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|Zero Suit Samus|
|First Appearance||Metroid: Zero Mission (2004)|
|Home Stage||Skytown, Elysia|
Zero Suit Samus is the title used to refer to Samus Aran while she is wearing only her Zero Suit. Zero Suit Samus first appears at the final stages of Metroid: Zero Mission. She also appeared as a playable character in Super Smash Bros. Brawl, and will be playable in the upcoming Super Smash Bros. Wii U and Super Smash Bros. 3DS games.
Her latest playable appearance was in Metroid: Other M, but she did appear in her Zero Suit in cutscenes in Metroid Prime 2: Echoes, Metroid Prime Hunters, and Metroid Prime 3: Corruption.
Source: Metroid Wiki
- : Paralyzer - Zero Suit Samus pulls out her emergency pistol and fires a paralyzing blast of energy. Can be charged for a longer stun time, but at the cost lower speed. (4% (uncharged), 6% (charged))
> : Plasma Whip- Zero Suit Samus fires the plasma whip from her emergency pistol forwards a distance. The whip itself does repeated damage but the tip has a fiery sweetspot, which knocks foes away. Useful for spacing. It can grab ledges as a tether recovery. (2% (wire, near), 1% (wire, far), 6% (tip))
^ : Boost Kick - A jet-propelled, split-legged side kick that ends with an outside crescent kick. Very powerful when the last kick connects, and is both one of her best KOing moves (as it can KO the majority of the cast at roughly 100%) and an excellent out of shield option. However, if miss or the last hit does not connect, it leaves Zero Suit Samus vulnerable to attacks, as this attack leaves her helpless. ( 5% (first), 1.3% (loop), 4% (last))
v : Flip Jump - A quick leaping dodge that can also strike enemies on descent, burying them (unless they shield or air dodge), but it has high ending lag. Pressing the attack button makes Zero Suit Samus do a diagonal flying kick that has high KO potential and is a very strong meteor smash if sweetspotted at her foot, but it also has high ending lag. Full intangibility on startup, and seemingly partial on her head and lower body while flipping. (8% (footstool), 14% (kick))
F : Gunship - Zero Suit Samus summons her Gunship from the background and jumps into it as it flies into the foreground. While Zero Suit Samus is piloting her ship, a reticle appears on the screen, allowing her to fire a maximum of five double lasers at any spot she chooses. When 15 seconds have passed or she has fired five lasers, she will return to the stage from the sky, ending the Final Smash. (0.8% (loop), 10% (last))