Ultra Smash Bros. Burst | |
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Game Information | |
Developer | Stardust Citadel/ Thorn Industries |
Publisher | Nintendo |
Genre | Platform fighter |
Platform | Nintendo Switch |
Release Dates | |
USA | 20XX |
Japan | 20XX |
Australia | 20XX |
Europe | 20XX |
Ultra Smash Bros. Burst (also referred as Ultra Burst) is a platform fighter game developed by Stardust Citadel and published by Nintendo. It is the seventh installment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate. The game is the first made without the major involvement of series creator, Masahiro Sakurai, who takes on a supervisionary role for this game while a new director stands up.
Ultra Burst is described as a soft reboot of the series, seeking to revamp the gameplay of the game. The game is stated be the first of game of the Silver Age, where Ultimate was the last game of the Golden Age. The Silver Age of Smash seeks to bring in new innovations by experimenting with different gameplay mechanics and concepts in a more experimental take on the series, while keeping it true to the series core as a whole.
Development[]
Development of Ultra Smash Bros. Burst began in early 2019, with the acquisition of Stardust Citadel by Nintendo. The team were working on a Smash-esque engine and it caught the attention of the Nintendo higher-ups. As Sakurai declared that he wouldn't continue directing the Smash series after Ultimate, the team at Stardust Citadel, as well a development team from Nintendo composed of younger developers, started working together on refining the Smash engine. Although not directly involved in the game's development, Sakurai served as a supervisor for the game, providing notes and feedback to the ideas provided by the new team.
The game remained in secrecy until a Nintendo Direct in 2021, three years after the initial development, when Nintendo teased a new Smash Bros. installment under the codename Neo Smash. The reveal was a surprise, as Nintendo implied Neo Smash would also be released on the Nintendo Switch, making it for the first Smash installment to be released on a system already having a Smash game. In further interviews, Nintendo representatives stated the new Smash game would provide a different feel and experience from Super Smash Bros. Ultimate, one being made for the fans while the other seeks to provide the "next evolution" of the Smash series, with a brand new vision for the series and changes in how things should work.
At some point Thorn Industries took over development of the game.
Gameplay[]
Ultra Burst has the basic gameplay of the previous titles. The game is a platform fighter, where players take control of characters from different series, attacking opponents and increasing their damage percentage. The higher the damage percentage of a player, the higher they will fly off when they are hit again. The objective of the game is to knock opponents out of the stage they are in. Each character has the same inputs, but each character has a different function for their inputs.
Differences between Ultra Burst and the previous Smash games is a bigger focus on offensive combat.
- Shields are now replaced by Parries, where if the player presses the parry button in the timeframe before the opponent's move connect, the player will take 50% less damage and no knockback from the attack and be fully able to counter the opponent's attack instantly. Getting the Parry earlier or later than what it is expected will make the player take 25% less damage and still recieve the full knockback, as well as being unable to follow up with an attack.
- Abilities like crawling and wall jump are now universal.
- The effects of Rage start earlier than when they did in Smash 4. To counterbalance, the boost of rage is slightly reduced.
- Moves with big startup and ending lags have their lags reduced.
- Heavyweight characters have been made faster and slightly floatier, making them more viable.
- Landing lag has been decreased.
- Players can now sacrifice one of their stocks to utilize Ultra Burst, a gameplay mechanic that works similar to Rage but with a bigger attack multiplier and temporary. Ultra Burst can be stacked with Rage as well. Ultra Burst can be toggled off, as well as Rage if the player wishes too.
Game Modes[]
CLASSIC | Classic is a returning game mode from previous Super Smash Bros. games and the Ultra Burst version is similar to the latest incarnation of the mode in Ultimate. In Classic, each fighter has a set of six fights with other members of the roster, with a minigame in between and a boss fight at the end. At the end of the set, the fighter will fight an appropriate boss. Some are unique to a certain character, some are shared.
At higher difficulties, the player fights against the Master and Crazy Hand Duo after the boss fight. At the highest, the player fights against a new, currently unnamed new boss fight. The higher the difficulty, the better rewards if completed. |
VERSUS | The classic Versus mode returns as expected in Ultra Burst. Play matches against other players or against computer controlled opponents, in four different gameplay styles:
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TROPHY SCRAMBLE |
Trophy Scramble is a new game mode included in Ultra Burst. This mode takes place a big maze, where the participants are spawned in different locations of the map. Each player chooses one character and they must progress through out the maze with a singular stock. Players can acquire Trophies of the other fighters in the roster, giving them an extra stock. If they lose a stock with their current character and have a Trophy of another character, their next stock will make the player take control of the character in that Trophy.
Although inspired by the Smash Run, Trophy Scramble does not have the same objective as Smash Run. For one, the mode has no time limit. The objective of Trophy Scramble is to acquire the four pieces of the Smash Trophy, a golden trophy of the Smash logo. To acquire the pieces, the player must explore the maze and find doors that leads to different places in the maze, sometimes one of these doors can lead to a Boss Battle. Should the player win the battle, they will be fully recovered and acquire one of their pieces. The amount of Smash Trophies depends on the amount of players, there will be at least one trophy for one player, making sure everyone has a fair chance of acquiring the trophy. |
Classic Mode[]
These are the following Classic Mode Titles and Final Bosses of each character in Ultra Smash Bros. Burst.
Mario | Let's A Go! | Final Boss: TBA |
Luigi | Luigi's Spooky Scares | Final Boss: Dracula |
Peach | Royal Rumble | Final Boss: TBA |
Bowser | Bowser's Bodacious Battles | Final Boss: Dr. Eggman |
Link | Heroic Heros | Final Boss: Mario |
Baby Rescure | Final Boss: Baby Bowser | |
Kirby | Gourmet Race | Final Boss: Guzzlord |
Pikachu | Electric Quest | Final Boss: Mewtwo |
Mega Man | Battle Network | Final Boss: Computer Virus |
Characters[]
Roster[]
Descriptions[]
MARIO | |||||||||||||||||||||||
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Character Theme: Jump Up, Super Star from Super Mario Odyssey
Nintendo's most recognizable character, Mario has been a major part of Nintendo ever since his debut in the 1981 arcade game Donkey Kong and has been an essential part of Smash since its very first game. The red overalls plumber has participated in almost 300+ games ever since his conception and is one of gaming's most beloved characters. As a fighter in Smash, Mario is an easy to learn character with no major gameplay gimmicks. Mario is a quick fighter, able to rack up damage fast. While not particuraly hard-hitting, Mario's moves allow him to take control of the battle in his favor, with many three special moves that can easily disrupt an unknowing opponnent. Mario's lack of a killing move without some major build-up makes the matchup against those who are able to KO at lower percentage to be less in his favor. | |||||||||||||||||||||||
LUIGI | |||||||||||||||||||||||
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Character Theme: GCN Luigi's Mansion from Mario Kart 8 Deluxe
The red plumber's cowardly yet brave brother, Luigi has been Mario's sidekick ever since his debut. Luigi has gained a personality of being scared of a lot of things, especially the paranormal, but he will still push himself to save whoever is in need. Luigi has gained abilities separate from his brother during the series duration, although he still shares moves with him. Luigi is a semi-clone of Mario, he is lighter than Mario and has a higher jump. His moves have different propreties, such as the Thunderball, which is electricity-based instead of fire-based and the Super Jump Punch has a faster start-up than Mario's. | |||||||||||||||||||||||
PEACH | |||||||||||||||||||||||
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Character Theme: Peach's Castle from Mario Kart Arcade GP DX
The princess of the Mushroom Kingdom, Peach's role in Mario's adventures seems to be ever changing. Debuting as the princess in need of rescue, she would later join Mario on his journey through subcon in the next game, only to be kidnapped again in the next installment. Between the one in need of rescue, one of the main protagonists or just an ally, Peach has assumed many roles in the Mario series. As a Smash fighter, Peach is relatively unchanged. She is a mediumweight fighter with a lot of fast moves, but not a lot of KOing options. It takes a while until Peach is able to defeat opponents and her most reliable KO options, her Smash attacks, have a pitful short range. | |||||||||||||||||||||||
BOWSER | |||||||||||||||||||||||
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Character Theme: Bowser Battle 1 from Super Mario Odyssey
The leader of the Koopa Troop, Bowser is Mario's archnemesis ever since his debut. The Koopa King is a threating foe that always gets stronger to prepare for his next dastardly plan. Bowser no longer speaks with realistic animal noises, instead his voice is more similar to his appearance in games like Super Mario Odyssey, voiced by Kenny James. Bowser is relatively unchanged from previous Smash games. Bowser is a large heavyweight character. Slow yet very strong. Bowser lacks projectiles which makes the matchup against them difficult for Bowser. Although Bowser is very strong and has a lot of KO options, his biggest weakness is his lack of speed. Bowser is severely outmatched against faster fighters. | |||||||||||||||||||||||
GENO | |||||||||||||||||||||||
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Character Theme: Beware the Forest's Mushrooms from Super Mario RPG: Legend of the Seven Stars
A warrior from Star Road who takes over the body of a wooden doll in order to help Mario and his party to defeat Smithy and his forces from taking over the entire Mushroom Kingdom, even including Bowser's territory. Geno is a powerful magical fighter and alongside Mallow, he is one of the unique party members introduced in Super Mario RPG that wouldn't unfortunately ever reappear in a Mario game besides few cameos. Geno is the definition of a glass cannon, he can hit opponents very hard, especially with his charged specials, although he is one of the most fragile characters in the cast, only slightly sturdier than Jigglypuff, the lightiest and weakest fighter in the cast in terms of damage intake. Geno is a fast, threating fighter but also fragile and floaty, being able to KO'd at absurdly low percentages in comparison to other normal fighters. | |||||||||||||||||||||||
YOSHI | |||||||||||||||||||||||
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Character Theme: Athletic Theme from Super Mario World 2: Yoshi's Island
Mario's trusty steed, the green dinosaur is one of Mario's major allies ever since his debut in the classic Super Mario World game and went on to star on his own series of games. He is more than capable of dealing with major threats and has taken on major threats all by himself. Yoshi remains as he was in the previous Smash games, a floaty yet agile fighter with not much in firepower. His moveset has been untouched, with the exception of his Final Smash, which is now the Mega Eggdozer from Yoshi's New Island. Yoshi has multiple jumps and can utilize the Flutter Jump from his home series to recover himself easily. | |||||||||||||||||||||||
DONKEY KONG | |||||||||||||||||||||||
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Character Theme: DK Rap from Donkey Kong 64
He's the leader of the bunch, you know him well. He's returning to kick some tail, if he punches you, it's gonna hurt. He's bigger, faster, stronger too, he's the first member of the DK Crew. Huh! Donkey Kong is faster this time around than he has been in previous games, replicating more of the feel of the character in his original Donkey Kong Country series. A lot of his moves come out faster than before. Donkey Kong is a heavyweight character, meaning he isn't easily knocked of the stage, but unlike other heavyweights, Donkey Kong is still a fast fighter. Takashi Nagasako voices Donkey Kong in this installment, replacing the realistic animal noises used since Brawl. | |||||||||||||||||||||||
ASHLEY | |||||||||||||||||||||||
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Character Theme: Ashley's Song from WarioWare Gold
A witch that lives alone in the woods alongside her pet, the little imp Red. How she came in contact with Wario and became a part of Wario's micrograme company is unknown, but she is one of the mainstays of the WarioWare franchise, debuting in the first game in the series and making major appearances since then. In her WarioWare appearances, she is seen trying out different spells or other kinds of magic through different methods. Ashley's gameplay is inspired by her appearance in WarioWare cutscenes as well as her minigames and her appearance as an Assist Trophy in Super Smash Bros. 4. She is a mixed ranged fighter, with her stronger attacks requiring a set-up to make them useful, as they have odd angles and effects. Ashley can inflict different status effects on opponents with her different spells, allowing her to control the match in her favor. | |||||||||||||||||||||||
LINK | |||||||||||||||||||||||
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Character Theme: Hyrule Castle (Exterior) from The Legend of Zelda: Breath of the Wild
The hero of time, Link is one of the three wielders of the Triforce, holding the Triforce of Courage. He is reincarnated through out time to help the bearer of the Triforce of Wisdom against the one that bears the Triforce of Power, who seeks to utilize its power for their own evil deeds. Like with Ultimate, this Link is based of the Breath of the Wild incarnation. Link is equipped by default with the Master Sword and Hylian Shield, but continous usage of those items can make them break through the battle, forcing Link to utilize the Traveler's Sword and the Wooden Shield for a while. Link's moveset has been changed to fit with Breath of the Wild. The biggest change is the removal of the Gale Boomerang, limiting Link's ranged potential in combat. Link is now a close ranged fighter, while having options for long range, he excels in close combat, where his power has been increased. Link has been made slightly slower than Ultimate but sturdier this time, being in the same weight class as Mewtwo now. | |||||||||||||||||||||||
SAMUS | |||||||||||||||||||||||
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Character Theme: Theme of Samus from Metroid: Samus Returns
A former member of the Galactic Federation turned bounty hunter, Samus is a lone wolf who works to hunt down whatever species is threating the galaxy this time. Armed with a powerful bodysuit created by an extinct kind of bird people, Samus is a powerful foe that has made entire species extinct by herself. Samus is unchanged from previous games, she is agile but her moves do not reflect her agility. Her attacks have a bit of start lag and while at their full power they are deadly, getting to them to their full power is difficult. Samus gains her Melee Counter from Samus Returns to use while charging, giving her at least a defensive option while charging up one of her stronger attacks. | |||||||||||||||||||||||
KIRBY | |||||||||||||||||||||||
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Character Theme: Green Gardens from Kirby: Star Allies
A little pink puffball who is much stronger than what he appears. Kirby's power to copy the ability of the enemies he inhale allows him to use the powers of his foes to defeat them, which is very useful when Kirby is called to defeat which eldrich horror threatens the galaxy. Be by himself or by his Star Allies, Kirby is the legendary star warrior and there's a good reason why they call him that. Kirby is relatively unchanged from previous Smash games, recieving minimal changes from his appearance in Ultimate. A lightweight fighter with trapping abilities, Kirby is very surprisingly strong, having a lot of reliable KOing options. Kirby can absorb the power of the opponent, which means he can utilize their Neutral Special upon inhaling the opponent, gaining a Ability Hat that mimicks the opponents headwear. | |||||||||||||||||||||||
DAROACH | |||||||||||||||||||||||
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Character Theme: Here Comes the Squeaks! from Kirby: Star Allies
The treasure obssesed leader of the Squeak Squad, Daroach's goal was to find endless power. He did, but not in the way he wanted, as he became the host of a villianous threat known as Dark Nebula. Thanks for his driven of treasure, he unintentionally entered in conflict with Kirby which allowed Kirby to defeat the Dark Nebula that was taking over him. After that, Daroach's treasure hunts did not stop but he took on a more supportive role for Kirby. As a fighter, Daroach is a small fighter, only slightly smaller than King Dedede. He is floaty like Meta Knight and a lightweight like Kirby. Daroach fights utilizing the elements from his boss fight in Kirby: Squeak Squad and his moveset in Kirby Triple Deluxe. He is an interesting character, as thanks to his pursuit of treasure, he has acquired different items that he uses as part of his moveset, giving him an interesting range of options. | |||||||||||||||||||||||
FOX MCCLOUD | |||||||||||||||||||||||
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Character Theme: Corneria from Star Fox Zero
The leader of Star Fox, one of the most well known groups within the Corneria Space Armada. The son of a famous Airwing pilot, Fox stepped in to follow in his father's footsteps and protect the galaxy from Andross's forces. Fox is the hotblooded but sensible leader of the Star Fox team. Fox has been relatively unchanged from previous Smash games, but he has reacquired traits from Melee, including the Reflector mechanics from Melee, giving Fox a bigger range of combo potential thanks to the usefulness of the Reflector as a combo starter. | |||||||||||||||||||||||
PIKACHU | |||||||||||||||||||||||
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Character Theme: Title Theme from Pokémon Sun and Moon
Native to the region of Kanto, the #025 Pokémon is Pikachu, the Mouse Pokémon. The series mascot, the tiny electric Pokémon has been present in all of the Pokémon games, even being offered as a starter option for new trainers in Pokémon Yellow. The cute charismatic Pokémon may not be the strongest of them all, but he can certainly put up a fight and they will give them all in battle. Pikachu has recieved a major visual change from previous games, with all of his moves being changed to show electricity. Pikachu's moves are all STAB (same-type attack bonus) moves, but some of them have only changed visually. Pikachu remains a glass cannon, able to put out a lot of damage but not being able to take much in return. With the addition of Thunder Charge, Pikachu is able to increase his already incredible strength for extra firepower to ensure a match won. | |||||||||||||||||||||||
JIGGLYPUFF | |||||||||||||||||||||||
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Character Theme: Kanto Trainer Battle from Pokémon HeartGold & SoulSilver
Native to the Kanto region, Jigglypuff is the Pokémon #039. The Balloon Pokémon, Jigglypuff is able to inflate itself and stay on the air for a longer time period. Jigglypuff is a well known singer Pokémon, known for its lullabies. Jigglypuff has been changed to fit her latest incarnations in the newest generations, gaining a new Up Special based of her new Fairy typing. Jigglypuff is the lighest fighter in the cast, making her very vunerable even at low percentages. She is slow on the ground and very mobile in the air. | |||||||||||||||||||||||
PACHIRISU | |||||||||||||||||||||||
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Character Theme: Route 225 from Pokémon Diamond and Pearl
Hailing from the Sinnoh Region, Pokémon #417 is Pachirisu, the EleSquirrel Pokémon. A small Pokémon that inhabits trees, Pachirisu stores electricity in its bright yellow cheeks and it can discharge electrical attacks with its tail. Although not a particuraly strong Pokémon, Pachirisu is a sturdy one, capable of taking the strongest of Pokémon attacks and still continue on battling. This is carried over to Ultra Burst, where Pachirisu, despite being a lightweight, can still take a lot of punishment before being KO'd. Their sturdiness can be even better with the addition of Follow Me, which allows Pachirisu to take an intentional hit for a lower damage cost and surprise the opponent with a follow up move. Pachirisu is a small fighter, just about the same height as Pichu. | |||||||||||||||||||||||
NESS | |||||||||||||||||||||||
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Character Theme: Eight Melodies from EarthBound
A young boy who lives in the countryside, Ness's life was turned upside down when a meteor fell on a nearby hill, unraveling an adventure that would decide the fate of life itself. Ness is capable of learning PSI abilities, allowing him to do different multiple abilities, such as healing, elemental attacks, shields, etc. Ness is a lightweight fighter, with the ability to multiple jumps. He is very floaty, especially in the air. Ness has a variety of moves, allowing for different coverage and useful KOing options. Ness's lack of a reliable recovery hurts him, especially when he is thrown out very far out of the stage. | |||||||||||||||||||||||
CAPTAIN FALCON | |||||||||||||||||||||||
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Character Theme: For the Glory (Mute City) from F-Zero GX
A superstar driver from the F-Zero tournament who drives in the iconic blue falcon. An iconic Smash character whose abilities have become fan favorites ever since his debut. Cocky and arrogant, Falcon is just as powerful as he boasts he is. Falcon is a fast fighter, mediumweight. Many of his moves are fasts but they don't can't KO opponents, while his stronger moves have slower startups making them unreliable. Falcon lacks projectiles and suffers in matchups against projectile heavy fighters. Falcon's mobility is great on the ground, having one of the fastest walking speeds. | |||||||||||||||||||||||
SONIC | |||||||||||||||||||||||
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Character Theme: Open Your Heart from Sonic Adventure
Sonic is the mascot of SEGA and once considered to be Mario's archrival in the Console Wars. However in recent times, the rivalry has become more amicable, with both characters starring in the Mario & Sonic series and making appearances in the Smash series as well. Sonic is a cocky hero, who always makes fun of his opponents no matter how big or threatening they are. With his trademark supersonic speed, he is one of the fastest characters in the game. Sonic has gained a more varied moveset, with his non-special moves being revamped from what was introduced in Brawl and used since Ultimate. Sonic has a set of moves based off Sonic Battle, Forces, Colors and et cetera. As an example, Sonic gains the Stomp manuever as his Down Smash move, a technique first introduced in Sonic Unleashed. This is to remedy the fact that Sonic's original moveset was constructed out of time limitations that couldn't allow him to have a more diverse set of moves. Sonic is significantly buffed from his last appearances in Smash, giving him more KOing options besides his back aerial. Sonic's playstyle involves taking distance from the opponent, striking the from afar and retreating. With Sonic's marvelous ground mobility, he is able to accomplish this very well and his moves allow him to get up and close an opponent to strike them before they do. Sonic is fragile in terms of weight, having around the same weight as Pikachu and thus making him more suspectable for stronger moves. His KO options also tend to be more useful at mid to high percentages, making the build-up play more important to a Sonic player. | |||||||||||||||||||||||
BRUNHILDA | |||||||||||||||||||||||
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Character Theme: VS Greatwyrm from Dragalia Lost
A dangerous wyrm who resides in Mount Adolla, Brunhilda is known for her hatred of humans, considering their distaste for things lesser than them and their ambition to expand without thinking of the wildlife that lives there. She once burned an entire human colony and then went to reside alone inside a volcano, where she would threaten any visitors that came across it with her deadly wrath. Brunhilda is the most recent character included in Ultra Burst, with her game Dragalia Lost being released in September 2018. As such, Brunhilda has not quite developed an array of moves but her Ultra Burst moveset is pierced together from gameplay, related characters and background lore. Brunhilda has a human form, which she initially showcases in her entrance animation before turning into her natural one. She is one of the game's biggest characters, alongside Ridley and means a bad punch as one of the game's strongest characters as well. To offset this, she is one of the slowest and some of her stronger moves can lead to leaving her open to attack if the player isn't careful. Brunhilda is cruel and ruthless and it showcases in her moveset, a purely offensive minded character with her only defensive options being her sturdiness and size. Despite an useful recovery, she doesn't really has much in the way to defend herself. | |||||||||||||||||||||||
EEVEE | |||||||||||||||||||||||
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Character Theme: Vs. Champion Red & Blue from Pokémon Sun and Moon
Pokémon number 133, Eevee is known as the Evolution Pokémon, being capable of evolving into different typed Pokémon through evolutionary methods such as stones or friendship. Eevee was the first DLC character announced for Ultra Burst and like Mewtwo and Piranha Plant beforehand, Eevee was a limited time free download until the post-release where it became a paid downloadble character. Eevee is a quadruped, a small target (around the size of Kirby), fast and fragile. Eevee's main gimmick is to ability to Evolve into its initial three evolutions: Flareon, Vaporeon and Jolteon. When Eevee hits an opponent, a bar will fill up and once it is full, Eevee can press the Neutral Special button and three elemental symbols will appear associated with a button press, allowing the player to choose which evolution Eevee should go for. If Eevee is knocked out while in the evolved form, he will respawn as Eevee. It is important to note that Eevee's evolution cannot be switched once it is initially performed, so it is important to know what Pokémon the player wants to evolve to. Each one of them have their own playstyles, Flareon is the hard hitter, Vaporeon gives the player more mobility and added defenses while Jolteon is the fastest of the trio. The evolution also increases Eevee's size, making it slightly smaller than Mario. Each evolution also has their own variations of Eevee's moves. The moves are listed on the right in the following order: Eevee, Flareon, Vaporeon and Jolteon. |
Alternate costumes[]
MARIO | |||
Default | Doctor | Wedding | Builder |
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Ultra Smash Bros. Burst | Dr. Mario | Super Mario Odyssey | Super Mario Maker |
Festive | Metal | Cowboy | Shadow |
Mario Party: The Top 100 | Super Mario 64 | Mario Party 2 | Super Mario Sunshine |
LUIGI | |||
Default | Mr. L | Dr. Luigi | Astronaut |
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Ultra Smash Bros. Burst | Super Paper Mario | Dr. Luigi | Mario Party 2 |
PEACH | |||
Default | Bowsette | Shadow Queen | Wedding |
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Ultra Smash Bros. Burst | Fan creation | Paper Mario: The Thousand-Year Door | Super Mario Odyssey |
File:Nurse Peach.png | |||
Nurse | Tennis | Biker | Pink Gold |
Dr. Mario | Mario Tennis Aces | Mario Kart 8 | Mario Kart 8 |
DAISY | |||
Default | Athletic | Striker | |
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Ultra Smash Bros. Burst | Mario & Sonic at the Olympic Games | Super Mario Strikers |
YOSHI | |||
Default Green | Crafted World | Woolly World | Red Yoshi |
Ultra Smash Bros. Burst | Yoshi's Crafted World | Yoshi's Wooly World | New Super Mario Bros. Wii |
Orange | Yellow | Blue | Purple |
New Super Mario Bros. U | New Super Mario Bros. Wii | Mario Kart 8 | Mario Kart 8 Deluxe |
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Black | White | Light Blue | Dark Green |
New Super Mario Bros. U | New Super Mario Bros. Wii | Mario Kart 8 | Super Smash Bros. Melee |
Bosses[]
Like with Super Smash Bros. Ultimate, there are certain bosses the player encounters at the end or during some of the game modes. These are the following bosses, with the description relating to their Classic Mode appearance:
Stages[]
An uncertain amount of stages are included in Ultra Burst. However there will be at least 125.
Final Destination | ||
Home Stage: N/A
Final Destination is composed a single, solid platform in the middle. There are no stage hazards. Blast zones have been shriken from Super Smash Bros. 4 to make battles faster in this stage. |
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Battlefield | ||
Home Stage: N/A
Battlefield remains the same in size, but now it has a look inspired by the Subspace Emissary story mode from Super Smash Bros. Brawl. Like always, there is no stage hazards in this stage. |
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Beginnings | ||
Home Stage: N/A
A stage based off the opening of Super Smash Bros. The players fight on a table with toys, based on the architeture of Super Smash Bros. stages, mostly based off on Peach's Castle 64. The stage has no hazards. |
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Cascade Kingdom | ||
Home Stage:
One of the many kingdoms out of Super Mario Odyssey. On this stage, the players fight on the dinosaur skeleton part of the stage, with the waterfall going strong underneath. Getting in the waterfall will make the water push the opponent down. Getting stuck in there is a guaranteed lost stock. |
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Electrodrome | ||
Home Stage:
A stage based off a famous racetrack from Mario Kart 8. The stage alternates gravity as a nod to Mario Kart 8's anti-gravity mechanic, with the gravity changing after every 2 minutes. A globe stays in the middle and it has its own gravity, allowing players to walk through its entirety. |
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Gloomy Manor | ||
Home Stage:
TBA |
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Glitz Pit | ||
Home Stage:
TBA |
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Star Hill | ||
Home Stage:
TBA |
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Crafted World | ||
Home Stage:
Crafted World is a dual layered stage like Jungle Hijinx. The player can go on through the other part of the stage by being captured by Shy Guys and sent to a background box. Opponents can only return to the front part of the stage by being knocked out in the windows of the background box. The box can be damaged and eventually, it will crumble. It will reappear shortly after, alongside the Shy Guys. |
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Final Battle | ||
Home Stage:
The Final Battle is a battle inspired by Yoshi's battle against the gigantic Baby Bowser in Yoshi's Island. The stage initally starts as a flat stage, but as the Baby Bowser appears on the background, he will begin to throw rocks on to the stage, breaking away parts of the stage at random intervals. |
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Planet Wisp | ||
Home Stage:
TBA |
Items[]
Assist Trophies[]
Pokéball Pokémon[]
Munchlax | |
Munchlax does munchlax things until disappearing. Has a chance to evolve and do damage that way, |
Credits[]
- Bowsette render by Elite9.