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Wonder Green (Smash 5)

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Wonder Green
Le Sniper Supérieur
Universe Wonderful 101
Other Super Smash Bros. Appearances ---
Recent Game Wii U Wonderful 101
Availability Starter
Final Smash Wonderful Forever/Unite Green

Wonder Green makes his first appearance as a playable character to the Super Smash Bros. franchise in Super 5mash Bros. 5. Wonder Green is a projectile fighter whose strength lies in camping and firing on enemies from a distance. However, due to his weight and size, he can't jump or run very well. Aesthetically, he appears as his model from The Wonderful 101.


Wonder Green is a slow fighter who rewards a defensive spamming playstyle. Most of his unique attacks results in him firing from a distance instead of dealing damage up close. His Unite Gun can fire Wonderful Ones from which decreases the size of the gun after every shot but increases the damage output with every shot. Wonder Green is a camper and specializes in long distance attacks. His Unite Gun can deliver highly powerful yet precise projectiles. Due to his weight, he is rather slow and has poor jumping abilities but this makes his kicks more damaging and he has some of the best launch resistance around. His speed is lacking though since she struggles to keep up with the faster characters. He uses his Christine Daaé to keep opponents at bay and away from him at all times.


Move Set

Name Damage Description
Neutral Attack Wonder Jab, Wonder Jab, Wonder Combo, Christine Blast 2%, 2%, 4.5%, 9% Wonder Green punches, then kicks, and then can deliver a series of shots from his gun that travels one Wonder Green body away. When he finishes, he fires a super-powered shot that knocks opponents away.
Forward Tilt Wonder Bullet 10% Wonder Green takes his Gun, pauses slightly, and fires it with a powerful blast. It only travels one Wonder Green body away.
Up Tilt Wonder Uppercut 2% Wonder Green readies his attack, pauses, and then performs an upward punch that has poor reach and average knockback.
Down Tilt Wonder Heel 5% Wonder Green, pauses, crouches, and kicks forward along the ground.
Dash Attack Wonder Hero 4% (body), 3% (per shot 3 shots) Wonder Green pauses briefly and then zooms forward on his back while firing at a slight upward diagonal angle. He fires three shots in quick succession from top to bottom.
Forward Smash Unite Smash 25% (charged start), 20% (uncharged start), 10% (charged per shot), 5% (uncharged per shot) Wonder Green charges his Gun and then performs powerful blast that separates as it travels further. It travels for about 6 Wonder Green bodies away and separates at the 3rd Wonder Green body. It deals damage both at the start and then less damage when it separates. It separates into three projectiles with one moving downward, one moving straight, and one moving upward.
Up Smash Unite Ballista 20% (charged clean), 17% (uncharged clean), 16% (charged late), 12% (uncharged late) Wonder Green charges the attack and then fires his Unite Gun upwards which delivers a medium sized explosion. It travels up 3 Wonder Green bodies upwards.
Down Smash Unite Sweep 14% (charged per shot), 9% (uncharged per shot) Wonder Green crouches and performs a sweeping attack with his Unite Gun, firing off four shots; two on either side. They travel 3 Wonder Green bodies away and are very quick.
Neutral Aerial Wonder Aerial 6% Wonder Green fires at a slight downward angle with his rifle.
Forward Aerial Wonder Hook 4.5% Wonder Green punches forward; pausing slightly and delivering a weak punch.
Back Aerial Wonder Reverse 4% Wonder Green reaches backward and slams his fist behind his; dealing damage. It has lag in the beginning.
Up Aerial Wonder Flip 6% Wonder Green flip kicks his opponent upwards; dealing good knockback but poor reach
Down Aerial Wonder Meteor 14% (aerial), 10% (impact) Wonder Green pauses briefly in mid-air and then descends downward with his butt and slams into the opponent. It is capable of burying a grounded opponent.
Grab --- --- Wonder Green grabs with his hand.
Pummel Wonder Boom 2.5% Wonder Green hits the opponent with his belly.
Forward Throw Wonder Bash 2% (per hit 3 hits) Wonder Green takes the opponent and slams them into the ground three times with the third time spiking opponents up.
Back Throw Wonder Toss 2% Wonder Green simply tosses the opponent behind him.
Up Throw Wonder Launch 3% Wonder Green throws the opponent upwards.
Down Throw Wonder Execute 1% (throw) 8% (shot) Wonder Green throws the opponent down and then shoots the opponent with the gun.
Floor Attack (front/back) Wonder Spin 8% Wonder Green spins around while shooting up close.
Floor Attack (trip) Wonder Rise 2% Wonder Green rises up while uppercutting his opponent.
Edge Attack Wonder Guard 9% Wonder Green pulls himself up and shoots forward.

Special Custom Set A

Name Damage Description
Neutral Special Unite Gun 28% (charged clean), 25% (uncharged clean), 26% (charged late), 20% (uncharged late) Wonder Green gathers the power of his Unite Gun by collecting power from the Wonder Ones. He then fires a powerful shot that has longer traveling distance depending on how much it was charged. It will just deal damage when it is fired and knocks opponents upwards. Once it connects, it vanishes.
Custom 1 Unite Phantom Gun 15% (charged clean), 10% (uncharged clean), 13% (charged late), 8% (uncharged late) Much quicker yet weaker version that passes through opponents without vanishing.
Custom 2 Unite Pushing Gun 5% (charged clean), 3% (uncharged clean), 4% (charged late), 2% (uncharged late) Does less damage than the default but coninues to push opponents backwards as it travels; dealing damage.
Side Special Unite Ball 19% (charged), 15% (uncharged) Wonder Green and the Wonderful Ones will be condensed into a large all that grows in size depending on how much it was charged. Releasing will propel it forward; dealing damage. It also increases the speed. It does more damage for Wonder Green due to his weight.
Custom 1 Unite Spike Ball 21% (charged), 17% (uncharged) It creates spike which deal more damage but is slower than the default.
Custom 2 Unite Bouncing Ball 18% (charged), 16% (uncharged), 16% (bounce charged), 13% (uncharged) Much like the default but, instead it will bounce along instead of rolling. Charging it increases the size, damage, and number of bounces with 4 being the max. Doesn7t bounce when it mid-air but simply propels itself forward.
Up Special Unite Chain 8% (charged), 5% (uncharged) Wonder Green will call the Wonderful Ones to form a chain. Charging it increases the length of the chain. It can be used to hit opponents as well as grab onto the ledge. Has little recovery distance.
Custom 1 Unite Boost Chain 7% (charged), 4% (uncharged) Much shorter than the default but will boost the player slightly upwards when performing it. It also deals less damage.
Custom 2 Unite Rapid Chain 0% Much faster to charge and has the same length as the default but doesn't damage opponents.
Down Special Unite Guts 4.5X (charged), 2.5x (uncharged) Wonder Green charges the attack and can cover himself with the Wonderful Ones with a green gel. It can reflect opponents projectiles and bounce opponents away to touches it. It grows weaker and smaller with every projectile/contact. Charging it increases it's strength and duration. Wonder Green has the strongest form of Unite Guts.
Custom 1 Unite Spike Guts 14% (projectile), 8% (contact) It is unable to reflect projectiles but, when attacked, it will throw out spikes all around it which travel for a little distance. It does more damage with the projectile.
Custom 2 Unite Medi Guts 0% Instead of reflecting projectiles, it transfers it to energy and will heal Wonder Green. It can be canceled with a melee attack.

Special Custom Set B

Name Damage Description
Neutral Special Unite Tank 24% (charged clean), 18% (uncharged clean), 21% (charged late), 13% (uncharged late) Wonder Green transforms into a tank and charges his attack. When fired, it releases an explosive round that deals damage to a wide radius. It can do damage if connects too close to Wonder Green but halved. It can be charged to further the distance, size, and damage.
Custom 1 Unite Vacuum Tank 16% (charged), 10% (uncharged) Much faster and less laggy but weaker. Instead, it sucks in players through its gun and then fires them back out for higher knockback.
Custom 2 Unite Bomber Tank 26% (charged clean ground), 20% (uncharged clean ground), 23% (charged late ground), 15% (uncharged late ground), 20% (charged clean air), 15% (uncharged clean air), 17% (charged late air), 13% (uncharged late air), Stronger version which fires bombs upwards in which they curve and then come back down. It does more damage when it impacts on the ground than in the air.
Side Special Unite Boomerang 2% (per hit charged), 2% (per hit uncharged) Wonder Green charges the attack and transforms into a boomerang by calling on the Wonderful Ones. Charging the attack causes it to become bigger and stronger but does not lengthen the travel distance. It does multiple hits as it goes forward. Slower than the other Wonderful Ones.
Custom 1 Unite Gale Boomerang 5% (charged), 2.5% (uncharged) It only does one hit which tosses opponents upwards after it passes through. It also has a vacuum effect.
Custom 2 Unite Shock Boomerang 1% (charged), 0% (uncharged) Much weaker but it causes hitstun and carries opponents as it goes through. Once it finihes, it leaves the opponent dazed. It causes opponents to go into a short helpless if used as an aerial.
Up Special Unite Rocket 10% Wonder Green will form the Unite Rocket through the Wonderful Ones. Holding down the special button causes it to fly heights and faster until it explodes; causing Wonder Green to fall back down. The explosion does damage but only when maxed out.
Custom 1 Unite Rapid Rocket 0% Has more traveling distance but doesn't deal damage.
Custom 2 Unite Big Rocket 18%, 5% (Wonder Green) Much slower and shorter traveling distance but larger explosion that deals more damage but also damages Wonder Green with 4%.
Down Special Unite Tombstone 8% (charged descent), 4% (uncharged descent), 8% (impact charged), 5% (impact uncharged) Wonder Green will call upon the Wonderful Ones to form a tombstone. Charging it increases the size and durability. If performed in the air, releasing it will cause the tombstone to descend to the ground very quickly; dealing damage. It does more damage to Wonder Green due to his weight.
Custom 1 Unite Burying Tombstone 4% (charged descent), 3% (uncharged descent), 7% (impact charged), 4% (impact uncharged) Weaker version of the default but it will bury grounded opponents or meteor aerial opponents.
Custom 2 Unite Launch Tombstone 3% (charged ascent), 2.5% (uncharged ascent), 12% (blast charged), 8% (blast uncharged) Reversed version of the default wise Wonder Green will launch upwards as the tombstone. Charging increases the distance and damage. At the end, it will explode dealing damage. It has the most traveling distance.

Final Smash

Name Damage Description
Final Smash 1 Wonderful One 5% (per hit center), 2.5% (per hit edge) Wonder Green calls upon the powers of the Wonderful Ones where they form a large W at the top of the stage. It then fires a ray of energy that can be controlled by using the control stick. It deals multiple hits as long as the ray connects with the opponent. It does more damage in the center of the ray compared to it's edges.
Final Smash 2 Unite Green 30% (Unite Gun), 35% (Unite Tank) Wonder Green will call upon the power of the Wonderful Ones who form a gigantic Wonder Green. He will use his Unite Gun to fire powerful blasts that grow bigger as they are fired. He can also transform into Unite Tank without lag due deal further damage.


Italics means they have to be unlocked.

  • Wonder Green strikes a pose with his fist in the air and says "I fight for justice!" (Up)
  • Wonder Green strikes a pose where he lowers himself slightly to the ground and says "I am Wonder Green"! (Right)
  • Wonder Green cocks his gun and then holds out his fist saying "Don't make me call my mom!" (Left)
  • Wonder Green spins and punches in to the air saying "This is my taunt!", "I am taunting you!", or "This is one wonderful taunt!"(Down)

Character Selection Screen

  • Wonder Green punches forward saying "Wonder Green!"
  • Wonder Green cracks his knuckles and says "Time for a workout!"
  • Wonder Green does a thumbs up and says "You chose well!"'

On Screen Appearance

  • Wonder Green appears and strikes a pose while candy bursts out from behind him.
  • He appears as Jean-Sébastien and transforms into Wonder Green
  • He descends from the top of the screen, crashes while crumbling the stage, and says "Where's the candy?!"

Victory Animations

  • Wonder Green pumps his fist in the air and says "That's going on my Character Record!".
  • Wonder Green spins around and then strikes a pose while saying "You never stood a chance!".
  • Wonder Green does several punches, a kick, and then says "Don't tell me that's all you got!"
  • Wonder Green lands, strikes a dramatic pose, and candy shoots up from behind him, casting him in a green glow.
  • Wonder Green is signing a boy's autograph saying "To Mark....
  • Wonder Green uses his Unite Gun to blast in the air while saying "I do this to people who think I am a clone!"

Losing Animation

  • Wonder Green slowly claps while looking forward.
  • Wonder Green's mask is slightly torn as he is bent slightly over (If Jean-Sébastien, it has a bruise on his right eye.).
  • Wonder Green is crying and waving his hands int he air.

Crowd Cheer

Male/female voice chanting "Green Green Wonder Green!!"

Victory Fanfare

A flourish remix of the Wonderful 101 victory theme using the 0:06 to 0:016 portion.

Fighting Stance

Wonder Greeen faces forward with both hands on his gun; one hand on trigger and one on the barrel to support it. He slowly moves up and down.

Idle Poses

  • Pumps his fist.
  • Wipes his brow.
  • Cocks his gun.
  • Points upwards slightly.

Misc Animations


Crouches on one knee with both hands on his gun.


Jumps up while holding his gun..


Rolls along the ground.


Average walking speed. A simple walking animation.


Runs forward while pumping his arms in running.


Falls to the ground and sleeps in a slumped over sitting position.


Trips and lands on his butt.


Swings back and forth on one leg while waving his arms for balance.

Home-Run Bat

Swings the bat with one hand.

Star KO


Screen KO

Slams into the screen with his mouth and eyes wide open.


Wonder Green's trophies can be earned by completing Classic Mode, Adventure Mode, All-Star Mode, and Boss Battle mode. In addition, further trophies can be found during matches and at the Trophy Shop.

Wonder Green

Unlock: Classic Mode

"Wonder Green is apart of the CENTINELS and is a decorated member with an "A" ranking. He arms himself with his precious gun, Christine Daaé. While a Wonderful One and tasked with protecting the world from GEATHJERK, he has a fascination for candy and food and will abandon his mission just to stop and eat it. However, he does want to protect the Earth and will put his food obsession on hold if they mission becomes dire. He is can expert sniper and delivers power bullets. His Unite Gun fires his fellow Wonderful One heroes as ammunition! Wait...should I be calling him my comrade?! That looks dangerous!!!"

Wonder Green (Alt)

Unlock: Adventure Mode Console/Dark Green

"Unite Gun is a powerful Unite Morph where Wonder Green combines all of the powers of the Wonderful Ones and forms the Unite Gun. It is an extraordinarily large Gun that can grow with power. It is known for firing his fellow comrades as ammunition which explodes upon impact. That is pretty frightening actually. He can also combine the heroes into other forms such as a rocket launch pad to fire a rocket, a tank, and other ballistic type machines. He can rain destruction upon the GEATHJERKS and the Nintendo all-stars from a safe distance."

Wonder Green (Alt)

Unlock: Adventure Mode Console/Dark Green

"Unite Gun is a powerful Unite Morph where Wonder Green combines all of the powers of the Wonderful Ones and forms the Unite Gun. It is an extraordinarily large Gun that can grow with power. It is known for firing his fellow comrades as ammunition which explodes upon impact. That is pretty frightening actually. He can also combine the heroes into other forms such as a rocket launch pad to fire a rocket, a tank, and other ballistic type machines. He can rain destruction upon the GEATHJERKS and the Nintendo all-stars from a safe distance."

Jean-Sébastien Green

Unlock: Boss Battle Console

"Wonder Green may look like a porkster as a hero but he is also a porkster in his secret identity. Jean-Sébastien Renault is his name and gorging on candy and sweets is his game. This Fatty McFatterson loves food but his over-bearing parents always tries to put him on a diet. For that reason, he loves being a Wonderful One as he can escape their healthy clutches and eat all of the candy and food he wants. His family are fairly wealthy so he has enjoyed a privileged lifestyle of excess. For this reason, he has the mindset the world revolves around him and him alone which makes him a spoiled brat of sorts. His nature usually puts him at odds with Wonder Pink. Merci!"

Unlock: Boss Battle Handheld

Wonder Green (Unite Guts)

Unlock: Complete a Character Challenge Emerald

"Unite Guts doesn't really sound too appealing...nor does it look appealing...and probably doesn't feel appealing either. Wonder Green will call upon his Wonderful One comrades to form a green gelatinous blob. blob isn't Wonder Green. The Unite Guts allows Wonder Green and his gellified comrades to reflect projectiles back to opponents! That is a pretty powerful move! As well, anyone comes into contact with are sprung away immediately! However, it comes at a cost as each attack shortens it's strength and durability and can be destroyed if attacked enough."

Wonder Green (Space Pirate)

Unlock: Complete a character challenge

"The Space Pirates are led by the prince of the traveling comet, Rhullo, Prince Vorkken. He has sworn vengeance against the GEATHJERK for slaughtering her people and destroying her kingdom. The Space Pirates are 100 strong and have sworn loyalty to Price Vorkken. They are capable of becoming incorporated into his Unite Morphs much like the Wonderful Ones. However, his brand of Unite ability is caused Unify thought they share similar traits. Those who the Prince conquers are then forced into servitude in order to grow the Prince's power and used as a massive army."

Wonder Green (Down) Default

Unlock: Match or Trophy Shop

"One question being asked nowadays if is video games characters are self aware that they are being controlled. Pit in Kid Icarus: Uprising hinted he knew this was just a video game. Wonder Green shows that he understands that he may be apart of a video game though nothing is for certain. Wonder Green carries with himself an over-exaggerated form of love of candy, sweets, food, and anything else that makes him happy. He always tends to get on Wonder Pink's bad side and loves to play video games with Wonder Black. Wait...maybe they are playing Super Smash Bros. 5 right now!

Unmasked Green

Unlock: Complete a Wonderful One Character Challenge

"Wonder Green looks rather chubby in his Wonderful uniform...and he looks chubby in his school clothes. But he looks even more chubby in his Unmasked form! When unmasked, not only his mask goes but his uniform as well! You know what that means? He is stripped bare down to his boxers! Don't worry though. He looks cartoony enough that the HD'ness of the game won't capture those folds in his skin. While other Unmasked forms of the Wonderful Ones may risk injury due to the lack of protection, Wonder Green relies on those unseen fat folds to absorb the blows he receives."

Wonderful Forever

Unlock: All Star Mode

"The Wonderful Ones are anything but not dramatic. Everything they do is rather over the top and self-promoting! This is especially the case with the Final Smash, Wonderful Forever. Every Wonderful One has access to it upon breaking the Smash Ball. They call upon the power of the Wonderful Ones to create a gigantic....yep...W. Get it Wonderful? Wonder Green? The Wonderful 101? When activated, it releases a controllable ray of wonder that can be used to damage opponents and send them flying. It also plays music from The Wonderful 101. Once it finihes, the Wonderful disperse and returns to whatever they were doing before.

Unite Green

Unlock: Unlock all Wonder Green's trophies

"One of the most powerful Unite Morphs OF ALL TIME! Unite Big calls upon, yet again, the power of the Wonderful Ones to form a gigantic version of Wonder Green. Just in case you wondering how Wonder Green would look big, well, there you have it. While in this form, Wonder Green can deliver even more powerful bullets from the Unite Gun and grow to become a huge Unite Tank. Due to the nature of his attacks, they do more damage than the usual Unite Big final smashes. Can we call it Giga Wonder Green or is that too much crossover for one game?"

Alternate Costumes

Color Title Color Notes Status
Default Green Wonder Green's default outfit Starter
Dark Green Dark Green A darker version of his outfit Starter
Emerald Emerald An emerald version of the outfit. Starter
Space Pirate Purple Color scheme based off the Space Pirates. Starter
Jean-Sébastien Light Blue His alter ego, Elliot Hook from the USA. Locked
Unmasked Green Black His alter ego, Jean-Sébastien Renault from France. Locked

Reveal Trailer

"A Wonderful Intervention" Time: 4:20 Scene: A bustling metropolis

The reveal trailer starts off an aerial view of bustling metropolis in the afternoon. Helicopters buzz overhead, cars are honking, and every thing seems sunny and bright. Suddenly an explosion rises up from the north section and a roar is heard.

The scene then cuts to the middle of the explosion. Everything is covered in smoke, fire, and ash while scared civilians run about; unsure what to make with this maddness. From the smoke steps out Mario, Link, Pit, Samus, Bayonetta, Marth, Lucario, and Matthew who all get into their battle stances while awaiting the terror that awaits them. From the smoke, an unearthly beast roars and rising out from its a gigantic Giga Bowser. Giga Bowser continues to grow and grow until he is towering over all them; blocking out the sun. Mario narrows his eyes and jumps forward but is instantly slapped into a nearby building; crashing into it. Link, Marth, and Matthew all charge forward with swords drawn but are flattened when Giga Bowser steps on top of them; driving them into the pavement. Samus appears right next to Giga Bowser's head and fires a missile which doesn't do a thing. Bowser chomps down on Samus and then spits her off causing her to fly off into the sky.

Bayonetta and Lucario charges forth; dodging the attacks from Giga Bowser and jump forward but get slammed away from his tail causing them to be launched down the street; skidding on the pavement. Pit looks absolutely terrified and looks to Mario. The scene changes to Mario lying in a rubble of the building. The scene then changes to Link, Marth, and Matthew embedded into the pavement. The scene then switches to Samus burnt to a crisp while crumbled into a bus stop. It then shifts to Bayonetta and Lucario; laying unconscious in the street. Giga Bowser roars triumphantly and steps towards Pit. Pit steps back; frightening and frozen.

Suddenly, an announcers voices can be heard with both Pit and Giga Bowser unsure to where it is coming from:

"When the world is in danger, there is only one superhero to call! They come in a variety of colors but their leader is RED! Armed with the CENTINEL suits and the Unite Morph ability, they pound evil into space dust! They are the..."

A flash of red then flashes forward and punches Giga Bowser causing him to fall down. He tries to get up but another red blur punches him in his gut; causing Giga Bowser to roar in pain. The red blur shout out:

"Unite Hand!"

Pit feels himself start to be lifted from the ground to his surprise and sees the other fighters also lifted from the ground. They are absorbed into the air. The camera pans from the huge hand that has formed and to the person wielding it; showing Wonder Red.

He jumps high into the air and comes crashing back down with his Unite Hand stretched out. Giga Bowser gets up and is about to fight back but the attack slams the Unite Hand into Giga Bowser. Knocking him into the air and causing him to land into several skyscrapers. Angrily, he roars and continues to grow in size while gathering power. He grows even larger and dashes forward slamming his fist and kicking Wodner Red; causing him to lose his powers and the earlier fighters are separated from his Unite Hand.

Wonder Red tries to get up but he is unable to and collapses from his injuries. Pit looks on as Giga Bowser approaches them. However, once again a mysterious voice is heard:

"While one Wonderful One may be strong on their own, they have the support from not only the Wonderful One team but from the people they protect as well! This creates an effective and powerful fighting team!" Suddenly, in the air a voice is heard:

"Unite WHIP!"

Giga Bowser is thrown to the ground with a whip wrapped around his head. He tries to get up but another voice is heard: "Unite GUN!!!"

A bullet knocks Giga Bowser off his feet and send shim tumbling along the ground. He goes to stand up up another voice is heard:

"Unite Hammer!!!!"

Giga Bowser is slammed down to the ground by a huge hammer; leveling him. Once again, from the air comes another voices:

"Unite Claws!!!"

Giga Bowser is slashed over and over as he lays on the ground; roaring in pain. From the shadows comes a small, whisper:

"Unite Bomb.."

Giga Bowser is blasted high into the air; spiraling as he goes. As he is thrown upwards, he looks to his right and a blur blur appears:


This attack launches Giga Bowser high into the air until he becomes a speck. The scene then cuts to Wonder Red standing up slightly with Pit looked up amazed. Standing around them are the following:

Wonder Blue, Wonder Pink, Wonder Yellow, Wonder Green, Wonder White, and Wonder Black.

The mysterious voice, the announcer, says:

"No job is impossible for The Wonderful Ones!!!"

The scene then shifts to game play footage of the Wonderful Ones:

  • It shows Wonder Red, Wonder Pink, Wonder Blue, Wonder Yellow, Wonder Green, Wonder White, and Wonder Black on the Blossom City stage. They all do their "I'm Wonder ..." taunt.
  • Shows Wonder Red using an uncharged Unite Hand on Wonder Blue who is knocked away but returns and does a fully charged Unite Sword; blasting the opponent away.
  • It shows Wonder Pink running and kicking the Link into the air; dealing damage.
  • It then cuts to Wonder Yellow hammering Donkey Kong with his Forward and Down Smash attacks. However, he is blasted away by Wonder Black who is playing on his video games system.
  • It then shows Bowser running away while the Wonderful Ones chase him.
  • It then shows Wonder Green using his Unite Gun to blast Samus far away but is then beat senseless through quick attacks by Wonder Pink.
  • It then shows Shiek running forward but is stopped dead by Wonder White who deliver various quick attacks to Shiek.
  • It shows Mario and Wonder Red; standing side by side while in their fighting animations.
  • It then shows very quick videos of each Wonderful One activating their neutral specials.
  • It then shows them fighting against Bowser who grabs the Smash Ball and becomes Giga Bowser. He roars triumphantly but then, suddenly, Wonder Red calls out "Unite Red!"

The scene changes to an animation sequence where Wonder Red begins to grow taller and taller; becoming the Unite Big version of himself. Giga Bowser looks absolutely terrified and whimpers slightly before being punched and launched into the stratosphere.

The Wonderful Ones separate and then the announcer is heard again:

"For the first time ever! The Wonderful Ones!"

They all then strike a dramatic pose. This cuts into the logo sequence for Super Smash Bros. 5.

Then the final sequence then shows Wonder Red in his Space Pirate costume which then pans down showing Wonder Pink in her Alice Pink costume, Unmasked Blue, Space Pirate Wonder Yellow, Unmasked Green and White, and Space Pirate Black.


  • The Wonderful Ones are consideGreen both individual characters as well as alternative costumes by the development team. According to director Masahiro Sakurai "You can say the Wonderful Ones are the product of mixing Bowser Jr. and the Koopalings with the Mii Fighter. We sort of went overboard. :laughs:

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