|The Legend of Evi: Spirit of the Goddess|
|Developer(s)||Phazonworks Engineering Division|
|Platform(s)||Pyrohedron (Deluxe Edition), RiiVolution Advance.|
|E10+, Pegi 7|
|Series||The Legend of Zelda|
|Predecessor||The Legend of Zelda: Breath of the Wild|
Set after the close of the Legend of Zelda series, it tells what happened after the split timelines merged into one: Link and Zelda wholly destroyed themselves with Ganondorf to end Demise's curse and offered Hyrule a chance at peace; now, it's the distant future of Hyrule. While the time is peaceful, the monarch in charge, Queen Lydia, is quite the racist, not trusting any of the races that make up Hyrule's population and planning to wipe them all out.
The goddesses, noticing the queen who threatens the very creation they made and adore, gather the collective spirit leftover from Hylia, Link and Zelda and reform them into a young human girl: Evi. With the guidance of the Sheikah guardian Impa, it's up to her to save the races of Hyrule from Lydia's plot.
|Name & Title||Role||Species||Description|
Spirit of the Goddess
The Fairy Guide
Queen of Hyrule
Each race of Hyrule protects a temple of vast elemental power, each temple fueling each race with raw elemental power that makes each race unique in its own respect.
|Species||Element||Area of Residence||Description|
|Hylian||Light||Mountain Village - Hylia's Land||The friendly Hylians are always willing to look up to the resident monarch of Hyrule, which leaves them ignorant to Lydia's plans to wipe them all out.|
|Sheikah||Shadow||Kakariko Village - Lorule||While the Sheikah were significantly absent in Ocarina of Time, in Evi's time they are much more abundant, although like their element, they prefer hiding in silence.|
|Goron||Fire||Goron Village - Death Mountain|
|Zora||Water||Zora's Domain - Great Bay|
|Deku||Forest||Deku Palace - Silent Forest|
|Gerudo||Spirit||Gerudo's Fortress - Arbiter's Valley|
|Mogma||Earth||Cliffside Village - Windswept Canyon|
|Rito||Wind||Outset Island - Skyloft Islands|
Though Evi is different from Link in some regards, she does have her own similar traits in her own regard; her playstyle is similar to both a combination of Link and Sheik, on a level.
||Evi's a vital girl, but even she can only take so much punishment before she bites the dust; how many hits she can take before a game over is measured by the Health meter. Measured in hearts, each containing 4 units of health, Evi starts off with 5 hearts as a basic meter, but that meter can be maxed to 20 hearts from both Heart Containers and Heart Pieces.
||Often times, Evi will find that she needs to pull off an attack or something with more than just her own physical ability or prowess; thus, during the course of the story, Evi is bestowed the gift of magic upon her. This allows her to use powerful spells, special weapon techniques, and the eight magic arrows gifted by each of the Hyrulian races.
||Though her acrobatic skills are useful, Evi's stamina can only keep her going before she has to stop and catch her breath. Oh, what were you expecting? A round number?
||Through her travels, Evi will find several weapons to assist her in her travels; each weapon has its own combos, speed and out-of-battle uses. Evi can even upgrade them by finding the right ore and materials for reforging them.
|Cross-Weapon Super Combos||
||Though her basic tunic is good for clothing, Evi will find that the other tunics produced by the different species come in handy for other enviroments, as well as other side quirks.|
These cover a bunch of the base areas of Evi's playstyle, but that doesn't cover everything. Evi's as varied as every race in Hyrule, but in the sections below, her playstyle is listed below by items.
|Fishing Rod||Low||Very Fast|
|Great Fairy's Sword||Very High||Slow|
|Bug Net||Very Low||EXTREMELY FAST|
While the Bow isn't a primary weapon anymore, there's still one treasure per dungeon, each tying into the dungeon's main theme.
|Mask of Truth||Shadow|
With the Bow being a secondary weapon like before, it has plenty of magic arrows to shoot, each with different fucntions.
|Light Arrow||???||The symbol of the goddesses' power is usually manifested in the powerful-but-costly Light Arrow; most Light-related objects will be activated with this, like Sun Symbols, Sun Blocks and a peculiar blood-red emblem.|
|Shadow Arrow||???||A contrast to the Light Arrow, the Shadow Arrow is what could be considered the exact opposite of the Light Arrow; with the power of the shadows, it creates a remote detonation bomb that can explode when shot again.|
|Fire Arrow||???||An arrow imbued with the fire of life itself, the Fire Arrow can be used to ignite torches, melt ice, ignite webbings, or just straight-up damage dealing on occasions.|
|Ice Arrow||???||The frosty opposite of the Fire Arrow, this Ice Arrow freezes most enemies and water areas; when there's nothing but water in a certain room, Ice Arrows can make a platform out of just water.|
|Earth Arrow||???||Imbueing the power of the earth itself into an arrowhead, the Earth Arrow hits most obstacles and enemies with the force of a powerful earthquake; this shatters cracked walls and boulders easily, and shakes up enemies with tremendous force.|
|Wind Arrow||???||Sometimes, some things need to be taken for a spin; that's where the Wind Arrow comes in: with the special Rito-powered arrowhead, it spins objects and enemies with a force of a tornado.|
Though her basic tunic is good for clothing, Evi will find that the other tunics produced by the different species come in handy for other enviroments, as well as other side quirks.
|Goron Tunic||Fire||A red garb crafted by the Gorons, when Evi wears this, she resists the high temperatures of the volcanic areas in Hyrule; she can also walk on hot rocks briefly before getting hurt.|
|Zora Tunic||Water||A blue garb woven by the Zoras, this outfit allows Evi to stay underwater for as long as she wants without drowning. How a change of clothing can do that is beyond me.|
|Rito Tunic||Air||This white outfit that the Ritos made has special stretches of fabric under the arms, allowing Evi to glide briefly after her jumps; the same effect that would happen when Link picked up a Cucco and jumped off a ledge afterward.|
|Mogma Tunic||Earth||A dark brown outfit that the Mogmas pieced together (yes, the Mogma can make clothes), this Tunic lets Evi resist all sorts of harm from impacts, be they clubs, rolling boulders or swords. Downside: she can't jump or run, and this armor doesn't prevent her from being hurt by the elements.|
|Deku Tunic||Forest||A lighter green tunic that the Deku weave themselves (still don't get how they do it), if Evi wears this, she can walk past thorny bushes and climb up the thorny vines with no trouble. She's also ignored by plant-based enemies like the Deku Baba, Peahat, and various others.|
|Gerudo Tunic||Spirit||An orange outfit that some Gerudo wear, this tunic comes with a special pair of glasses that allow her to walk through the sandstorms of the desert without getting blinded and turned around; it also allows her to move freely on the sands with her getting slowed down.|
|Hylian Tunic||Light||A bright yellow outfit that was supposedly crafted by the goddesses, this garb is rumored to double the physical abilities of those who wear it. But that's just rumor - supposedly.|
|Sheikah Tunic||Shadow||This purple garment is the classic ensemble of the Sheikah, allowing them to remain hidden from the sight of enemies; all enemies will ignore Evi in the nighttime, and some enemies will never notice her. However, certain enemies will spot her almost immediately.|
Like in past games, Hyrule is pretty massive, but even moreso in Legend of Evi; Legend of Evi restarted the timeline, meaning that all areas from the past games are capable of appearing in this variation of Hyrule.
|Hyrule Field||None||None||None||The massive open world that connects all of Hyrule's towns and settlements, Hyrule Field is lush and beautiful, showing off traits inherited from each of the 8 regions, but also is quite dangerous, being home to many different enemies that each have their own traits about them; Evi must cross this massive hub multiple times to reach the 8 corners of the region, before Queen Lydia can unleash her master plan.|