The first console to be announced was Pyro Enterprizes' Pyrohedron which was announced in Mid-Late 2014. The Pyrohedron is the only solely developed console of this generation although takes inspiration from previous video game consoles such as the Playstation 4. The Pyrohedron is the cheapest console of the generation although offers similar capabilities to its rival consoles. The main new feature of the Pyrohedron is its detachable Second Screen, argueably an advancement on the Dreamcast's original concept. The console is planned to be released at some time in 2022 with 4 bundles available.
The second console to be announced was Gear Games' Evo-Gem which was anncounced in Early 2016, approximately 2 years after the announcement of the Pyrohedron. The Evo-Gem was created with the intention of a safe online experience for its users with pure gaming experience, a common theme between most of these consoles. The Evo-Gem was originally slated to be released in Late 2016 however was delayed for some circumstances, such as to prevent to get into competition with the Nintendo Switch of its parent company, and because Gear Games thought that it is wiser to enchance it and to fit it more in later years like in 2020s.
According to Gear Games, in addition of this console being the first to be released of the four consoles, in 2022 grossed 1.5 Million Units sold on its first day, the highest of any consoles at the time. This console is notable for having games dedicated for or that include the character Wario, and the main reason is to celebrate the Year of Wario, to celebrate his 30th anniversary since his debut from Super Mario Land 2: 6 Golden Coins, back in 1992.
The third console to be announced was Darklight Studios' Visus Sphere which was announced in Early-Mid 2016. The Visus Sphere is intended to be an incredibly powerful console using a combination of advanced technology and established franchises to give it an edge. The console was released at some point in 2022 with 5 variations, it is unknown the sales specifically although the games from its launch performed incredibly well with their intended audiences.
The fourth console to be announced was Zen Studios' Zenze, which was announced in Mid 2016. Zenze tries to mantain a "classic" console status by not adding any significant gimmicks. It was made with cross-compatibility in mind, and it allows for developers to be more versatile with the console since it runs a modified version of Android.
The fifth console to be announced was RaGE Global's AXE, which was announced in December of 2016. RaGE Global dedicated their work on a affordable, yet powerful machine that could produce 1080p60fps gameplay. It will run under a modified version of Android, codenamed AX-OS. The console will try to bring first party and third party games to their lineup, as well as co-producing remakes of older games in HD with their RaGE Tokyo branch.
The Tenth Generation is a bit of a mix and mash of old and new ideas and focuses more so on the purity of video games. Most consoles lack a true gimmick like the Wii's Motion Controls or Xbox's Kinect and instead opt to focus on advancement of standard features. The systems have a focus on seclusion and division of franchises to maximize buyer influence. As two of the consoles are developed by companies owned by the same parent company it offers an interesting perspective as a new company (Pyro Enterprizes) attempts to gain a foothold in what has become a single-party industry.
|Manufacturer||Gear Games||Darklight Studios||Pyro Enterprizes||Zen Studio||RaGE Global|
||Home Console||Home Console||Home Console||Home console|
|License||Yes (with Third Party)||Yes (with Third Party)||Yes (with Third Party)||Yes (with Third Party)||Yes (with Third Party)|
(Super Gaming Operation System)
|Maximus OS||PyrOS||Zen OS||AX-OS|