|Zelda Dungeon Editor|
|Predecessor||Super Mario Editor|
The game also has multiple overlays that use the graphical capabilities of various games from the series; The Legend of Zelda, The Legend of Zelda: A Link to the Past & The Legend of Zelda Link's Awakening. There are several bosses who appear as selectable enemies for the dungeons that span these three games. Unlike its Mario counterpart, Zelda Dungeon Editor does not use any recent Legend of Zelda Games primarily due to them all having a 3D environment.
When playing a dungeon the player is able to move around as they would in the original Legend of Zelda and are always initially equipped with the Sword & Shield as well as any other items the creator may have given the character. Creators can arrange there Dungeons into Folders allowing the Dungeons to be played in a specific order somewhat like a Boss Rush Mode and can be looked as similar to going through any of the three games with the exception of Story or Outside World.
In the game editor the player is able to choose from various overlays for their dungeon, however only one game's art style can be used at a time. The Dungeon's colours are shown below the overlay and differ depending on the overlay.
The Original Legend of Zelda Overlay features a primary, secondary and two tertiary colours to its dungeons as shown in this image below.
The Legend of Zelda: Link's Awakening Overlay has twelve colours that affect various components of the dungeon's appearance, as shown in the image below.
The First Row is Floor Highlight, Floor Main & Floor Base. The Second Row is Wall Highlight, Wall Main & Wall Shadow. The Third Row is Objects Highlight, Object Main & Object Shadow. The Fourth Row is Brick Highlight, Brick Main & Brick Base. This layer is more complex than the original as Link's awakening has a more complex colour palette than the original Legend of Zelda.
The Legend of Zelda: A Link to the Past Overlay has eleven colours that, similar to the Awakening Overlay, affect various components of the dungeon's appearance, as shown in the image below.
Most Dungeon styles from the Link's Awakening & Link to the Past games appear as alternate versions of their respective overlays.
The gallery below details the sprites such as enemies, objects & items used in the game, currently the sprites being used are being chosen and only the first set of sprites from the original Legend of Zelda have been revealed. These are; nine enemies, 3 objects and 6 items although more sprites will be announced in the future.
Classic Overlay Sprites
Past Overlay Sprites
Awakening Overlay Sprites
- The Awakening Sprites while mostly from Link's Awakening do include sprites from the Oracle games, most notably Gohma, Dodongo & Mothula's Sprites originating from Oracle of Seasons & Ages.