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The Legend of Zelda: Spirit of Darkness

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The Legend of Zelda: Spirit of Darkness
Developer(s) Freezygamesinc
Publisher(s) Logo
Platform(s) Nintendo Wii U
Genre(s) RPG
Release Date(s)
TBA
Mode(s)
Story mode
Age Rating(s)
E 10+
Media Included Game disk

The Legend of Zelda: Spirit of Darkness is a game made by Freezy Games Inc. It is a Legend of Zelda game for the Wii U.

Characters

Major

  • Link - The main playable character. In story mode, Player 1 controls him.
  • Tinker - Link's brother. In story mode, Player 2 controls him. Unlike Link, he can talk.
  • Reubell - Link and Tinker's fairy helper. She gives hints and works like Navi, Tatl and Ciela.
  • Zelda - A young princess from Hyrule. She is the Spirit of Light.
  • Saria - Link and Tinker's sister. She is later revealed to be the Spirit of Grass. Like the other Spirits, you can take control of her. While you're playing as her, you can jump whenever you want by hitting up on the control pad, you can sing Saria's Song (putting enemies to sleep) by hitting left on the control pad, or you can use her grappling hook by hitting right on the control pad.
  • Shub - A young Deku Scrub from Death Mountain. He is later revealed to be the Spirit of Fire. Like the other Spirits, you can take control of him. While you're playing as him, you can fly with a Deku Leaf by hitting up on the control pad, you can spit Deku Nuts by hitting left on the control pad, or you can spit bubbles (which can carry items) by hitting right on the control pad.
  • Zola - A River Zora shopkeeper. She is later revealed to be the Spirit of Water.
  • Fado - A Winden that runs the inn in Kokiri Forest. She is later revealed to be the Spirit of Wind.
  • Gayn - A Gerudo. He is the Spirit of Life.
  • Ganondorf - The Spirit of Darkness, and main villain.
  • Sheik - A Sheikah and protector of Zelda.
  • Tetra - A pirate who rides on her small boat, the King of Red Lions. She seems to have a crush on Link and vice-versa.
  • King of Red Lions - A boat owned by Tetra. He is alive, and is used by Link and Tinker for water travel.
  • Tingle - A man who wishes to be a fairy. If you choose to help him, he will be Tinker's version of Reubell.
  • Epona - Link's horse. If Link or Tinker play Epona's Song, she and Jack will come to them.
  • Jack - Tinker's horse. If Link or Tinker play Epona's Song, he and Epona will come to them.

Minor

  • Mido - A Hylian, and brother of Malon. He has a crush on Saria.
  • Malon - A Hylian, and best friend of Fado. She takes over innkeeping when Fado leaves. Tinker has a crush on her.
  • Ok & Torok - Friendly Octorok twins from Hyrule. They give Link and Tinker their first shields.
  • Impa - A Sheikah and protector of Zelda.
  • Biggoron - He guards Death Mountain and does not let Link and Tinker in until it erupts.
  • Darun - The ruler of the Gorons. He gives Link and Tinker a stronger shield if they return to Death Mountain after it's eruption.
  • King of Hyrule - He sends Reubell out to find the legendary heroes, AKA Link and Tinker.
  • Zora King - The ruler of the Zoras. He sends you to find Siezor.
  • Siezor - A River Zora that takes a liking to Link.
  • Niko - A pirate and friend of Tetra. He is slightly jealous of Link.
  • Aldo - A Kokiri, and the Great Deku Tree's guard. He takes Mido from Ocarina of Time's role.
  • Deku Tree - The protector of the Kokiri.
  • Talon - Malon and Mido's father. He runs Lon Lon Ranch. If the boys talk to him and play an Ocarina of Time song for him on one of their instruments, he will play the full song on his organ and give them some Lon Lon Milk.
  • Kaepora Gaebora - An owl who lives in Lon Lon Graveyard. When Link and Tinker defeat the Poe Bros., he rises out (with Tingle) and grants a wish to all of the heroes- the horses get carrots, Tingle becomes a fairy, and Link and Tinker get Malon and Fado back.
  • Grandma - Link, Tinker and Saria's grandmother. She knows Saria's true form as the Spirit of Grass.
  • Edgar & Allen Poes - After you defeat them, you can return to Lon Lon Graveyard to talk to them. They don't really help much, however.
  • Beedle - After you get the King of Red Lions as your personal boat, you can find Beedle out at sea, selling things.

Plot

A Day of Peril

The King of Hyrule watches out his window as a large cloud rolls in from far away in the distance. He sends his messenger to find Reubell the fairy, who quickly comes to the king's side. The king explains to Reubell that the land is in great danger, and the two legendary heroes must be found before everything is destroyed. He sends Reubell out to find these two heroes.

Reubell flies over several areas of the land, including Death Mountain, Lake Hylia, Kokiri Forest, the Gerudo Desert and finally the main city of Hyrule. While in this area, two Octorok twins knock her from the sky and send her plummeting into Kerria, a small village just outside of the Kokiri Forest, where two boys are playing with a small rock. One boy reaches out to catch the rock, but instead, Reubell lands in his palm. A second later, the rock hits him on the head. The two boys examine the fairy as she wakes up. She panics, knowing that she cannot rest on the job. The boys ask her what she needs to do, and she explains that she needs help. She refuses to explain anymore, so the boys decide to follow her back to Hyrule.

On their way to Hyrule, they travel through the Lost Woods where the Skull Kid stops them. He battles them and cannot be defeated, as they have no weapons. They travel to the nearby Kokiri Forest, where they meet Mido, Fado and Malon. Fado suggests they stay at the inn and they do. Once they awaken, Malon gives them a slingshot to defeat the Skull Kid with. They head back to the Lost Woods and defeat the Skull Kid before continuing.

Reubell takes them back to the King of Hyrule, who informs them of what has been happening.

Long ago, the Seven Spirits assisted in Hylia, Din, Nayru and Farore's creation of the world. They added the beauty to the world- the flowers which grew. The mountains which exploded in beautiful colors. The oceans which held the many fish. The gusts of wind that spread the beauty. The life which traveled the land. The light which showed the beauty. And finally, the darkness which allowed sleep. The Spirit of Darkness, however, was a very mischevious spirit, and started a war between the spirits. The flowers now wilted. The mountains destroyed the world. The oceans now held sharks. The gusts could now blow buildings far away, never to be seen again. The life now died. The light was lesser. Darkness took over. The three golden goddesses had no choice but to hide the spirits in normal beings. The Spirit of Darkness escaped from them and hid, knowing his time would come.

His time is coming now. The only way to stop the darkness created by the Spirit of Darkness is to find the other six spirits. He sends them to Hyrule Temple, where the princess is.

Once arriving at Hyrule Temple, they are stopped by Impa who tells them that the princess would never take audience with such lowly peasants. She does not believe them when they say the king sent them, so Reubell suggests them sneaking in. Impa overhears and scoffs at them, saying she will keep guard no matter what. They return to the Hyrule Town. They head to the store and find bombs for sale for 50 Rupees. They collect the Rupees, buy the bombs and use them to open up the hole where the water comes out for the moat. They sneak through this hole and avoid the guards through the courtyard, finally arriving in Zelda's throne room. However, Zelda is not here- only Sheik is. Sheik apoligizes to the children, telling them Zelda is out riding. He is quite impressed by their skills, however, and gives them the Harp, teaching them the Hero's Anthem, which will allow them to enter at any time. Impa then walks in and, after talking with Sheik for a few seconds, shoos the children away.

They head back to Hyrule Castle. The King of Hyrule is confused, but sends the children to Death Mountain, as that is probably where the Spirit of Fire is.

Link, Tinker and Reubell arrive at Death Mountain Trail, where they bribe the guard with 15 Rupees and head to Death Mountain, battling Octoroks and Baby Gohmas along the way. Once reaching Death Mountain, they find that Biggoron is guarding the path, and won't let any strangers in- he still isn't convinced when they play the Hero's Anthem for him, though after the Hero's Anthem is played, the mountain begins to erupt. Frightened, Biggoron flees and almost crushes Link, Tinker and Reubell, who start to flee but see that a young Deku Scrub was hit by a rock and can't move. They run in to help him, but realize that they can't lift the rock until they get the Goron Bracelet- an item that is kept in a chest at the top of the mountain. They have a time limit to get to the Goron Bracelet, pick up the rock, and carry the Deku Scrub out through the top- otherwise the Scrub will be killed by the lava. Once rescuing him, he asks them to get him a Red Potion from the Potion Shop in Hyrule Town. The children do so, and the Scrub is completely healed. He then reveals his name is Shub before digging a new hole for his home. The children begin to return to Hyrule Castle.

On their way, they discover that Hyrule Trail is closed for maintenence, so they head the long way around Lake Hylia. On their way across a bridge over the lake, a large fish jumps over their heads and eats Reubell before disappearing deeper into the lake. Shocked, Link and Tinker dive after it- however, they run out of air on their way and almost drown. Before they can, a girl their age is seen pulling them into her boat.

On the King of Red Lions, Link and Tinker wake up and see Tetra and Niko. Tetra is glad their awake and tells them she found them underwater. Link remembers that Reubell was eaten and attempts to chase after the large fish, but Tetra and Niko stop him, telling him he can't swim deep enough. Link and Tinker tell the two pirates what happened. Tetra guesses that Reubell was eaten by the mighty fish Jabun, who lives with the Zoras. She reveals that the only safe way for normal people to get to Zora's Domain is to lower the water level with a button. She then reveals the King of Red Lions being alive and tells Link and Tinker to try sailing the King to the button. Tetra and Niko jump off and swim to shore, allowing the King to help Link and Tinker get the button. They press it and the water empties enough for Link and Tinker to access a door into Zora's Domain.

Once in Zora's Domain, Link and Tinker are directed by the Zoras to the Zora King's home. Once there, they discover that the Princess Siezor is missing. The King tells Link and Tinker that, during a time of crisis, no one is allowed to see the mighty Jabun. Disappointed, Link and Tinker decide to talk to the other Zoras, which includes a kind shopkeeper Zora named Zola. Zola tells Link and Tinker that she suspects that Siezor was eaten by Jabun- therefore, the only way to find Siezor is to get to Jabun. However, when Link and Tinker tell the King this suspicion, he doesn't believe them. Zola tells them that she knows how to get in without permission from the King. She gives them each a Zora Tunic and teaches them a song for their Harp, the Zora's Minuet. They sneak past the King and play the Zora's Minuet, which unlocks the door into Jabun's quarters. Once in there, Zola is attacked by several Moblins and taken captive. The Moblins escape with Zola inside of Jabun, and the children can't damage them with their slingshot. They head back to talk to the King again. This time, when he hears that there are Moblins attacking Jabun, he teaches them the next Harp song, the Kokiri Song. However, he can't remember all of it, so he tells them to play that part and the Deku Tree will give them the Kokiri Sword.

They enter the Lost Woods and teleport back to the Kokiri Forest. However, when they play the Kokiri Song, the Deku Tree's guard, Aldo won't let them in because it isn't the right song. They talk to Fado, Mido and Malon, who are once again in the inn, and the children suggest they head back to Kerria.

Link and Tinker arrive in Kerria and discover Saria waiting on them. They tell her of their problem, and Saria realizes the full song- however, it can't be played on a regular harp. She tells them they must find Nayru's Harp, which is protected by the Gorons.

Once arriving at Death Mountain, the children discover that Biggoron is guarding the mountain again. He won't let them in, but when he sees their harp, he asks for them to play a song. He will complain if you play the Hero's Anthem or the Kokiri Song, but if you play Zora's Minuet, he will fall asleep and fall off the mountain, letting you in. You must then find Darun, who, if you play the Kokiri Song, will give you both the Hylian Shield and Nayru's Harp, as well as teaching you another song for the Harp: the Goron's Lullaby. If you play the Goron's Lullaby to Biggoron, he will let you in.

The chlidren return to Kerria and show Saria Nayru's Harp. She then teaches them the rest of Kokiri Song, though it's really called Saria's Song. She reveals it's a magical song that was used by the Hero of Time. With it, he could contact his best friend Saria. Supposedly, anyone named Saria afterwards could also be contacted with the song. Happy to help, Saria tells them to head back to Kokiri Forest.

After teleporting through the Lost Woods, Link and Tinker play Saria's Song to Aldo. Still slightly suspicious, Aldo lets them in to see the Great Deku Tree. They play Saria's Song to the Deku Tree, and, once hearing what's going on, gives them the Kokiri Sword.

The; boys head through the Lost Woods once again, but this time, the Skull Kid sees his Harp. They play Saria's Song together, and, happy to have a new friend, the Skull Kid allows them to teleport through the Lost Woods whenever they need to.

The children head back to Zora's Domain. Once there, they head back to Jabun's Quarters again and fight off the Moblins. At this point, Jabun stops being irritated by them and tells the boys that the Moblins have entered his stomach and are trying to make him eat all of Hyrule. At this point, more Moblins begin attacking him- this time from the inside- and he swallows Link and Tinker.

Now inside of Jabun, Link and Tinker search for Reubell, Siezor, and Zola, as well as the Moblins. On their way through the giant fish's stomach, they fight off several Moblins and some more Octoroks, as well as getting a boomerang by beating a Stalfos. Finally, they reach a jail cell-like area, where Zola, Siezor, and Reubell are all locked up, along with some other people including Tingle. Reubell tells them that the King Moblin is guarding a switch that will open up the cell. Zola slides the Boss Key through the bars of the cell, allowing the boys to access King Moblin's room. They battle against King Moblin using the boomerang. Once he's defeated, all of the Moblins flee from Jabun, and the cell holding all of Jabun's accidental victims opens. Zola and Siezor head back to Zora's Domain, and most other innocent Hylians head back to their homes, but Tingle stays in the cage. When/if Link, Tinker and Reubell talk to him, he will explain he has no home. At this point, he will follow them back to Zora's Domain. If they talk to him again, he explains that he wants to be a fairy and is now acting like one. Once they talk to the King Zora, he will thank them for saving Zola and Siezor. He then directs them to a nearby ranch- he is a close friend of the ranch owner and has sent a message ahead to tell the owner of Link and Tinker's arrival. The boys, Reubell, and Tingle head through Hyrule Trail towards Lon Lon Ranch.

Once arriving, they meet up with Malonm Fado and Mido once again. Mido and Malon are riding their horses: Epona and Jack. Malon tells them that a Zora is talking to their dad, Talon, inside, and when the boys explain that they need to talk to Talon, Malon and Mido open the door to let them in. Once inside, Link and Tinker are nodded to by a Zora, who then leaves. They talk to Talon, who is playing Epona's Song on his organ. He tells Link and Tinker why the Zora King sent them here. Underneath Lon Lon Ranch, there is supposedly a graveyard. This graveyard is filled with ghosts which have been haunting Lon Lon Ranch. Suddenly, a shriek is heard from outside. Link and Tinker rush out and discover that Malon and Fado are missing, while Mido is unconscious. Talon follows them, and once seeing what happened, tells Link and Tinker that the ghosts must have kidnapped them. He gives Link and Tinker permission to use Epona and Jack, as they are the only way to access the entrance to the graveyard. By leaping over a tall, stone fence, Link and Tinker tumble into a deep hole with their horses.

Link, Tinker, Reubell, the horses, and Tingle explore the dungeon, fighting several undead enemies, proving the suspicion of there being ghosts. On their way, they collect the Hover Boots. Finally, in the final room, they see Malon and Fado tied up. They attempt to free them, but Edgar and Allen, the Poe Bros., appear. Edgar and Allen destroy the middle of the floor, seperating the heroes from Malon and Fado, and effectively making four platforms. Link and Tinker use the hover boots to float to different platforms to get Bomb Flowers that are planted, and then throw them at Edgar and Allen. They also throw Tingle at one of the brothers, apparently killing him, but also hurting the Poe. Eventually, Edgar and Allen are defeated. The middle of the room begins to glow, and when the heroes walk towards it, Kaepora Gaebora rises out, with Tingle. He grants each of the heroes (except Reubell) a wish- giving each horse carrots, giving Malon and Fado back to Link and Tinker, and also turning Tingle into a fairy. Excited, Tingle decides to assist Link and Tinker, becoming Tinker's version of Reubell. Riding Epona and Jack, the heroes, Fado, Malon and Tingle arrive back at the ranch, where Talon and Mido are waiting. Glad to have been rescued, Malon, Mido and Fado give Link and Tinker permission to use Epona and Jack whenever they want, and teach them Epona's Song for Nayru's Harp, which will call Epona and Jack.

Fado realizes she needs to get home, and asks Link and Tinker to follow her, in case more ghosts return. Link and Tinker agree, and once they arrive at the bridge leading to her home town, they see Gerudo Pirates destroying the bridge. Link and Tinker stop them, but they, and the pirates, realize it's too late, and they all plummet.

Now in the Valley of the Gerudo, Link and Tinker are once again attacked by the Gerudo. After defeating them, Link and Tinker go through the twists and turns, finally collecting the Fire Seeds and Ice Seeds. Using them, they defeat Twinrova by damaging her with the opposite element of the current sister. Once Twinrova is defeated, Koume and Kotake thank the heroes for the fun game, and give them Din's Flute, as well as teaching them Gerudo's Building Song for both the harp. If they play it on the harp, they'll fix anything. Link and Tinker head back to the surface of the valley.

Once the heroes reach the top, Fado is very relieved to see that they're ok. She is upset, because she can't get home while the bridge is broken. Link and Tinker play Gerudo's Building Song on the harp, which fixes the bridge. Fado thanks them and heads home.

Link and Tinker head back to Hyrule, and on their way to the castle, they see Ok and Torok again. The Octoroks ask Link and Tinker to play with them, and by using their shields, the boys play ball. Once the game is over, the twins thank them by giving them the Hylian Sword and Shield combo.

Link and Tinker return to Hyrule Castle, where the King of Hyrule begins to feel major darkness approaching. The King of Hyrule orders the heroes to flee, but before they can leave Hyrule Castle, an evil cloud approaches, covering the entire kingdom of Hyrule, and knocking Link and Tinker unconscious.

The Seven Spirits

Link and Tinker wake up to see that the entire land is covered in darkness. The King of Hyrule sees that they're ok, and reveals they have been asleep for an entire week. He then tells them that Ganondorf has begun to take over- the only thing that can stop him is the six other Spirits, who Link and Tinker must find. He names the six places that they are most likely to be in- Kerria (a forest realm), Zora's Domain (a water realm), Death Mountain (a fire realm), Windei (a wind realm), Valley of the Gerudo (a realm filled with people- or life), and Hyrule (a light realm). He sends Link and Tinker to their home in Kerria first.

Once back in Kerria, Link and Tinker go to visit Saria again. However, they discover her missing- instead, their Grandma is there. Grandma reveals that Saria disappeared when the darkness came, and also reveals that Saria is truly the Spirit of Grass, and isn't really their sister either. She tells them that, if they find Saria, to play Saria's Song on Din's Flute. Link and Tinker head outside and find a note flying through the air. Reubell grabs it for them and reads it, revealing that Saria is trapped in the Grass Temple. They talk to Grandma again, who tells them to wear their Grass Tunic in order to enter the temple, as this will make them more powerful. They head into the nearby Grass Temple.

Once inside the Grass Temple, Link and Tinker discover a Re-Dead guarding Saria and a chest. They defeat it and free Saria, who sees that they have Din's Flute and tells them to play her song on it. Once taking control of her, she shows Link and Tinker how they can use her Grappling Hook, singing skills, and agility to open the chest. Once she opens it, she reveals that the Beetle is in it, and brings the small bug over to Link and Tinker. The three, with help from Reubell and Tingle, continue through the dungeon, finding large amounts of much stronger Deku Babas known as Extreme Babas. Using the Beetle, they defeat these plants and eventually reach Master Baba, with help from Saria, of course. When they finally reach Master Baba's room, the giant plant kidnaps Saria. When Link and Tinker enter the giant plant's room, he attacks by lunging at them. To damage him, Link and Tinker dodge his bites and use their sword to attack his stem- his weak point. Once they do this, however, he pounds the ground with his head, seperating him and the heroes with a huge pit. Now, Link and Tinker have to use the Hover Boots to get over there and use their sword as an attack again. After doing this, he makes the pit even larger- now they can't float over it. They use their Beetle for the last two blows, and the giant plant disintegrates, freeing Saria. Saria allows them to use her Grappling Hook once to get to her, though she immediately takes it back. Link and Tinker enter the next room to see a statue with Saria's Song notes on it. Saria feels the urge to sing the song, and when she does, the statue breaks open to reveal the Grass Medal. Saria holds the Grass Medal and realizes that she is, indeed, the Spirit of Grass. She apoligizes that she can't come back, but reveals that if Link and Tinker use the Grass Medal, they can call her and take control of her again. She also gives them Farore's Ocarina and teaches them the Grass' Lyric.

Link and Tinker emerge from the Grass Temple and head to Zora's Domain, the water zone. To their surprise, they find that Lake Hylia has completely evaporated. They find Tetra and Niko on the shore, and once talking to them, they discover that the King of Red Lions is trapped. They ask Link and Tinker to try to fill the lake once again, so the brothers enter Zora's Domain to figure out where the water went.

Once inside Zora's Domain, Link and Tinker discover that it, too, is completely evaporated. Several Zoras are seen half-dead from lack of water. Link and Tinker go to ask King Zora what happened, and he explains that the darkness blocked off the Water Dungeon, which keeps them from getting any water. He also reveals that Jabun is missing. Zola then rushes out of Jabun's Domain and reveals that they only have one hour to get through the Water Dungeon before all of the Zoras will die. Somehow Zola is completely fine, though she isn't sure why. Link and Tinker decide to go through the Water Dungeon to save the Zoras, but Zola insists that she should help, because there are several different Zora-based challenges. She gives you the Water Tunic and teaches you that if you play Zora's Minuet on Din's Flute, you can take control of her. With help from Zola, Link and Tinker head into the Water Dungeon.

With help from Zola, Link and Tinker easily navigate the long dungeon. On their way, they find the Mirror Shield, which they use to redirect light to evaporate some of the water. Using the Mirror Shield, they head towards the boss room. Before they can enter, Zola is eaten by the boss- a large, whale-like creature. Link and Tinker enter and start the battle. Using the Mirror Shield, the boys redirect light into the large whale Jaggun's many eyes, destroying them and damaging him. Once all of his eyes are gone, his mouth opens and they attack his uvula, damaging him. However, his eyes regenerate. They repeat this two more times and he sinks into the water. A couple of seconds later, he reemerges as Jabun, revealing that the darkness attacked him and turned him into a beast. He then spits out Zola, and reveals to her that she is the Spirit of Water. Shocked, Zola begins to awaken as her true form. She teaches the boys the Water Serenade, and gives them the Water Medal, for the same reasons as Saria taught them the Grass Lyric and Grass Medal.

Areas

  • Kerria
  • The Lost Woods
  • Kokiri Forest
  • Hyrule Trail
  • Hyrule Town
  • Hyrule Castle
  • Hyrule Temple
  • Death Mountain Trail
  • Death Mountain
  • Lake Hylia
  • Zora's Domain
  • Jabun's Quarters
  • Deku Tree's Quarters
  • Inside Lord Jabun
  • Lon Lon Ranch
  • Lon Lon Graveyard
  • Windei Bridge
  • Valley of the Gerudo
  • Grass Temple
  • Water Dungeon

Dungeons

The Lost Woods

The Lost Woods are the first, second, and fourth dungeon in the game. When you first go through it, you have to take a teleport back to the start due to not having a weapon to beat the boss, Skull Kid. The second time, you complete it and beat Skull Kid. Later, you return after attempting to enter Jabun's Quarters. Fortunetely, you can take the teleport- however, after getting the Kokiri Sword and Nayru's Harp, you must get through the dungeon a third time. This time, after defeating Skull Kid, he has you play Saria's Song with him as a duet, and allows you to teleport easily through every time they try to enter. At one point, Link and Tinker go through the Lost Woods- however, it isn't seen as the player is teleported straight to Kerria.

Hyrule Temple

When you first attempt to meet with Zelda, you must sneak around secret paths of the Temple, therefore making it a dungeon. It is the third dungeon in the game, but doesn't have a boss.

Inside Jabun

Inside Jabun is the fifth dungeon in the game. It is filled with several Moblins as enemies, and the boss is King Moblin. You gain the boomerang in this dungeon.

Lon Lon Graveyard

Lon Lon Graveyard is the sixth dungeon in the game. It is filled with Poes, Stalfos and Wolfos as enemies, and the boss is Edgar and Allen Poes. You gain the Hover Boots in this dungeon, and it's the first time you use Epona and Jack.

Valley of the Gerudo

Valley of the Gerudo is the seventh dungeon in the game. It only has Gerudo as enemies, and the boss is Twinrova- AKA Koume & Kotake. You gain the Fire Seeds and Ice Seeds in this dungeon.

Grass Temple

The Grass Temple is the eighth dungeon in the game, and the first dungeon for the spirits. It has Deku Babas and Extreme Babas as the main enemies, though different enemies also appear, including the new enemy Re-Dead. The boss is Master Baba. You gain the Beetle in this dungeon.

Water Dungeon

The Water Dungeon is the ninth dungeon in the game, and the second dungeon for the spirits. It uses Octoroks, Tektites, and Like Likes as enemies, though there are also some Re-Deads and Stalfos. The boss is Jaggun. You gain the Mirror Shield in this dungeon. This dungeon has a time limit- if you don't complete it within 1 hour, all of the Zoras will die.

Items

  • Tunic - Each tunic, other than the Zora Tunic, allows you to enter the dungeon of the same element.
    • Grass Tunic - The first tunic in the game. It doesn't give you any extra abilities, except for in the Grass Temple, where it raises your defense and offense. It's colored green.
    • Zora Tunic - The second tunic in the game. It allows you to swim deeper, though you still can't breathe underwater. It's colored cyan.
    • Water Tunic - The third tunic in the game. It's used to swim deeper and breathe underwater. It also gives you extra offense and defense in the Water Dungeon. It's colored blue.
    • Fire Tunic - The third tunic in the game. It's used to enter extremely hot areas. It also gives you extra offense and defense in the Fire Cavern. It's colored red.
    • Wind Tunic - The fourth tunic in the game. It's used to hover for limited amounts of time- more so than the Hover Boots. It also gives you extra offense and defense in the Wind Palace. It's colored white.
    • Life Tunic - The fifth tunic in the game. It allows you to have more hearts than usual. It also gives you extra offense and defense in the Life Tower. It's colored orange.
    • Light Tunic - The final tunic in the game. It gives you extra defense and allows you to avoid dark attacks. It's colored green.
  • Slingshot
    • Deku Seeds - The first ammo for the slingshot. It does very minimal damage and can only activate certain buttons.
    • Fire Seeds - The second ammo for the slingshot. It works like the Deku Seeds, but can damage ice enemies better.
    • Ice Seeds - More ammo for the slingshot, gained alongside the Fire Seeds. It is the exact opposite of the Fire Seeds, damaging fire enemies better.
  • Shield
    • Octo-Shield - A very weak shield. If attacked too much, it will break and you must buy another one.
    • Hylian Shield - A stronger shield. It can't be broke, but some attacks will not be guarded against.
    • Mirror Shield - Same strength of the Hylian Shield, but it can reflect light.
    • Hero's Shield - The strongest shield in the game. It can guard against any attack and reflect light.
  • Musical Instrument - Played with the Wiimote's control pad and the A button. You can change the notes by hitting ^v< or > on the Nunchuk Control Stick.
    • Harp - The first instrument in the game. It is given to you by Sheik. The songs allow you to solve puzzles.
      • Hero's Anthem - The first song on the harp (and first song in general). Notes: v^ A v^ v^ > < ^
      • Zora's Minuet - The second song, used to sneak into Jabun's quarters. Notes: A ^ > < > < NOTE: This song as the same notes as the Minuet of Forest.
      • Kokiri Song - The third song. It is actually part of Saria's Song. Notes: v > < v
      • Goron Lullaby - Another song for the harp. Notes: A > < A > < > A
      • Gerudo Building Song - Another song for the harp. It's used to fix broken things. Notes: > < > < ^ ^ >
    • Nayru's Harp - The second instrument in the game. It is given to you by Darun. The songs allow you to call for help.
      • Saria's Song - The first song on Nayru's Harp. Notes: v > < v > <
      • Epona's Song - The second song on Nayru's Harp. Notes: ^ < > ^ < > ^ < > < >
    • Din's Flute - The third instrument in the game. It is given to you by Grandma. The songs allow you to take control of the Spirits.
      • Saria's Song - If you play this song on Din's Flute instead of Nayru's Harp, you can take control of Saria (as long as she is in the same room). Same notes.
      • Zora's Minuet - If you play this song on Din's Flute instead of the Harp, you can take control of Zola (as long as she is in the same room). Same notes.
    • Farore's Ocarina - The fourth instrument in the game. It is given to you by Saria. The songs allow you to teleport.
      • Grass' Lyric - This song teleports you to the Grass Temple's shrine. Notes: v v > ^v < >
      • Water Serenade - This song teleports you to the Water Dungeon's shrine. Notes: A v > > <
    • Hero's Ocarina - The final instrument in the game. There is one song on it, which weakens Ganondorf.
      • Hero's Anthem - If you play this song on the Hero's Ocarina instead of the Harp, it will weaken Ganondorf. Same notes.
  • Bracelet
    • Goron's Bracelet - The first bracelet in the game. It allows Link and Tinker to lift rocks, but nothing heavier. It's found in Death Mountain.
  • Sword
    • Kokiri Sword - A very weak sword. It takes several slashes to kill enemies.
    • Hylian Sword - A slightly stronger sword. It takes fewer slashes to kill enemies.
    • Light Sword - Same strength as the Hylian Sword, but it can kill dark enemies easier (but only them).
    • Hero's Sword - The strongest sword in the game. It one-hit kills most enemies.
  • Hover Boots - These boots let you hover for a short amount of time.
  • Boomerang - The boomerang works like it does in The Wind Waker.
  • Beetle - The beetle works similarly to how it does in Skyward Sword- the main difference is that it cannot retrieve items.
  • Medal
    • Grass Medal - The Grass Medal is found in the Grass Temple. Using it, you can harness the powers of Saria again.
    • Water Medal - The Water Medal is found in the Water Dungeon. Using it, you can harness the powers of Zola again.
    • Fire Medal - The Fire Medal is found in the Fire Cavern. Using it, you can harness the powers of Shub again.
    • Wind Medal - The Wind Medal is found in the Wind Palace. Using it, you can harness the powers of Fado again.
    • Life Medal - The Life Medal is found in the Life Tower. Using it, you can harness the powers of Gayn again.
    • Light Medal - The Light Medal is found in the Temple of Time. Using it, you can harness the powers of Zelda again.

Enemies

  • Deku Baba - A simple enemy. You first find them in the Lost Woods.
  • Mad Scrub - A simple enemy. You first find them in the Lost Woods.
  • Skulltula - A simple enemy. You first find them in the Lost Woods.
  • Octorok - A simple enemy. You first find them on Death Mountain Trail.
  • Baby Gohma - A simple enemy. You only find them on Death Mountain Trail.
  • Moblin - A slightly more difficult enemy. They're found inside Jabun and in Jabun's quarters.
  • Stalfos - A slightly more difficult enemy. One of them is first found inside Jabun as a miniboss. They are later normal enemies in Lon Lon Graveyard.
  • Poe - A slightly more difficult enemy. They are ghosts found in Lon Lon Graveyard.
  • Wolfos - A slightly more difficult enemy. They are found in Lon Lon Graveyard. They fight like Stalfos, but without a shield or club.
  • Gerudo - A slightly more difficult enemy. They are first found in Valley of the Gerudo. They fight like how they do in Ocarina of Time.
  • Re-Dead - A very difficult enemy. They are first found in the Grass Temple. They fight like how they do in Ocarina of Time.
  • Extreme Baba - A very difficult enemy. They are found in the Grass Temple. They attack like Deku Babas, but can only be defeated by the Beetle.
  • Tektite - A rather simple enemy. They are first found in the Water Dungeon. They attack like the Blue Tektites in OoT, and only come in blue.
  • Like Like - A very difficult enemy. They are first found in the Water Dungeon. They attack by eating you. If they can eat you, they can steal any ammo you have: Bombs, Seeds, Rupees, ect.

Timeline Placement

The timeline placement is unknown, as hints from all four timelines are made.

Sidequests

These quests are not required, but can be useful if you complete them.

Mail Sidequest

After beating Inside Jabun, after you free everyone, a single Zora will stay behind (alongside Tingle). Talking to him, he will refuse to talk to you and leave. Once you begin to leave Lake Hylia to get to Lon Lon Ranch, you will see him again. If you talk to him, he will admit that he is the mailman- however, he dropped his letters when Jabun ate him, and now they've blown away. He only has one left, and while he searches for the others, he asks you to deliver the current letter. At this point, you must deliver all of the letters that he finds for him.

Sidequest's Characters

  • Zainee - The mailman. He asks you do deliver his letters for him.
  • Saria - The first letter is addressed to her. It is from Mido, and she says that it's kinda embarrassing.
  • Aldo - The second letter is addressed to him. It is from his penpal, Niko, who hopes that they'll meet soon.
  • Ok - The third letter is addressed to him. It is from Torok, who just wanted to wish him happy birthday.
  • Malon - The fourth letter is addressed to her. It is from Siezor, who wants to have a playdate with her.
  • Twinrova - The fifth letter is addressed to them. They actually just wrote themselves a letter due to boredom.
  • King of Red Lions - The final letter is addressed to him. It is from his son, the Prince of Red Lions.
  • ??? - Once you are awarded the Paper, you can bring it to ??? who is in the toilet in Lon Lon Ranch.

Sidequest's Areas

  • Lake Hylia - After you mail each letter, you must return here to get another. Also, the last letter is addressed here, to the King of Red Lions.
  • Kerria - The first letter goes here, to Saria.
  • Kokiri Forest - The second letter goes here, to Aldo.
  • Hyrule Town - The third letter goes here, to Ok.
  • Lon Lon Ranch - The fourth letter goes here, to Malon. If you take too long, you could also have to go to Kokiri Forest. Also, ??? is in Lon Lon Ranch's toilet.
  • Gerudo Valley - The fifth letter goes here, to Twinrova.

Sidequest's Items

  • Saria's Letter - The first item. You must take it to Saria.
  • Aldo's Letter - The second item. You must take it to Aldo.
  • Ok's Letter - The third item. You must take it to Ok.
  • Malon's Letter - The fourth item. You must take it to Malon.
  • Twinrova's Letter - The fifth item. You must take it to Twinrova.
  • King of Red Lion's Letter - The sixth item. You must take it to the King of Red Lions.
  • Paper - The reward item. You can bring it to ??? to get a different reward.
  • Piece of Heart - The reward if you bring the paper to ???.

Figurine Sidequest

Anytime after you've learned the Goron's Lullaby, but before/after the Fire Palace, you can talk to Larcov, who runs a shop in Goron Village. He will reveal that he is a descendant of Carlov, but had to sell all of the figurines to avoid going bankrupt. He will ask you to buy back the figurines that are all around Hyrule.

Sidequest's Characters

  • Larcov - He wants his figurines back. You have to bring them all to him.
  • Fado - She has a figurine of Linder. You have to buy it for 25 Rupees.
  • Kaepora Gaebora - He has a figurine of Carlov. He will give it to your for free.
  • Niko - He has a figurine of Manny. You have to buy it for 98 Rupees.
  • Gerudo Pirate - One of the Gerudo has a figurine of Makar. You have to buy it for 100 Rupees.
  • Aldo - He has a figurine of Fado. You have to buy it for 70 Rupees.
  • Jabun - He has a figurine of the Great Deku Tree. You have to buy it for 10 Rupees.
  • Kokiri - One of the Kokiri has a figurine of Olivio. You have to buy it for 30 Rupees.
  • King of Red Lions - He has a figurine of Hollo. You have to buy it for 66 Rupees.
  • Talon - He has a figurine of Elma. You have to buy it for 38 Rupees.
  • ??? - She has a figurine of Irch. You have to buy it for 1 Rupee.
  • Goron - One of the Gorons has a figurine of Rown. You have to buy it for 11 Rupees.
  • Biggoron - He has a figurine of Drona. You have to buy it for 101 Rupees.
  • Ok - He has a figurine of Oakin. You have to buy it for 60 Rupees.
  • Torok - He has a figurine of Aldo. You have to buy it for 60 Rupees.
  • Siezor - She has a figurine of Laruto. You have to buy it for 13 Rupees.
  • Zora - One of the Zoras has a figurine of Skett and Acoot. You have to buy it for 22 Rupees.
  • Sheik - He has a figurine of Medli. You have to buy it for 108 Rupees.
  • Darun - He has two figurines- the Rito Chieftain and Quill. You have to buy them for 62 Rupees each.
  • Deku Tree - He has a figurine of Valoo. You have to buy it for 121 Rupees.
  • Kerran - One of the Kerrans has a figurine of Basht and Bisht. You have to buy it for 31 Rupees.
  • Edgar - He has a figurine of Obli. He will give it to you for free.
  • Allen - He has a figurine of Willi. He will give it to you for free.
  • Fairy Queen - She has a figurine of Zephos and Cyclos. You have to buy it for 21 Rupees.
  • Grandma - She has two figurines- Grandma and Aryll. You have to buy them for 5 Rupees each.
  • Saria - She has a figurine of Seagulls. If she has already been awakened, you have to buy them from Grandma. Either way, it costs 10 Rupees.
  • Tetra - She has several different figurines- Tetra, and a figurine for the pirate crew too. You have to buy them for 2 Rupees Each.
  • Beedle - He has a figurine of Beedle actually for sale in his shop. You have to buy it for 10 Rupees.
  • Ankle - He has four different figurines- Tingle, Knuckle, Ankle and David Jr. You have to buy them for 100 Rupees each.
  • Impa - She has a figurine of Link and the King of Red Lions. You have to buy it for 100 Rupees, but only after you've bought the others.

Sidequest's Areas

  • Death Mountain - Where Larcov is. Also, a few figurines must be bought from here.
  • Kokiri Forest - You have to buy a few figurines from here.
  • Kerria - You have to buy a few figurines from here.
  • Gerudo Valley - You have to buy a figurine from here.
  • Lon Lon Graveyard - You have to buy a few figurines from here.
  • Lake Hylia - You have to buy a few figurines from here.
  • Zora's Domain - You have to buy a few figurines from here.
  • Tingle Island - You have to buy a few figurines from here.
  • Hyrule Castle - You have to buy a few figurines from here.
  • Ocean - You have to buy a few figurines from here.
  • Lon Lon Ranch - You have to buy a few figurines from here.
  • Goron Village - You have to buy a few figurines from here.

Sidequest's Items

  • Figuruine - There are several different types of figurine, but you can only hold one at a time. Once you get one, bring it to Larcov!
  • Piece of Heart - The reward if you recover each figurine.

Tingle Sidequest

After turning Tingle into a fairy and getting the King of Red Lions as your personal boat, you should head out to the ocean. Tingle will hear something beeping at the bottom of the sea and retrieve it- turns out, it's the Tingle Tuner. Once you collect it, you can use it the same way as in The Wind Waker except with a 3DS. However, if you sail to Tingle Island, it will be hijacked by Ankle, who yells at Tingle for kicking him out. You must then find Ankle, Knuckle and David Jr., who are scattered across the ocean. If you completed it before you complete the dungeon before the Wind Cavern, you can also search for Pinkle on your way to the Wind Cavern.

Sidequest's Characters

  • Ankle - When you arrive at Tingle Island, Ankle will yell at Tingle for kicking him out, but forgive his older brother and lead him to a rock on Death Mountain, where Ankle is hiding. Then take Ankle back to Tingle Island.
  • Knuckle - After returning Ankle, Knuckle will hijack the Tingle Tuner and demand that Tingle give him back his Knuckle Tuner. Tingle apoligizes and agrees, and Knuckle directs Tingle to a cavern underneath Lake Hylia, where Knuckle is hiding. Then take Knuckle back to Tingle Island.
  • David Jr. - After returning Knuckle, David Jr. will hijack the Tingle Tuner and ask to be rescued from the ghosts. Tingle, frightened, agrees, and David Jr. directs Tingle to a secret path in Lon Lon Graveyard, where Poes have kidnapped poor David. Defeat the Poes, then take David Jr. back to Tingle Island.
  • Pinkle - On your way to the Wind Cavern, David Jr. will contact Tingle and tell him it's an emergency. When you arrive, you find a purple Tingle Tuner. When you turn it on, you gain contact with Pinkle, who was kidnapped by Uncle Rupee. Link and Tinker head out to rescue her from Rupee Island, where Uncle Rupee is. They then take her back to Tingle Island.

Sidequest's Areas

  • The Ocean - This is where you find the Tingle Tuner.
  • Tingle Island - After arriving here, you can learn that Ankle is on Spectacle Rock. All of the Tingle Brothers must be returned here.
  • Ankle's Rock - This is where Ankle is hiding.
  • Knuckle's Cavern - This is where Knuckle is hiding.
  • David Jr.'s Graveyard - This is where David Jr. was taken.
  • Rupee Island - This is Uncle Rupee's hideout, and where Pinkle is.

Sidequest's Items

  • Tingle Tuner - By connecting your 3DS to your Wii U, you can use the Tingle Tuner like you did in Wind Waker. The main difference is that you can see the world in a Four Swords-esque view, and Tingle's fairy form will turn into Tingle's human form on the Wii U, leaving Tinker fairyless. Also, you can only use Tingle Balloons, which cost 10 Rupees. You get it by entering The Ocean.
  • Ankle Tuner - You can use the Ankle Tuner instead of the Tingle Tuner, which allows Tingle's fairy form to still help Tinker. Also, Ankle can use Ankle Bombs instead of Tingle Balloons, but the bombs still cost 10 Rupees. You can also use Green Ting for 10 Rupees. You get it by helping Ankle.
  • Knuckle Tuner - You can use the Knuckle Tuner instead of the Tingle Tuner, which allows Tingle's fairy form to still help Tinker. Also, Knuckle can use Knuckle Shield instead of Tingle Balloons, but the shield still costs 10 Rupees. You can also use Blue Ting for 10 Rupees. You get it by helping Knuckle.
  • David Jr. Tuner - You can use the David Jr. Tuner instead of the Tingle Tuner, which allows Tingle's fairy form to still help Tinker. Also, David Jr. can use David Jr. Candle like the Candle in the original game, but the candle still costs 10 Rupees. You can also use Red Ting for 10 Rupees. You get it by helping David Jr.
  • Pinkle Tuner - You can use the Pinkle Tuner instead of the Tingle Tuner, which allows Tingle's fairy form to still help Tinker. Also, Pinkle can use Pinkle Kisses which replenish your hearts completely, and (rarely) adds a heart container too, but the kisses still cost 10 Rupees. You can also use Purple Ting for 10 Rupees, which works like Elixir Soup from The Wind Waker. You get it by helping Pinkle.

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