|Team name||Member 1:||Member 2:||Member 3:||Member 4:|
|Team Badnik||Scratch||Grounder||Coconuts||Metal Sonic|
|Team Eggman||Eggman||Eggman Nega||Chaos Emerl||Metal Sonic II|
|Miscellaneous||Tiara||Froggy||Fiona Fox||Egg Pawn|
Team Dark makes an appearance in Sonic Heroes 2. In this game, it contains Rouge the Bat, Fang the Sniper, Bark the Polar Bear and Bean the Dynamite; Nic the Weasel, Fang's sister, occasionally appears also. This Team Dark has nothing to do with the Sonic Heroes carnation of Shadow, Rouge and Omega.
This storyline is kickstarted by Rouge's being informed of a Chaos Emerald in the center of Robotnik Winter Castle. She ends up getting so far and then, by picking up the Chaos Emerald, sets off the alarm and causes the premises to enter lockdown like in Security Hall in Sonic Adventure 2; only this time, it is Fang who rescues her, who waltzes her straight into Icecap as he is on his way to see Bark. An extended mothers' meeting ensues in which we learn that Club "Rouge"'s clientele is experiencing a quantitative surge.
After some time, where we learn a bit more about Fang and Bark 20 years on. We learn quite a bit here. After a length of time, roughly half that of the above, Bark mentions that he needed to see Bean about some experiments he had been conducting; the team make their way to Tidal Plant Zone. Once there, we see only Bean's design before Nic barges in, announcing supersidence in her home, Jungle. This causes Team Dark to make their way over to Jungle; here, some actual zones are cleared.
- Icecap - tutorial
- Marble Garden Zone
- Gimmick Mountain Zone - here, Team Rose is fought.
- Aqua Lake Zone
- Troll Bridge Zone (here, Guidashir Jahandambelis is fought)
Upon arrival, Nic comes bursting out of the Jungle. It takes this to defeat Guidashir as he has much more stamina here than in any other storyline, causing Nic to have to burst out and bring them into the Jungle. Once there, we see the aforementioned supersidence and Nic is sent to Meta Junglira Zone. At this point, an alternating fork begins; Rouge and Fang intend to perform some volatile therapy, but Bark and Bean want to know what is going on. As a result, every other stage uses Rouge and Fang on their way to Casinopolis and those which don't feature Bark and Bean sorting out Team Badnik.
|Bark/Bean||Troll Bridge Zone|
|Rouge/Fang||Spring Yard Zone|
|Bark/Bean||Aqua Planet Zone|
|Rouge/Fang||Marble Garden Zone (part two)|
|Bark/Bean||Electric Egg Zone|
|Here, a lengthy cutscene involving Bark and Bean searching the zone and eventually coming across the underground tunnel. We see the two of them enter the tunnel as the cutscene enters.|
|Rouge/Fang||Casinopolis (boss fight versus Chaos Emerl 4).|
|Bark/Bean||Lengthy cutscene in which they exit the tunnel, demonstrate awe over seeing nobody, and play Crystal Egg Zone|
|Rouge/Fang||A discussion, in Club "Rouge", regarding how to buffer the number of people whose custom have been lost. They are interrupted by an incensed Nic, very angry about why so little had been done about her supersidence, who promptly informs them that she and Bark and Bean were shooting the breeze whilst she was in Jungle and they were underground and that they, if they had their calculations correct, were coming out in Gimmick Mountain Zone. They promptly bolt.|
|Bark/Bean||Scrambled Egg Zone|
Next, they meet in Gimmick Mountain Zone. A battle against Team Badnik begins, and at the end, they bolt. Team Dark disappear, also, but not before being bollocked by Blaze and being told to discommunicate themselves. Outside, an ever annoying Nic informs them of what she thinks is an archaic launchpad; we actually skip to Launch Base in see what is going on without doing Marble Garden Zone again. When we get there, we discover what Nic was seeing; Launch Base Zone itself was used as, literally, the launch base for the Egg Carrier. Bark, being by far the most constructively apt amongst the five, says that they need to purchase some parts, because as the Egg Carrier took off it destroyed the entire foundations of the base. The team take off to Metropolis; zones Aquatic Ruins, Hill Top Zone and Mystic Ruins South are played. Once at Metropolis, Team Dark buy the parts off the dealer and then try to leave. However, Team Babylon - still irate about THEIR parts being nicked - accuse Team Dark of theft and a boss fight ensues. Afterwards, Team Dark bolt and we see them next back in Launch Base, with a quadplane, ready to enter the sky. A Sky Chase Zone tribute plays. After this, they land on the Egg Carrier and immediately find an obnoxious Chaos Emerl 6. Here, the final boss battle begins and after his defeat, the Egg Carrier descends and Team Dark land in Great Turquoise Zone. A lengthy mothers' meeting takes place until the Egg Carrier lands in Lava Reef Zone, upon which the team belt up and walk to their respective premises.The final part of this storyline is a cutscene where Fang boots Nic out of Meta Junglira Zone and shows her the restored Jungle, where the ground has been leveled (i.e. chunks of earth excised, with the copper tubing remaining in place) and the habitat made inhabitable once again.