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Yoshi's New Island U is a sidescrolling 2.5D Yoshi platformer for the Wii U, the fourth installment in the Yoshi's Island series (after Yoshi's New Island), and the sixth game in the Yoshi series. It is a follow-up game of Yoshi's New Island, released in 2014 for the Nintendo 3DS. Yoshi's New Island U is the first Yoshi's Island title to hit a home console since Super Mario World 2: Yoshi's Island for the Super Nintendo Entertainment System.
Kamek and his army of Toadies steal all of the babies in the Mushroom Kingdom, as well as in other nearby areas. The Toadies take the babies to Egg Island, but Mario and the Stork comes in and attacks two Toadies, making them drop the babies they are carrying. The two babies land on Egg Island and are revealed to be Baby Mario and Baby Peach. The Yoshis find the babies but, Kamek suddenly proceeds to launch the Yoshis, Mario, his infant self, the Stork, and Baby Peach away from the island, leading the heroes to land on Wildflower Paradise. Afterwards, Kamek seizes Egg Island for their own, and the Yoshis figure out that Baby Mario wants to save Baby Luigi, Baby Daisy, Baby Waluigi, and the other babies from Kamek and his Toadies, setting the Yoshis, Mario, the Stork, Baby Mario, and Baby Peach to go on a new adventure and save the babies.
The Yoshis take the babies with them and go to rescue the kidnapped babies. Later on in the adventure, sometime after the defeat of Ferb the Fuzzy, a group of Ukikis kidnaps Baby Peach. The Yoshis and Baby Mario find another baby, Baby Donkey Kong, who was left behind when the Toadies were kidnapping all the other babies. With the help of Baby Donkey Kong, Yoshi is able to rescue Baby Peach from the Ukikis. Baby Donkey Kong joins the team when the Ukikis are defeated.
Promptly after defeating Kamek on a battleship, Mario, the Yoshis, and the babies are swept away by a tidal wave in a storm. They eventually find Baby Wario, who is also left behind. Baby Wario then decides to join the party.
When the Crabble King is defeated, Baby Wario decides to join a team of Bandits in hope of getting money. Meanwhile, after the Yoshis defeat Kamek in Crystal Tundra, it is revealed that future Bowser and future Kamek are the ones kidnapping the babies and that they are looking for the seven star children. The star children are young children that have magical stars in them. If one collects all the stars, then the owner will rule the universe. Kamek kidnaps Baby Bowser (while Kamek of the past tries to stop him), and Baby Bowser and Bowser get into a fight, ending with Bowser causing his infant self to fall out of a window of the castle. Baby Bowser lands on Yoshi's back and joins their team, although they are worried that he might attack them.
Baby Bowser does not stay for the rest of the adventure. When Chuck the Chomp is defeated, he leaves with Kamek, who then returns to Bowser's Castle and uses a Crystal Ball to check every baby they have kidnapped (with the exception of Baby Luigi, Baby Daisy, and Baby Waluigi, who hide from it) to determine if they are star children, which they are not. Bowser becomes furious, and he sends the Toadies to keep looking for more babies.
The team finally arrives at Bowser's Castle where Baby Wario and Baby Bowser are arguing over who gets to keep some treasure. They then notice the Yoshis and help them travel through the castle. When they finally get to the top of the castle, however, Baby Bowser tells the Yoshis to leave. When they do not leave, Baby Bowser thinks Yoshi is there to steal his treasure. Baby Bowser fights Yoshi, but Yoshi defeats him.
Bowser then comes in the room and is angry at what Yoshi did to his younger self. He then fights Yoshi, but gets defeated just like his younger self. Kamek then uses his hammer to help Bowser become giant. The four babies with four Yoshis fight against the Giant Bowser using Mega Eggdozers and are eventually able to defeat him. Kamek escapes when Bowser is defeated, with four Toadies carrying Bowser right behind him. Baby Bowser decides to escape with Bowser and Kamek, and holds on to his broomstick.
The Yoshis save all the kidnapped babies, and the storks take all the babies back to their home, except for Baby Wario, who is homeless. Supposedly, the Stork adopts Baby Wario and takes him to a raft where Baby Bowser's treasure ends up. A flying rock hits Kamek's broomstick, and Baby Bowser lets go and falls down right in his treasure. Baby Wario and Baby Bowser start arguing about who gets to keep the treasure again.
It is then revealed that the ten star children are Baby Mario, Baby Luigi, Baby Peach, Baby Daisy, Baby Donkey Kong, Baby Rosalina, Baby Wario, Baby Waluigi, Baby Bowser, and a newborn Baby Yoshi, who hatches from its Yoshi Egg at the end of the game.
ControlsFrom the Options menu, players can change the controls of the game. The player can choose from two sets of controls: and
, and two modes: Hasty and Patient, Below are the controls of the game:
: Used to move the Yoshis. Pressing it down makes Yoshi crouch or make eggs. If the down arrow is pressed in the air, Yoshi will ground pound.
: Pauses the game and opens the "Options" menu.
: Used to make Yoshi throw a Yoshi Egg. In Hasty mode: Holding the button, makes Yoshi aim at his target. Letting go of the button makes Yoshi throw the egg, in Patient mode the player has to press the button again to make Yoshi throw the egg.
button makes Yoshi lock on a specific location.====First set:
: While Yoshi is aiming up and down, pressing the
: Used to jump, pressing it again will make Yoshi Flutter Jump.
: Used to eat or spit an enemy. With Baby Mario, the player can dash by holding the button.In this set: the and can be used instead of the and
: Used to jump, pressing it again will make Yoshi Flutter Jump.
: Used to Eat or spit an enemy. With Baby Mario, the player can dash by holding the button.
What returns from Yoshi's Island DS at certain spots are Stork Stops, which let Yoshis change babies, providing different unique abilities. All four hidden babies in order can be unlocked by completing boss levels of the Adventure Mode.
Baby First level Abilities Baby Mario Wildflower Valley A Yoshi can dash at a faster speed, allowing the Yoshi to escape from certain enemies, such as Chomp Sharks and slowly collapsing ceilings. Yoshi can flutter jump normally. The eggs bounce off walls. Baby Peach It's a Breeze With Baby Peach's parasol, Yoshi is able to flutter further and a bit higher. Baby Peach's parasol can also be used to catch wind currents. The eggs do not bounce off walls. Baby Donkey Kong Jungle Country Baby Donkey Kong can climb vines and chains, carrying Yoshi with him. He can also do a DK Dash Attack, defeating most enemies. The eggs do not bounce, but they go faster and create a miniature explosion that can grab more coins, defeat enemies, or activate winged clouds. Baby Wario Meet Baby Wario Baby Wario is accompanied by a magnet that attracts coins facing it (even through solid walls) and can move Magnet Blocks and Magnet Platforms. The eggs bounce off walls. Baby Bowser Brrrrrrr! Baby Bowser can breathe fire, but Yoshi cannot swallow any enemies, meaning he cannot make eggs, nor can he collect them. A fire blast often is the equivalent of an egg, being able to break winged clouds and destroy dirt walls as well as melting ice, although the blasts do not bounce off walls. Baby Rosalina All Baby Rosalina only appears in Super Guide during levels. When the player touches the Super Guide Bubble, the level restarts in auto-pilot mode: a computer-controlled Yoshi holding Baby Rosalina will play the level on their own; the downside for doing this, however, is that the player cannot get any Coins, Smiley Flowers, or Stars from Yoshi and Baby Rosalina, and the level will not be officially cleared. The player must complete the level without using Yoshi and Baby Rosalina to officially clear it. Lastly, Yoshi and Baby Rosalina do not help the player find bonus areas. At any point, players can press a button to take control of Yoshi and Baby Rosalina and try to finish the level themselves. Losing a life as Yoshi and Baby Rosalina results in being sent back to the map screen.
Upon entering a Whirly Gate, the Yoshi is led to a course and transforms into different things. Once he is transformed, he must go through a small course that uses the new ability, while watching out for the timer and collecting clocks to replenish it. At the end of the section, there is one or more rings that, if touched, Yoshi turns back to normal and leaves the place. The following are the forms Yoshi can take in the game:
There are four forms:
Helicopter Yoshi Jackhammer Yoshi Hot-Air Balloon Yoshi Submarine Yoshi Allows Yoshi to fly around. Allows Yoshi to shatter Rock Blocks with ease. Allows Yoshi to float up. Allows Yoshi to move around underwater and fire torpedoes.
There are five types of transportation that Yoshis can use to progress through various levels.
Transport Abilities Kangaroo The Kangaroo hops on its own, but pressing and holding left or right determines which way and how far it should go. The Kangaroo floats when the
Stilts The stilts allow a Yoshi to walk the same way a Stilt Guy does. The stilts allows Yoshi to safely traverse hazardous terrain. Car The car moves on a road on its own. Yoshi can jump out of the car, but cannot Flutter Jump; he always lands back in the car or on a higher road. Sled The sled is found in some ice-and-snow levels. Rocket Some huts lead to space launch pads, allowing Yoshi to hop into a rocket. Tilting left and right turns the rocket and pressingor
will give extra thrust. If the rocket makes contact with anything, the Yoshi loses a life.
Items and objects
Block Effect Egg Block An Egg Block gives Yoshi an egg if he hits it when he has less than six eggs. Expansion Block An Expansion Block is a block that grows bigger when a Yoshi hits it. Message Block When the Message Block is hit it will tell the player how to use certain moves.
Collectible Effect Character Coin These coins are hidden in a level, and a Yoshi must have a specific baby to collect them. When they are collected harder version of the minigames can be played. Coin If 100 coins are collected an extra life is rewarded to the player. Smiley Flower A flower is a collectible that increases the score at the end of the level. All five need to be collected for the maximum score. Red Coin A Red Coin is a collectible that increases the score at the end of the level. All twenty need to be collected for the maximum score. Stars Stars increase the time that a baby is protected in the bubble when they are knocked off of Yoshi's back. They contribute to the score given at the end of the level. Thirty need to be collected for a maximum score.
Item Effect Beanstalk A Beanstalk grows when its seed hits the ground, the seeds can be found in Winged Clouds. Yoshi can then jump on the Beanstalk's leaves to reach higher places. Goal roulette The goal roulette is the end of the level. Key Keys are used to unlock locked doors. Middle Ring The Middle Ring is the checkpoint in each level. When a Yoshi goes through it, if it dies in the level it will be returned to the Middle Ring. The Middle Ring also contributes ten stars to the star total. Whirly Gate When Yoshi enters a Whirly Gate, it will transform. Stork Stop When a Yoshi waits on a Stork Stop for a certain amount of time, the Stork will arrive and allow Yoshi to change which baby it is carrying. Winged Cloud When a Winged Cloud is hit with an egg it will either create a pathway for Yoshi to use, give stars or an extra life.
Worlds and Levels
There is a total of five worlds, with each one having eight normal levels and one special level. The only exception is Egg Island, which has nine levels. The secret levels are unlocked when all the normal levels are cleared.
World 1: Wildflower Paradise
This world is a plain and serves as an introductory world.
- Wildflower Valley
- Fly Guy Cave
- Baby Mario's Crazee Patrol
- Castle Fan Blowout
- It's a Breeze
- Sky High Fuzzies
- Eggo-Dil Meadows
- Maizee Dayzee's Castle
- Cloud Control (Special)
World 2: Deserted Jungle
This world is a jungle. It is also, more notably, the reintroduction of Baby Donkey Kong.
- Jungle Country
- Kangaroo Capers
- Wind or Lose
- Spooky's Haunted House Adventure
- Road Rage
- Tap-Tap Hop
- Stilts Wanted
- Leroy the Lakitu's Lair
- Debull Desert (Special)
World 3: Sparkling Cove
This world takes place in a tropical beach, then in a cavern-filled desert area.
- The Goonie Beach Doesn't Cloud!
- Lunge Fish Coast
- Sonething's Fishy
- Meet Baby Wario
- Still Flowing
- Coral Cavern
- Sewer Castle of the Crabble King
- Lights Out (Special)
World 4: Crystal Tundra
This world is located in the sky. The first half is the sky; the second half is an icy mountain.
- Cloud Drop Skyway
- High-Speed Car Rally
- Tornadic Balloons
- Rise of the Crusher Blarggs
- In the Deep Freeze
- This Is Snow Time to Panic
- Castle of Chuck the Chomp
- Make a Run for It! (Special)
World 5: Egg Island
The last world has lots of lava and dying forests.
- Incoming Chomps Ahoy!
- Cruising the Storm
- Monkey Business
- Fort Switch Chaos
- You're on Fire!
- Goonie Mountain
- Crumble Rock 'n' Roll
- Prince Bowser's Castle
- Yoshi's New Island Easter Eggs (Special)
These enemies can also be seen in the Island Zoo after they hit by eggs (even if the eggs do not defeat them) in the actual levels.
Enemy Abilities Baron von Zeppelin Baron von Zeppelins drop bombs or Needlenoses. Some, however, carry helpful items including keys. Cloud Drop Cloud Drops are small, weak enemies that fly in a set horizontal or vertical pattern. Fang Fangs are common cave enemies. They are usually stationary, but if Yoshi approaches them, they will attempt to fly into him. Flightless Goonie Flightless Goonies move quickly. They can be encountered normally or if Yoshi eats and spits a normal Goonie. Goonie Goonies drop enemies, including Shy Guys and bombs, onto Yoshi. If a Goonie is eaten and spat out, it becomes a Flightless Goonie. Yoshi can ride it. Gusty Gusties are fast, flying enemies that move in one direction. They are encountered usually in athletic levels. Lakitu Lakitus throw Spiny Eggs at Yoshi. They can be jumped onto to be defeated, and this will allow Yoshi to use their cloud. Mock Up Mock Ups are also called Bogus Blimps. They inflate when a Yoshi approaches them. If the Yoshi eats the balloon before it pops, a 1-Up is awarded. If the balloon pops, Yoshi gets damaged, while a Fly Guy flies away. Rocket Guy Rocket Guys ride on rockets that can harm Yoshi. When Yoshi is Rocket Yoshi, they must be avoided. Wall Lakitu Wall Lakitus hide in walls rather than clouds and throw Spiny Eggs at Yoshi.
Enemy Abilities Aqua Lakitu Aqua Lakitus hide underwater and throw Spiny Eggs at a Yoshi. Yoshis can defeat them only when they come up from the water to attack. Boss Bass Boss Bass will try and leap out the water to swallow Yoshi. If the Yoshi is swallowed, it loses a life. A simultaneous ground pound can defeat this enemy. Cheep Cheep Cheep Cheeps swim in patterns, but some jump from the water. Egg-enut Egg-enuts dangle fake Yoshi Eggs. If Yoshi comes close, it will start flailing. Egg-enuts can be stunned if Yoshi throws an egg at it. Lunge Fish Lunge Fish hide in the water. If Yoshi approaches them, they attempt to swallow the Yoshi. If the Yoshi is swallowed, it loses a life. Lunge Fish can be stunned with eggs. Nep-Enut Nep-Enuts rise from the water and block Yoshi's path. Shooting an egg at them causes them to lower, allowing Yoshi to pass. Pirate Guy Pirates Guys act the same way as Shy Guys; they walk into Yoshi. Some Pirate Guys are found in stacks. Pirate Guys can be spawned from pipes, providing Yoshi some eggs. Piscatory Pete Only the Submarine can encounter Piscatory Pete. These enemies serve simply as an obstacle. Spray Fish Spray Fish spray water temporarily at Yoshi and block his path. Toober Guy Toober Guys are floating Shy Guys. They are usually stationary enemies.
Enemy Abilities Blow Hard Blow Hards fire Needlenoses at Yoshi. An egg will stun the enemy, but a simultaneous ground pound will defeat it pernamently. Bungee Piranha Bungee Piranhas fall from the ceiling and grab Yoshi. Crazee Dayzee Crazee Dayzees walk slowly into Yoshi. If a Crazee Dayzee is spat, unless it hits another enemy, it will not be defeated. Drool Hard Drool Hards drop Needlenoses onto Yoshi. Eggo-Dil Eggo-Dils fire their petals in five directions. If Yoshi ground pounds near one, all its petals fall, although they eventually respawn. Fuzzy Fuzzies drift along. If a Yoshi touches one or eats one, dizzy, disorienting effects occur, which wear off after a period of time. Eggs can defeat them. Hanging Blow Hard Hanging Blow Hards spit Needlenoses that descend the vine. Needlenose Needlenoses are projectiles from various enemies. Needlenose-Plants Pom-Plants release Needlenoses. They attack only when Yoshi does not have the maximum eggs. Nipper Flower Nipper Flowers hold Nipper Spores which are released from wind gusts. Nipper Plant Nipper Plants are spawned when Nipper Spores touch solid ground. They walk slowly into Yoshi. Nipper Spore Nipper Spores turn into Nipper Plants when they touch solid ground. They do not yield an egg when swallowed. Piranha Plant Piranha Plants bite Yoshi, but they spit him out after a few seconds. Pointey Pointeys rise from the ground when Yoshi approaches them. They are harmless, although stepping on them, throwing eggs at them, or using Baby Donkey Kong's charge defeats them. Pokey Pokeys can have its individual segments swallowed to reduce its height, or have its head eaten to fully defeat it. Windbag Windbags blow gusts of winds, pushing Yoshi. If hit by egg, they will shrink for a short time.
Enemy Abilities Chomp Chomps are found in the background. If they spot Yoshi, they leap into the foreground, also destroying the ground. Chomp Shark Chomp Sharks chase Yoshi, trying to bite him. They also destroy the ground. When chased by a Chomp Shark, Yoshi needs Baby Mario usually with him. They reach a certain point where they bite a hard object, and thus, they are defeated. Crusher Blargg Mega Blarrgs rise out of the lava. They can destroy certain rock platforms. Stompin' Chomp Stompin' Chomps bounce in a set pattern, which can hurt the Yoshi if they touch it. Super Big Tap-Tap Super Big Tap-Taps roll after Yoshi, destroying platforms in their way. Normally, the Yoshi requires Baby Mario to be riding him.
Haunted House enemies
Enemy Abilities Boo Boos float into Yoshi. They only attack when Yoshi's back is turned and if an eggs is deflected off a wall at it, it is defeated. Boo Balloon Boo Balloons wander around an area, attempting to attack a Yoshi. Hitting them with an egg inflates them; three hits defeats them. Boo Guy Boo Guys float and meander around. Flightless Skeleton Goonie Flightless Skeleton Goonies run into Yoshi. Ghost Piranha Ghost Piranhas try to eat Yoshi, and then spit him out a few seconds later. An egg is required to defeat them. Potted Ghost Potted Ghosts rise from their pots. If their pots are hit by an egg it will flip over and the Potted Ghost can be used as a platform. Skeleton Goonie Spookies wear a disguise as a ghost. A Yoshi can ride on a Spooky, but cannot defeat the Spooky with a jump. If a Spooky lands on top of a Yoshi, it can steal a baby. When a Yoshi attacks it, its disguise is revealed as a green Shy Guy. If the baby is stolen, a Bandit is revealed. Spooky Spookies are capable of stealing the baby Yoshi is holding, but to do this, they need to land directly on top of Yoshi. Yoshi can stand on them and let them carry him.
Enemy Abilities Bandit Bandits run into a Yoshi and stealing the baby it is carrying. It takes three jumps or a ground pound to defeat them. Beach Koopa Beach Koopas walk into Yoshi. If they encounter an empty Koopa shell, they will jump into it to become a Koopa. Bumpty Bumpties bounce a Yoshi away if it touches him. They cannot be swallowed. Crabble Crabbles walk into Yoshi. They require three eggs to be defeated. Debull Debulls charge into Yoshi. If they hit a wall they are briefly stunned. The only ways to defeat one is to lead it off a cliff or use a simultaneous ground pound. Fake Yoshi Fake Yoshis appear on the opposite side of the screen from Yoshi who must lead it into a spike pit, this being possible because the player also controls Fake Yoshi. Fleeper Fleepers jump onto a Yoshi's back and steal the baby it is carrying. Hot Chomp Hot Chomps never attack solid ground, and can only destroy breakable blocks. If Yoshi touches one, he will catch fire and immediately lose a life. Koopa Paratroopa Paratroopas fly or walk into Yoshi. If they are jumped on they become normal Koopas. Koopa Troopa Koopas walk into Yoshi. They cannot be eaten when they are in their shell. Snap Jaw Snap Jaws descend down vines to hit Yoshi. Tap-Tap Tap-Taps walk into Yoshi. The pink ones will walk off platforms, but the grey ones will turn around when they reach the edge of one. Ukiki Ukikis are harmless and prefer to flee away from Yoshi.
Shy Guy enemies
Enemy Abilities Dancing Spear Guy Dancing Spear Guys jump into Yoshi. Yoshi can also lose Baby Mario if he touches their spears. Fly Guy Fly Guys do not attack Yoshi; instead, they carry items like Red Coins. Glide Guy Glide Guys walk into Yoshi. If they encounter a wind current they are blown into the air. Mega Guy Mega Guys walk into Yoshi. They yield Mega Eggdozers if swallowed. Metal Guy Metal Guys walk into Yoshi. They yield Metal Eggdozers if swallowed. Petal Guy Petal Guys walk into Yoshi. These enemies are usually disguised as flower patches and only start moving when Yoshi comes close. Shy Guy Shy Guys walk into Yoshi. If Yoshi is low on eggs, Shy Guys can come out of certain pipes. Shy Guy Tower Shy Guy Towers do not attack Yoshi, but if one of them is eaten the ones above it fall off of the stack. Snifit Snifits shoot projectiles at a straight line, and the projectile goes through walls. Spear Guy Spear Guys walk into Yoshi with their spears. They cannot be eaten from the front, so they must be eaten from behind. Stilt Guy Stilt Guys walk into Yoshi. If they are jumped on, they lose their stilts and become regular Shy Guys. Stretch Stretches cannot be defeated by being jumped on by Yoshi; instead, when jumped on, they get flattened. Woozy Guy Woozy Guys flip themselves into Yoshi.
Enemy Abilities Armored Lantern Ghost Armored Lantern Ghosts walk into Yoshi. They yield Metal Eggdozers if swallowed. Big Lantern Ghost Big Lantern Ghosts walk into Yoshi. They yield Mega Eggdozers if swallowed. Bill Blaster Bill Blasters fire Bullet Bills at Yoshi. If Yoshi touches them, he does not lose the baby he's holding. Bullet Bill Bullet Bills are fired out of Bill Blasters to hit Yoshi. They only travel in a straight line. Bull's-Eye Bill Bull's-Eye Bills are fired out of Red Bill Blasters to home in on Yoshi. Fooly Flower Fooly Flowers fall down and roll at Yoshi. They resemble flowers. Gargantua Blargg Gargantua Blarggs rise out of the lava and block Yoshi's path. If Yoshi throws an egg at them, they sink back down into the lava. Georgette Jelly Georgette Jellies cannot be turned into eggs by a Yoshi, and stepping on them only makes the goo creatures splatter on the floors. Gobblin Gobblins sit on Warp Pipes blocking Yoshi's path. To defeat them, Yoshi must throw six eggs at them. Gooey Goon Gooey Goons come down from the ceiling and swing at Yoshi. Hot Lips Hot Lips spray lava at Yoshi. If a Yoshi touches the lava spray, it loses a life. Lantern Ghost Lantern Ghosts walk into Yoshi. If Yoshi does not have the full amount of eggs, Lantern Ghosts can come out of certain pipes. Red Blargg Red Blarggs come out of the lava and hitting Yoshi. Scorchit Scorchits fire fire at Yoshi. This fire is able to melt ice. Skewer Skewers crush Yoshi. If Yoshi touches the Skewer, he loses a life.
As in Yoshi's New Island, each world has two castles, with a boss battle taking place in each. Kamek uses his magic in an attempt to fight Yoshi in the fort levels, while he uses his hammer to enlarge common enemies.
Boss Abilities Kamek Kamek has five different strategies and abilities if hit:
- In Wildflower Paradise, he uses his magic on the fans to blow away Yoshi; Kamek must be blown away three times to be defeated.
- In Deserted Jungle, he uses his magic on the vines to change their length; Kamek must be hit by a Snap Jaw released by an egg three times to be defeated.
- In Sparkling Cove, he uses his magic for the Cheep Cheeps to jump after Yoshi; he must be hit by a bomb that is dropped by a defeated Goonie three times to be defeated.
- In Crystal Tundra, he uses his magic to make Debulls charge at Yoshi; he must throw an egg on one of the rotating switches for Kamek to fall in the lava three times.
- In Egg Island, he uses his magic to make lava geysers rise out of lava after Yoshi; Yoshi must break the Rock Blocks that Kamek stands three times to defeat him.
Maizee Dayzee Maizee Dayzee jumps onto Yoshi. All the petals on Maizee must be destroyed for her to be beaten. Leroy the Lakitu Leroy the Lakitu floats into Yoshi. He must be hit by an egg six times to be defeated. Crabble King The Crabble King attacks by walking around and rotating his claws. If the Crabble King walks upside down, then Yoshi must hit his shell with an egg to make the shell fall off, and then Ground Pound his body three times to defeat him. Chuck the Chomp Chuck the Chomp jumps out of the hole and tries to eat Yoshi. Yoshi must throw an egg into Chuck the Chomp's mouth three times to defeat him. Baby Bowser Baby Bowser ground pounds the floor. Yoshi must do the same three times to defeat him. Bowser Bowser jumps around and spits fireballs. Yoshi must hit him with Metal Eggdozers. After three hits, Bowser becomes giant and Yoshi must throw Mega Eggdozers into his face three times to defeat him.
Similarities to Yoshi's New Island
- The first piece of the first level of World 1 is same as the one from the previous game.
- Kamek is the mid-boss.
- The first world boss is a plant-like creature.
- The third world boss is a land enemy that is based on a crustacean.
- At least one world boss is a completely unique species, not based off of any particular enemy in the game.
- There is a giant golden Tap-Tap in a possible path in Bowser's Castle.
- The first part of each final battle is against Baby Bowser, who creates shockwaves as an attack, and the last is against a giant version of Bowser, age unconsidered, who uses fire as attacks. Also, both final final battles require the use of Mega Eggdozers that the Yoshis must turn Mega Guys into.
- The final normal level is Bowser's Castle, and is explored by the Green Yoshi instead of the Blue Yoshi.
- : While Yoshi is aiming up and down, pressing the