Wolf (SSBV)WolfHeadSSBV
Universe Star Fox
Other Super Smash Bros. Appearances SSBB
Availability Hidden
Final Smash Landmaster

Wolf (ウルフ, Wolf) returns as a playable character in Super Smash Bros. V as a hidden character.

Wolf has a 2nd costume which is pretty much his appearance in Brawl making for four palette swaps for each costume. 1 locked for each. Wolf is once again voiced by Jay Ward and Mahito Oba in english.

How to Unlock

  • Play 175 VS matches. (Both Online and Offline counted)

  • Complete Classic Mode with Fox, Krystal, and Falco on intensity 8.0 or higher 5 times.

Changes from Brawl

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aesthetics

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">His main appearance is now based on his appearance in Star Fox 2 mixed with some features based on his appearance in Star Fox 64. His secondary appearance is directly from Brawl.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Like every other veteran,Wolf now appears much more vibrant and his appearance is more based off his appearance in his games with a small realistic touch.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Attributes

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Wolf is a bit heavier.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Wolf appears to be slightly taller.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">Like Fox and Falco in the transition to Smash 4, Wolf’s attacks are more defined than in Brawl.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Ground Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:0pt;">Some tilts appear to be performed a bit more sluggish but do more damage.

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:6pt;">See  Attributes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Aerial Attacks

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">See  Attributes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Grabs and Throws

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">See  Attributes.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">Special Moves

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:4pt;margin-bottom:6pt;">When performing Fire Wolf, Wolf is surrounded by a thin white-grayish flame.

  • See  Attributes.

Special Moves

Name Damage Description
Neutral Special Blaster 4% (gun), 5-6% (laser) Wolf a single shot from his blaster. The gun portion of Wolf's Blaster can damage opponents who are close to Wolf, good for spacing.
Alternate 1 Burst Fire Blaster 4% (gun), 6% (each laser) Wolf fires 2 shots at a time from his Blaster. The cooldown animation is much longer however.
Alternate 2 Rapid Fire Blaster 4% (gun), 2-3% (laser) Wolf can fire shots quite a bit faster but the shots are weaker however.
Side Special Wolf Flash 3% (dash), 10% (sweetspot), 15% (meteor sweetspot) Wolf quickly propels himself diagonally upwards at a 35° angle. The sweetspot located at the center of Wolf that meteor smashes airborne opponents.
Alternate 1 Wolf Slash 15% Wolf boosts forward slash the opponent as they take heavy damage and knockback. It takes quite a lot of shield but can evaded quite easily.
Alternate 2 Straight Wolf Flash 2% (dash), 7% (sweetspot), 12% (meteor sweetspot) More similar to Fox and Falco’s side specials. However, it’s quite weaker.
Up Special Fire Wolf 2% (hit 1), 1% (hits 2-8), 3% (hit 9 ground), 4% (hit 9 air) Wolf surronds himself in a flame and kicks his opponent depending on which direction is held on the Control Stick.
Alternate 1 Flying Wolf Wolf travels farther but there is no hitbox.
Alternate 2 Twisting Wolf 1.1% (charging hits 1-3), 1.4% (hits 1-7), 2.5% (last hit) Much like Fox’s variant however it is much stronger but doesn’t go as far as Fox.
Down Special Reflector 3% (startup), x1.3 damage (reflected projectiles) Wolf activates his Reflector around himself. All projectiles are deflected and do more damage than they normally would and travels at almost twice the original speed. The Reflector damages nearby foes upon activation.
Alternate 1 Assimilating Reflector Wolf uses the “reflector” to absorb projectiles using it for himself and healing him. The cooldown is high however.
Alternate 2 Amplifying Reflector 6% (startup), x1.6 damage (reflected projectiles) Longer startup time but speed and power of reflected projectiles is increased.
Final Smash Landmaster 5-19% (movement), 16% (turn), 20% (shot), 15% (roll), 15% (fall) Wolf summons his Landmaster. It's the most powerful and fastest out of all three Landmasters in the game. However, it lasts a shorter duration compared to Fox and Falco's Landmasters.

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:11pt;margin-bottom:11pt;">

Animation and Misc.


<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SIDE - Does three kicks whilst spinning on one foot, and says "What's the matter, scared?"

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">UP - Leans his head back and howls.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">DOWN - Kneels down, slaps one hand on the ground and snarls.

<p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:1pt;">SMASH TAUNT - On Lylat Cruise, Wolf can summon various Star Fox Conversations if the player presses his or her Down Taunt button for one frame.

Character Selection Screen Animation

<p dir="ltr" style="line-height:1.38;margin-top:0pt;margin-bottom:0pt;">Wolf points his blaster at the screen with a “heh”.

On Screen Appearance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:8pt;">Wolf ejects from a passing Wolfen.

Victory Animations

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:3pt;margin-bottom:0pt;">Faces away from the screen, raises an arm, then turns to look at the camera while saying "Weaklings, the bunch of you!"

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Claws the air twice, pauses and kicks while saying "I will be the one to take you down."

  • <p dir="ltr" style="line-height:1.558636301214041;margin-top:0pt;margin-bottom:0pt;">Leans forward and snarls, then stands up straight, crosses his arms, and laughs.

    • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:2pt;">If Wolf wins a match against Fox, Krystal, or Falco and performs the third victory pose, he says "Playtime's over, Star Fox!"

Crowd Cheer

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">“Wo-olf! *howl* Wo-olf! *howl*”

Victory Fanfare

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">A darker remix of the main theme of Star Fox 64, most specifically the title screen theme.

Fighting Stance

<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his fighting stance from SSBB.

Idle Poses

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:6pt;margin-bottom:0pt;">Slashes at the air

  • <p dir="ltr" style="line-height:1.7999999999999998;margin-top:0pt;margin-bottom:8pt;">Slashes at the air and pretends to howl


<p dir="ltr" style="line-height:1.7999999999999998;margin-top:4pt;margin-bottom:6pt;">Retains his walking animation from SSBB.


Retains his dashing animation from SSBB.


<p style="line-height:23.3333339691162px;">To be added.

Palette Swaps and Alternate Costume w/Palette Swap


Color Origin/Description
Default Gray Wolf’s regular appearance
Second Yellow A yellow based coloration of Wolf.
Third Green A green based coloration of Wolf.
Fourth Brawl Default Wolf’s default palette swap directly from Brawl.
Fifth Brawl Red Wolf’s Red palette swap rom Brawl. The purple is replaced with yellow colors.
Sixth Brawl Black Wolf’s black palette swap directly from Brawl.
Locked First Blue A blue based coloration of Wolf.
Locked Second Brawl White Wolf’s white palette swap directly from Brawl. The Red is replaced with Pink.


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