The TimeStrike Falcon is a for-travel video game console developed by TimeStrike in collaboration with Nintendo, being a high-speed video game console intended to deliver the speediest service possible to gamers of casual and competitive markets. Meant to be stored in one's average pocket, the TimeStrike Falcon is a no-gimmick handheld with strong browser support and consistent, speedy online gameplay while playing titles in the highest available resolution with speeds up to 60 FPS. Supporting a stylus on a quite durable screen, the system's great accessibility comes from how quickly one can scroll through menus, how fast one can open up any app on the fly, and its strong mic-supported voice command system. It is part of the tenth generation of video game consoles.
Features belonging to the TimeStrike Falcon asides from the above are fairly numerous. Perhaps the most notable is strong interaction between the internet browser and the available game library; the player can open Sticky Notes to take notes on the game, a painting tool to draw things with, and a camera app that takes a photo of any instance in any game on the Falcon. Notes, images, and photos can be delivered onto the Internet or between two different Falcon systems. Personal customization is also a big part of the system; the player can use custom images or presets for their menu background and use any music from any game they've played on the system as the background music, with the player also able to put stamps and badges on the menu screen to decorate it to their liking.
Released sometime in 20XX with roughly half of the Zaxinian Lifts library among other launch titles, the system comes with a sturdy case with a shutter to protect the screen, a built-in keyboard in the case for typing purposes, and a choice title. The button layout is on the system itself, with the layout of them being comparable to that of the Wii U gamepad's. The player can choose between Devilish Smash Bros., Zonal Fever, or Super Bunea World. The system comes in many colors, typically coming in crimson and red with an Athena Hawkins-inspired coat of paint.
Reception has been TBA, though TimeStrike anticipates a "lack of innovation" as a criticism, though the console's intent is to be speedy and accessible and not gimmicky.
Information TBA, as the game library isn't even built yet. Will it ever,,,?
- Any page that has
[[Category:Falcon titles]]on them will be added here automatically (after a purge or edit). If you wish to develop for this console, please ask Athena Hawkins (t∣b∣c). If you get permission, you may add any game to this console that you desire, unless the game in question is a joke article.
Very similarly to that of the Wii U Gamepad, the Falcon's controller is one with the system itself. As such, the player does not need to purchase a separate controller, lowering purchasing costs and saving the need to plug them in and also ensuring low input lag (if any). The system does not support motion direction, but has a Gamecube-esque rumble feature. The TimeStrike Falcon's controller is basic, like the system itself, not being particularly gimmicky.
The Falcon's layout is the following:
- Moderate-sized screen that serves as the central bulk of the platform. The sturdy screen doesn't get scratched up as easily as a DS/3DS screen does. It supports touch-control and can be touched by a stylus.
- A camera on both sides of the system can be utilized to take photos of images in front of and behind the system. The camera is rather small in size. A small circular gap behind the case lets the camera take photos of what's ahead of it from within the case, removing the need to remove it.
- A soft grippable backside makes the Falcon comfortable to hold for an hour or more at a time. A problem thought of when studying the Wii U is remedied specifically here, with the fact that the Falcon is quite a bit smaller helping matters.
- Two sturdy circle pads made from a soft metal can be moved around as the "thumbsticks" of the system. The player can press two small white buttons on the system's sides (one per side) to swap out the circle pads with thumbsticks. There is one circle pad/thumbstick on each side of the controller.
- Below the left circle pad/thumbstick is a directional pad that usually serves as an alternative to the left thumbstick for gameplay purposes. For games with advanced controls, the directional pad can serve as extra buttons for miscellaneous roles. It is stylized to be like the V2's.
- Below the right circle pad/thumbstick are the four action buttons. These are labelled with the icons of the four card suits, with a letter in the middle of each suit's image. The buttons are Spade (A), Club (B), Heart (X), and Diamond (Y). The letters let older gamers adjust to the system better, as "ABXY" are common control scheme buttons.
- On the upper corners of the system reside shoulder buttons, labelled with Pinball flipper icons. In the middle of the left one is an "L", with the right one featuring an "R". Two trigger buttons akin to The V2's (inner and bottom) reside behind the shoulder buttons.
- To the left of the battery light are START and SELECT buttons, rectangular in shape. They are pretty much the +/- of Nintendo's console controllers from the Wii onwards.
- A small circular light showcases the system's battery just below the screen. It starts out blue (full battery) and eventually turns to green (75% battery) before turning to yellow (50%) and then to red (25%). The light will start blinking rapidly once the battery is at 10%.
- A mic on the right-hand side of the system can be blown into. A rather powerful mic, it'll pick the player's voice quite effectively, which can be very helpful for voice commands or for games that make use of the mic at any given point.
- A home button depicting a red circle with "HOME" written inside of it will take the player to the home screen. It is located to the right of the mic. From there, the player can use Sticky Notes or whatever to interact with the game, or shut it off and use other applications.
- An app button to the right of the home button will let the player choose from entering the Internet browser or a preset list of apps. The Internet browser will immediately take the player to that app on the browser when tapped on. YouTube and Spotify are examples of preset options.
- A lightweight garage-like shutter from below the system (in its case) can be grabbed and pulled over the screen to protect it from taking any damage and also prevent it from getting dusty. The player can lock it into place through a click system.
- The case the Falcon resides in has several pockets for Falcon cartridges and holds two SD card slots as well. The SD cards can be inserted into the right of the system for double memory.
The "Boost" menu is a very simplistic one, requiring very little memory or time to load at all. The player can add their own background image or music to the menu from the games they've played (or in the case of the former, through browser searching). There is no need to make an Avatar to use the system, though the player can make one if they so desire (the player joins online games as a "Guest" with a number following their name). Making an avatar is simple; the player should simply upload an image as their avatar or use a preset image for it and label their birthday. The player can also attach an image and music track to their Avatar so that loading it always has those two things on the menu without the need to set them. The player can additionally set their navigator for their Avatar (if they choose to have one) - the navigator can be either one of six Zaxinian Lifts characters to guide the player around through voice commands. The player can also press the Start button to make the screen fog up a it in a pink color - whatever the player taps, the navigator will give advice about. The navigator can be Silver Zin, Valerie Heartgold, General Scotch, Syinara Wyne, Pierce Hazel, or Zodiez.
In the bottom left corner of the menu screen is the player's avatar photo and name, with the name of the background music playing below the name. Occasionally, the music name will swap out in regular intervals with the current time and date before swapping back. The player can set up a special playlist for the menu; if more than one song is attached to the Avatar's account, the player can click on arrows next to the music name to advance/move back on the playlist. Extending across the bottom of the screen are miscellaneous pieces of news and information that swap out fairly frequently with other news. This news is only available if the player is online, however. The player can tune in to local news, game news, TimeStrike news, and announcements, and company direct times. The player can always read more on news if they click on the news box, which will open up a page in their Browser relating to said news. To the right of the news box will be the current weather and any disaster warnings and events.
On the left-hand third of the screen is a fairly large box that depicts the game that the player was on last. Behind it are a line of other recently played games, somewhat behind it in a line of cards. By moving left or right, the player can fumble between the "deck" of games to pick whichever one they desire, and use X/Y to order the games between Recently Played, Alphabetical Order, and Most Played. If the player taps a game, they can see statistics about it (how many times it's been played, for example) and also see any patch notes or DLC notices for it. The player can also tap an Expansion button below the deck to expand them out into a grid of icons, and then again to restore the deck shape. Below the deck of cards are a series of "Falcon Icons" that represent "Friends", "Browser", "Shop", "Falcon Streaming", "Internet Doodads", "System Media", "Options", and "Bragging Rights", and below that are a series of Browser apps and non-game applications (such as Sticky Notes or Spotify). The player can store any games or applications within icon-based folders.
- Friends: Lets the player add new friends by simply searching through the Falcon Library for 'em or by inputting the friend's "Falcon Code" into the system. The player can then see what said friends are doing, what their favorite title is, their most played title, and additionally be able to connect with those friends online. The player may not be able to see some of these details if said friends have disabled such for their Avatar exclusively.
- Browser: A Chrome-operated browser that earns the user access to the Internet if they are connected to a Wi-Fi source or utilize their very short-range router. Very supportive of applications and lets the player use programs like Skype, Discord, Facebook, Tumblr, and the like. The player can bookmark anything and automatically teleport to most big sites through the "bookmark presets", and have Google guide the player around the Browser with total ease. The player can additionally set their homepage to whatever they like. Much like the V2, Wikia (and Wikipedia) feature a specifically designed editor for the Falcon that make editing them a breeze. Many button shortcuts exist for browser shortcuts.
- Falcon Streaming: When playing a game, the player can access the menu to hit a recording button to connect to Twitch or Hitbox, allowing them to set up streaming on either system. The player can adjust the screen to fit a chatbox on it if they wish and set up a webcam if they want. Broadcasting can end if the player decides on it or when the system is turned off. An accompanying player with their own TimeStrike Falcon can add effects to the stream to make it more lively, including adding party poppers and confetti (which doesn't impact the player's screen).
- System Media: Through System Media, the player can access any of their images, videos, or etc. for their personal usage or to share them with friends online. They can also look at and edit screenshots/videos taken of gameplay rather than just the camera. The player can quickly connect to Twitter or a few other sites.
- Bragging Rights: The system's own take on Achievements, the player can view the things they've accomplished on different games on the TimeStrike Falcon here. The player can also get Achievements from doing specific things on the Falcon itself. Achievements are about as zany and diverse as the ones featured in the online Flash series known as "Achievement Unlocked" when it comes to the system's achievements; the games feature pretty standard achievements.
- Fallen Cloud: A feature from the V2 that is accessed when the system is off, working identically to how it did on the aforementioned system. Works more or less the same.
It should be fairly obvious what options can do - they can let the player mess with the system or change settings on it. Everything on the screen is available at the get-go so that the player can look through everything quickly and efficiently.
Each TimeStrike Falcon is equipped with a "Music Library" cartridge! After being plugged into the system, the player is faced with a wall of songs when they boot the system! Through here, the player can play any song that the system has played with the exception of browser-played songs. Any song they've come across in any video game they've owned will be able to be selected in this Music Library as long as they've been played at some point on the TimeStrike Falcon. The player can look through folders that represent the different games they've played on the system, where their respective played songs can be found.
The player can remix any music they choose and play around with them to make them sound differently if they wish. The player can also enter a WarioWare D.I.Y.-inspired music maker and create their own songs, though unlike in that game, the song lengths can be much longer and far more instruments are available (including much more realistic ones).
- This is going to be TimeStrike's only attempt at a real console, unless it is successful enough to provoke a successor in the future.
- It was only created to support the creator's games following any potential discontinuation of The V2 console, which was Athena's go-to for game publishing most of the time. Her biggest titles such as Zonal Fever are available on that platform, for example.
- To be as close to the creator's comfort as possible, many traits between the Falcon and V2 are shared, though some changes were made to make the Falcon just a little bit more streamlined.
- The Falcon came to life following the announcement and release of Pyro Enterprises' "Onyx", so that the creator could beat any potential console craze that might have emerged from it.
- Some elements of the system were borrowed from the V2 and Onyx, because they are awesome (and their creators, too!)