UD - Banner

Universal Deity (ユーニベーサルドーチ Yūnibēsaru Dīchi) is an arcade-style fighting game developed and published by UD Team. It is to be released on The Nintendo Switch on November 30, 2018 worldwide.

Universal Deity
UD - AlphaBoxArtNEW Alpha Box Art
Kana ユーニベーサルドーチ
Romaji Yūnibēsaru Dīchi
Developer UD Team
Publisher UD Team
Composer PuruPuru
Platform Nintendo Switch
Release Date November 30, 2018
Genres Fighting game
Modes Single-player, multiplayer
Ratings CERO: C


Main Theme Lionheart
Engine Unreal Engine 4

Basic Story Overview

The game and its events take place towards the end of the 26th century. Deities are seen as the leaders of the Universal Dimension and are in charge of keeping the dimension running. Most deities are based in the Original Dimension, the dimension Earth is based in, and either visit the Universal Dimension occasionally or have completely relocated to the Universal Dimension. Each deity have their own views on the power given to them. Some appreciate it, while others simply abuse it; leading to the conflict between the deities.


Character models and gameplay are a bit unrealistic when compared to other fighting games like Street Fighter V. Of course, this is to be expected from an anime fighter. The models, stage and character included, are similar to that of those in the latest Guilty Gear entries.

The game’s fight system is revealed to be called the Deity System. It is composed of different features including the Keys of the Universe, the Macrocosm Drive, and Alleviation Mend.

Keys of the Universe (KUs)

The Keys of the Universe are keys that can be chosen pre-match and activated occasionally (relatively slow charge time) during the match. Each key gives the character a boost in a certain stat. Want to have your grappler get in faster? then use the High Tempo Key which boosts their speed for a short period of time, but at a cost, lowering their defense attribute. The KU bar is a key-shaped bar. It depletes while it’s in use before it’s fully depleted and can no longer be used till it fully recharges.

Macrocosm Drive

The MD bar is a bar that allows fighters to use stronger versions of their special moves. It charges during the match and depletes when used. There are 3 stages. From the first stage, Macrocosm Moves (basically EX Moves, or stronger versions of special moves) can be used. From the 2nd stage, Macrocosm Drives can be used. At the 3rd stage, Universal Macrocosm Drives (stronger than Macrocosm Drives) can be used. Macrocosm Drives take up the entire bar while EX moves only take up a stage.


The parry system in Universal Deity is quite similar to that found in Street Fighter 3. When an attack is “parried”, no damage will occur whatsoever. In addition, the person who parried will recover more quickly than the attacker, and will have the opportunity to launch their own attack. Because of this, the parry can often be single-handedly responsible for turning the tide of battle: a player who was on the offensive suddenly gets puts on the defensive, and vice-versa.

There are, however, certain types of attacks which cannot be parried, including throws and command grabs.

The only parry making an appearance in Universal Deity is the high parry which is executed by tapping forward at the exact moment of impact of a high attack or mid attack. If the attack is instead a low attack, the parry will fail and the attack will hit. This can also be done in mid-air.

Alleviation Mend

Alleviation Mend is the game’s infinite combo prevention system. If a combo goes on for long enough, both hit stun and damage are scaled down to 0.


UD - Characters

Character Pages

Click on the fighter's tag to be taken to their page.

Akio - UD - Icon - NEWAirei - UD - Icon

Character Archetypes

Main article: Character Archetypes

There are 4 main categories for a character’s archetype - Regular, Zoner, Grappler, and Dynamic. There are all rounder characters but they can lean towards one group more so the category is more or less a 5th.

Read more here.


Currently, 16 stages are to appear in Universal Deity. Stages marked as UD are based in the Universal Dimmension. Stages marked as OD are based in the Original Dimension.

UD - Alx Rink
UD - Blooming Streetside
UD - Courtyard Remnants
UD - Crumbled Sanctuary
UD - Deitys End
UD - Hanabana
UD - Lost Composition
UD - New Azure
UD - Nine Helms City
UD - Rain Keeper
UD - Sky View
UD - Spectral Palace
UD - Spectralization Room
UD - Takadanobaba Station
UD - Y1 Field
UD - Z


To be added.


There are only 3 buttons for attacks. X, Y, and Z. X moves are the light moves (usually quick yet weak), Y moves are the medium moves, and Z moves are the heavy moves (slower but the strongest of the 3). One button takes up a taunt. Each character has 3 taunts that can be chosen from in the fighter selection menu. The third taunt is unlocked by getting a perfect against a CPU at Deity level or in a ranked match online. Finally, movement can be mapped to either the D-pad or the joystick (of course on an arcade stick, there are no d-pads).

UD - Mandatory Normals Inputs


Composed by japanese computer music group PuruPuru, the game’s soundtrack is completely dominated by various computer-based genre of music; with the most prominent ones being Future Funk and Electro. Sounds including hitsounds are quite unrealistic and the game’s sound atmosphere is quite a fun one.

Every ost in the game can be chosen to play in the main menu. It should also be noted that some stages have more than 1 ost that plays.


  • It has been stated that inspirations for Universal Deity include the Under Night In-Birth, King of Fighters, Blazblue, Guilty Gear, Arcana Heart, and Street Fighter series, and 20th century (1960s-90s) anime.


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