|Ultra Smash Bros. Burst|
Ultra Smash Bros. Burst (also referred as Ultra Burst) is a platform fighter game developed by Stardust Citadel and published by Nintendo. It is the seventh installment of the Super Smash Bros. series, following 2018's Super Smash Bros. Ultimate. The game is the first made without the major involvement of series creator, Masahiro Sakurai, who takes on a supervisionary role for this game while a new director stands up.
Ultra Burst is described as a soft reboot of the series, seeking to revamp the gameplay of the game. The game is stated be the first of game of the Silver Age, where Ultimate was the last game of the Golden Age. The Silver Age of Smash seeks to bring in new innovations by experimenting with different gameplay mechanics and concepts in a more experimental take on the series, while keeping it true to the series core as a whole.
Development of Ultra Smash Bros. Burst began in early 2019, with the acquisition of Stardust Citadel by Nintendo. The team were working on a Smash-esque engine and it caught the attention of the Nintendo higher-ups. As Sakurai declared that he wouldn't continue directing the Smash series after Ultimate, the team at Stardust Citadel, as well a development team from Nintendo composed of younger developers, started working together on refining the Smash engine. Although not directly involved in the game's development, Sakurai served as a supervisor for the game, providing notes and feedback to the ideas provided by the new team.
The game remained in secrecy until a Nintendo Direct in 2021, three years after the initial development, when Nintendo teased a new Smash Bros. installment under the codename Neo Smash. The reveal was a surprise, as Nintendo implied Neo Smash would also be released on the Nintendo Switch, making it for the first Smash installment to be released on a system already having a Smash game. In further interviews, Nintendo representatives stated the new Smash game would provide a different feel and experience from Super Smash Bros. Ultimate, one being made for the fans while the other seeks to provide the "next evolution" of the Smash series, with a brand new vision for the series and changes in how things should work.
|The Legendary Star Warrior|
| Geno's Wish Comes True!
I'm pleased to announce Geno is the first newcomer included in Ultra Smash Bros. Burst. Geno is a fighter whose only major appearance was in the 1996 classic Super Mario RPG: Legend of the Seven Stars but has remained a series favorite ever since his debut. His appearance in Ultra Burst makes it his first playable appearance in almost 25 years. Wow! Smash is no stranger to give characters a second chance, as some of you may remember Pit's appearance in Brawl, making it his first playable appearance in 17 years.
As a playable fighter, Geno's moveset is based off his appearance in his debut game. Like Mega Man, Geno does not utilizes normal punches and kicks for his neutral moves, instead choosing to fire bullets out of his iconic Star Gun. Geno's gimmick in his original game was the ability to charge up his moves to deal more damage. This trait will also be present in Ultra Burst, as Geno can charge up not only his special moves, but also some of his neutral ones too.
Geno's Final Smash is the Geno Flash, a powerful explosion with a gigantic range. Getting away from the blast is one tough challenge!
| Newcomer Memory|
Super Mario RPG
Geno's only major game appearance was the 1996 collaboration between Nintendo and Square Enix, the ambitious Super Mario RPG. Boasting a different artstyle and gameplay from what was common for RPGs at the time, Super Mario RPG provided the perfect formula between Mario's trademark platforming and Square's ingenious storytelling. Many of the features introduced in Super Mario RPG would later influence two other Mario RPGs, Mario & Luigi and Paper Mario, continuing to amaze players with comical dialogue and intriguing battle systems.
Ultra Burst has the basic gameplay of the previous titles. The game is a platform fighter, where players take control of characters from different series, attacking opponents and increasing their damage percentage. The higher the damage percentage of a player, the higher they will fly off when they are hit again. The objective of the game is to knock opponents out of the stage they are in. Each character has the same inputs, but each character has a different function for their inputs.
Differences between Ultra Burst and the previous Smash games is a bigger focus on offensive combat.
- Shields are now replaced by Parries, where if the player presses the parry button in the timeframe before the opponent's move connect, the player will take 50% less damage and no knockback from the attack and be fully able to counter the opponent's attack instantly. Getting the Parry earlier or later than what it is expected will make the player take 25% less damage and still recieve the full knockback, as well as being unable to follow up with an attack.
- Abilities like crawling and wall jump are now universal.
- The effects of Rage start earlier than when they did in Smash 4. To counterbalance, the boost of rage is slightly reduced.
- Moves with big startup and ending lags have their lags reduced.
- Heavyweight characters have been made faster and slightly floatier, making them more viable.
- Landing lag has been decreased.
- Players can now sacrifice one of their stocks to utilize Ultra Burst, a gameplay mechanic that works similar to Rage but with a bigger attack multiplier and temporary. Ultra Burst can be stacked with Rage as well. Ultra Burst can be toggled off, as well as Rage if the player wishes too.
|CLASSIC|| Classic is a returning game mode from previous Super Smash Bros. games. Players go through a certain amount of stages before fighting off against the Master Hand or the Master Hand and the Crazy Hand.
Classic is similar to its appearance in Super Smash Bros. for Nintendo 3DS. Characters go through a set of three path options, each one colored differently to determine their difficulty: red for hard, green for medium and blue for easy. As the difficulty decreases, the amount of battles the player has to go through becomes smaller. The more the difficulty increases, the more and the better rewards the player acquires.
Before starting Classic, the player can choose the level of intensity, starting from 3.0 to 10.0. The harder level of intensity, the better and the more rewards the player has. On harder intensities (9.0+), the player has the chance to fight Master Core after defeating both Master Hand and Crazy Hand.
|VERSUS||The classic Versus mode returns as expected in Ultra Burst. Play matches against other players or against computer controlled opponents, in four different gameplay styles:
|Trophy Scramble is a new game mode included in Ultra Burst. This mode takes place a big maze, where the participants are spawned in different locations of the map. Each player chooses one character and they must progress through out the maze with a singular stock. Players can acquire Trophies of the other fighters in the roster, giving them an extra stock. If they lose a stock with their current character and have a Trophy of another character, their next stock will make the player take control of the character in that Trophy.
Although inspired by the Smash Run, Trophy Scramble does not have the same objective as Smash Run. For one, the mode has no time limit. The objective of Trophy Scramble is to acquire the four pieces of the Smash Trophy, a golden trophy of the Smash logo. To acquire the pieces, the player must explore the maze and find doors that leads to different places in the maze, sometimes one of these doors can lead to a Boss Battle. Should the player win the battle, they will be fully recovered and acquire one of their pieces. The amount of Smash Trophies depends on the amount of players, there will be at least one trophy for one player, making sure everyone has a fair chance of acquiring the trophy.
Adventure Mode: Remnants of Subspace
The adventure mode included in Ultra Smash Bros. Burst takes place an unspecified amount of years after the events of Subspace Emissary, this time involving a new villian character by the name of Primordial, the self-proclaimed leader of the remaining members of the Subspace. Similar to the original Subspace Emissary, this mode takes the shape of a platformer, with the player having to control the characters to the end of a linear level, reaching its goal or defeating the boss at the end like a traditional game of this genre.
| Part 1|
| Chapter 1|
|Taking place after the events of the Subspace Emissary, Bowser forms an alliance with King K. Rool and launches an coordinated attack on the Mushroom Island and the Kongo Jungle. The Mario Bros. and the Kongs join forces to stop their archrivals.|
| Mushroom Island|
| Kongo Jungle|
| Scale Fortress|
| Chapter 2|
Order of the Blade
|A group of fighters with similar styles chose to unite their strengths and focus on improving their skills by helping each one out. Naming themselves "Order of the Blade", they organize in an arena to participate in a mini-tournament between themselves, just to get back to fighting ways.|
| Combat Arena|
Qualifiers, Pt. 1
| Combat Arena|
Qualifiers, Pt. 2
| Combat Arena|
Winning Pairs of Pt. 1 and Pt. 2.
|Versus or||Versus or||Versus Non-Picked Pair|
| Chapter 3|
|Palutena watches over the Skyworld, watching over the World of Trophies. She notices a strange occourance happening, something similar to the Subspace Bombs back during the events of the Subspace Emissary. She sends out one of the new members of her army, the star warrior Geno, alongside her trusted pupil Pit to investigate. As the two advance towards the spot, they notice that they are not alone in the search for the mysterious object.|
| Parsley Woods|
| Rice Beach|
| S.S. Teapot|
| Chapter 4|
The Last Emissary
|As Geno and Pit reach the locale, they are ambushed by the pair of pirates Syrup and Ridley. The occourance tourned out to be an undetonated subspace bomb. The two pirates seeks to use the object for profit but Pit is aware of its danger and advises Geno to help him out to stop the pirate duo. As they battle, a taller than average humanoid Primid gets closer to the Subspace Bomb. Ridley is the first to notice, followed by the other three who decide to stop their fight to stop whoever this creepy fellow is trying to do with the bomb. Palutena notices the battle isn't going their way and rushes to help, finding Kumatora in her way and recruiting her to help on the battle.|
| Rice Beach|
A Mysterious Opponent
| Rice Beach|
| Rice Beach|
A Light of Hope
|Versus ???||Versus ???||Versus ???|
| Part 2|
| Chapter 5|
|The mysterious individual reveals itself as Primordial, the self proclaimed leader of the Remnants of Subspace and the Last Emmissary of Tabuu. She activates the Subspace Bomb, which proceeds to swallow her and her defeated opponents inside of it. Promordial releases a gigantic pure purple version of Ridley made out of Subspace Bugs and uses it to spread the bugs all around the World of Trophies, claiming this as the second strike of the Subspace Army. The bugs reach two places: the Scale Fortress and the Combat Arena, requiring the effort of all those involved in these places in order to defeat the ever-increasing Subspace Army and escape out of there alive. After fighting the waves of enemies, Bowser and Meta Knight notice the flying Subspace Ridley and give chase to them, with Mario tagging along on Bowser's Clown Car and Shovel Knight on the back of Meta Knight, with the remaining staying to fight off the last of the enemy waves.|
| Scale Fortress|
| Combat Arena|
| Skies Above|
|Enemy Wave||Enemy Wave||Versus|
| Chapter 6|
The Ancient Minister
|Lucas is seen running in the direction of Rice Beach, looking for his partner Kumatora, who diseappeared of his sights. He comes across the gigantic subspace orb encapsulating the beach and a quartet of Subspace versions of the captured fighters start coming out of the orb, including another Ridley. Lucas is frightened as he is not prepared to take on all of these enemies and runs away, only for the new Subspace Ridley to come after him. Lucas trips over and seems hopeless, until Captain Falcon jumps in and Falcon Punches the Subspace Ridley. He asks if the young boy is alright and asks him to stand back, but Lucas reassures he can help out, as the trio of Subspace Kumatora, Geno and Syrup appear in front of them. After the fight, Falcon remembers the events of the Subspace Emissary and asks for Lucas's help to find someone that can help them stop the new Subspace invasion: the Ancient Minister, R.O.B. Falcon uses the Blue Falcon to reach the Abandoned Island, where the Ancient Minister hides.|
| Formerly Known As Rice Beach|
| Abandoned Island|
| Minister's Hideout|
The following characters were cut from Ultimate: Dr. Mario, Daisy, Young Link, Lucario, Marth, Roy and the Mii Fighters. 95 characters are playable in this installment. 29 characters make their debut in this installment, the most since Super Smash Bros. for Wii U and Nintendo 3DS.
You can click on the character's image to take you to their description! Note that not all characters have a description yet.
|Feel free to suggest characters by click this link!|
|SPRING MAN||DR. COYLE||MIO AMAKURA||AGNES||DANTE|
|16 out of 95 characters completed|
|Ice Climbers||Mr. Game & Watch||Diddy Kong||Toon Link||Zero Suit Samus||Meta Knight||King Dedede||Wolf||Pokémon Trainer||Lucas|
|Ike||Pit||Wario||Olimar||R.O.B.||Snake||Sonic||Rosalina & Luma||Bowser Jr.||Robin|
|Lucina||Corrin||Palutena||Dark Pit||Villager||Little Mac||Wii Fit Trainer||Shulk||Duck Hunt||Mega Man|
|Pac-Man||Ryu||Cloud||Bayonetta||King K. Rool||Ridley||Dark Samus||Chrom||Inkling||Simon|
|Richter||Geno||Paper Mario||Dixie Kong||Ashley||Captain Syrup||Midna & Wolf Link||Linkle||Sylux||Marx|
|Giygas||Hades||Isabelle||Fiora||Rex & Pyra||Isaac||Shadow||Tails||Roll||Ken|
| Character Theme: Jump Up, Super Star from Super Mario Odyssey
Nintendo's most recognizable character, Mario has been a major part of Nintendo ever since his debut in the 1981 arcade game Donkey Kong and has been an essential part of Smash since its very first game. The red overalls plumber has participated in almost 300+ games ever since his conception and is one of gaming's most beloved characters.
As a fighter in Smash, Mario is an easy to learn character with no major gameplay gimmicks. Mario is a quick fighter, able to rack up damage fast. While not particuraly hard-hitting, Mario's moves allow him to take control of the battle in his favor, with many three special moves that can easily disrupt an unknowing opponnent. Mario's lack of a killing move without some major build-up makes the matchup against those who are able to KO at lower percentage to be less in his favor.
| Character Theme: GCN Luigi's Mansion from Mario Kart 8 Deluxe
The red plumber's cowardly yet brave brother, Luigi has been Mario's sidekick ever since his debut. Luigi has gained a personality of being scared of a lot of things, especially the paranormal, but he will still push himself to save whoever is in need. Luigi has gained abilities separate from his brother during the series duration, although he still shares moves with him.
Luigi is a semi-clone of Mario, he is lighter than Mario and has a higher jump. His moves have different propreties, such as the Thunderball, which is electricity-based instead of fire-based and the Super Jump Punch has a faster start-up than Mario's.
| Character Theme: Peach's Castle from Mario Kart Arcade GP DX
The princess of the Mushroom Kingdom, Peach's role in Mario's adventures seems to be ever changing. Debuting as the princess in need of rescue, she would later join Mario on his journey through subcon in the next game, only to be kidnapped again in the next installment. Between the one in need of rescue, one of the main protagonists or just an ally, Peach has assumed many roles in the Mario series.
As a Smash fighter, Peach is relatively unchanged. She is a mediumweight fighter with a lot of fast moves, but not a lot of KOing options. It takes a while until Peach is able to defeat opponents and her most reliable KO options, her Smash attacks, have a pitful short range.
| Character Theme: Bowser Battle 1 from Super Mario Odyssey
The leader of the Koopa Troop, Bowser is Mario's archnemesis ever since his debut. The Koopa King is a threating foe that always gets stronger to prepare for his next dastardly plan. Bowser no longer speaks with realistic animal noises, instead his voice is more similar to his appearance in games like Super Mario Odyssey, voiced by Kenny James.
Bowser is relatively unchanged from previous Smash games. Bowser is a large heavyweight character. Slow yet very strong. Bowser lacks projectiles which makes the matchup against them difficult for Bowser. Although Bowser is very strong and has a lot of KO options, his biggest weakness is his lack of speed. Bowser is severely outmatched against faster fighters.
| Character Theme: Beware the Forest's Mushrooms from Super Mario RPG: Legend of the Seven Stars
A warrior from Star Road who takes over the body of a wooden doll in order to help Mario and his party to defeat Smithy and his forces from taking over the entire Mushroom Kingdom, even including Bowser's territory. Geno is a powerful magical fighter and alongside Mallow, he is one of the unique party members introduced in Super Mario RPG that wouldn't unfortunately ever reappear in a Mario game besides few cameos.
Geno is the definition of a glass cannon, he can hit opponents very hard, especially with his charged specials, although he is one of the most fragile characters in the cast, only slightly sturdier than Jigglypuff, the lightiest and weakest fighter in the cast in terms of damage intake. Geno is a fast, threating fighter but also fragile and floaty, being able to KO'd at absurdly low percentages in comparison to other normal fighters.
| Character Theme: Athletic Theme from Super Mario World 2: Yoshi's Island
Mario's trusty steed, the green dinosaur is one of Mario's major allies ever since his debut in the classic Super Mario World game and went on to star on his own series of games. He is more than capable of dealing with major threats and has taken on major threats all by himself.
Yoshi remains as he was in the previous Smash games, a floaty yet agile fighter with not much in firepower. His moveset has been untouched, with the exception of his Final Smash, which is now the Mega Eggdozer from Yoshi's New Island. Yoshi has multiple jumps and can utilize the Flutter Jump from his home series to recover himself easily.
| Character Theme: DK Rap from Donkey Kong 64
He's the leader of the bunch, you know him well. He's returning to kick some tail, if he punches you, it's gonna hurt. He's bigger, faster, stronger too, he's the first member of the DK Crew. Huh!
Donkey Kong is faster this time around than he has been in previous games, replicating more of the feel of the character in his original Donkey Kong Country series. A lot of his moves come out faster than before. Donkey Kong is a heavyweight character, meaning he isn't easily knocked of the stage, but unlike other heavyweights, Donkey Kong is still a fast fighter. Takashi Nagasako voices Donkey Kong in this installment, replacing the realistic animal noises used since Brawl.
| Character Theme: Ashley's Song from WarioWare Gold
A witch that lives alone in the woods alongside her pet, the little imp Red. How she came in contact with Wario and became a part of Wario's micrograme company is unknown, but she is one of the mainstays of the WarioWare franchise, debuting in the first game in the series and making major appearances since then. In her WarioWare appearances, she is seen trying out different spells or other kinds of magic through different methods.
Ashley's gameplay is inspired by her appearance in WarioWare cutscenes as well as her minigames and her appearance as an Assist Trophy in Super Smash Bros. 4. She is a mixed ranged fighter, with her stronger attacks requiring a set-up to make them useful, as they have odd angles and effects. Ashley can inflict different status effects on opponents with her different spells, allowing her to control the match in her favor.
| Character Theme: Hyrule Castle (Exterior) from The Legend of Zelda: Breath of the Wild
The hero of time, Link is one of the three wielders of the Triforce, holding the Triforce of Courage. He is reincarnated through out time to help the bearer of the Triforce of Wisdom against the one that bears the Triforce of Power, who seeks to utilize its power for their own evil deeds. Like with Ultimate, this Link is based of the Breath of the Wild incarnation. Link is equipped by default with the Master Sword and Hylian Shield, but continous usage of those items can make them break through the battle, forcing Link to utilize the Traveler's Sword and the Wooden Shield for a while.
Link's moveset has been changed to fit with Breath of the Wild. The biggest change is the removal of the Gale Boomerang, limiting Link's ranged potential in combat. Link is now a close ranged fighter, while having options for long range, he excels in close combat, where his power has been increased. Link has been made slightly slower than Ultimate but sturdier this time, being in the same weight class as Mewtwo now.
| Character Theme: Theme of Samus from Metroid: Samus Returns
A former member of the Galactic Federation turned bounty hunter, Samus is a lone wolf who works to hunt down whatever species is threating the galaxy this time. Armed with a powerful bodysuit created by an extinct kind of bird people, Samus is a powerful foe that has made entire species extinct by herself.
Samus is unchanged from previous games, she is agile but her moves do not reflect her agility. Her attacks have a bit of start lag and while at their full power they are deadly, getting to them to their full power is difficult. Samus gains her Melee Counter from Samus Returns to use while charging, giving her at least a defensive option while charging up one of her stronger attacks.
| Character Theme: Green Gardens from Kirby: Star Allies
A little pink puffball who is much stronger than what he appears. Kirby's power to copy the ability of the enemies he inhale allows him to use the powers of his foes to defeat them, which is very useful when Kirby is called to defeat which eldrich horror threatens the galaxy. Be by himself or by his Star Allies, Kirby is the legendary star warrior and there's a good reason why they call him that.
Kirby is relatively unchanged from previous Smash games, recieving minimal changes from his appearance in Ultimate. A lightweight fighter with trapping abilities, Kirby is very surprisingly strong, having a lot of reliable KOing options. Kirby can absorb the power of the opponent, which means he can utilize their Neutral Special upon inhaling the opponent, gaining a Ability Hat that mimicks the opponents headwear.
| Character Theme: Here Comes the Squeaks! from Kirby: Star Allies
The treasure obssesed leader of the Squeak Squad, Daroach's goal was to find endless power. He did, but not in the way he wanted, as he became the host of a villianous threat known as Dark Nebula. Thanks for his driven of treasure, he unintentionally entered in conflict with Kirby which allowed Kirby to defeat the Dark Nebula that was taking over him. After that, Daroach's treasure hunts did not stop but he took on a more supportive role for Kirby.
As a fighter, Daroach is a small fighter, only slightly smaller than King Dedede. He is floaty like Meta Knight and a lightweight like Kirby. Daroach fights utilizing the elements from his boss fight in Kirby: Squeak Squad and his moveset in Kirby Triple Deluxe. He is an interesting character, as thanks to his pursuit of treasure, he has acquired different items that he uses as part of his moveset, giving him an interesting range of options.
| Character Theme: Corneria from Star Fox Zero
The leader of Star Fox, one of the most well known groups within the Corneria Space Armada. The son of a famous Airwing pilot, Fox stepped in to follow in his father's footsteps and protect the galaxy from Andross's forces. Fox is the hotblooded but sensible leader of the Star Fox team.
Fox has been relatively unchanged from previous Smash games, but he has reacquired traits from Melee, including the Reflector mechanics from Melee, giving Fox a bigger range of combo potential thanks to the usefulness of the Reflector as a combo starter.
| Character Theme: Title Theme from Pokémon Sun and Moon
Native to the region of Kanto, the #025 Pokémon is Pikachu, the Mouse Pokémon. The series mascot, the tiny electric Pokémon has been present in all of the Pokémon games, even being offered as a starter option for new trainers in Pokémon Yellow. The cute charismatic Pokémon may not be the strongest of them all, but he can certainly put up a fight and they will give them all in battle.
Pikachu has recieved a major visual change from previous games, with all of his moves being changed to show electricity. Pikachu's moves are all STAB (same-type attack bonus) moves, but some of them have only changed visually. Pikachu remains a glass cannon, able to put out a lot of damage but not being able to take much in return. With the addition of Thunder Charge, Pikachu is able to increase his already incredible strength for extra firepower to ensure a match won.
| Character Theme: Kanto Trainer Battle from Pokémon HeartGold & SoulSilver
Native to the Kanto region, Jigglypuff is the Pokémon #039. The Balloon Pokémon, Jigglypuff is able to inflate itself and stay on the air for a longer time period. Jigglypuff is a well known singer Pokémon, known for its lullabies.
Jigglypuff has been changed to fit her latest incarnations in the newest generations, gaining a new Up Special based of her new Fairy typing. Jigglypuff is the lighest fighter in the cast, making her very vunerable even at low percentages. She is slow on the ground and very mobile in the air.
| Character Theme: Route 225 from Pokémon Diamond and Pearl
Hailing from the Sinnoh Region, Pokémon #417 is Pachirisu, the EleSquirrel Pokémon. A small Pokémon that inhabits trees, Pachirisu stores electricity in its bright yellow cheeks and it can discharge electrical attacks with its tail. Although not a particuraly strong Pokémon, Pachirisu is a sturdy one, capable of taking the strongest of Pokémon attacks and still continue on battling.
This is carried over to Ultra Burst, where Pachirisu, despite being a lightweight, can still take a lot of punishment before being KO'd. Their sturdiness can be even better with the addition of Follow Me, which allows Pachirisu to take an intentional hit for a lower damage cost and surprise the opponent with a follow up move. Pachirisu is a small fighter, just about the same height as Pichu.
| Character Theme: Eight Melodies from EarthBound
A young boy who lives in the countryside, Ness's life was turned upside down when a meteor fell on a nearby hill, unraveling an adventure that would decide the fate of life itself. Ness is capable of learning PSI abilities, allowing him to do different multiple abilities, such as healing, elemental attacks, shields, etc.
Ness is a lightweight fighter, with the ability to multiple jumps. He is very floaty, especially in the air. Ness has a variety of moves, allowing for different coverage and useful KOing options. Ness's lack of a reliable recovery hurts him, especially when he is thrown out very far out of the stage.
| Character Theme: For the Glory (Mute City) from F-Zero GX
A superstar driver from the F-Zero tournament who drives in the iconic blue falcon. An iconic Smash character whose abilities have become fan favorites ever since his debut. Cocky and arrogant, Falcon is just as powerful as he boasts he is.
Falcon is a fast fighter, mediumweight. Many of his moves are fasts but they don't can't KO opponents, while his stronger moves have slower startups making them unreliable. Falcon lacks projectiles and suffers in matchups against projectile heavy fighters. Falcon's mobility is great on the ground, having one of the fastest walking speeds.
|Builder Mario||Wedding Mario||Dr. Mario||Dr. Luigi||Bridal Peach|
|BOWSER||BOWSER JR.||YOSHI||DONKEY KONG|
|Dry Bowser||Dark Bowser||Koopalings||Boshi||WVBA Contender|
|Classic||Dark Link||BOTW Zelda||Fusion Suit||Light Suit|
|ZERO SUIT SAMUS||RIDLEY||META KNIGHT|
|Justin Bailey||Galactic Federation||Meta Ridley||Galacta Knight||Butterfly Knight|
|KING DEDEDE||KRYSTAL||PIKACHU||POKEMON TRAINER|
|Masked Dedede||Assault||Pikachu Libre||Detective Pikachu||Leaf|
|MEWTWO||CAPTAIN FALCON||R.O.B.||LITTLE MAC||IKE|
|Armored Mewtwo||Blood Falcon||Japanese Colors||Wireframe Mac||Radiant Dawn|
|Female Robin||Marth?||Female Corrin||Mirage||Classic|
|OLIMAR||VILLAGER||WII FIT TRAINER|
|Alph||Brittanny||Charlie||Female Villager||Male Wii Fit Trainer|
|Shorts||Human||Inkling Boy||Older Isaac||Metal Sonic|
|Tails Doll||Low Poly||MM8 Roll||Evil Ryu||Ms. Pac-Man|
|Advent Children||Kingdom Hearts||Bayonetta 1||Judgement||Black Knight|
|Pretty Bomber||Karoake Bomber||Metal Bomber|
An uncertain amount of stages are included in Ultra Burst.
|Home Stage: N/A
Final Destination is composed a single, solid platform in the middle. There are no stage hazards. Blast zones have been shriken from Super Smash Bros. 4 to make battles faster in this stage.
|Home Stage: N/A
Battlefield remains the same in size, but now it has a look inspired by the Subspace Emissary story mode from Super Smash Bros. Brawl. Like always, there is no stage hazards in this stage.
|Home Stage: N/A
A stage based off the opening of Super Smash Bros. The players fight on a table with toys, based on the architeture of Super Smash Bros. stages, mostly based off on Peach's Castle 64. The stage has no hazards.
One of the many kingdoms out of Super Mario Odyssey. On this stage, the players fight on the dinosaur skeleton part of the stage, with the waterfall going strong underneath. Getting in the waterfall will make the water push the opponent down. Getting stuck in there is a guaranteed lost stock.
A stage based off a famous racetrack from Mario Kart 8. The stage alternates gravity as a nod to Mario Kart 8's anti-gravity mechanic, with the gravity changing after every 2 minutes. A globe stays in the middle and it has its own gravity, allowing players to walk through its entirety.
Crafted World is a dual layered stage like Jungle Hijinx. The player can go on through the other part of the stage by being captured by Shy Guys and sent to a background box. Opponents can only return to the front part of the stage by being knocked out in the windows of the background box. The box can be damaged and eventually, it will crumble. It will reappear shortly after, alongside the Shy Guys.
The Final Battle is a battle inspired by Yoshi's battle against the gigantic Baby Bowser in Yoshi's Island. The stage initally starts as a flat stage, but as the Baby Bowser appears on the background, he will begin to throw rocks on to the stage, breaking away parts of the stage at random intervals.
30 characters are included as assists in Ultra Smash Bros. Burst, from veteran helpers to new assists.
|Waluigi chases the nearby opponent. If he catches up to the opponent, he will begin attacking them, first with a stomp that leaves them grounded, followed by multiple stops and then finishing off by hitting them with a tennis racket and disappearing.|
|Birdo mimicks her boss fight in Super Mario Bros. 2, moving back and forth, shooting eggs out of her mouth. The eggs can be grabbed by other fighters and thrown as normal items.|
|Kamek shoots magic out of her wand. The magic projectile has different propreties depending on what it hits, if it hits an opponent, it will stun temporarily, if it hits an item or projectile, it turns them into a random item or projectile. After shooting the magic, Kamek will disappear and reappear in a random part of the stage.|
|Kat & Ana|
|Kat & Ana appear and disappears shortly after appearing. Not too after, they will appear attacking random places in the stage in cross shaped slashes. This lasts for a sometime before the duo disappear for good.|
|Jimmy T. appears in the background and turns the stage into a dance floor and he will begin dancing in the background. Sometimes, he will stop dancing and say "Strike a pose!", which requires the actual fighters to taunt shortly after he says that. All fighters that do taunt to Jimmy's command get away unpunished, while the ones that don't are booed by the audience and get random items thrown into their direction.|
|Klaptrap walks around the stage and if an opponent is near it, Klaptrap will jump in their face and begin chew on it.|
|Classic DK appears on the background of the stage, with a set of barrels by his side. He will first start punching his chest and then grabbing a barrel and throw at a random opponent in the stage, then repeat for a short time.|
|Skull Kid makes his appearance by laughing and floating in the air. If he is not defeated after being summoned, he will laugh again as the Majora's Mask Moon falls on the stage.|
|Zant acts wildly after being summoned. His patterns are random, he will either run randomly, summon a pair of sentient hands, summon a holographic version of himself or summon Shadow Beasts. Zant is a difficult assist to attack, as he will actively dodge opponents attacks.|
|Mother Brain functions similar to her boss fight appearance in Metroid. She shoots red glowing orbs that bounce around the stage, she will shoot a small laser to hit opponents from afar or hit the opponents with a wide, short laser if they are closer to her.|
|Bandana Dee closely follows whoever summoned him, helping them out by hitting opponents with his spear, either by throwing them at approaching enemies or attacking them directly if the summoner is also attacking them.|
|Adeleine stays to where she was summoned with a canvas. She will start painting and what she paints is different depending to where how close her summoner is to her. If they are close, Adeleine will help them out by painting helpful items for their benefit. If they are far, Adeleine will paint mini Zeros that fly after the summoner's opponents.|
|Andross's functionaly is the same as his appearance in previous Smash games but now he has his Star Fox Zero appearance. He will appear in the background, shooting polygons at the opponent at random intervals.|
|Samurai Goroh's functionaly is the same as his appearance in previous Smash games. He will chase after opponents, swinging his blade wildly.|
|Jeff's functionaly is the same as his appearance in previous Smash games. He prepares his bottle rockets and then fires them, which go into different random directions.|
|Tharja chases after her summoner and protects them from opponents by utilizing different types of black magic - Nosferatu for enemies near her summoner and Luna for opponents getting in close to them.|
|Magnus stays in place and prepares for his next strike. Once he begins moving, he will go straight ahead to a randomly chosen opponent and will try to strike them down with his blade.|
Feel free to suggest songs to be used in this game by clicking this link!
|Jump Up, Super Star||Super Mario Odyssey|
|New Donk City: Band Perfomance||Super Mario Odyssey|
|Macho Grubba Battle||Paper Mario: The Thousand-Year Door|
|Pollyana (I Believe You)||EarthBound Beginnings|
|Unfounded Revenge / Smashing Song of Praise||Mother 3|
|Theme of Love||Mother 3|
|Ice Climber||Super Smash Bros. Brawl|
|Flat Zone||Super Smash Bros. Melee|
|Stack Up / Gyromite||Super Smash Bros. for Wii U|
|Duck Hunt Medley||Super Smash Bros. for Wii U|
|A Battle and a Beginning||Fire Emblem: Path of Radiance|
|Id ~ A Serenity||Fire Emblem Awakening|
|Destiny (Ablaze)||Fire Emblem Awakening|
|Conquest (Ablaze)||Fire Emblem Awakening|
|Mastermind||Fire Emblem Awakening|
|Dusk Falls (Fire)||Fire Emblem Fates|
|Opening||Kid Icarus: Uprising|
|Dark Pit's Theme||Kid Icarus: Uprising|
|Palutena's Temple||Kid Icarus: Uprising|
|Hades's Infernal Theme||Kid Icarus: Uprising|
|Garden of Hope||Pikmin 3|
|Go K. K. Rider!||Animal Crossing|
|K.K. Synth (Aircheck)||Animal Crossing: New Leaf|
|Training Music||Wii Fit|
|You Will Know Our Names||Xenoblade Chronicles|
|Mechanical Rhythm||Xenoblade Chronicles|
|Confrontation with the Enemy||Xenoblade Chronicles|
|Unfinished Battle||Xenoblade Chronicles|
|Vision Reacts||Xenoblade Chronicles|
|Black Tar||Xenoblade Chronicles X|
|Noctilium (Day)||Xenoblade Chronicles X|
|Primordia (Day)||Xenoblade Chronicles X|
|Uncontrollable||Xenoblade Chronicles X|
|Those Who Stand Against Our Path||Xenoblade Chronicles 2|
|Battle!||Xenoblade Chronicles 2|
|Nasty Majesty||Splatoon 2|
|Shark Bytes||Splatoon 2|
|Fly Octo Fly ~ Ebb & Flow||Splatoon 2|
|Now or Never! (Splatfest Ver.)||Splatoon 2|
|#13 shade (Dedf1sh)||Splatoon 2|
|Chip Damage||Splatoon 2|
|The First Book||Golden Sun|
|Green Hill Zone, Act 2||Sonic Mania|
|Studiopolis Zone, Act 1||Sonic Mania|
|Studiopolis Zone, Act 2||Sonic Mania|
|Hi-Spec Robo Go!||Sonic Mania|
|Vela Nova||Sonic Rush|
|What I'm Made Of||Sonic Heros|
|Live and Learn||Sonic Adventure 2|
|Believe in Myself||Sonic Adventure 2|
|Security Hall||Sonic Adventure 2|
|Run Through Speed Highway||Sonic Adventure|
|Escape||Metal Gear Solid|
|Dr. Wily's Castle||Mega Man 20th Anniversary|
|Electric Communication||Mega Man 8|
|Main Theme||Mega Man 11|
|Rockin' On (Arrange)||Mega Man ZX|
|Ryu's Theme||Ultra Street Fighter II: The Final Challengers|
|Ken's Theme||Ultra Street Fighter II: The Final Challengers|
|Guile's Theme||Ultra Street Fighter II: The Final Challengers|
|Title Screen||Pac-Man World|
|Those Who Fight / Let The Battles Begin!||Final Fantasy VII|
|J-E-N-O-V-A||Final Fantasy VII|
|Battle 1||Final Fantasy IX|
|Moon River||Bayonetta 2|
|Simon's Theme||Castlevania Chronicles|
|Bloodlines||Castlevania: Rondo of Blood|
|An Empty Tome||Castlevania: Order of Ecclesia|
|Plains of Passage||Shovel Knight: Shovel of Hope|
|Flowers of Antimony||Shovel Knight: Shovel of Hope|
|Conflict's Chime||Bravely Default|
|Fighting to the End||Bravely Default|
|Decisive Battle II||Octopath Traveler|
|Battle for Everyone's Souls||Shin Megami Tensei: Persona 3|
|London Stage||Capcom vs. SNK 2: Mark of the Millennium 2001|
|Character Select||Marvel vs. Capcom 2: New Age of Heroes|
|Track 1||Top Gear|
Like with Super Smash Bros. 4 and (presumably) Super Smash Bros. Ultimate, Ultra Smash Bros. Burst includes post-launch downloadable content in the form of new fighters, stages, music and items.
Wave 1 was announced in ??/??/??.
- New playable fighters.
- Spring Man and Dr. Coyle from the ARMS series were the first two confirmed characters in this wave. Spring Man is a fast heavyweight character with tremendous range, although his moves have a very noticeable start and ending lag. Coyle has similar attributes, but also can levitate in the air like Peach.
- Mio Amakura from Tecmo's Fatal Frame series was as the third character included in this wave. Her twin sister, Mayo Amakura, is available as an alternate costume for Mio. She is a mechanically unusual fighter, having two modes of movement: Field and Viewfinder. While in field mode, Mio can only utilize quick flashes of her camera, which is her preferred method of combat, which is not very effective in this mode, but it allows her to move faster. In viewfinder mode, her speed is decreased but she gains access to more precise shoots, allowing her camera attacks to be more effective.
- Agnès Oblige from Square Enix's Bravely Default series was confirmed as the fourth character included in this wave. Agnès is a combo focused character, with her main gameplay gimmick revolving around Battle Points. Playing more defensively allows Agnès to stock up on Battle Points, the more she has, the more actions she can do. Actions using Battle Points are faster, allowing her to quickly create combos out of her moves. Agnes's appearance in Bravely Second is available as an alternate costume.
- Finally, the last character to be included in Wave 1 was Dante from Capcom's Devil May Cry series. A fast swordfighter who also wields twin pisolts, Dante's gameplay style is a combination of his four different gameplay styles from his home series, with him being able to switch between styles with a press of a single button. Dante's moves are extremely fast but not very strong by themselves, which allows him to rack up damage very quickly. Older Dante from Devil May Cry 5 is available as an alternate costume.
- New stages.
- Spring Stadium from ARMS was the first confirmed stage to be included in Wave 1, as the home stage for both Spring Man and Dr. Coyle.
- Minikami Village from Fatal Frame II: Crimson Butterfly was the second confirmed stage to be included in Wave 1, as the home stage for Mio Amakura.
- The Great Chasm from Bravely Default was the third confirmed stage to be included in Wave 1, as the home stage for Agnès Oblige.
- Temen-ni-gru from Devil May Cry 3: Dante's Awakening was confirmed as the fourth and last stage to be included in Wave 1, as the home stage for Dante.
- New music.
- New alternate costumes. These were offered free of charge, with the exception of the ones for DLC characters, which can only be acquired by buying the character itself.
|Mr. L||Hyrule Warriors||Ravio|
|META KNIGHT||POKEMON TRAINER||ISAAC||CLOUD|
|Dark Meta Knight||Sun & Moon||Matthew||Zack Fair|
|Mayu Amakura||Bravely Second Agnes||Older Dante|
- Shanoa render by lin-jin17.
|Works by Stardust Citadel|
|⦿ Finished ★ ⦿ Work in progress ★ ⦿ Hiatus|
|Original Work||Existing Franchises||Other Projects|
|⦿ Crimson Clash (w/ Pyrostar)|
⦿ Eternika (⦿ Eternika: Fateful Paths)
⦿ Eternika Gaiden
⦿ Super ROBO
|⦿ Fire Emblem: Demise|
⦿ Sonic Blur: Episode Alpha
⦿ Street Fighter VI
⦿ Super Princess Peach 2: Royal Rumble
⦿ Ultra Smash Bros. Burst
|★ Stardust Delta|
★ Crimson Dynamo