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  • Shadow Inferno

    So this will be the last blog on this I'll be making, I think I've gone over most of the issues I have with these games and I'd like to use this blog as a way of collating all those issues together into a clean list and also chuck on some extra ones that I might have missed outlining.

    1. The theming of locations throughout the game is often lacking and tends to randomly jump from one theme to another (if there even is a theme to some locations) without consideration for how the two would flow into one another
    2. The relation between the state of different towns and cities in the region is not indicative of the in-universe and out-of-universe logic that the games hold
    3. Every Town and City is too small for what it should be and should've had more deta…
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  • Shadow Inferno

    A miserable little pile of time wasters is an apt way of describing the post-game in USUM, SM was just as bad however I think a lot of people would agree that the tact with which SM handled its Post-Game was far greater than that of USUM's. Something clearly went wrong when they were designing the post-game to USUM I highly doubt it was intended to be as laughably short as it was especially with the stakes seeming to be as or greater than those of the main story.


    Episode RR (it actually stands for Rainbow Rocket for those unaware) is perhaps the worst Post-Game in a mainline Pokemon Game since the first generation if not the outright worst. An incredibly short story involving space jumping villainous leaders from previous games invading a p…


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  • Shadow Inferno

    This one might be something other people disagree with so I can certainly empathize if you think I'm wrong in this regard, however Generation 7 seems to be the generation where a lot of Pokemon without evolutionary relatives appeared, in fact compare the 27 Gen V Pokemon or 11 Gen VI Pokemon that don't evolve to the 31 Gen VII Pokemon that don't evolve, the number is staggeringly higher in this generation and it's pretty disappointing to see.


    While I imagine there are people who think some or most of the Pokemon that have appeared in this generation look pretty cool don't you think they should be getting an evolution as well, for some sure this isn't possible, Wishiwashi  already has its School Forme and Minior's two forms fill its purpose …


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  • Shadow Inferno

    I'm going to be covering an issue that I think most people who've played these games are keenly aware of and at least with the prior have been pretty vocal about that being how easy and uninteresting the trainer battles are in Gen 7.


    I'm not going to go through every single trainer in these games and tear asunder there teams but what I will stick to in this section is outlining how Game Freak is afraid to challenge the player and knows how poorly their game is optimized. If you've played any of these games you know in Double Battles they lag like all hell and it's even worse in Battle Royals, this is because the number of models being generated on screen is greater in the latter, four trainers and four Pokemon as opposed to three trainers a…


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  • Shadow Inferno

    So after defeating the Champion Gen 7 offers a few locations to visit in the post-game not accessible during the main-game, this isn't because they're on a separate island like the Battle Frontier in Hoenn or the Stark Area in Sinnoh, but simply because some random guy doesn't want to let you pass. I already dislike this aspect of the game and I disliked it when Gen I did it for Cerulean Cave, if you're going to have a roadblock have it be a meaningful and interesting one, not some stupid, we can't let you pass because stuff is strong ahead, it only shows how much Game Freak wants to railroad the player to a single path.


    For threse areas there isn't much to say on the matter of issues, stuff like lack of trainers holds true for most of them…


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