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Wonder Red (Smash V)

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Wonder Red (SSBV)RedHeadSSBV
Wonder RedSSBV
Wonderful101Logo
Wonder Red brings the Crimson Fist!
Universe The Wonderful 101
Other Super Smash Bros. Appearances Newcomer
Availability Starter
Final Smash Wonderful Forever

Wonder Red (ワンダ•レッド, Wanda Reddo) appears as a newcomer in Super Smash Bros. V , revealed after the pre-release trailer for “The Wonderful 101”’s sequel in his reveal trailer.

“Wonder Red is the main hero of The Wonderful 101, and a member of the CENTINELS Planetary Secret Service. His real name is Will Wedgewood , and he is a school teacher outside of being a superhero. He attacks with a giant fist.”

He is confirmed to have no alternate costume. For his appearance in SSBV, he retains his voice actors from his games, Charlie Schlatter and Ryohei Kimura in Japanese.

Attributes

Pros:

  • Strong


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Fast Dash


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Power specials


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Can crawl and wall jump


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Good KO options


Cons:

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Noticable Lag on most specials


Summary

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Wonder Red is a strong character. He has a fast dash and his specials are very powerful. It should also be noted that most of his specials do have noticeable ending lag and can be punished, his biggest flaw. He also has very good KO options so it isn’t too hard to get a KO off with Wonder Red.


Moveset

Ground Attacks

Name Damage Description
Neutral Attack 2% (hit 1-3), 4% (hit 4) Actually a four hit attack. Delivers forward blows, then a slight uppercut, then the final hit is a blow with the Unite Hand.
Neutral Combo
Dash Attack 10% Jumps as he pushes his fist forward. Good damage and knockback.
Side Tilt 8% Punches forward.
Up Tilt 7% Skyward punch. Good for juggles.
Down Tilt 6% Sweeps leg.
Side Smash 14% (all directions) Similar animation to Sonic’s side smash, but his hand is covered in flames.>
Up Smash 16% Obliterating flame uppercut.
Down Smash 11% Elbows both sides. Opponents can be trapped, meaning one opponent can be hit with both sides.

Aerial Attacks

Name Damage Description
Neutral Aerial 8% (clean), 5% (late) A quick sex kick, similar to that of Fox or Mario’s.
Forward Aerial 16% Very similar animation to Ganondorf’s. Swings Unite Hand forward for good damage and knockback. A fire effect is left on those hit.
Back Aerial 10% Swings fist backwards, similar to Captain Falcon’s BAir, with a flame effect
Up Aerial 8% (clean), 5% (late) Throws fist in the air spinning.
Down Aerial 10%, 12% (sweetspot) Kicks a foot downwards that initiates a meteor smash on contact.

Grabs and Throws

Name Damage Description
Pummel 2.3% *Grabs with Unite Hand, medium range, can be use to grab ledge* Squeezes opponent
Forward Throw 6% Let’s go of opponent forward.
Back Throw 8% Slams opponent under him as if they’re a basketball.
Up Throw 8% Tosses opponent up. Kill throw.
Down Throw 7% Slams opponent down.

Other

Name Damage Description
Floor Attack (front) 7% Does a breakdance like spin.
Floor Attack (bank) 7% Does a breakdance like spin.
Floor Attack (trip) 5% Does a breakdance like spin.
Edge Attack 7% Gets up attacking with fist.

Special Attacks

Name Damage Description
Neutral Special Wonder Punch 15% Begins to charge up the Unite Hand. Must be fully charged to attack. Can be released to continue charging from where he left off at a later time. If the charge is stopped for a long period of time, it automatically resets. When fully charged, obliterates anything or anybody on contact with a powerful punch.
Alternate 1 Super Wonder Punch 25% Does much more damage and KOs much more easier but the time to full charge is longer. Hand has a much darker tint of red.
Alternate 2 Speedy Wonder Punch 10% The full charge time is much faster, but does less damage. Hand has a lighter tint of red.
Side Special Wonder Combo 3%/4% (parts 1-2), 4%/5% (part 3 up/side), 3%/4% (part 3 down), 6%/8% (part 4 up), 5%/7% (part 4 side), 2% (part 4 down hits 1-4), 4%/6% (part 4 hit 5) Similar to Marth’s dancing blade. Red proceeds to combo the opponent with Wonder Punch strings. If tilted up on final hit, hits an uppercut. tIlted down, turns Wonder hand into a screw like item attacking. Tilted neutral or side, finishes with a powerful punch forward.
Alternate 1 Wonder Blast 8% Fires a long range fireball that moves quickly. Good for racking up damage and can be reflected. Not much knockback
Alternate 2 Wonder Stinger 4% uncharged, 15% charged Red steps back then blasts forward with a blazing punch. Chargeable. Good knockback at full charge and can kill at higher percentages.
Up Special Rising Fist 3% (hit 1), 1% (hits 2-5), 2% (hit 6) Red travels upward with his flame covered Unite Hand. Reference to the box art for The Wonderful 101. The final hit has high knockback.
Alternate 1 Big Fist 16% Sacrifices multi-hits and range for pure power. Has more ending lag but high knockback, damage, and takes a lot of shield. Good punish move.
Alternate 2 Katana Fist 10% Has more horizontal range than the Rising Fist but sacrifices the multi-hits.
Down Special Hero Counter 1.2x damage of countered attacks, 10% minimum Wonder Red counterattacks with a heavy punch.
Alternate 1 Wonder Absorb Based on absorbed attacks Uses Unite Hand to absorb projectiles. When a certain amount of projectiles have been absorbed (dependant on type of projectile) can release large fireball which cannot be reflected and OHKOs at 50%+ percent. Somewhat similar to Game and Watch’s Oil Panic.
Alternate 2 Unite Guts 1.4x (reflected projectiles), 14% Wonder Red covers himself in a gel like flat-bottomed material which can reflected projectiles and attacks and if used in mid-air slams down fast on opponents. Can be cancelled out of.
Final Smash Wonderful Forever 0.8% (fringe loop), 2.5% (main loop), 4.5% (fringe last), 5.5% (main last) The Wonderful One’s appear and combine with Wonder Red to fire a large laser similar to Samus’s Zero Laser that can be controlled.

Animations and Misc.

Size

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">About the same height as Luigi.


Taunts

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">SIDE - Wonder Red swipes his hand out saying “We will use force.”


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">UP - Wonder Red does a flip then punches forward saying “Team, Unite up!”


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">DOWN - Slams fist onto chest. This initiates a Smash taunt called the Wonder Introductions, in which Wonder Red introduces opposing characters with special appearances from other characters in the series,only on the stage Courtyard.


Character Selection Screen Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">He’s seen cutting the air with his arm then salutes.


On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Walks forward as Will Wedgewood, takes off glasses, then transforms into Wonder Red saying, “Let’s get this done!”


Victory Animations

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Wonder Red jumps from above. Looks at the screen then gives a thumbs up as his mouth mask comes down and his eyes sparkle.


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:0pt;">Slams Wonder Hand into ground then says, “They call me Wonder Red.”


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Proclaims “I'm the Special Combat Agent, CENTINELS Planetary Secret Service, Blossom City Field Office! Then says “Also known as...Wonder-Red!” as he pumps his fist downward as an explosion occurs behind him. Reference to his Introduction trailer.


Losing Animation

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Wonder Red is seen holding his head looking down while giving a  thumbs up.


Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Red!”


Victory Theme

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Flourished remix of the Wonderful 101 Tables Turn OST. Key point is 0:46-0:54.


Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Stands up straight, fists clenched as cape is flowing.


Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Taps head winking.


  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Gets in a superhero pose.


Walk

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Walks very similar to Mario.


Dash

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Dashes very similar to Mario but a bit faster.


Trophies

To be added.

Palette Swaps and Alternate Costume w/Palette Swap

RedSwapsSSBV

Color Origin/Description
Default Red Wonder Red’s Regular appearance
Second Blue Based off Wonder Blue
Third Green Based off Wonder Green
Fourth Pink Based off Wonder Pink
Fifth Yellow Based off Wonder Yellow
Sixth Black Based off Wonder Black
Locked First White Based off Wonder White
Locked Second Gold Could be based of Prince Vorkken

Reveal Trailer

To be added.

Trivia

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