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|Series||The Legend of Zelda|
|First Appearance||The Legend of Zelda (1986)|
|Final Smash||Light Arrow|
Princess Zelda is the eponymous name commonly given to the females born into the Royal Family of Hyrule in The Legend of Zelda series. With the exception of Link's Awakening, Majora's Mask, and Tri Force Heroes, an incarnation of Zelda or one of her alter egos has always been one of the central characters in the series.
Each incarnation of Zelda has been shown at various ages depending upon which title they appear in. They have appeared as a child, a teenager and as a young adult; for example, the Princess Zelda in Twilight Princess is around 20 years of age.
Early on in the timeline of the series, the original Zelda, while born as a Hylian, is the mortal incarnation of the Goddess Hylia. Carrying on this divine blood, her female descendants are often named after her and are always the crown princess of Hyrule throughout its history. Several princesses within the bloodline are also the possessor of the Triforce of Wisdom, imbued with the essence of the Goddess Nayru. The essence of Nayru affords each Zelda divine wisdom, allowing them to discern the wisest decisions, especially in situations concerning the welfare of Hyrule. It grants them a myriad of mystical abilities, including the ability to heal others, though there is a possibility that this could also be an effect of their bloodline passing down Hylia's own powers and, later, the Light Force.
Source: Zelda Wiki
- : Nayru's Love - Creates a crystal that slashes enemies and reflects projectiles 1.5x their original damage with 1.25x their speed. Has 8 frames of intangibility from frames 5-12. (2% (loop front), 1% (loop back), 5% (last front), 4% (last back))
> : Din's Fire- Shoots a fireball of magical energy when the special button is held. It can be aimed up or down. Releasing the button causes it to explode. The longer the button is held down, the farther the blast will travel, automatically detonating when it reaches its maximum distance. It will put Zelda in to a helpless state is used in midair. (3%-7% (sourspot), 7%-14% (sweetspot))
^ : Farore's Wind - Teleports in a given direction, dealing damage at both ends. When combined with a jump, its range is greatly increased. The first hit launches opponents upward, possibly leading in to the second hit if it is aimed up. The second hit possesses very high knockback, being able to KO as low as 50% near the upper blast line depending on weight and DI, making it one of Zelda's most reliable KOing options and a powerful out of shield option. (6% (hit 1), 10% (ground hit 2 near), 7% (ground hit 2 far), 12% (ground hit 2 near), 8% (ground hit 2 far))
v : Phantom Slash - Conjures a Phantom and propels it forwards, slashing enemies and blocking attacks. A chargeable projectile, charging longer increases the distance covered and the slashing attack is altered. When fully charge, it becomes a two-hit attack. However, since the Phantom is considered a projectile, it can be reflected and Pocketed. The Phantom is also considered a physical entity and provides a few benefits as a result; it can slow down players that try to move through it (except for the Zelda that conjured it) and block some non-penetrating hits (due to the Phantom having set health on all charges and customs). Unlike Din's Fire, it will not put Zelda into a helpless state if used in midair. (6% (uncharged), 14% (charged), 24%-26% (fully charged), 11% (fully charged hit 1), 13%-15% (fully charged hit 2))
F : Light Arrow - Zelda takes out her bow, which is the same bow she calls upon from the Spirits of Light in Twilight Princess to attack Ganondorf while riding with Link on Epona. She then fires a single Light Arrow that launches opponents at 45° and does significant damage and knockback, though the damage and knockback decrease for each consecutive opponent hit. (1% (hit 1), 39% (first opponent), 29% (second opponent), 21% (third opponent))