|First Appearance||Animal Crossing (2001)|
|Home Stage||Tortimer's Island|
|Final Smash||Dream Home|
Villagers are the main non-playable characters in the Animal Crossing series. They are the player's neighbors scattered around the player's town. They do the same things as the playable character, such as fishing, finding fossils, and collecting insects. Villagers, as suggested by the Animal Crossing series title, come in variety of species.
Random villagers move into the town at any time, usually after another villager moves out. Each villager initially comes with a unique interior house design, which will gradually change over time depending on what furniture they request, or insects, fish, fossils, and clothes they obtain. Flooring and wallpaper eventually change, usually depending on how long the villager has been a resident of the town. Unlike the player, they do not have the ability to expand their home.
Source: Animal Crossing Wiki
- : Pocket - Villager catches various projectiles and/or items, stowing them away; using the move again uses the stored attack, acting as a delayed reflector, with retrieved projectiles doing nearly twice the damage and knockback as before. The damage of pocketed projectiles are reset to their base damage values before the multiplier is applied. Grants Villager brief invincibility during the first few frames. (1.9x damage (pocketed projectiles), 0.5x damage (pocketed teammate's projectiles))
> : Lloid Rocket- A move with involves launching the Gyroid Lloid sideways. The Villager can choose to ride on him, which increases its damage. Using the move in this fashion leaves Villager helpless unless the rocket explodes from hitting a wall or opponent. (7% (early), 5% (late), 2.3x damage if riding the Lloid; 12% (ending explosion), 12% (explosion after hitting a wall))
^ : Balloon Trip - Villager uses two balloons, both of a set color determined by the player's number, to fly Balloon Fight-style (as Balloon Fight appeared in the original Animal Crossing as an obtainable NES game). The move gives less distance if it is used consecutively in a short amount of time. The Villager's helpless animation after they are popped is the same as the Balloon Fighter's losing animation in Balloon Fight. (0%)
v : Timber - A move of 3 different attacks in order, where Villager plants, waters, and chops down a tree, which hits opponents as it falls, even bouncing off near edges to lower areas. However, the tree can be destroyed by other characters, and is a fairly slow move to use altogether - using the move once only advances through one of the four stages (plant, water, first chop, second chop), so having it actually deal damage takes four total usages in the same location. The axe can be swung during the chop stages regardless of distance from the tree, as long as that Villager's grown tree currently exists on the map. (0% (sprout), 0% (water can), 13% (tree, when it grows), 25% (clean; tree), 15% (weak; tree), 8% (trunk), 3% (trunk as an item), 6% (axe))
F : Dream Home - Builds a house on an enemy before it explodes, dealing high knockback. (25% (House-building: 25 hits of 1%), 5% (before explosion), 15% (explosion), 10% (to other opponents during house-building))