Disney's Toontown Online 2, often stylized as simply Toontown², is the sequel to the critically well-received MMORPG Toontown Online being released on the Nintendo DSGo.
Table of Contents[]
Gameplay (Progression) Battle System Fishing Gag Compendium Items (Upgrading) Story/Plot Cogs & HQs Neightborhoods Updates |
[]
The world of Toontown is filled with lovely little characters called Toons, based on classical cartoon archetypes, ranging from all sorts of animal species; cats, mice, ducks, dogs, and more. Each player can have 6 different Toons on their account, from which they can enter and play in the world of Toontown. When they first start they are allowed to choose the Toons appearance, such as overall body shape, color, and species. From there they enter the "Toon-torial" where they can learn the ins and outs of the game and can then start to play.
Toontown itself is split into 7 different neighborhoods, which each have 3 different streets and a central Playground, with a few other locations. The playground is the center area of the neighborhood where Toons can regain their laff, buy gags, and get tasks, all without risk of being harmed. From the playground they can enter the streets where cogs roam. The streets are generally how Toons can fight cogs and accomplish certain tasks that require them to go to the buildings lining the streets. Unlike previous games, the entire neighborhood is a single "area" that can be accessed without loading zones, and each street has smaller passageways connecting it to the others.
Sometimes the cogs walking the streets will decide to enter a Toon building and take it over, turning it into a "Cog-ified" version of itself. This is called a Cog Building, which will spawn more cogs, and having too many on the street will make it start to turn gloomy and sad. To combat the threat, up to 5 Toons can enter the Cog Building and fight the cogs to take it back. Each building has between one and six floors, depending on what cog spawned it, and each floor has its own group of cogs that the toons must face, with each floor being progressively harder and harder. If the Toons manage to defeat the group of Cogs at the top, the Cog Building will return to normal and the Toons will get a prize.
The Wastelands[]
One of the major twists that the game has compared to the original is the introduction of the Wastelands. These are the areas between the Toony Streets and Playgrounds that are controlled entirely by Cogs. When the player first starts their adventure, they are unable to explore these areas and must stay on the beaten path; after they have proved themselves, however, they are able to start exploring this area. They can enter it by walking through hidden Gates only visible to those who have completed the story up to a certain point.
The enemies in the Wasteland are much more mechanical and less human than the Cogs on they streets; they are sometimes referred to only by model number, and can be much stronger and harder to fight. There are also enemies similar to Goons from the original that cannot be fought in a normal turn-based battle and must instead be avoided or destroyed through over world movement. This is benefit with the addition of new moves that make movement more fluid and interesting than before, and which must be unlocked by completing quests.
Unlike the main Neighborhoods, the landscape of the Wastelands is not initially mapped out and obvious. Instead, the player must explore it themselves in order to uncover secrets. Through exploration and the story, it is shown that these regions had originally been part of Toontown before being taken over by the Cogs. Some Toon architecture remains and has been reclaimed as Headquarters for the Cogs; these areas are especially dangerous and serve as the main base for the enemy. Uncovering landmarks earns Experience for the Toon and sometimes functions as a fast-travel point for later use.
[]
Each battle in the game is between at least one Toon and one Cog. Each Toon has Laff Points, and if they fall beneath 1, that Toon will go Sad; Cogs have a similar system of hit points, shown through a wheel above their head. The goal of the players is to destroy each Cog by lowering their HP down to 0 by using Gags, while also avoiding going Sad; once the Cog's HP hits 0, they will explode from having had too much fun and laughs. The battle will end once either all the Cogs have been destroyed or all of the Toons have gone sad. There can be up to 5 Toons and 5 Cogs in a normal battle, although some special battles allow more or less on each side.
Each turn starts with the Toon sides choosing Gags to use. Each Gag has a specific function; many deal damage, while others apply status effects or heal other Toons. The Gags are based on tricks and pranks; the most basic attack, for instance, is a Cupcake that can be thrown in the enemies face. Every Toon unlocks many Gags as they progress through the game, but they can only equip a certain amount at once; at the beginning, they can only have four equipped, but by the end they can have twenty. In order to use the equipped Gag, Toons must own instances of it; this can be done by buying more Gags from a Gag Store. The amount of a Gag that can be owned at once depends on the Gag itself.
During the turn, the Toons are given 20 seconds to choose their Gags and then choose their target. Toons can scroll over a Gag for a reminder on its effects and stats, and they can click on the other Toons to see their Laff points and what Gags they have equipped and available. After all the Toons have selected or the timer has ended, the Toons use their selected Gags to attack, going in a set order based on the Gag selected. In order to maximize the effectiveness of their Gags, the Toons must complete quicktime events during their short attack animation. These events are usually simple but hard to master, yet can turn the tide of battle if done well.
After the Toons all attack, the Cogs take their turn. Cog attacks are generally less varied than Gags, but they can still have variance in status effects, damage, and range (some attack the whole group, while others attack single Toons). Cog attacks for Street Cogs are based on office jargon and business speech, while those for Wasteland Cogs are more about machinery and industrial affairs. When the Cogs use their attacks, the defending Toon is given the chance to reduce damage and nullify status effects by attempting a quicktime event while the animation plays.
Status Effects[]
Various Cog Attacks can inflict Status Effects on Toons in addition to damage. Successfully avoiding the attack allows the Toon to not be inflicted. Unless otherwise noted, all Status Effects disappear after 3 turns or after a Toon-Up is used on the afflicted Toon.
- Binding: The Toon is locked into a binding agreement. One random Gag Track is chosen upon the binding. Until the binding wears off, that Toon cannot use that Gag Track at all.
- Paper Cut: The Toon loses 6 Laff every turn until the effect wears off.
- Bad Paper Cut: The Toon loses 15 Laff every turn until the effect wears off.
- Sticky: The Toon's Gags always go last, regardless of the normal order. If multiple Toons are sticky, the one who was most recently afflicted goes last.
- Dizzy: The Toon has a random chance of attacking a different Cog than intended until the effect wears off.
- Wet: The Toon deals 20% less damage and is 20% less accurate until the effect wears off.
- Bankrupt: The Toon cannot attack until the effect wears off.
- Distracted: The speed of Gags and Cog Attacks goes up another level, making QTE's more difficult until the effect wears off.
Progression[]
Like in the original Toontown, Toons are able to upgrade their abilities in numerous ways as they progress through the game. Toontasks, Gag Experience, and Laff Points all return, yet they all hold slightly modified roles.
Gag Progression[]
Each Toon only starts with two Gags: the Cupcake and the Squirting Flower. In their base forms, these Gags deal small amounts of damage. In order to be more effective, Toons must begin to either unlock new Gags or upgrade the ones they own. Unlocking new Gags is visualized on a screen that displays a sort of web similar to tech webs in some other games; the player starts at the very bottom with their first two Gags. New Gags are unlocked in clusters shown on the web. One cluster leads to others as shown by lines connecting them. In order to go along the lines and unlock new clusters, a Toon gain enough Experience.
Each Gag belongs to a different Gag Track that affects its special properties; examples include Throw (for the Cupcake) and Squirt (for the Squirting Flower). When the player uses these Gags, they earn Experience towards the Tracks that they belong to, based on the level of the Gag. So, for instance, the Toon would earn 1 Throw Exp. for using the Cupcake, a level 1 Throw Gag, and 2 Throw Exp. for using a Fruit Pie Slice, a level 2 Throw Gag. Many multipliers exist to make earning Experience easier, and thus many later levels of progression require thousands of points of Experience. Gag Experience can also be earned later on by tackling Toontasks that reward it or from some specific TOONgames.
On the web, the Toon can see how much Experience is needed for the next upgrade; additionally, if they have enough, they are prompted to unlock a new Gag by a pop-up. The type of Experience required depends on what is being unlocked; to unlock the first cluster, for example, the player needs to get 20 Throw Experience and 20 Squirt Experience, as they are unlocking a new Throw and a new Squirt Gag. In the menu, the Toon can click on the next cluster to unlock the new Gags using their saved Experience points. This allows the new Gags to be immediately equipped and used, as they start off at full Inventory.
Certain parts of the web branch off from one another, often into different tracks; for example, after unlocking the third cluster of Throw and Squirt Gags, the player must choose between unlocking the Toon-Up, Sound, or Lure Tracks. They can then begin unlocking those gags, while still progressing along the Throw and Squirt tracks. The player will eventually be able to unlock the other tracks that they did not choose, and other new tracks will be available, such as Drop or Trap. Additionally, certain parts of the web will be blocked off by the Story; if the player lags behind on Story Tasks, they will not be able to unlock all of the Gags possible.
Gag Upgrading[]
Unlike in the original game, individual Gags can now be upgraded. Upgraded Gags are stronger than before, while still retaining the bonuses that lower level Gags have (such as earning Experience when used on lower level Cogs, and having higher Inventory caps). In order to upgrade Gags, the Toon must have much of the equivalent Gag Experience and specific Items. For example, upgrading a Cupcake requires 100 Throw Experience and various Items that can be acquired from Fishing, Shopping, or defeating Cogs.
Upgraded Gags are denoted by a symbol by their icon with a Roman numeral; this shows what Rank (level of upgrading) it is. The Rank also affects the price of the Gag, with the default Rank I Gags costing a single Jellybeans, and Rank II Gags costing 2 Jellybeans, and so on. The maximum rank is a Rank V. Early on, Toons are limited with how much they can upgrade; their Upgrade Cap starts at 10 and can be furthered until eventually the Toon can upgrade all of their Gags to Rank V.
Laff Progression[]
Laff Points serve as Health Points for Toons; as such, they are extremely valuable. Toons start off at 15 Laff Points, and can upgrade their maximum Laff to higher amounts. Upgrading Laff requires Laff Experience; this can be earned through Tasks, TOONgames, or other means. The first Point of Laff earned only takes 10 Laff Experience, while higher levels require thousands of Experience. Additionally, the Toon can only upgrade their Laff up to a certain point: their Laff Cap. This value starts at 20 and can go up as high as 200, depending on the version of the game.
Laff Cap is raised through primarily Tasks, as well as performing well in TOONgames. Unlike in the original Toontown, no specific means of earning Laff Cap is required; for example, if a Toon chooses to never play any TOONgames, they can still achieve the maximum Laff Cap. The game, however, is balanced so that it is easier to use many methods. For instance, the Tasks that raise Laff Cap become increasingly harder as they go on, making the highest levels very difficult. This encourages different playstyles and activities without requiring them. This also applies to Laff Experience, without which Laff Cap would be meaningless.
Fishing[]
Fishing is a Toon activity that can be useful for increasing the Laff Cap and for earning lots of Jellybeans. After a Toon buys a Fishing Pole, they can go to any pond (often found in Neighborhoods and Streets) and start fishing. While fishing, a small red dot appears at the bottom of the screen, and the player must drag and release the dot to cast a line. If one of the three fish shadows moves over the bobber at the end of the line, the Toon will instantly catch a fish. The actual type and weight of the fish is randomly chosen based on a variety of factors. There are 120 species of fish, and for every 10 types of fish caught, the Toon will earn another 1 Laff Cap; this means that a total of 12 Laff Cap can be earned from fishing.
A new feature is introduced in Toontown 2 called the Fishing Manual. This manual starts out empty, and info about individual fish species is filled in automatically whenever the Toon catches the fish. Afterwards, the entry for the fish will be available for reading and will be labeled as Caught. Additionally, info on the fish's specific availability in the pond it was caught in will be filled in. Toons that have not caught that fish will then be able to buy the entry from another Toon for Jellybeans, but doing so will only mark the entry as Seen; thus, the Toon will still have to catch the fish to receive the Laff Cap bonus. Having Seen the entry will still be helpful for the Toon, as they will now be able to Focus on that Fish Species.
Each pond has its own selection of fish species that can be caught, and each species of fish has its own rarity values and weight distribution. Certain fish species are much rarer than others; some can appear as often as 20% of the time in certain ponds, while others might only be 1% at any pond they appear in. In order to more easily find these rare fish, a new mechanic called Chaining has been added. This allows Toons to focus on any Fish Species that they have Seen or Caught in their Fish Manual. Then, the Toon will be able to build up a Chain by making many successful casts. If the Toon withdraws a cast without catching any Fish, their chain will be lost. As their Chain grows, the chance of catching the specific Species they are after will continue to increase, making it less tedious.
Toons can also focus on Weight, allowing them to catch heavier Fish than normal. The Weight and Rarity of a fish determines how many Jellybeans the fish can be sold for at a Fisherman's Hut. Some measures have been put into place to stop Toons from hogging spaces at the Ponds; for instance, Toons start out with a Small Bucket that can only hold 20 fish, meaning that they must stop fishing to sell their fish when it is full. Through tasks, Toons can earn bigger buckets, up to the Gold Bucket that can hold 50 fish. Additionally, there is a timer for every cast of 20 seconds; if a fish is not caught by then, the Toon loses their streak and is ejected from the Pond.
Fish are also some of the items that can be used in upgrading gags. For more details on specific gag upgrading requirements, see here.
Fish Ratios[]
The numbers below represent how many "lots" a fish throws in based on rarity. Every lot represents a chance at being caught, theoretically. There is also a Special ratio for the Red Herring. Every time an Ultra Rare Fish is caught, there is a 50% chance that it becomes a Red Herring instead.
Rarity | Lots |
---|---|
Very Common | 512 |
Common | 256 |
Uncommon | 64 |
Rare | 16 |
Extremely Rare | 2 |
Ultra Rare | 1 |
Fish Species[]
Species | Ponds | |||
---|---|---|---|---|
Balloon Fish | Toontown Central bonds | |||
Toontown Central Playground | ||||
Hot Air Balloon Fish | Toontown Central Playground | |||
Hijinx Highway | ||||
Weather Balloon Fish | Toontown Central Playground | |||
Rowdy Road | ||||
Water Balloon Fish | Toony Turnpike | |||
Rowdy Road | ||||
Red Balloon Fish | Comedy Court | |||
Toony Turnpike | ||||
Peanut Butter & Jelly Fish | Toontown Central ponds | |||
Toontown Central Playground | ||||
Grape PB&J Fish | Toontown Central ponds | |||
Hijinx Highway | ||||
Crunchy PB&J Fish | Hijinx Higher | |||
Rowdy Road | ||||
Strawberry PB&J Fish | Rowdy Road | |||
Comedy Court | ||||
Concord Grape PB&J Fish | Rowdy Road | |||
Hijinx Highway | ||||
Clown Fish | All Toon Ponds | |||
Toontown Central Ponds | ||||
Sad Clown Fish | All Cog Ponds | |||
Sellbot HQ | ||||
Party Clown Fish | All Flowerville Ponds | |||
All Portville Ponds | ||||
Circus Clown Fish | All Popville Ponds | |||
All Sportsville Ponds | ||||
Ugly Clown Fish | Cashbot HQ | |||
Lawbot HQ | ||||
Spooky Clown Fish | Bossbot HQ | |||
Industrial Park | ||||
Cat Fish | All Flowerville Ponds | |||
Flowerville Playground | ||||
Siamese Cat Fish | Flowerville Playground | |||
Bloom Boulevard | ||||
Alley Cat Fish | Rose Route | |||
Plant Place | ||||
Tabby Cat Fish | All Flowerville Ponds | |||
Plant Place | ||||
Tom Cat Fish | Bloom Boulevard | |||
Rose Route | ||||
Hairless Cat Fish | Plant Place | |||
Bloom Boulevard | ||||
Star Fish | All Toon Ponds | |||
Synth Street | ||||
Five Star Fish | All Popville Ponds | |||
Popville Playground | ||||
Rock Star Fish | Synth Street | |||
Composer Court | ||||
Shining Star Fish | All Sportville Ponds | |||
Sportsville Playground | ||||
All Star Fish | All Popville Ponds | |||
Popville Playground | ||||
Movie Star Fish | All Dreamville Ponds | |||
Dreamville Playground | ||||
Frozen Fish | All Freezeville Ponds | |||
Freezeville Playground | ||||
Arctic Frozen Fish | Arctic Avenue | |||
Seal Street | ||||
Thawing Frozen Fish | All Cog Ponds | |||
Cog University | ||||
Holey Mackerel | All Ponds | |||
R.E.M. Road | ||||
Dog Fish | All Sportsville Ponds | |||
Sportsville Playground | ||||
Bull Dog Fish | All Sportsville Ponds | |||
Sportsville Playground | ||||
Hot Dog Fish | Hijinx Highway | |||
Touchdown Terrace | ||||
Dalmatian Dog Fish | Homerun Highway | |||
Sportsville Playground | ||||
Puppy Dog Fish | Touchdown Terrace | |||
Linebacker Lane | ||||
Dock-sund Dog Fish | Portville Playground | |||
Dock Drive | ||||
Devil Ray | All Ponds | |||
Boat Byway | ||||
Nurse Shark | All Toon Ponds | |||
All Cog Ponds | ||||
Clara Nurse Shark | All Toon Ponds | |||
All Cog Ponds | ||||
Florence Nurse Shark | All Toon Ponds | |||
All Cog Ponds | ||||
Mary Nurse Shark | All Toon Ponds | |||
All Cog Ponds | ||||
Amore Eel | Flowerville Playground | |||
Popville Playground | ||||
Electric Amore Eel | Synth Street | |||
Stock Exchange | ||||
Infatuated Amore Eel | All Dreamville Ponds | |||
Bed Boulevard | ||||
Moon Fish | All Dreamville Ponds | |||
Dreamville Playground | ||||
Full Moon Fish | All Dreamville Ponds | |||
Dreamville Playground | ||||
Half Moon Fish | Bed Boulevard | |||
Dreamville Playground | ||||
New Moon Fish | R.E.M. Road | |||
Dreamville Playground | ||||
Crescent Moon Fish | Bed Boulevard | |||
Dreamville Playground | ||||
Harvest Moon Fish | R.E.M. Road | |||
Dreamville Playground | ||||
King Crab | All Portville Ponds | |||
Portville Playground | ||||
Alaskan King Crab | Portville Playground | |||
Dock Drive | ||||
Old King Crab | Portville Playground | |||
Anchor Avenue | ||||
Sea Horse | All Freezeville Ponds | |||
Freezeville Playground | ||||
Rocking Sea Horse | All Freezeville Ponds | |||
Arctic Avenue | ||||
Clydesdale Sea Horse | All Freezeville Ponds | |||
Seal Street | ||||
Arabian Sea Horse | All Freezeville Ponds | |||
Arctic Avenue | ||||
Jockey Sea Horse | All Freezeville Ponds | |||
Seal Street | ||||
Pool Shark | All Sportsville Ponds | |||
Bossbot HQ | ||||
Kiddie Pool Shark | All Sportsville Ponds | |||
Sellbot HQ | ||||
Swimming Pool Shark | All Sportsville Ponds | |||
Cashbot HQ | ||||
Olympic Pool Shark | All Sportsville Ponds | |||
Cog University Park | ||||
Bear Acuda | All Ponds | |||
Toontown Central Playground | ||||
Black Bear Acuda | All Ponds | |||
Pondville Playground | ||||
Koala Bear Acuda | All Ponds | |||
Flowerville Playground | ||||
Honey Bear Acuda | All Ponds | |||
Popville Playground | ||||
Polar Bear Acuda | All Ponds | |||
Freezeville Playground | ||||
Panda Bear Acuda | All Ponds | |||
Sportsville Playground | ||||
Kodiac Bear Acuda | All Ponds | |||
Dreamville Playground | ||||
Grizzly Bear Acuda | All Ponds | |||
All Toon Ponds | ||||
Cutthroat Trout | All Portville Ponds | |||
Portville Playground | ||||
Captain Cutthroat Trout | All Portville Ponds | |||
Dock Drive | ||||
Scurvy Cutthroat Trout | All Portville Ponds | |||
Anchor Avenue | ||||
Swordfish Cutthroat Trout | All Portville Ponds | |||
Boat Byway | ||||
Piano Tuna | All Popville Ponds | |||
Piano Parkway | ||||
Grand Piano Tuna | All Popville Ponds | |||
Piano Parkway | ||||
Upright Piano Tuna | All Popville Ponds | |||
Piano Parkway | ||||
Player Piano Tuna | All Popville Ponds | |||
Piano Parkway | ||||
Inktopus | All Cog Ponds | |||
Oil Springs | ||||
Blue Inktopus | All Cog Ponds | |||
Oil Springs | ||||
Toner Inktopus | All Cog Ponds | |||
Oil Springs | ||||
$1 Angler Fish | Cashbot HQ | |||
Stock Exchange | ||||
$10 Angler Fish | Cashbot HQ | |||
Stock Exchange | ||||
$100 Angler Fish | Cashbot HQ | |||
Stock Exchange | ||||
Millionaire Angler Fish | Cashbot HQ | |||
Stock Exchange | ||||
Red Herring | See Special Above | |||
Carp Diem | Dreamville Playground | |||
Cog University | ||||
Tire Squid | All Cog Ponds | |||
Lawbot HQ | ||||
Rubber Tire Squid | All Cog Ponds | |||
Oil Springs | ||||
Spare Tire Squid | All Cog Ponds | |||
Cashbot HQ | ||||
Square Tire Squid | All Cog Ponds | |||
Bossbot HQ | ||||
Flat Tire Squid | All Cog Ponds | |||
Sellbot HQ | ||||
Zebra Fish | All Toon Ponds | |||
All Cog Ponds | ||||
Plains Zebra Fish | All Flowerville Ponds | |||
Industrial Park | ||||
Mountain Zebra Fish | All Sportsville Ponds | |||
Sportsville Playground | ||||
Grevy Zebra Fish | All Ponds | |||
Cog University | ||||
Man o' War | All Ponds | |||
Bossbot HQ | ||||
Woman o' War | All Ponds | |||
Industrial Park |
[]
Gags shown in order they are used in battle (click to go to section) |
Throw gags[]
Throw Gags are the primary attacking Gags in the game, dealing quite a bit of damage with a fair amount of accuracy. While other Gags might do more damage or be more precise, Throw is certainly one of the easiest to use. Additionally, Throw is one of the Gags that can Distract Cogs, making them less likely to evade Gags later on in the round.
Gag | Damage | Accuracy | Affects | |||||
---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | ||||
Cupcake | 4 | 5 | 7 | 9 | 12 | 75% | One | |
Fruit Pie Slice | 9 | 11 | 14 | 17 | 21 | 75% | One | |
Cream Pie Slice | 16 | 19 | 22 | 26 | 31 | 75% | One | |
Whole Fruit Pie | 31 | 34 | 37 | 41 | 45 | 75% | One | |
Whole Cream Pie | 45 | 49 | 53 | 57 | 62 | 80% | One | |
Birthday Cake | 85 | 91 | 97 | 104 | 111 | 85% | One | |
Wedding Cake | 157 | 166 | 176 | 186 | 197 | 95% | All |
Squirt gags[]
Squirt Gags deal less damage than Throw gags, but are much more accurate and reliable. Unlike in the original, Squirt now has a new bonus: Stunning. Every Squirt Gag used has a chance of Stunning Cogs, which prevents them from dodging attacks or attacking until the next turn.
Sound gags[]
Sound Gags appear to have low power at first, but their true strength comes from the fact that ever Sound Gag can hit all Cogs in the battle at once. This allows a single Toon to wipe out an entire row of Cogs with a single strong Sound Gag, and at later levels, multiple Toons can use Sound to effectively destroy many opponents. That being said, Sound still has a lower accuracy than Squirt, so it can't be relied on too heavily.
Gag | Damage | Accuracy | Affects | |||||
---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | ||||
Bike Horn | 1 | 2 | 3 | 6 | 10 | 70% | All | |
Whistle | 3 | 5 | 8 | 12 | 20 | 70% | All | |
Trumpet | 6 | 9 | 13 | 18 | 27 | 70% | All | |
Air Horn | 11 | 15 | 20 | 27 | 37 | 75% | All | |
Elephant Trunk | 15 | 19 | 25 | 33 | 43 | 75% | All | |
Fog Horn | 25 | 31 | 39 | 49 | 62 | 80% | All | |
Opera Singer | 90 | 109 | 133 | 162 | 196 | 95% | All |
Drop gags[]
Drop is another primary attacking Track. Drop Gags are stronger than Throw, although their weakness lies in the track's low accuracy. At higher levels, its accuracy is improved, making Drop more reliable; but in the beginning, Drop gags have a less than 50% chance of hitting, making training frustrating. Additionally, Drop Gags can't hit Cogs that have been Lured.
Gag | Damage | Accuracy | Affects | |||||
---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | ||||
Flower Pot | 7 | 9 | 12 | 16 | 21 | 30% | One | |
Sandbag | 12 | 15 | 18 | 23 | 28 | 35% | One | |
Bowling Ball | 27 | 32 | 38 | 44 | 52 | 40% | One | |
Anvil | 37 | 50 | 55 | 60 | 66 | 60% | One | |
Safe | 59 | 77 | 82 | 90 | 97 | 65% | One | |
Piano | 123 | 154 | 193 | 207 | 221 | 65% | One | |
Toontanic | 186 | 226 | 275 | 291 | 308 | 85% | All |
Trap gags[]
In order to use Trap gags, they must first be deployed in front of a Cog, and then the Cog must be Lured. This will activate the Gag, causing high amounts of damage; the Trap track is the strongest of all, dealing the most damage per level and rank and being able to destroy Level 20 Cogs at its highest point. A Trap Gag cannot miss, as it stays in front of the Cog until it is used or the Cog is defeated. Additionally, deployed Trap Gags make Lure Gags more accurate.
Gag | Damage | Affects | |||||
---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | |||
Banana Peel | 10 | 13 | 17 | 23 | 30 | One | |
Rake | 24 | 30 | 37 | 46 | 57 | One | |
Marbles | 31 | 37 | 43 | 51 | 60 | One | |
Quicksand | 44 | 59 | 80 | 88 | 96 | One | |
Trapdoor | 59 | 77 | 99 | 108 | 116 | One | |
TNT | 105 | 132 | 165 | 207 | 221 | One | |
Railroad | 205 | 249 | 303 | 368 | 390 | All |
Surprise gags[]
Surprise Gags are a new addition to Toontown 2. Their damage and accuracy rates are average at best, but their main benefit is in the ability to Debuff Cogs. When a Cog is hit with a Surprise Gag, its accuracy is lowered by a certain amount for a specific amount of turns. The actual Debuff percentage and the amount of turns which the Debuff lasts depends upon the Rank and Level of the Gag.
Gag | Damage / Turns | Accuracy | Debuff | Affects | |||||
---|---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | |||||
Yo-Yo | 2 | 3 | 4 | 5 | 6 | 80% | 30% | One | |
1 | 1 | 2 | 2 | 2 | |||||
Hand Buzzer | 5 | 6 | 8 | 10 | 12 | 80% | 35% | One | |
1 | 2 | 2 | 2 | 3 | |||||
Prank Call | 11 | 13 | 15 | 18 | 21 | 80% | 35% | One | |
2 | 2 | 3 | 3 | 4 | |||||
Baseball | 20 | 22 | 24 | 26 | 29 | 85% | 55% | One | |
3 | 3 | 3 | 4 | 5 | |||||
Boxing Glove | 31 | 34 | 36 | 39 | 42 | 85% | 75% | One | |
3 | 3 | 3 | 4 | 5 | |||||
Scary Mask | 61 | 65 | 70 | 75 | 80 | 90% | 80% | One | |
4 | 4 | 5 | 5 | 6 | |||||
Fireworks | 123 | 130 | 138 | 146 | 155 | 95% | 100% | All | |
6 | 7 | 8 | 9 | 10 |
Lure gags[]
Lure Gags don't deal any damage to opposing Cogs; instead, they put them into a Lured state, in which they cannot attack or dodge Gags. The amount of turns that the Lure lasts depends on the strength of the Lure, and once the turns run out (as shown by a timer displayed above a Cog's head), the Cog will become unlured and will be able to attack again. If a Cog is attacked while lured by a Gag that isn't Sound or Drop, the Cog will take extra damage based on how many turns remained of the Lure; if 2 Turns remained, for example, the cog will take 20% more damage. Lure also activates Trap Gags.
Toon-Up gags[]
Toon-Up gags restore Laff to the Toon they are used on. Even if they miss, they will still restore some amount of Laff.
Gag | Laff | Accuracy | Affects | |||||
---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | ||||
Feather | 8 | 11 | 14 | 18 | 24 | 80% | One | |
Megaphone | 15 | 19 | 23 | 29 | 35 | 80% | All | |
[[]] | 25 | 30 | 35 | 41 | 48 | 80% | One | |
Bamboo Cane | 40 | 44 | 48 | 53 | 58 | 80% | All | |
Pixie Dust | 60 | 65 | 70 | 76 | 82 | 90% | One | |
Juggling Cubes | 100 | 107 | 114 | 122 | 131 | 90% | All | |
High Dive | 200 | 212 | 224 | 237 | 251 | 95% | All |
Shield gags[]
Shield Gags can be applied by Toons onto themselves or onto other Toons. A Shield will last at least an entire round, protecting the Toon it is on from all damage. If, at the end of the turn, the Shield has blocked more damage than it has HP, it will disappear; otherwise, the Shield will stay for another round. Shields have a chance of deploying incorrectly, indicated by their accuracy, and upgrading a Shield gives it more HP so that it can stay up for longer.
Gag | HP | Accuracy | Affects | |||||
---|---|---|---|---|---|---|---|---|
Rank I | Rank II | Rank III | Rank IV | Rank V | ||||
Pillow | 2 | 4 | 6 | 12 | 15 | 45% | One | |
Pot Lid | 8 | 13 | 16 | 20 | 24 | 55% | One | |
Standee | 13 | 19 | 22 | 26 | 31 | 65% | One | |
Sand Castle | 20 | 27 | 30 | 32 | 36 | 70% | One | |
Virtual Toon | 45 | 58 | 63 | 68 | 74 | 85% | One | |
Iron Armour | 80 | 100 | 107 | 115 | 123 | 95% | One | |
Metal Fence | 200 | 212 | 224 | 237 | 251 | 100% | All |
Upgrading Tables[]
Every Toon starts with Throw, Squirt, and another Gag Track of their choice. As they progress through the Story Tasks, they are given opportunities to unlock more Gag Tracks, eventually being able to choose all but one. As of Update Orange.1.1, Toons are able to unlock their final Gag Track by completing a long series of difficult ToonTasks to show their proficiency at the game.
Items[]
Items are held in the Toons inventory, of which there is unlimited space for items. There are 4 categories of items, based on how they are earned: those dropped by Cogs after battle, those earned by defeating Cog Bosses, those retrieved from Fishing, and those created from ToonGame Professions.
Cog Drops[]
Item | Drops | Price |
---|---|---|
Small Oil Can (500) | All Cogs (30%), Rank I / Rank II (40%) | 3
|
Medium Oil Can (400) | All Cogs (20%), Rank III / Rank IV (40%) | 6
|
Large Oil Can (250) | All Cogs (10%), Rank V / Rank VI (40%) | 9
|
Huge Oil Can (100) | All Cogs (5%), Rank VII / Rank VIII (40%) | 13
|
Small Gears (250) | Rank I (35%), Rank II (40%), Rank III (20%) | 5
|
Medium Gears (175) | Rank III (35%), Rank IV (40%), Rank V (20%) | 8
|
Large Gears (100) | Rank V (35%), Rank VI (40%), Rank VII (20%) | 15
|
Huge Gears (50) | Rank VII (35%), Rank VIII (40%) | 25
|
Medium Sheet Metal (25) | Rank III (15%), Rank IV (20%), Rank V (10%) | 14
|
Large Sheet Metal (20) | Rank V (15%), Rank VI (20%), Rank VII (10%) | 20
|
Huge Sheet Metal (10) | Rank VII (15%), Rank VIII (20%) | 40
|
Small Suit (3) | Rank VI (5%/20%) | 50
|
Medium Suit (3) | Rank VII (4%/15%) | 75
|
Large Suit (3) | Rank VII (2%/15%) | 125
|
$1 Cogbill (100) | Short Change (35%), Penny Pincher (40%), Tightwad (20%) | 5
|
$10 Cogbill (75) | Tightwad (35%), Bean Counter (40%), Number Cruncher (20%) | 10
|
$50 Cogbill (50) | Number Cruncher (35%), Money Bags (40%), Loan Shark (20%) | 23
|
$100 Cogbill (25) | Loan Shark (35%), Robber Baron (40%) | 50
|
Small Phone (100) | Cold Caller (35%), Telemarketer (40%), Name Dropper (20%) | 5
|
Medium Phone (75) | Name Dropper (35%), Glad Hander (40%), Mover & Shaker (20%) | 10
|
Large Phone (50) | Mover & Shaker (35%), Two-Face (40%), The Mingler (20%) | 23
|
Huge Phone (25) | The Minger (35%), Mr. Hollywood (40%) | 50
|
Small File Folder (100) | Flunky (35%), Pencil Pusher (40%), Yesman (20%) | 5
|
Medium File Folder (75) | Yesman (35%), Micromanager (40%), Downsizer (20%) | 10
|
Large File Folder (50) | Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) | 23
|
Huge File Folder (25) | Corporate Raider (35%), The Big Cheese (40%) | 50
|
Small File Folder (100) | Flunky (35%), Pencil Pusher (40%), Yesman (20%) | 5
|
Medium File Folder (75) | Yesman (35%), Micromanager (40%), Downsizer (20%) | 10
|
Large File Folder (50) | Downsizer (35%), Head Hunter (40%), Corporate Raider (20%) | 23
|
Huge File Folder (25) | Corporate Raider (35%), The Big Cheese (40%) | 50
|
Small Gavel (100) | Bottom Feeder (35%), Blood Sucker (40%), Double Talker (20%) | 5
|
Medium Gavel (75) | Double Talker (35%), Ambulance Chaser (40%), Back Stabber (20%) | 10
|
Large Gavel (50) | Back Stabber (35%), Spin Doctor (40%), Legal Eagle (20%) | 23
|
Huge Gavel (25) | Legal Eagle (35%), Big Wig (40%) | 50
|
Blackboard Eraser (5) | Rank I / Rank II / Rank III (5% / 95%) | 3
|
Lost Parcel (2) | Rank IV (3% / 40%) | 50
|
Bold indicates that the rate increases to the second number while a Task for that item is active.
Professions[]
Item | Profession | Difficulty | Rarity | Price |
---|---|---|---|---|
Funny Fruit | Farming | Easy | Very Common | 3
|
Giggle Fruit | Farming | Easy | Common | 4
|
Chuckle Fruit | Farming | Medium | Common | 6
|
Guffaw Fruit | Farming | Medium | Uncommon | 11
|
Tee Hee Fruit | Farming | Hard | Common | 13
|
Hoohoo Fruit | Farming | Hard | Uncommon | 16
|
Chucklehuck Fruit | Farming | Hard | Rare | 16
|
Cackle Fruit | Farming | Very Hard | Rare | 22
|
Comedy Fruit | Farming | Very Hard | Super Rare | 52
|
Laff Fruit ⭐ | Farming | Very Hard | Ultra Rare | 250
|
Funny Wood | Woodcutting | Easy | Very Common | 3
|
Giggle Wood | Woodcutting | Easy | Common | 4
|
Chuckle Wood | Woodcutting | Medium | Common | 6
|
Guffaw Wood | Woodcutting | Medium | Uncommon | 11
|
Tee Hee Wood | Woodcutting | Hard | Common | 13
|
Hoohoo Wood | Woodcutting | Hard | Uncommon | 16
|
Chucklehuck Wood | Woodcutting | Hard | Rare | 16
|
Cackle Wood | Woodcutting | Very Hard | Rare | 22
|
Comedy Wood | Woodcutting | Very Hard | Super Rare | 52
|
Laff Wood ⭐ | Woodcutting | Very Hard | Ultra Rare | 250
|
Funny Ore | Mining | Easy | Very Common | 3
|
Giggle Ore | Mining | Easy | Common | 4
|
Chuckle Ore | Mining | Medium | Common | 6
|
Guffaw Ore | Mining | Medium | Uncommon | 11
|
Tee Hee Ore | Mining | Hard | Common | 13
|
Hoohoo Ore | Mining | Hard | Uncommon | 16
|
Chucklehuck Ore | Mining | Hard | Rare | 16
|
Cackle Ore | Mining | Very Hard | Rare | 22
|
Comedy Ore | Mining | Very Hard | Super Rare | 52
|
Laff Ore ⭐ | Mining | Very Hard | Ultra Rare | 250
|
Funny Dish | Cooking | Easy | Very Common | 3
|
Giggle Dish | Cooking | Easy | Common | 6
|
Chuckle Dish | Cooking | Medium | Common | 9
|
Guffaw Dish | Cooking | Medium | Uncommon | 16
|
Tee Hee Dish | Cooking | Hard | Common | 20
|
Hoohoo Dish | Cooking | Hard | Uncommon | 22
|
Chucklehuck Dish | Cooking | Hard | Rare | 24
|
Cackle Dish | Cooking | Very Hard | Rare | 33
|
Comedy Dish | Cooking | Very Hard | Super Rare | 104
|
Laff Dish ⭐ | Cooking | Very Hard | Ultra Rare | 375
|
Funny Tool | Smithing | Easy | Very Common | 5
|
Giggle Tool | Smithing | Easy | Common | 6
|
Chuckle Tool | Smithing | Medium | Common | 9
|
Guffaw Tool | Smithing | Medium | Uncommon | 16
|
Tee Hee Tool | Smithing | Hard | Common | 19
|
Hoohoo Tool | Smithing | Hard | Uncommon | 22
|
Chucklehuck Tool | Smithing | Hard | Rare | 24
|
Cackle Tool | Smithing | Very Hard | Rare | 33
|
Comedy Tool | Smithing | Very Hard | Super Rare | 104
|
Laff Tool ⭐ | Smithing | Very Hard | Ultra Rare | 375
|
Funny Furniture | Woodworking | Easy | Very Common | 5
|
Giggle Furniture | Woodworking | Easy | Common | 6
|
Chuckle Furniture | Woodworking | Medium | Common | 9
|
Guffaw Furniture | Woodworking | Medium | Uncommon | 19
|
Tee Hee Furniture | Woodworking | Hard | Common | 21
|
Hoohoo Furniture | Woodworking | Hard | Uncommon | 22
|
Chucklehuck Furniture | Woodworking | Hard | Rare | 24
|
Cackle Furniture | Woodworking | Very Hard | Rare | 33
|
Comedy Furniture | Woodworking | Very Hard | Super Rare | 104
|
Laff Furniture ⭐ | Woodworking | Very Hard | Ultra Rare | 375
|
Funny Clothing | Tailoring | Easy | Very Common | 6
|
Giggle Clothing | Tailoring | Easy | Common | 8
|
Chuckle Clothing | Tailoring | Medium | Common | 12
|
Guffaw Clothing | Tailoring | Medium | Uncommon | 22
|
Tee Hee Clothing | Tailoring | Hard | Common | 26
|
Hoohoo Clothing | Tailoring | Hard | Uncommon | 32
|
Chucklehuck Clothing | Tailoring | Hard | Rare | 34
|
Cackle Clothing | Tailoring | Very Hard | Rare | 44
|
Comedy Clothing | Tailoring | Very Hard | Super Rare | 125
|
Laff Clothing ⭐ | Tailoring | Very Hard | Ultra Rare | 500
|
Funny Potion | Alchemy | Easy | Very Common | 6
|
Giggle Potion | Alchemy | Easy | Common | 8
|
Chuckle Potion | Alchemy | Medium | Common | 12
|
Guffaw Potion | Alchemy | Medium | Uncommon | 22
|
Tee Hee Potion | Alchemy | Hard | Common | 26
|
Hoohoo Potion | Alchemy | Hard | Uncommon | 32
|
Chucklehuck Potion | Alchemy | Hard | Rare | 34
|
Cackle Potion | Alchemy | Very Hard | Rare | 44
|
Comedy Potion | Alchemy | Very Hard | Super Rare | 125
|
Laff Potion ⭐ | Alchemy | Very Hard | Ultra Rare | 500
|
[]
[]
Sellbots[]
Sellbots have the least health and none of their attacks inflict Status Effects. Their strength, however, comes from the fact that every Sellbot has attacks that hit all Toons, and that many have multiple, some of which are very strong. The Mingler's Paradigm Shift is the most powerful attack that hits all Toons, for instance.
Cashbots[]
Cashbots are a generic sort of cog based on money. They deal some status effects, can sometimes hit all, and have moderate health.
Cog | Description | Attacks | JBs |
---|---|---|---|
“I have a short temper for Toons.” |
Clip On Tie: 1-4 Laff, Very Slow Pick Pocket: 2-6 Laff, Very Slow Deposit: 1-5 Laff, Very Slow |
4 - 12 | |
Short Change | |||
“Heads, I win, tails, you lose.” |
Bounce Check: 3-8 Laff, Very Slow (Paper Cut) Freeze Assets: 1-2 Laff, Normal, Hits All Finger Wag: 2-5 Laff, Slow |
5 - 13 | |
Penny Pincher | |||
“I'll have a tight victory.” |
Bounce Check: 4-9 Laff, Slow (Paper Cut) Freeze Assets: 5-10 Laff, Slow, Hits All Glower Power: 2-5 Laff, Slow |
6 - 14 | |
Tightwad | |||
“I've bean waiting for you.” |
Calculate: 6-11 Laff, Slow (Dizzy) Tabulate: 7-13 Laff, Normal Count-On: 1-3 Laff, Very Slow |
7 - 15 | |
Bean Counter | |||
“It's crunch time!” |
Crunch: 8-14 Laff, Slow Audit: 11-17 Laff, Normal, Hits All Write-Off: 12-18 Laff, Normal |
8 - 16 | |
Number Cruncher | |||
“You can never have too much money!” |
Market Crash: 8-14 Laff, Normal, Hits All Liquidate: 12-21 Laff, Fast (Wet) Eviction Notice: 14-20 Laff, Normal (Paper Cut) |
9 - 17 | |
Money Bags | |||
“It's time to collect on your loan.” |
Re-possess: 11-17 Laff, Fast, Hits All Chomp: 18-25 Laff, Fast (Bad Paper Cut) Play Hardball: 16-21 Laff, Normal |
10 - 18 | |
Loan Shark | |||
“I'm going to take everything you have.” |
Power Trip: 15-19 Laff, Very Fast, Hits All Robbery: 23-28 Laff, Fast (Bankrupt) Tee-Off: 26-32 Laff, Very Fast |
11 - 19 | |
Robber Baron |
Lawbots[]
Lawbot's main draw is the fact that they can inflict tons of status effects.
Cog | Description | Attacks | JBs |
---|---|---|---|
“Let's talk about the bottom line.” |
Filing Work: 1-4 Laff, Very Slow (Paper Cut) Rubber Stamp: 2-6 Laff, Very Slow (Sticky) Shred: 1-5 Laff, Very Slow (Wet) |
4 - 12 | |
Bottom Feeder | |||
“Have you considered donating?” |
Red Tape: 1-4 Laff, Very Slow (Binding) Withdrawal: 2-6 Laff, Very Slow, Hits All Inkjet: 1-5 Laff, Very Slow (Sticky) |
5 - 13 | |
Bloodsucker | |||
“You may want to double-think this.” |
Mumbo Jumbo: 4-9 Laff, Slow (Distract) Jargon: 5-10 Laff, Slow (Distract) Double Talk: 2-5 Laff, Slow (Confuse) |
6 - 14 | |
Double Talker | |||
“Do you have insurance?” |
Health Bill: 6-11 Laff, Slow (Bankrupt) Accident: 7-13 Laff, Normal (Paper Cut) Shake: 1-3 Laff, Very Slow, Hits All |
7 - 15 | |
Ambulance Chaser | |||
“Never turn your back on me.” |
Restraining Order: 8-14 Laff, Slow (Binding) Sharp Edge: 11-17 Laff, Normal (Bad Paper Cut) guilt Trip: 12-18 Laff, Normal, Hits All |
8 - 16 | |
Back Stabber | |||
“The doctor will see you now.” |
Spin Dry: 8-14 Laff, Normal (Dizzy) Doctor's Order: 12-21 Laff, Fast (Paper Cut) Shake: 14-20 Laff, Normal, Hits All |
9 - 17 | |
Spin Doctor | |||
“I'm bringing down the law on you!” |
Pecking Order: 11-17 Laff, Fast (Dizzy) Legalese: 18-25 Laff, Fast (Distracted) Evil Eye: 16-21 Laff, Normal |
10 - 18 | |
Legal Eagle | |||
“Court is in session.” |
Throw Book: 15-19 Laff, Very Fast Court Order: 23-28 Laff, Fast (Binding) Large Fine: 26-32 Laff, Very Fast (Bankrupt) |
11 - 19 | |
Big Wig |
Bossbots[]
Bossbots have the most health and inflict some status effects, but only the Yes-Man can hit all; no other Bossbot has attacks which hit all Toons.
Cog | Description | Attacks | JBs |
---|---|---|---|
“You're going to look good on my resume.” |
Clip On Tie: 1-4 Laff, Very Slow |
5 - 13 | |
Flunky | |||
“I hate it when things get dull.” |
Fill With Lead: 3-8 Laff, Very Slow Fountain Pen: 1-2 Laff, Normal, (Sticky) Rub Out: 2-5 Laff, Slow |
6 - 14 | |
Pencil Pusher | |||
“I don't know the meaning of no.” |
Confirm: 4-9 Laff, Slow Razzle Dazzle: 5-10 Laff, Slow, Hits All Synergy: 2-5 Laff, Slow, Hits All |
7 - 15 | |
Yesman | |||
“Sometimes big hurts come in small packages.” |
Buzz Word: 6-11 Laff, Slow Finger Wag: 7-13 Laff, Normal Demotion: 1-3 Laff, Very Slow |
8 - 16 | |
Microamanger | |||
“Your options are shrinking.” |
Lay-Off: 8-14 Laff, Slow Pink Slip: 11-17 Laff, Normal (Paper Cut) Downsize: 12-18 Laff, Normal (Dizzy) |
9 - 17 | |
Downsizer | |||
“Don't lose your head over me.” |
Resumé: 8-14 Laff, Normal (Bad Paper Cut) Interview: 12-21 Laff, Fast Head Shrink: 14-20 Laff, Normal |
10 - 18 | |
Head Hunter | |||
“Looks like you're primed for a take-over.” |
Buy-Out: 11-17 Laff, Fast Leverage: 18-25 Laff, Fast (Binding) Hostile Takeover: 16-21 Laff, Normal |
11 - 19 | |
Corporate Raider | |||
“I'm going to make mozzarella outta ya.” |
Spa Date: 15-19 Laff, Very Fast (Wet) Company Procedure: 23-28 Laff, Fast Tee-Off: 26-32 Laff, Very Fast |
12 - 20 | |
The Big Cheese |
[]
Neighborhood | Description | Streets | ||
---|---|---|---|---|
Toontown Central | Toontown Central is bustling, colourful city that is centered on jokes, humour, and silliness. It is home to many important figures and silly elements, such as Toontown mayor and Toon Council president Flippy. Its colour scheme is yellow with some orange. | Hijinx Highway | 55% | 15% |
15% | 15% | |||
Toony Turnpike | 15% | 55% | ||
15% | 15% | |||
Rowdy Road | 15% | 15% | ||
55% | 15% | |||
Comedy Court | 15% | 15% | ||
15% | 55% | |||
Flowerville | Flowerville is designed to look like a well-kept garden. Its Toon Headquarters buildings look like watering cans and the buildings on the streets are named after puns for flowers and gardening. The colour scheme is green. | Bloom Boulevard | 5% | 65% |
15% | 15% | |||
Rose Route | 65% | 5% | ||
15% | 15% | |||
Plant Place | 40% | 40% | ||
15% | 5% | |||
Portville | Portville is designed to resemble a foggy harbor. The streets feature boardwalks, and the names of the buildings are puns of things related to fishing, sailing, and the ocean. The colour scheme is generally red. | Dock Drive | 85% | 5% |
5% | 5% | |||
Anchor Avenue | 15% | 35% | ||
35% | 15% | |||
Boat Byway | 20% | 20% | ||
35% | 15% | |||
Popville | Popville is designed to look like a music wonderland, with trumpets, pianos, and musical notes scattered throughout the neighborhood. The colour scheme of the neighborhood revolves around pink and yellow. Shopkeepers and toon buildings are named from puns of any sort of musical idea, such as composers and instruments. | Piano Parkway | 20% | 25% |
25% | 30% | |||
Synth Street | 30% | 5% | ||
45% | 20% | |||
Composer Court | 45% | 5% | ||
5% | 45% | |||
Sportsville | Sportsville is designed to look like a large sports stadium with tracks and fields strewn about. The colour scheme of the stadium is dark orange with some black and white symbolizing team colours. Shopkeepers and buildings are named after sports-related puns. | Touchdown Terrace | 30% | 30% |
30% | 10% | |||
Homerun Highway | 5% | 5% | ||
5% | 85% | |||
Linebacker Lane | 35% | 35% | ||
5% | 25% | |||
Freezeville | Freezeville is an icy, cold, and anything winter-related neighborhood. NPCs and toon buildings are named based upon things related to the cold. The colour scheme is entirely blue and white. | Arctic Avenue | 10% | 10% |
40% | 40% | |||
Seal Street | 40% | 40% | ||
10% | 10% | |||
Dreamville | Dreamville is based entirely on sleeping. The time of day is night time, and one can find toys and other objects that can be found in a child's bedroom scattered throughout the neighborhood. The colour scheme is mostly purple. | Bed Boulevard | 25% | 25% |
25% | 25% | |||
R.E.M. Road | 20% | 20% | ||
30% | 30% |
Cog HQs[]
Cog HQ | Description | Location |
---|---|---|
Sellbot HQ | Also known as the Marketing Towers, Sellbot HQ is the main hub for all Sellbot cogs. The main facility is the Call Center, where Toons fight medium level Sellbot cogs and intercept their calls. Once Toons have their Sellbot Suit and enough Merits from the Call Center, they can break into the Director of Marketing's chambers and fight him using cream pies. | Western Wastelands |
Oil Springs | The Oil Springs are where Cogs come to mine precious oil from the ground. Toons can infiltrate the Oil Refinery to stop the production of the mucky substance, or the Legal Department to gum up their lawsuits. Once Toons have their Sellbot Suit and enough Oil Gallons from the Oil Refinery, they can fight the Vice President with TNT and use his own oil against him. | Western Wastelands |
Cashbot HQ | Also known as the Central Bank, Cashbot HQ is the main hub of all Cashbot cogs. The main facilities are the Mints, including the Coin, Dollar, and Bullion Mints, where Toons fight Cashbots printing money. Once Toons have their Cashbot Suit and enough Cogbucks from the Mints, they can fight the C.F.O. using various Squirt and Lure Gags. | Southern Wastelands |
Stock Exchange | The Stock Exchange is where Cogs come to invest in their own business. Toons can infiltrate the Stock Room and stop the yelling Cashbots, or the Management Chambers and finish off some distracted Bossbots. Once Toons have their Cashbot suits and enough Stock Options from the Stock Room, they can fight the main Investing Agent. | Southern Wastelands |
Lawbot HQ | Also known as the Grand Courthouse, Lawbot HQ is the main hub of all Lawbot cogs. The main facilities are the District Attorney offices, where Toons can fight the bickering Lawbot attorneys. Once Toons have their Lawbot suits and enough Jury Notices from the District Attorney offices, they can go and fight the Chief Justice using Drop gags. | Eastern Wastelands |
Cog Uni | The Cog University is where Cogs come to learn the trade of Coginess. Toons can infiltrate the Cog Classrooms filled with learning Lawbots or the Frat Houses filled with Sellbots. Once Toons have their Lawbot Suits and enough Diplomas from the Cog Classrooms, they can fight the Principal using Surprise Gags. | Eastern Wastelands |
Bossbot HQ | Also known as the Main Headquarters, Bossbot HQ is the main hub of all Bossbot cogs. The main facilities are the Board Rooms, where Toons can fight Bossbots in the middle of a boring presentation. Once Toons have their Bossbot Suits and enough Paperwork from the Board Rooms, they can fight the C.E.O. using Shield and Throw gags. | Northern Wastelands |
Industrial Park | The Industrial Park is an outside park where Cogs come to walk among aluminum trees. Toons can infiltrate the 1 Mile and 5 Miles paths filled with Bossbots, or the Concessions Booth filled with Cashbots. Once Toons have their Bossbot suits and enough Litter, they can fight the Parks & Rec director using Sound gags. | Northern Wastelands |
Music[]
Toontown Central | File:Gardens-street.oggFlowerville | Dockville |
Sportsville | Popville | Freezeville |
Dreamville |
Pokémon New World (258,897) |