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|Ziegs' Fan Game|
|The contents of this article belong to Ziegs. Therefore please:
Rebellion in Purgatory
|Developer(s)|| Team Shanghai Alice|
|Publisher(s)||Team Shanghai Alice|
|Genre(s)||Vertical Danmaku Shooting Game|
|Single-Player Story Mode|
To see the game's spell cards, check: Touhou: Rebellion in Purgatory/Spell Cards
Rebellion in Purgatory follows the gameplay of past Touhou games, which consists in a vertical bullet hell where the players shoot enemies while dodging the bullets in 6 stages (and an extra stage after clearing the main 6). Playable characters start with 3 lives and 2 bombs. Bombs are special attacks that can be used to turn the user invincible and cause damage to all enemies on screen or boss. Just like in past games, each stage contains a midboss and a boss, all of them having Spell Cards. Spell Cards are the bosses' special attacks, which usually consist in beautiful Danmaku patterns for the players to dodge. Clearing a Spell Card rewards players with score bonuses, but if the player dies or uses a Bomb during a Spell Card, the bonus will be lost.
The game features five playable characters: Reimu Hakurei, Marisa Kirisame, Sanae Kochiya, Youmu Konpaku and a returning character from the PC-98 era, Mima, each character featuring two different shot types and a supporting partner (except for Mima). The major addition to the basic danmaku gameplay is the Spirit Curse system, which is explained in its own section below.
Like in Touhou 14: Double Dealing Character, when the player auto-collects items, either by entering the point of collection or by using a bomb, they will get a bonus item if they gather enough point or power items all at once, the bonus ítem differing between a bomb piece or a life piece. Grazing is similar to Touhou 15: Legacy of Lunatic Kingdom's, slowing the fall of point items so long as the player continues to graze. However, grazing no longer awards players with life or bomb fragments at the end of stages.
A character's "shot" is the player's primary method of attacking enemies. The shot's attack area and behavior varies depending on the character the player has chosen, as well as whether the player is focused or unfocused.
Point of Collection
Like previous Touhou games, there is a line most of the way up the screen called the point of collection. If you move your character at or above this line, all items on the screen will be drawn to your character. As with Mountain of Faith onward, you don't need to have full power or focus to use the POC - it's always available.
Any damage you deal to any enemy, whether it be caused by your shots or your bombs, will cause your score to increase very slightly. Actually destroying enemies will award you slightly more points, but the points earned from this are around the range of hundreds to thousands of points per enemy. This is not a significant amount at all. However, destroyed enemies release items for you to collect, and those are very important for scoring as covered below.
Point items are a major source of points in the game. The higher up on the screen you collect them, the more points they are worth, up to a defined maximum. You can easily tell when you are collecting point items for their maximum value, since they show the value in yellow text. The auto-item-collect line is the same height as the height where point items reach their maximum value, so take advantage of this fact wherever you can for massive points.
For Spell Card bonuses, occasionally, a boss will attack using a Spell Card. You will know this is happening when the background changes and the Spell Card's name appears in the upper right corner of the screen. If the boss's health bar is depleted within the time limit and without getting hit or using a bomb, the Spell Card bonus will be added to your score. Additionally, capturing certain spell cards will reward the player with Last Word spell cards, which are very difficult to clear.
Certain enemies (identified by blue flames around them) and spirits will drop spirit residue ítems. Collecting these will fill the Spirit Curse gauge. This gauge continually depletes until more spirit items are collected, and it is split into levels ranging from 0 to 5. Gaining a level will provide unique benefits for each playable character, such as decreasing the size of their hitbox, increasing attack power, auto-collecting items, slowing the fall of point items, etc. When the gauge is filled to maximum, it will reset back to 0, and the player will receive 1 life fragment and 1 bomb fragment.
When the souls are to achieve freedom, a dark magic causes an unexpected twist
This is the main mode of the game, in which the player first chooses one of the five playable characters and a shoot type, and then proceed to play the main 6 stages one after another. Player characters will have dialogue interactions with enemy characters before battles. Dialogues can be skipped by holding Ctrl, though. This game mode features four difficulties, with the harder ones having more complicated danmaku and adding harder versions of the spell cards or even extra spell cards. The game's modes are:
- Easy: For those who are bad at bullet hells, or of weak spirits.
- Normal: A kind of easy difficulty, your spirit will probably stand this.
- Hard: A pretty hard difficulty, for those who are of strong heart and soul.
- Lunatic: You should consider selling your soul if you're planning to play this.
The boundary of sealing, what does it hide behind?
This mode allows the player to play the extra stage of the game, which is separate from the main story but still keeps some important connections to it. It features its own difficulty, meaning that you can't choose difficulties for this, just your character and shoot type.
This mode allows the players to play in already attempted stages. The player starts with all lives and maximum power for an advantage. The player doesn't need to clear stages in order to play them in practice mode, attempting being enough to unlock them.
This mode is similar to practice mode in a way. However, this mode is only for practicing spell cards. This allows players to select different spell cards on any difficulty as long as they reaches said spell cards during the main game. However, difficulty-exclusive spell cards such as the ones only playable in hard or lunatic mode, will only be unlocked once they've reached them in these difficulties. Additionally, players will be able to practice Last Words after unlocking them. In order to unlock last word spell cards, the player has to do certain tasks, such as capturing certain spell cards and in certain difficulties or clearing the main game or extra stage with certain characters. There's one last word for each character in the game, including playable ones.
The game focuses on ghosts and other undead beings, with a slight theme of Catholicism. Gameplay-wise, the Spirit Curse system takes inspiration from leveling-up games such as those in the RPG genre, where the player can level up and increase their strenght or gain other benefits, although temporally.
Ghosts, Zombie Fairies and other undead beings show up in Gensokyo all of a sudden, and are starting to become very agressive. At the same time, summer is unusually cold. The heroines are sent to investigate and find the culprit, eventually finding out that all of the undeads were rebelling against heaven in denial of their death, abandoning purgatory and coming back to Gensokyo to attack, being manipulated by the necromancer witch, Mercury Hiragi.
Main Article: Touhou: Rebellion in Purgatory/Characters
|Yukari Yakumo||Border of Phantasm||Yukari is the companion of Reimu during the main game. TBA||Youkai||Capable of manipulating boundaries|
|Alice Margatroid||Seven-Colored Puppeteer||Alice is the companion of Marisa during the main game. TBA||Magician||Capable of handling dolls|
|Kanako Yasaka||The Avatar of Mountains and Lakes||Kanako is the companion of Sanae during the main game. TBA||Goddess||Capable of creating sky|
|Yuyuko Saigyougi||Dreaming Ghost||Yuyuko is the companion of Youmu during the main game. TBA||Ghost||Capable of manupulating death and departed souls|
|Past Memories of a Sunset Dream||Stage 1 Theme|
|Dancer in Danmaku Melodies||Melody's Theme|
|Golden River Route||Stage 2 Theme|
|Evening Youkai Temperature||Mahiru's Theme|
|Spiritual Paradise ～ Secret Garden||Stage 3 Theme|
|Human Tier Ghost Prophecy||Marie's Theme|
|Spirits and Humans Dancing Under the Rain||Stage 4 Theme|
|Frightening Ghost Legend ～ Who cares?||Sachiko's Theme|
|Soul Harvest Stair||Stage 5 Theme|
|Clustered Words As Told by the Kotodama||Hanabara's Theme|
|The Magic Purgatory of Raspberry||Stage 6 Theme|
|Regression Helix ～ Edge of Judgment||Mercury's Theme|
|Unknown, The Rare Boundary was Found!||Extra Stage Theme|
|Danmaku Festival Granted as Wished ～ Revolutionary War||Tomoe's Theme|
|Eastern Youkai Beauty||Last Word Theme|
- Similarly to Touhou 12: Undefined Fantastic Object, a game with an acronym that has a meaning (UFO), Touhou: Rebellion in Purgatory's acronym also has a meaning that is related to the game's theme in a way: RiP (which means rest in peace and is usually used for those who are now dead).