Wonder White
The Claws of Calamity
Universe Wonderful 101
Other Super Smash Bros. Appearances ---
Recent Game Wii U Wonderful 101
Availability Starter
Final Smash Wonderful Forever/Unite White

Wonder White makes his first appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Wonder White is a quick hitting close combat character with extremely high running and attack speed though rather weak attacks. Aesthetically, he appears as his model from The Wonderful 101.


Wonder White is the fastest Wonderful One and has the highest attack speed stat. His attacks become a blur and can even suck in opponents. He also has many combos and many of his attacks do hitstun. However, he is a big target due to his height and is a rather light character making him a big target for powerful attacks. To combat this, he is very fast and can jump putting him out of harms reach. He can deliver many attacks in a blink of an eye. Despite his short reach, he can quickly close distances and put the hurt on opponents up close and personal.


Move Set

Name Damage Description
Neutral Attack Wonder Jab, Wonder Jab, Wonder Combo, Claw Storm 3%, 2%, 4%, 7% Wonder White slashes, then kicks, and then can deliver a series of slashes with the pole of his Claw that deal damage. His finisher is where he slightly crouches and strikes at a upward angle.
Forward Tilt Wonder Clawer 6% Wonder White takes his Claw, pauses for a time and then slashes forward with a slight step forward.
Up Tilt Wonder Uppercut 7% Wonder White readies his attack, pauses, and then performs an upward slash that has poor reach and average knockback.
Down Tilt Wonder Heel 4% Wonder White, pauses, crouches, and kicks forward along the ground.
Dash Attack Wonder Tiger 11% (clean), 8% (late) Wonder White pauses briefly and then zooms quickly forward; slashing outwards. It does more damage when Wonder White slashes and then brings his claw backwards.
Forward Smash Unite Smash 18% (charged clean), 14% (uncharged clean), 16% (charged per late), 12% (uncharged per late) Wonder White charges his Unite Claw and performs several spins on one foot; slashing at a slight downward angle forward. Th elast hit does the most knockback.
Up Smash Unite Rise 15% (charged), 10% (uncharged) Wonder White charges the attack and then swings his claws upward from a downward position and slight jumps as a result. It can knock both grounded and aerial opponents but doesn't carry them along with the attack.
Down Smash Unite Sweep 20% (charged), 16% (uncharged) Wonder White crouches low to the ground and slashes on both sides with high damage and knock back.
Neutral Aerial Wonder Drill 5%, 4%, 3% Wonder White drills forward while lying flat and deals multiple hits.
Forward Aerial Wonder Hook 4.5% Wonder White slashes forward; pausing slightly and delivering a weak punch.
Back Aerial Wonder Reverse 2.5% Wonder White reaches backward and slams his back claw behind his; dealing damage. It has lag in the beginning.
Up Aerial Wonder Flip 5% Wonder White flip kicks his opponent upwards; dealing below average knockback but great reach.
Down Aerial Wonder Meteor 14% (aerial), 2.5 (grounded) Wonder White pauses briefly in mid-air and then desends down quickly head first while slashing his claw outward. It is one of th ebetter down aerials as it can attack on both sides but has landing lag.
Grab --- --- Wonder White gstabs forward with his claw; impaling the opponent.
Pummel Wonder Scratch 2.5% Wonder White scratches the opponent with his free claw.
Forward Throw Wonder Bash 3.5% (per hit 3 hits) Wonder White takes the opponent and slams them into the ground three times with the third time spiking opponents up.
Back Throw Wonder Toss % Wonder White simply tosses the opponent behind him.
Up Throw Wonder Launch 10% Wonder White throws the opponent upwards.
Down Throw Wonder Slammer 8% (throw) 4% (slash) Wonder White slams the opponent down and then slashes twiceinto the opponent with both claws.
Floor Attack (front/back) Wonder Spin 6.5% Wonder White gets up and spins while slashing.
Floor Attack (trip) Wonder Rise 2% Wonder White rises up while uppercutting his opponent.
Edge Attack Wonder Guard 1%, 1%, 4% Wonder White pulls himself up, rolls along the ground dealing damage, and then slashes in front. It pushes the opponent backwards with each hit.

Special Custom Set A

Name Damage Description
Neutral Special Unite Claw 16% (charged close), 13% (uncharged close), 14% (charged far), 10% (uncharged far) Wonder White gathers the power of his Unite Claw by collecting power from the Wonder Ones. He then performs several slashes without moving much. It can cancel out several attacks in it's charge dversion and even projectiles and can be seen as a guard of sorts. It also does shockwave damage that can damage far away opponents.
Custom 1 Unite Brutal Claw 20% (charged close), 16% (uncharged close) Much more powerful but slower claw attack that doesn't send out a shcokwave.
Custom 2 Unite Venom Claw 12% (charged close), 7% (uncharged close), 14% (charged far), 10% (uncharged far) It does more damage far away than up close through the shockwave. However, the claws are able to poison the opponent upon contact. The shockwave can't.
Side Special Unite Ball 14% (charged), 12% (uncharged) Wonder White and the Wonderful Ones will be condensed into a large all that grows in size depending on how much it was charged. Releasing will propel it forward; dealing damage. It also increases the speed. It faster for Wonder White due to his light weight.
Custom 1 Unite Spike Ball 18% (charged), 14% (uncharged) It creates spike which deal more damage but is slower than the default.
Custom 2 Unite Bouncing Ball 15% (charged), 13% (uncharged), 13% (bounce charged), 10% (uncharged) Much like the default but, instead it will bounce along instead of rolling. Charging it increases the size, damage, and number of bounces with 4 being the max. Doesn't bounce when it mid-air but simply propels itself forward.
Up Special Unite Chain 13% (charged), 10% (uncharged) Wonder White will call the Wonderful Ones to form a chain. Charging it increases the length of the chain. It can be used to hit opponents as well as grab onto the ledge. Has great recovery distance.
Custom 1 Unite Boost Chain style="border-color:white;text-align:center;"12% (charged), 8% (uncharged) Much shorter than the default but will boost the player slightly upwards when performing it. It also deals less damage.
Custom 2 Unite Rapid Chain 0% Much faster to charge and has the same length as the default but doesn't damage opponents.
Down Special Unite Guts 2X (charged), 1.5x (uncharged) Wonder White charges the attack and can cover himself with the Wonderful Ones with a White gel. It can reflect opponents projectiles and bounce opponents away to touches it. It grows weaker and smaller with every projectile/contact. Charging it increases it's strength and duration.
Custom 1 Unite Spike Guts 3% (projectile), 5% (contact) It is unable to reflect projectiles but, when attacked, it will throw out spikes all around it which travel for a little distance. It does more damage with the projectile.
Custom 2 Unite Medi Guts 0% Instead of reflecting projectiles, it transfers it to energy and will heal Wonder White. It can be canceled with a melee attack.

Special Custom Set B

Name Damage Description
Neutral Special Unite Fury 22% (charged clean), 17% (uncharged clean), 19% (charged late), 14% (uncharged late) Wonder White takes his Unite Claw and will charge forth while slashing wildly. Charging it up further will enhance the damage, size, and distance the attack travels and can be used as a recovery move.
Custom 1 Unite Delayed Fury 22% (charged clean), 17% (uncharged clean), 19% (charged late), 14% (uncharged late) Same attack but can be stored after fully charging it up and used against by press the special button.
Custom 2 Unite Quick Fury 12% (charged clean), 6% (uncharged clean), 10% (charged late), 5% (uncharged late) Very quick version that deals more hitstun but less damage and carries opponents along during the attack.
Side Special Unite Boomerang 5.5% (per hit charged), 4.5% (per hit uncharged) Wonder White charges the attack and transforms into a boomerang by calling on the Wonderful Ones. Charging the attack causes it to become bigger and stronger but does not lengthen the travel distance. It does multiple hits as it goes forward. Fastest form and most powerful.
Custom 1 Unite Gale Boomerang 7.5% (charged), 5.5% (uncharged) It only does one hit which tosses opponents upwards after it passes through. It also has a vacuum effect.
Custom 2 Unite Shock Boomerang 2% (charged), 0% (uncharged) Much weaker but it causes hitstun and carries opponents as it goes through. Once it finishes, it leaves the opponent dazed. It causes opponents to go into a short helpless if used as an aerial.
Up Special Unite Rocket 5.5% Wonder White will form the Unite Rocket through the Wonderful Ones. Holding down the special button causes it to fly heights and faster until it explodes; causing Wonder White to fall back down. The explosion does damage but only when maxed out. It has th eghihest and fastest recovery of all of the Wonderful Ones.
Custom 1 Unite Rapid Rocket 0% Has more traveling distance but doesn't deal damage.
Custom 2 Unite Big Rocket 13%, 2.5% (Wonder White) Much slower and shorter traveling distance but larger explosion that deals more damage but also damages Wonder White with 3%.
Down Special Unite Tombstone 5% (charged descent), 3% (uncharged descent), 4.5% (impact charged), 2.5% (impact uncharged) Wonder White will call upon the Wonderful Ones to form a tombstone. Charging it increases the size and durability. If performed in the air, releasing it will cause the tombstone to descend to the ground very quickly; dealing damage. It does more damage to Wonder White due to his weight.
Custom 1 Unite Burying Tombstone 4.5% (charged descent), 2.5% (uncharged descent), 6% (impact charged), 4% (impact uncharged) Weaker version of the default but it will bury grounded opponents or meteor aerial opponents.
Custom 2 Unite Launch Tombstone 6.5% (charged ascent), 4.5% (uncharged ascent), 7% (blast charged), 4% (blast uncharged) Reversed version of the default wise Wonder White will launch upwards as the tombstone. Charging increases the distance and damage. At the end, it will explode dealing damage. It has the most traveling distance.

Final Smash

Name Damage Description
Final Smash 1 Wonderful One 5% (per hit center), 2.5% (per hit edge) Wonder White calls upon the powers of the Wonderful Ones where they form a large W at the top of the stage. It then fires a ray of energy that can be controlled by using the control stick. It deals multiple hits as long as the ray connects with the opponent. It does more damage in the center of the ray compared to it's edges.
Final Smash 2 Unite White 28% (Unite Claw) Wonder White will call upon the power of the Wonderful Ones who form a gigantic Wonder White. He will use his Unite Claw to make wide sweeping Claw attacks that do high damage but are much faster than before; becoming actual blurs in the wind.


Italics means they have to be unlocked.

  • Wonder White strikes a pose with his fist in the air and says "I fight for justice!" (Up)
  • Wonder White strikes a pose where he lowers himself slightly to the ground and says "I am Wonder White"! (Right)
  • Wonder White swings his Claw and then holds out his fist saying "You are not worthy of Wonderful Ryu!" (Left)
  • Wonder White spins and punches in to the air saying "This is my taunt!", "I am taunting you!", or "This is one wonderful taunt!"(Down)

Character Selection Screen

  • Wonder White punches forward saying "Wonder White!"
  • Wonder White cracks his knuckles and says "Time for a workout!"
  • Wonder White does a thumbs up and says "You chose well!"'

On Screen Appearance

  • Wonder White appears and strikes a pose while snow comes out from behind him.
  • He appears as Momoe Byakkoin and transforms into Wonder White
  • He descends from the top of the screen, crashes while crumbling the stage, and says "Wonderful Ryu is unstoppable!"

Victory Animations

  • Wonder White pumps his fist in the air and says "That's going on my Character Record!".
  • Wonder White spins around and then strikes a pose while saying "You never stood a chance!".
  • Wonder White does several slashes, a kick, and then says "Don't tell me that's all you got!"
  • Wonder White lands, strikes a dramatic pose, and snow shoots up from behind him, casting him in a white glow.
  • Wonder White is signing a girl's autograph saying "To Sakurai....
  • Wonder White uses his Unite Claw to blast in the air while saying "I do this to people who think I am a clone!"

Losing Animation

  • Wonder White slowly claps while looking forward.
  • Wonder White's mask is slightly torn as he is bent slightly over (If Momoe Byakkoin, it has a bruise on his right eye.).
  • Wonder White is silently contemplating his loss.

Crowd Cheer

Male/female voice chanting "White White Wonder White!!"

Victory Fanfare

A flourish remix of the Wonderful 101 victory theme using the 0:06 to 0:016 portion.

Fighting Stance

Wonder White faces forward with both held out with the claws out.. He slightly moves up and down.

Idle Poses

  • Pumps his fist.
  • Wipes his brow.
  • Cracks his knuckles.
  • Points upwards slightly.

Misc Animations


Crouches on one knee with his fists held upwards.


Jumps up with his fist held out into the air.


Rolls along the ground.


Average walking speed. A simple walking animation.


Runs forward while pumping his arms in running.


Falls to the ground and sleeps in a slumped over sitting position.


Trips and lands on his butt.


Swings back and forth on one leg while waving his arms for balance.

Home-Run Bat

Swings the bat with both hands.

Star KO


Screen KO

Slams into the screen with his eyes wide open.


Wonder White's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.

Wonder White

Unlock: Classic Mode

"Wonder White is apart of the CENTINELS and is a member of the Wonderful Ones. Hailing from the distant island country of Japan, Wonder White is a man of feel....err...many words but great wisdom. Once Wonder White starts talking, it is hard to actually shut him up. He takes great pride in his Wonderful Ryu; an ancient martial arts incorporating the Wonder Eyes abilities. He wields the twin ninja claws, Dantenmaru and Zanjimaru. They are the only weapons not forged by the CENTINELS. He has Unite Claw ability which maximizes his abilities with the claws. A man full of proverbs and answers; he is truly the Master of Wonderful Ryu."

Wonder White (Alt)

Unlock: Adventure Mode Console/Dark White

"Unite Claw is a powerful Unite Morph where Wonder White combines all of the powers of the Wonderful Ones and forms the Unite Claw. It is unique as it gives Wonder White not just one large claw but two twin large claws. He can perform a variety of powerful melee-oriented attacks that don't deal much damage but, to a regular person, just looks like a blur of dedication and steal. His attack speed is so much that he literally slices the air in two. If he continues to attack an opponent, it will cause enough hitstun for him to chain various attacks together. This is the strength of his twin claws!"

Wonder White (Alt)

Unlock: Adventure Mode Console/Dark White "Unite Claw is a powerful Unite Morph where Wonder White combines all of the powers of the Wonderful Ones and forms the Unite Claw. It is unique as it gives Wonder White not just one large claw but two twin large claws. He can perform a variety of powerful melee-oriented attacks that don't deal much damage but, to a regular person, just looks like a blur of dedication and steal. His attack speed is so much that he literally slices the air in two. If he continues to attack an opponent, it will cause enough hitstun for him to chain various attacks together. This is the strength of his twin claws!"

Momoe Byakkoin White

Unlock: Boss Battle Console

"Momoe Byakkoin or in the Japanese naming tradition, Byakkoin Momoe is the secret identity of Wonder White. Wait, is stating the name breaking the secret? Well, too late I guess. Momome means a "hundred blessings" though it is quite strange as it's usually a girls name. Byakkoin comes from "byakko" or the "white tiger" of Chinese and Japanese folklore. That is obvious as Wonder White's motif is, well, white and he uses claws that looks like a tigers. He is the master of Wonderful Ryu though he is still technically a trainee. He loves to drink green tea and eats Japanese sweets when he can. But what is his job exactly besides training, writing out kanji with an ink brush, and fighting crime?"

Momoe Byakkoin White

Unlock: Boss Battle Handheld

"Momoe Byakkoin or in the Japanese naming tradition, Byakkoin Momoe is the secret identity of Wonder White. Wait, is stating the name breaking the secret? Well, too late I guess. Momome means a "hundred blessings" though it is quite strange as it's usually a girls name. Byakkoin comes from "byakko" or the "white tiger" of Chinese and Japanese folklore. That is obvious as Wonder White's motif is, well, white and he uses claws that looks like a tigers. He is the master of Wonderful Ryu though he is still technically a trainee. He loves to drink green tea and eats Japanese sweets when he can. But what is his job exactly besides training, writing out kanji with an ink brush, and fighting crime?"

Wonder White (Unite Chain)

Unlock: Complete a Character Challenge Kahki

"Unite Chainis a unique Unite Morph that allows the Wonderful One to create a long chain from using, as you guessed it, the Wonderful Ones. It is charged by gathering these comrades to form a huge chain-like formation. This allows the Wonderful One to walk across vast expanses or to swing across deep pits. In Super Smash Bros., it can be used like Oilmar's Pikmin Chain though instead of cute little flower creatures, it's actual living people. Once they grab the ledge, the Wonderful Ones will pull up Wonder One or one of the other Wonderful Ones to safety! That is sooooo nice of them!"

Wonder White (Space Pirate)

Unlock: Complete a character challenge

"The Space Pirates are led by the prince of the traveling comet, Rhullo, Prince Vorkken. He has sworn vengeance against the GEATHJERK for slaughtering her people and destroying her kingdom. The Space Pirates are 100 strong and have sworn loyalty to Price Vorkken. They are capable of becoming incorporated into his Unite Morphs much like the Wonderful Ones. However, his brand of Unite ability is caused Unify thought they share similar traits. Those who the Prince conquers are then forced into servitude in order to grow the Prince's power and used as a massive army."

Wonder White (Down) Default

Unlock: Match or Trophy Shop

"One question being asked nowadays if is video games characters are self aware that they are being controlled. Pit in Kid Icarus: Uprising hinted he knew this was just a video game. Wonder White shows that he understands that he may be apart of a video game though nothing is for certain. Wonder White carries with himself an over-exaggerated form of dedication and meditation. Wonder White has a penchant for making long and drawn out speeches that are riddled with proverbs from traditional Japanese scripts...but doesn't he realize that the majority of the audience playing the non-Japanese version don't actually get these proverbs?"

Unmasked White

Unlock: Complete a Wonderful One Character Challenge

"Wonder White may be a ninja in the battlefield but when he wears his traditional Japanese underwear; he just looks like a goofball! This underwear doesn't really do anything for the imagination but I expected Wonder White to say something like "The clothes are just a veil to hide the soul." or something along those lines. So for Wonder White, fighting without his mask or uniform isn't really a huge deal. Not to mention that it might actually improve his speed and maneuverability...though I wouldn't count on that happening. He is just Wonder White without any clothes on."

Wonderful Forever

Unlock: All Star Mode

"The Wonderful Ones are anything but not dramatic. Everything they do is rather over the top and self-promoting! This is especially the case with the Final Smash, Wonderful Forever. Every Wonderful One has access to it upon breaking the Smash Ball. They call upon the power of the Wonderful Ones to create a gigantic....yep...W. Get it Wonderful? Wonder White? The Wonderful 101? When activated, it releases a controllable ray of wonder that can be used to damage opponents and send them flying. It also plays music from The Wonderful 101. Once it finihes, the Wonderful disperse and returns to whatever they were doing before.

Unite White

Unlock: Unlock all Wonder White's trophies

"One of the most powerful Unite Morphs OF ALL TIME! Unite Big calls upon, yet again, the power of the Wonderful Ones to form a gigantic version of Wonder White. Just in case you wondering how Wonder White would look big, well, there you have it. While in this form, Wonder White becomes a literal blur. How is that possible which such a huge body! He can maximize his claws to due high damage and slash through the air with relative ease! All speed and all power!? That is one great package!"

Alternate Costumes

Color Title Color Notes Status
Default White Wonder White's default outfit Starter
Gray Gray A darker version of his outfit Starter
Azure Azure An azure version of the outfit. Starter
Space Pirate Purple Color scheme based off the Space Pirates. Starter
Momoe Byakkoin White His alter ego, Momoe Byakkoin from Japan. Locked
Unmasked White White Unmasked form of Wonder White. Locked

Reveal Trailer

"A Wonderful Intervention" Time: 4:20 Scene: A bustling metropolis

The reveal trailer starts off an aerial view of bustling metropolis in the afternoon. Helicopters buzz overhead, cars are honking, and every thing seems sunny and bright. Suddenly an explosion rises up from the north section and a roar is heard.

The scene then cuts to the middle of the explosion. Everything is covered in smoke, fire, and ash while scared civilians run about; unsure what to make with this maddness. From the smoke steps out Mario, Link, Pit, Samus, Bayonetta, Marth, Lucario, and Matthew who all get into their battle stances while awaiting the terror that awaits them. From the smoke, an unearthly beast roars and rising out from its a gigantic Giga Bowser. Giga Bowser continues to grow and grow until he is towering over all them; blocking out the sun. Mario narrows his eyes and jumps forward but is instantly slapped into a nearby building; crashing into it. Link, Marth, and Matthew all charge forward with swords drawn but are flattened when Giga Bowser steps on top of them; driving them into the pavement. Samus appears right next to Giga Bowser's head and fires a missile which doesn't do a thing. Bowser chomps down on Samus and then spits her off causing her to fly off into the sky.

Bayonetta and Lucario charges forth; dodging the attacks from Giga Bowser and jump forward but get slammed away from his tail causing them to be launched down the street; skidding on the pavement. Pit looks absolutely terrified and looks to Mario. The scene changes to Mario lying in a rubble of the building. The scene then changes to Link, Marth, and Matthew embedded into the pavement. The scene then switches to Samus burnt to a crisp while crumbled into a bus stop. It then shifts to Bayonetta and Lucario; laying unconscious in the street. Giga Bowser roars triumphantly and steps towards Pit. Pit steps back; frightening and frozen.

Suddenly, an announcers voices can be heard with both Pit and Giga Bowser unsure to where it is coming from:

"When the world is in danger, there is only one superhero to call! They come in a variety of colors but their leader is RED! Armed with the CENTINEL suits and the Unite Morph ability, they pound evil into space dust! They are the..."

A flash of red then flashes forward and punches Giga Bowser causing him to fall down. He tries to get up but another red blur punches him in his gut; causing Giga Bowser to roar in pain. The red blur shout out:

"Unite Hand!"

Pit feels himself start to be lifted from the ground to his surprise and sees the other fighters also lifted from the ground. They are absorbed into the air. The camera pans from the huge hand that has formed and to the person wielding it; showing Wonder Red.

He jumps high into the air and comes crashing back down with his Unite Hand stretched out. Giga Bowser gets up and is about to fight back but the attack slams the Unite Hand into Giga Bowser. Knocking him into the air and causing him to land into several skyscrapers. Angrily, he roars and continues to grow in size while gathering power. He grows even larger and dashes forward slamming his fist and kicking Wodner Red; causing him to lose his powers and the earlier fighters are separated from his Unite Hand.

Wonder Red tries to get up but he is unable to and collapses from his injuries. Pit looks on as Giga Bowser approaches them. However, once again a mysterious voice is heard:

"While one Wonderful One may be strong on their own, they have the support from not only the Wonderful One team but from the people they protect as well! This creates an effective and powerful fighting team!" Suddenly, in the air a voice is heard:

"Unite WHIP!"

Giga Bowser is thrown to the ground with a whip wrapped around his head. He tries to get up but another voice is heard: "Unite GUN!!!"

A bullet knocks Giga Bowser off his feet and send shim tumbling along the ground. He goes to stand up up another voice is heard:

"Unite Hammer!!!!"

Giga Bowser is slammed down to the ground by a huge hammer; leveling him. Once again, from the air comes another voices:

"Unite Claws!!!"

Giga Bowser is slashed over and over as he lays on the ground; roaring in pain. From the shadows comes a small, whisper:

"Unite Bomb.."

Giga Bowser is blasted high into the air; spiraling as he goes. As he is thrown upwards, he looks to his right and a blur blur appears:


This attack launches Giga Bowser high into the air until he becomes a speck. The scene then cuts to Wonder Red standing up slightly with Pit looked up amazed. Standing around them are the following:

Wonder Blue, Wonder Pink, Wonder Yellow, Wonder Green, Wonder White, and Wonder Black.

The mysterious voice, the announcer, says:

"No job is impossible for The Wonderful Ones!!!"

The scene then shifts to game play footage of the Wonderful Ones:

  • It shows Wonder Red, Wonder Pink, Wonder Blue, Wonder Yellow, Wonder Green, Wonder White, and Wonder Black on the Blossom City stage. They all do their "I'm Wonder ..." taunt.
  • Shows Wonder Red using an uncharged Unite Hand on Wonder Blue who is knocked away but returns and does a fully charged Unite Sword; blasting the opponent away.
  • It shows Wonder Pink running and kicking the Link into the air; dealing damage.
  • It then cuts to Wonder Yellow hammering Donkey Kong with his Forward and Down Smash attacks. However, he is blasted away by Wonder Black who is playing on his video games system.
  • It then shows Bowser running away while the Wonderful Ones chase him.
  • It then shows Wonder Green using his Unite Gun to blast Samus far away but is then beat senseless through quick attacks by Wonder Pink.
  • It then shows Shiek running forward but is stopped dead by Wonder White who deliver various quick attacks to Shiek.
  • It shows Mario and Wonder Red; standing side by side while in their fighting animations.
  • It then shows very quick videos of each Wonderful One activating their neutral specials.
  • It then shows them fighting against Bowser who grabs the Smash Ball and becomes Giga Bowser. He roars triumphantly but then, suddenly, Wonder Red calls out "Unite Red!"

The scene changes to an animation sequence where Wonder Red begins to grow taller and taller; becoming the Unite Big version of himself. Giga Bowser looks absolutely terrified and whimpers slightly before being punched and launched into the stratosphere.

The Wonderful Ones separate and then the announcer is heard again:

"For the first time ever! The Wonderful Ones!"

They all then strike a dramatic pose. This cuts into the logo sequence for Super Smash Bros. 5.

Then the final sequence then shows Wonder Red in his Space Pirate costume which then pans down showing Wonder Pink in her Alice Pink costume, Unmasked Blue, Space Pirate Wonder Yellow, Unmasked Green and White, and Space Pirate Black.


  • The Wonderful Ones are considred both individual characters as well as alternative costumes by the development team. According to director Masahiro Sakurai "You can say the Wonderful Ones are the product of mixing Bowser Jr. and the Koopalings with the Mii Fighter. We sort of went overboard. :laughs: