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Logo The Legend of Zelda Majora's Mask
Developer(s) NintenIce Inc.™
Publisher(s) Nintendo
Platform(s) NintenIce
Release Date(s)
1 Player
Age Rating(s)


Genre(s) Adventure
Series The legend of Zelda
Successor  ???
Media Included NintenIce Disk


The Legend Of Zelda Majora's Mask Ice is same story as the original Majora's Mask Nintendo 64

Main Character

Transformation of Link in MMIce

Boss in MM3D


Majora's Mask opens with a scene of Link leaving the land of Hyrule on a personal quest. The opening to the game states that he is searching for a beloved and invaluable friend, Navi.[1][2] His trip is interrupted by the Skull Kid, an imp possessed by evil contained in Majora's Mask, which he wears having stolen it from another traveler (with the help of two fairies, Tatl and Tael). The Skull Kid knocks Link unconscious, making him fall off his horse, and steals the Ocarina of Time. When Link awakens, the Skull Kid takes off and leads Link on a chase.

[1][2] Skull Kid transforms Link into a Deku Scrub

When Link eventually catches up with the Skull Kid, he tells Link that he "got rid of" Epona, and uses the dark magic of Majora's Mask to transform Link into a Deku Scrub. He then leaves Link, while Tatl continues to beat the helpless Deku back. Her delay, though, causes her to be separated from her brother and the Skull Kid. She then insists that Link take her with him, so that they can work together to find the Skull Kid and Tael. With limited abilities, Link enters Clock Town where he meets the Happy Mask Salesman. The mask salesman reveals that the Skull Kid stole Majora’s Mask from him and that he can return Link to his human form if he finds the Ocarina of Time and Majora's Mask. He warns Link also, though, that he must leave in three days, and Link must retrieve the Mask and the Ocarina by then. Link then sets off in his Deku form, finding himself in the parallel world of Termina.

Link is able to do little around Clock Town, but, with the help of Tatl and the Great Fairy, he manages to find the Skull Kid, hanging around the top of the enormous clock tower from which Clock Town's name is derived. Also in his search, Link hears rumors and whispers of the Moon, which bears a grimacing and ominous face, steadily growing closer to the Town. At midnight on the Final Day before the Mask Salesman's departure, Link is able to reach the top of the clock tower for a face off with the Skull Kid. Upon arriving, Tatl demands that the Skull Kid give back Link's Ocarina. Seemingly not hearing, Tael delivers an enigmatic warning to Tatl


New report by Opus 64

  • table appears singing when link plays an instrument
  • You can save whenever you want but you will take a clocktown in the last passage of time (72,60,48,36,24,12 hours remaining)
  • continuous clock running when you are in the last dungeon [Moon] until 12 hours after reaching this time the moon will fall and will be game over
  • appearance of heroic mode as in Wind Waker HD and skyward sword
  • return of the Sheikah stone Ocarina of Time 3D in the bell tower
  • saw the little article in the games fire arrow and ice arrow are separate equipment for bow
  • talt when she wants to talk to is similar to Navi in Ocarina of Time 3D

Heroic mode

change relative to the normal release (unlocked after completing the normal mode) :

  • the fields of reverse time has no effect this means that the time will always be normal flow
  • you lose twice as much when you suffer a heart attack
  • dungeons were revisited and some golden skultula were moving
  • locations are mirrored relative to the normal mode


How would you describe this game?

The poll was created at 20:06 on November 25, 2013, and so far 3 people voted.

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