|The Legend of Evi: Spirit of the Goddess|
|Developer(s)||Phazonworks Engineering Division|
|Platform(s)||Pyrohedron (Deluxe Edition), RiiVolution Advance.|
|E10+, Pegi 7|
Set after the close of the Legend of Zelda series, it tells what happened after the split timelines merged into one: Link and Zelda wholly destroyed themselves with Ganondorf to end Demise's curse and offered Hyrule a chance at peace; now, it's the distant future of Hyrule. While the time is peaceful, the monarch in charge, Queen Lydia, is quite the racist, not trusting any of the races that make up Hyrule's population and planning to wipe them all out.
The goddesses, noticing the queen who threatens the very creation they made and adore, gather the collective spirit leftover from Hylia, Link and Zelda and reform them into a young human girl: Evi. With the guidance of the Sheikah guardian Impa, it's up to her to save the races of Hyrule from Lydia's plot.
|Name & Title||Role||Species||Description|
Spirit of the Goddess
The Fairy Guide
Queen of Hyrule
Each race of Hyrule protects a temple of vast elemental power, each temple fueling each race with raw elemental power that makes each race unique in its own respect.
|Species||Element||Area of Residence||Description|
|Hylian||Light||Kakariko City||The friendly Hylians are always willing to look up to the resident monarch of Hyrule, which leaves them ignorant to Lydia's plans to wipe them all out.|
|Sheikah||Shadow||Hidden Village||While the Sheikah were significantly absent in Ocarina of Time, in Evi's time they are much more abundant, although like their element, they prefer hiding in silence.|
|Goron||Fire||Death Mountain - Goron City|
|Zora||Water||Great Bay - Zora Domain|
|Deku||Forest||The Lost Woods - Sacred Forest Meadow|
|Gerudo||Spirit||Arbiter's Valley - Gerudo's Fortress|
|Mogma||Earth||Windswept Canyon - Cliffside Village|
|Rito||Wind||Skyloft - Outset Island|
|Twin Scimitars||Dual Wield|
|Goddesses' Spells||Hand Blast|
While the Bow isn't a primary weapon anymore, there's still one treasure per dungeon, each tying into the dungeon's main theme.
|Mask of Truth||Shadow|
With the Bow being a secondary weapon like before, it has plenty of magic arrows to shoot, each with different fucntions.
|Light Arrow||???||The symbol of the goddesses' power is usually manifested in the powerful-but-costly Light Arrow; most Light-related objects will be activated with this, like Sun Symbols, Sun Blocks and a peculiar blood-red emblem.|
|Shadow Arrow||???||A contrast to the Light Arrow, the Shadow Arrow is what could be considered the exact opposite of the Light Arrow; with the power of the shadows, it creates a remote detonation bomb that can explode when shot again.|
|Fire Arrow||???||An arrow imbued with the fire of life itself, the Fire Arrow can be used to ignite torches, melt ice, ignite webbings, or just straight-up damage dealing on occasions.|
|Ice Arrow||???||The frosty opposite of the Fire Arrow, this Ice Arrow freezes most enemies and water areas; when there's nothing but water in a certain room, Ice Arrows can make a platform out of just water.|
|Earth Arrow||???||Imbueing the power of the earth itself into an arrowhead, the Earth Arrow hits most obstacles and enemies with the force of a powerful earthquake; this shatters cracked walls and boulders easily, and shakes up enemies with tremendous force.|
|Wind Arrow||???||Sometimes, some things need to be taken for a spin; that's where the Wind Arrow comes in: with the special Rito-powered arrowhead, it spins objects and enemies with a force of a tornado.|