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|Well, welcome to The Legend of Zelda: Forge of Creation, a fangame made by me, Pyrostar.
Please do not edit it without my permission, but you are welcome to comment or talk to me on my userpage. Oh, and try to spot the over 9000 reference hidden within the text!
|The Legend of Zelda: Forge of Creation|
|Developer(s)||Nintendo and Pyro Enterprizes|
|Media Included||Pyrohedron disc|
The story begins in a far-off version of Hyrule, which is heavily focused around the power of creativity and construction. The wisest and more powerful builders in the land are summoned to Hyrule Castle as an emergency by Princess Zelda, as the kingdom is being torn apart by a horde of demons from Hyrule's past, lead by what seems to be a new incarnation of Ganon.
The princess brings the constructors to the throne room, home of the Forge of Creation, a powerful tool used by the kingdom's greatest architects for generations to craft virtually everything. Before instructing them on how to use it, however, a massive dark beast swooped down and captured the princess. A lone builder came from the crowd to fight it off- the era's incarnation of Link. The beast ran off, summoning a giant six-tiered tower in Hyrule Field and flying to the top. Link ran off to save the princess- the other builders, scared but knowledgeable about what they had to do, began work at the Forge, helping to guide Link through the tower.
Gameplay in Forge of Creation has two modes: Forge and Play.
Play mode is akin to the past 2D games in the Zelda series. Players navigate dungeons via a top-down perspective, fighting enemies and finding chests, eventually making it to the dungeon's boss and defeating it. Players can commonly find a special item in the dungeons, but due to the game's nature as a level maker, the amount of said items may vary.
Forge mode is where the meat of the gameplay lies. Similarly to Super Mario Maker, creation consists of dragging tiles and objects around to create dungeon rooms. These may be linked together by doors to create expansive dungeons. Additionally, enemies may be placed in rooms for Link to fight, and special items can be placed inside chests to be obtained when opened.
The main difference between Forge of Creation's and Super Mario Maker's level editing mode (aside from the perspective change) is the existence of Triggers. Triggers are colored tiles with numbers ranging from 1 to 16, and multiple copies of the same number can exist. Triggers effectively act as an "if x do y" engine, assisting in crafting more complex puzzles or creating doors that only open if a group of enemies or a miniboss is defeated.
Dungeons can have the graphic styles of the following Zelda games:
- The Legend of Zelda (NES)
- A Link to The Past (SNES)
- Link's Awakening DX (GBC)
- Four Swords Adventures (GCN)
- Triforce Heroes (3DS)
Dungeon themes can also be customized, and the theme determines some objects and tiles that can be placed, as well as the dungeon's BGM. Two themes may be used per dungeon. The usable themes include:
- Ganon's Tower
For a list of all objects allowed in Forge mode, go here.
Upon reaching Day 3, the player will be sent a letter by a user named "MaskBot". This letter contains Majora's Mask, which then becomes a permanent option on the forge mode menu. Selecting Majora's Mask on the menu opens the Mask Menu, where players may select a mask for Link to wear. This acts similarly to Super Mario Maker's Mystery Mushrooms, replacing Link with another character and editing some sound effects. Unlike SMM, however, Masks do not act as an extra hit and cannot be removed.
Masks can be unlocked through beating Ganon's Tower, completing Feats, playing another player's dungeon containing a Mask, or through letters from other players. Masks work in all graphical styles, and are not restricted to a specific mode.
Ocarina of Time
Upon reaching Day 5, the player will be sent another letter by a user named "MusicBot". The letter contains the Ocarina of Time, which becomes another option on the menu. The Ocarina serves two functions. Firstly, it serves as the game's replacement for the SFX Frog, letting players add sound effects when a tile is stepped on or a Trigger is activated. The secondary option is the Song Menu, which replaces the Parrot icon and lets players write a song on the Ocarina. This can then be entered into the level as BGM or as a puzzle-solving component.