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Trip the Portal Master (Reboot)

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Trip the Portal Master (Reboot)
Full Name Trip
Current Age  ???
Date of Birth Unknown
Gender Male
Species  ???
Location  ???
Current Status  ???
Class  ???
Element(s)  ???
Ability/ies TBRA
Vulnerable To  ???
First Appearance  ???
Latest Appearance Skylanders: The Apprentice
E-100 Alpha (Best Friend)

Cyclone (Friend)

Family and Relations
Tabuu (Father)

Portal Master (unknown)

Voice Actor(s)
Nolan North







The Ultimate Skylander

As the Ultimate Skylander, Trip can access one ability from each different SWAP Force Skylander (each fully upgraded), but, as a rule, can only use four at a time (similar to the heroes from Marvel Ultimate Alliance), can only use one of each element, and can only use two of each half (2 top abilities and 2 bottom abilities).

These include:

  • Hoot Loop's Loop the Loop (Both Paths)
  • Trap Shadow's Snap Trap (Trap Trickster Path)
  • Blast Zone's Flame Vision[Breath] (Reaction Satisfaction Path)
  • Fire Kraken's Rising Fountain (The Showcase Path)
  • Freeze Blade's Chakram Throw (Blizzard Blade Path)
  • Wash Buckler's Bladesail (Cutlass Captain Path)
  • Night Shifts's One-Two Punch (Champion Fighter Path)
  • Rattle Shake's Bounce the Bones (Bone Herder Path)
  • Magna Charge's Magneto Ball (Drag Racer Path)
  • Spy Rise's Spyder Blaster (Web Spinner Path)
  • Grilla Drilla's Punchy Monkey (Drilling Punches Path)
  • Stink Bomb's Skunk-fu Stars (The Art of Skunk-fu Path)
  • Doom Stone's Stoney Spin (Serious Spinner Path)
  • Rubble Rouser's Minor Miners (Miner Forman Path)
  • Boom Jet's Mach 1 (Sky Writer Path)
  • Free Ranger's Ride the Wind (Both Paths)

He also has the standard Portal Master powers:

  • Access and use of Portals of Power,
  • Summoning Skylanders.

Finally, whenever he uses a Skylander's power (After he collects his own Soul Gem: Elemental Auras), he automatically summons a temporary elemental aura which has varied effects on him:

  • Magic Aura: Temporary Invisibility.
  • Fire Aura: A fiery shield appears around him, causing fiery damage to anyone nearby
  • Water Aura: A Frigid Mist surrounds him, freezing anybody in range
  • Undead Aura: A black cloud hovers over him, causing a curse to sap the health of any foe in range
  • Tech Aura: Four gears orbit him, then eject themselves away from him, like a projectile.
  • Life Aura: He glows green and recovers some health.
  • Earth Aura: A small sandstorm temporarily blinds enemies near him.
  • Air Aura: A small whirlwind temporarily increases his speed.

However, the Auras can be neutralized by several things:

  • Damage, be it ranged or melee,
  • Spellpunks of the opposite element,
  • Geargolems of the opposite element.


  • Rancid Smells tend to send him running.
  • Geargolems take him down quickly if he isn't careful.
  • He doesn't fare well falling from great heights.
  • Ironically, even though he wields them, he is very susceptible to element damage.

Super Smash Bros. Beta

He appears as DLC in Smash Beta, his move set being much different:

  • B: Flurry. Trip flings forward a mix of Ice Chakrams and Skunk-fu Stars in a rapidfire attack.
  • Smash B: Mind the Miners. Trip catapults a Minor Miner forward, similar to King Dedede's Waddle Dee Throw.
  • Up B: Mach-VI. Using a combination of Ride the Winds, Mach-I, and Magneto Ball, Trip launches himself upward, dragging enemies behind, causing electric damage.
  • Down B: The Grand Entrance. Using a combination of Loop the Loop and Rising Fountain, Trip teleports a short distance forward, reappearing in a flash of magic and an explosion of fireworks.
  • Final Smash: Ultimate Hydra. Combining all of his abilities in one, he summons a massive hydra, which does brutal damage in many ways:
    • Hydra A: Chomps with its heads.
    • Hydra B: Shoots Rising Fountains forward in a rapid fire flurry.
    • Hydra Run: Bulldozes forward, knocking foes into the air.
    • Hydra Jump: Performs a short jump into the air, crushing anyone it lands on.


  • (TBRA)

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