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TF2 Update - Business Evolved

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Business Evolved is an upcoming TF2 Update that features several new features including 162 new weapons, 18 for each class and 8 for each Weapon type of each class excluding the Engineer's PDA System and Spy's Cloaking System. It also features several new maps and a new gamemode called; Battle Royale which introduces a 4-Team Control Point style gameplay. This also introduces the Grey Team and the Australium Team.

Weapons

Many weapons were added in this update significantly increasing the total number of weapons overall for each class, this was primarily due to outcry from a lack of weapons for some classes.

Scout Weapons

Primary Weapons

Weapon Statistics
Big Boom
Big Boom
  • +30% Bullets Fired
  • +15% Ammo Size
  • -20% Reload Speed
  • -15% Clip Size
Splitter Shot
Splitter Shot
  • +100% Bullets Fired
  • +100% Ammo Size
  • ! Can't Fire Forwards
  • -50% Clip Size
The Slinger
The Slinger
  • +10% Damage
  • ! Shots arc
  • ! Shots can be set on Fire
  • -20% Ammo Size
  • -15% Launch Speed
  • -83% Clip Size
Star Spangler
Star Spangler
  • +80% Launch Speed
  • +20% Reload Speed
  • ! Bullets are Traced
  • -33% Bullets Fired
  • -5% Ammo Size
Sunshine Scatter
Sunshine Shatter
  • +15% Launch Speed
  • ! Bullets Glow in the Dark
  • -20% Clip Size
  • -5% Reload Speed
Red Baron
Red Baron
  • ! Shots Arc
  • ! Take Mini-Crits while equipped
  • ! Shots can Heal Teammates
  • -30% Launch Speed

Secondary Weapons

Weapon Statistics
Fiery PitcherFiery Pitcher
  • +50% Launch Speed
  • ! Ignites Enemies
  • ! Throws Baseballs
  • -20% Damage
Comical CosplayComical Cosplay
  • +5% Launch Speed
  • ! All Shots deal Crits
  • ! Can't Double Jump
  • -20% Clip Size
Wrist Warmer
  • +15% Player Movement
  • +15% Vulnerability to Fire Damage
Clockwork Clasher
  • +60% Reload Speed
  • +40% Weapon Switch Speed
  • ! Every Assist Kill increases Damage by 7% (Up to 35% Max)
  • -25% Launch Speed
Spiked Success
  • +10% Damage
  • ! Throws Razor Hats
  • ! Every Kill increases the player's movement speed by 10%
  • -30% Range
Spring Sauce Server
  • ! Shots Arc
  • ! Shots can Heal Teammates
  • -83% Clip Size

Melee Weapons

Weapon Statistics
The Supporter
  • +15% Weapon Switch Speed
  • ! Taunt Heals Friendly nearby Players
  • ! Dominate on First Kill/Get Revenge
  • -30% Damage
The Pogo-Launcher
  • ! Able to Triple Jump
  • ! Once Wielded, cannot be unwielded until the player gets a kill
  • ! Each kill increases Player's Movement Speed by 10%
  • -50% Attack Speed
The Astro Mace
  • +20% Damage
  • ! Weapon Glows in the Dark
Rainbows make me Cry
  • +10% Damage
  • +20% Attack Speed
  • ! When Weapon Crits enemies do a Force Taunt
Beast Slayer
  • +15% Damage
  • ! Every Kill replaces Head on Blade
  • -10% Attack Speed
The EducatorThe Educator
  • +10% Attack Speed
  • ! Can only jump once
  • ! Can throw Erasers that partially blind Enemies
  • -15% Damage

Soldier Weapons

Primary Weapons

Weapon Statistics
The Seeker
  • ! Control Movement of Rocket Fired
  • -30% Launch Speed
  • -75% Clip Size
  • -15% Ammo Size
Sharkinator
  • 50% Larger Explosive Radius
  • +15% Launch Speed
  • -20% Damage
  • -50% Clip Size
The Knockout
  • +60% Damage
  • ! Does not require Ammo
  • -70% Range
  • -40% Launch Speed
  • -75% Clip Size
Played Grande
  • +10% Health
  • ! No Knockback from Enemies
  • ! Can Scope
  • -20% Player Speed
Primal InstinctPrimal Instinct
  • +25% Damage
  • ! All hits deal Mini-Crits
  • -20% Health
Medal Honour
  • +30% Damage
  • ! Each Kill adds a medal to Player's Rocket Launcher
  • ! Each Kill increases player's Movement Speed and Health by 2% (Max 16%)
  • -10% Player Speed
  • -10% Health
  • -25% Clip Size

Secondary Weapons

Weapon Statistics
Spiked RockerSpiked Rocker
  • -70% Fall Damage to Player
  • ! Fall Damage to enemy is 5x More
  • +15% Vulnerability to Fire
Tribal Crasher
  • +10% Player Movement Speed
  • ! Always deals Mini-Crits
  • ! Can see Cloaked Spies when Equipped
  • -50% Reload Speed
  • -30% Ammo Size
The Pre-PredatorThe Pre-Predator
  • ! Can Scope
  • ! Can see Cloaked Spies when aimed at
  • ! Traced Shots
  • -10% Clip Size
  • -10% Ammo Size
The Bone Cruncher
  • +15% Clip Size
  • ! Causes Bleed on hits
  • ! Can Penetrated multiple players
  • -20% Player Movemenet Speed
  • -10% Ammo Size
Space Catcher
  • +25% Health
  • +50% Jump Height
  • -100% Fall Damage
  • ! Player cannot Rocket Jump
Maggot Mailitia
  • +10% Player Movement Speed
  • ! Player can Crawl
  • ! Cannot be Healed by Medics
  • -20% Damage
  • -5% Health

Melee Weapons

Weapon Statistics
Toilet Squad
  • ! No Damage from Rocket Jumping
  • ! Can throw Rolls
  • -40% Damage
  • -10% Health
Switch Blade
  • ! Able to change forms by reloading
  • ! Three Forms
  • -10% Health
  • Hammer Form
    • +15% Damage
    • ! Bonk! Effect on Hit
    • -15% Player Movement Speed
  • Screwdriver Form
    • ! Deals more damage with less health (Max 20% Health)
  • Blade Form
    • +15% Player Movement Speed
    • ! Bleed Effect on Hit
    • -15% Damage
Training Dummy
  • +60% Health
  • +5% Vulnerability to Fire
  • -10% Damage
His Crowbar
  • +25% Damage
  • ! When killed Player Explodes
  • ! Enemies turn to Gold on Death
  • -10% Player Movement Speed
The Quickturn
  • +30% Attack Speed
  • -5% Damage
  • -20% Weapon Switch Speed
Demos Axepicker
  • -100% Fall Damage
  • ! Player can Jump higher with less health (Max 150% Higher)
  • ! Cannot be healed by Dispensers
  • -10% Attack Speed

Pyro Weapons

Primary Weapons

Weapon Statistics
Tropical PunchTropical Punch
  • +10% Ammo Size
  • ! No Airblast
  • ! Alt Fire shoots Pineapple Juice causing the enemy to receive Crits
  • -10% Damage
Stone Maker
  • +40% Damage
  • +20% Weapon Switch Speed
  • ! No Airblast
  • ! Alt Attack shoots Rocks instead
Steam Puffer
  • +25% Airblast Strength
  • -20% Airblast Cost
  • ! Airblast creates Smokescreens
  • -20% Damage
Sludge Cannon
  • ! Shoots Acid instead of Fire
  • ! Enemies suffer from Bleed Damage
  • -30% Damage
Flaming Snare
  • +30% Player Movement Speed
  • ! Player can climb walls for 4 seconds
  • -60% Damage
Diusplacement Order
  • ! Does not use Ammo
  • ! Flame changed colour based on Health
  • ! No Airblast
  • -20% Damage

Secondary Weapons

Weapon Statistics
Garrison Gunner
  • +20% Health
  • +20% Resistance to Fire
  • ! Cannot Use Teleporters
  • +50% Vulnerability to Explosive
BlimpicornzaBlimpicornza
  • ! Does not require Ammo
  • ! On Equip: Visit Pyroland
  • -10% Reload Speed
Dream Duster
  • ! Can stun Enemies
  • ! Pressing any Non-Binded Key will cause the Pyro to press one of the random buttons on this gun
  • -60% Damage
Blimpicornza Jr.
  • ! Shoots Energy Flares
  • ! Does not require Ammo
  • ! On Equip: Visit Pyroland
  • -10% Damage
Pipe Cleaner
  • ! Shoots Fireballs
  • ! Shoots 3 Fireballs instead of Crits
  • -10% Reload Speed
Minithrower
  • +20% Health
  • +20% Player Movement
  • ! Acts as another Flamethrower
  • -30% Damage
  • -30% Ammo Size

Melee Weapons

Weapon Statistics
Temporal Lever
  • +30% Player Movement Speed
  • +25% Jump Height
  • -10% Fall Damage
  • ! Leaves a Trail while Walking
  • -100% Damage
Pizza Pan
  • +20% Damage
  • ! Upon Death Player drops a Large Healthpack
  • -10% Player Movement Speed
Glitch SwordGlitch Sword
  • ! Random Damage Per Hit
  • ! May cause any injury (Burn, Bleed, Bonk, Uber, Healing or Shield)
  • ! Random Attack Speed
Lucky Rainbow
  • +15% Crit-Hit Ratio
  • ! +20% Cash dropped in MvM
  • ! Dropped Weapons contain 20% more Ammo when picked up
  • -10% Damage
That Guy
  • ! On every third hit causes Spook
  • ! New Taunt Kill
  • -15% Damage
Pre-Cooked Meal
  • ! Can be Eaten with Alt-Fire to restore Health
  • -20% Damage
  • -10% Health

Demoman Weapons

Primary Weapons

Weapon Statistics
My First Battlecruiser
  • +15% Reload Speed
  • +30% Launch Speed
  • +10% Damage
  • -25% Clip Size
  • -25% Ammo Size
Big Booters
  • +25% Health
  • +20% Player Movement Speed
  • +25% Charge Distance
Mortar-Inator
  • ! Must be Placed
  • ! Attacks closest Enemy
  • ! Does not Require Ammo
  • ! Cannot be picked up
The Forest Warrior
  • +20% Accuracy
  • ! Player is 10% more evasive
  • ! All Hits are Mini-Crits
  • Player cannot be healed by Dispensers or Medics
Eyesore
  • +15% Jump Height
  • ! Each kill gives 5 Seconds of Crits
  • -20% Ammo Size
Doomsday SpellDoomsday Spell
  • +300% Ammo Size
  • +50% Clip Size
  • ! Fires three Grenades at once
  • ! Cannot Jump or Explosive Jump
  • -50% Player Movement Speed

Secondary Weapons

Weapon Statistics
Gemstone ClasherGemstone Clasher
  • +10% Health
  • ! Upon kill Enemy explodes into Jewels
  • ! Increases Damage of Melee Weapon by 20%
  • -10% Charging Damage
Digger Launcher
  • ! Fires Underground Stickybombs
  • ! Fires directly downwards instead of Forawrds
  • -15% Damage
Bombshell Blitz
  • +15% Charge Reload Speed
  • ! Kamikaze Taunt Kill
  • ! Causes Bleeding on Hit
  • -20% Health
Horn to War
  • ! Requires Rage
  • ! On Use: Increases nearby allies attack damage by 10%
  • ! On Use: Spooks nearby Enemies
Glue Gunner
  • ! Fires Glue instead of Stickybombs
  • ! Upon hit Enemy's Movement Speed is reduced by 90%
  • ! If Engineer hits you while this is deployed it will deal 10dmg/s
Kick-Starter
  • ! Fires Footballs instead of Stickybombs
  • ! If Ubercharged, Projectiles home on Nearest Enemy (Excluding Disguised Spies)
  • -20% Damage

Melee Weapons

Weapon Statistics
The Invasive Basher
  • +10% Health
  • -10% Player Movement Speed
  • +15% Vulnerability to Fire
  • ! Inflicts Bleed Damage on Hit
  • ! Has Multiple Forms
  • ! Mace Form
    • +10% Attacking Speed
    • +15% Weapon Switch Speed
  • ! Morningstar Form
    • +5% Damage
    • +15% Range
    • -5% Attacking Speed
The Hero's Blade
  • +20% Damage
  • ! Cannot use Shield
  • ! Fire Magic Taunt Kill
  • -10% Attack Speed
Bomber Cutter
  • +15% Health
  • ! Can throw Bombs with Reload Key
  • -10% Damage
Cheese Slicer
  • +30% Attack Speed
  • ! On Kill Enemy drops a Medium Healthpack
  • -10% Damage
  • -10% Health
Hunting Bane
  • +80% Attack Speed
  • +20% Damage
  • ! No Crits or Mini-Crits
  • ! Cannot bump into Cloaked Spies
  • -30% Health
The Defender
  • +20% Health
  • +10% Attack Speed
  • -20% Damage
  • -10% Player Movement Speed

Heavy Weapons

Primary Weapons

Weapon Statistics
The Snow Hunter
  • +50% Ammo Size
  • +10% Firing Speed
  • ! Every hit decreases Enemy Damage dealt by 0.5% (max 20%)
  • -20% Damage
The Harpooner
  • +60% Damage
  • -20% Ammo Size
  • ! Fires Harpoons instead of Bullets
  • -50% Firing Speed
The Internal Spy
  • +30% Critical-Hit Ratio
  • ! Can detect nearby Invisible Spies
  • -10% Damage
Oil Tycoon
  • +30% Firing Speed
  • ! On kill, Enemy drops Ammo
  • -10% Player Movement Speed
Soviet Shapist
  • +10% Firing Speed
  • +10% Ammo Size
  • ! Shape of Barrel changes on Death
  • -30% Damage
The Night Crawler
  • +5% Ammo Size
  • ! User can see Sentries through Walls
  • -20% Firing Speed

Secondary Weapons

Weapon Statistics
The Monster Hand
  • ! Can be Eaten
  • ! Recover 40% of total Health
  • ! All hits from Player cause Bleed Effect
  • -10% Health
The Imperial Current
  • +30% Firing Speed
  • +15% Clip Size
  • +15% Ammo Size
  • ! Player can Double Jump
  • -70% Damage
King's SliceKing's Slice
  • +20% Health
  • ! Can be Eaten
  • ! Recover 60% of total Health
  • ! When Eaten gain 5 seconds of Crits
Big Bouncer
  • +30% Damage
  • ! Large Knockback on Enemies
  • -83% Clip Size
  • -50% Ammo Size
Fox Hunter
  • ! Alt-Fire Launches a Net that deals Bleed Damage
  • ! Cannot suffer from Afterburns
  • +20% Vulnerability to Fire
Space Racer
  • +60% Firing Speed
  • ! Player does not take Fall Damage
  • -20% Damage

Melee Weapons

Weapon Statistics
Technomancer's Glove
  • ! Can repair Buildings
  • ! Every Crit deals Stun Damage
  • -25% Attack Speed
Button-Ups
  • +30% Player Movement
  • +20% Attack Speed
  • ! Crits Force Taunt Enemies
  • -75% Damage
Tree Cutter
  • +20% Damage
  • ! On Hit causes Bleed Effect
  • -30% Attack Speed
The Worm-Wrists
  • ! Main Attack deals Bleed Effect on Hit
  • ! Alt-Fire heals Teammates
  • -20% Attack Speed
Captain CommunismCaptain Communism
  • +30% Damage
  • ! Medics healing the player receive 15% more Health
  • ! Player takes 15% of damage that healing Medics would receive
  • ! Can throw Shield
  • +10% Vulnerability to Fire
  • -20% Player Movement
The Clown Prince
  • +10% Health
  • ! Crits Force Taunt Enemies
  • -20% Damage

Engineer Weapons

Primary Weapons

Weapon Statistics
Wagon Wheel
  • +20% Clip Size
  • +10% Ammo Size
  • ! PLayer is not slowed when Carrying Buildings
  • -20% Firing Speed
  • -10% Player Movement Speed
The Clucker
  • +20% Player Movement Speed
  • +10% Jump Height
  • +15% Firing Speed
  • ! On Kill a Clucking sound is made
  • ! Cannot Sentry Jump
  • -10% Damage
High Roller
  • ! Damage dealt is determined by Roulette Wheel Number (1-500 dmg)
  • ! Does not Require Ammo
  • ! Number changes every time the player Reloads
  • -50% Clip Size
  • -30% Launch Speed
The Bound Blocker
  • On hit causes Bleed Damage
  • ! Alt-Fire causes Melee attack
  • ! Sentry Gun has 25% More Health
  • ! Cannot Upgrade Dispenser
  • -15% Player Movement Speed
Dinky Donkey
  • +15% Ammo Size
  • ! Enemy Pyros cannot see you
  • -10% Firing Speed
The Harvester
  • +60% Launch Speed
  • +20% Clip Size
  • ! Special Buildings
  • +10% Vulnerability to Fire
  • +25% Vulnerability to Fire for Buildings

The Harvester has the unique feature of replacing the Standard Buildings with variants, as shown below.

Secondary Weapons

Weapon Statistics
Railroad Wrecker
  • +20% Ammo Size
  • +15% Player Movement Speed
  • ! +1 Capture Point
  • -30% Firing Speed
  • -10% Metal Carried
Miner's Fingerlight
  • ! Illuminates Dark Areas
  • ! Can be turned on and off with Alt-Fire
  • ! Reveals nearby invisible Spies
Nail Impaler
  • +60% Firing Speed
  • ! Fires Nails instead of Bullets
  • ! Does not need to be reloaded
  • -10% Health
The Herding Lasso
  • ! Holds enemies in place
  • ! While Held: Held Enemy cannot attack
  • ! While Held: Player cannot attack
  • ! 15 second Reload
The Desert Ranger
  • +15% Firing Speed
  • -10% Vulnerability to Explosives
  • ! Deal Crits against enemies who killed your teammates for 2 seconds after the teammate's death
  • -20% Player Movement Speed
  • -10% Firing Speed for Sentries
Sacrificial Building Torch
  • ! Allows player to build an additional 2 Mini-Sentries
  • ! Allows player to build an additional Mini-Dispenser
  • -20% Primary Ammo
  • -20% Health
  • -10% Player Movement Speed

Melee Weapons

Weapon Statistics
The Rattlesmack
  • +10% Damage
  • -10% Metal to Upgrade
  • ! Deals Bleed Effect on hit
  • -10% Attack Speed
  • -15% Weapon Switch Speed
  • -10% Primary Weapon Ammo
The Bolt Buster
  • +15% Damage against Enemy Buildings
  • +25% Metal Capacity
  • ! Taunt increases Bullet Resistance of nearby teammates by 10% temporarily
  • -20% Player Movement Speed
  • -15% Building Health

Medic Weapons

Primary Weapons

Weapon Statistics
The Adrenarush
  • +15% Player Movement Speed
  • +15% Firing Speed
  • ! Increases Teammates Damage by 10% when hit
  • ! Never deals Crits or Mini-Crits
  • -15% Health
  • -20% Weapon Switch Speed
Caustic Venomizer
  • +5% Damage with each continuous hit
  • ! Deals Bleed Damage on Hit
  • ! Enemies hit have a decreased attack speed of 10% temporarily
  • -10% Firing Speed

Secondary Weapons

Weapon Statistics
Cardiac Reset
  • ! Can Revive recently killed Allies
  • -50% Ubercharge Speed
Blood Leecher
  • -10% Vulnerability to Fire
  • ! Can apply to Enemies to Drain their Health
  • -20% Overheal Size
The Influencer
  • +20% Overheal Size
  • ! If healing the same target as another Medic, also Heals that Medic
  • -15% Health
  • -10% Healing Speed
Vial Sprayer
  • +10% Healing Speed
  • ! Can apply to Enemies to cause Damage and Bleed Effect
  • ! Removes Bleeding effect from Allies
  • -25% Healing Speed
Sky High Uber
  • +15% Player Movement Speed
  • ! If the Player jumps when their healing target Rocket/Sticky Jumps, they will jump the same height
  • ! Healing Target gains +10% Resistance to Explosives
  • -20% Ubercharge Speed
Barbed Healing
  • +30% Healing Speed
  • +15% Ubercharge Speed
  • ! Healing Target deals +10% Damage
  • -30% Health
  • +15% Vulnerability to Fire
  • +10% Vulnerability to Explosives

Melee Weapons

Weapon Statistics
The Medi-Mallet
  • +25% Damage
  • ! Applies Bonk! Effect on Crits
  • -15% Attack Speed
Berlin Breaker
  • +50% Damage
  • +100% Damage against Buildings
  • ! If a Building is Destroyed it won't drop Metal
  • +10% Vulnerability to Explosives
The Anatosap
  • +20% Damage against Cloaked or Disguised Spies
  • ! Can remove Sappers from friendly Engineer Buildings
  • -15% Attack Speed
Bloody Mess
  • +30% Damage against Bleeding Enemies
  • +20% Attack Speed
  • ! Causes Bleeding on Hit
  • ! Causes Bleeding on Self if Miss for 6 seconds
  • -10% Range
The Disinfector
  • +20% Weapon Switch Speed
  • ! Removes negative effects on Teammates
  • ! Taunt can reveal cloaked spies
  • -10% Ubercharge Speed
  • -10% Attack Speed
Brezel PaybackBrezel Payback
  • +10% Attack Speed
  • ! If the Medic suffers from a negative effect they transfer it to an enemy target on hit
  • -15% Damage

Sniper Weapons

Primary Weapons

Weapon Statistics
Barbed Scorpion
  • +10% Damage to Bodyshots
  • +25% Ammo Size
  • ! Deals Bleed Effect on hit
  • -20% Charge Speed
  • -10% Reload Speed
The Opera Blast
  • +10% Damage on Headshot
  • +15% Damage against cloaked spies
  • ! Taunt temporarily disables nearby Enemy Spywatches
  • -15% Charge Speed
  • -10% Healing from all sources

Secondary Weapons

Weapon Statistics
Backstab Vendetta
  • +50% Damage against Spies
  • ! Bullets remove Sappers
  • ! Bullets de-cloak Spies
  • -15% Player Movement Speed
  • -15% Damage against Non-Spy Classes
Blockade Breaker
  • ! Creates a half-wall when placed
Jumping Clipper
  • +45% Damage while Airborne
  • +20% Ammo Size
  • -15% Damage
  • -20% Clip Size
The Uluram
  • ! Bonks an enemy hit
  • ! Can be Thrown
  • ! Carries 3 at a time
  • +10% Vulnerability to Explosives
Outback Adventurer
  • +20% Health
  • -15% Vulnerability to Bullets
  • ! Creates Mini-Dispenser with Alt-Fire
  • ! Whole body takes Headshots
  • -5% Player Movement Speed
Lucky Shark ToothLucky Shark Tooth
  • +15% Attack Speed
  • +10% Charge Speed for Primary
  • -10% Vulnerability to Melee Damage
  • ! All After Effects last 25% Longer (Bonk, Fire, Milk, Jarate, etc.)

Melee Weapons

Weapon Statistics
The Didgeribonk
  • +10% Damage
  • ! Deals Bonk! Effect on hit
  • ! Taunt provides Healing effect for nearby Teammates
  • -40% Attack Speed
  • -20% Weapon Switch Speed
The Bouncing Blade
  • +50% Attack Range
  • ! Weapon identifies each hit on the Kill-Cam
  • -15% Attack Speed
  • Missed Attacks deal damage to player

Spy Weapons

Primary Weapons

Weapon Statistics
The French Resistance
  • +15% Health
  • -10% Vulnerability to Explosives
  • ! The player can see through Enemy Spy Disguises
  • +10% Vulnerability to Fire
  • -5% Player Movement Speed
The Executioner
  • Doesn't use Ammo on Headshots
  • ! Unique Kill Taunt
  • -20% Damage on Bodyshots
Black Widow
  • +15% Damage against Dominating Enemies
  • ! Gains 2 free Crits every time the player dies
  • -33% Clip Size
Silenced Rage
  • Muffled Gunshots
  • ! Kills don't show up on the Killcam
  • ! Gathers rage with damage taken
  • ! On Rage: Deal Crits for 30 seconds
  • -10% Damage
  • -15% Firing Speed
The Elliptical Moon
  • +15% Damage on Headshots
  • +5% Damage
  • ! Shots Arc
  • ! Unique Kill Taunt
  • -10% Player Movement Speed
  • +10% Fall Damage
The Magnetic Skillshot
  • +50% Clip Size
  • +25% Firing Speed
  • ! Load up gun with Bullets before firing
  • ! Milk, Jarate, Bleeding & Water last 50% Longer
  • +10% Vulnerability to Explosives

Secondary Weapons

Weapon Statistics
Nano Breakdown
  • Undetectable by Engineers
  • ! Makes Clicking Sound
  • ! Disables and Slowly Destroys Enemy Engineer Buildings
  • +10% Longer Activation Time
Turncoak Clock
  • ! Turns Enemy Sentries, Dispensers and Teleporters over to the Player's Side
  • +25% Longer Activation Time
Hit Me! Beacon
  • -10% Deployment Time
  • ! Causes Enemy to be Highlighted for Team
  • ! Can be Attached to Enemies Unnoticed
  • ! Enemy takes Crits while Hit Me! Beacon is attached
Flashbomb Trap
  • ! Sticks to Walls
  • ! Blinds Enemies
  • +50% Deployment Time
Firebomb Trap
  • ! Sticks to Walls
  • ! Deals Fire Damage
  • ! Hits Medic who are healing anyone hit by the Firebomb
  • +50% Deployment Time
Telefrack
  • ! Causes anyone who uses the Teleporter to be Telefrag Killed
  • +10% Deployment Time

Melee Weapons

Weapon Statistics
The Hot TopicThe Hot Topic
  • +15% Attack Speed
  • ! Non-Backstabs burn the target
  • ! Backstabs don't show up on the Killcam
  • ! Enemies Disintegrate on Backstabs
  • ! Player can only Cloak as a Pyro
  • +10% Vulnerability to Fire
The Shock Stick
  • +15% Critical-Hit Ratio
  • +20% Damage against Buildings
  • ! Stuns the enemy on Crits
  • +10% Vulnerability to Sentries
  • -10% Damage
Cannon Dagger
  • +30 Health on Backstab
  • ! Alt-Fire launches the Blade for 150 dmg at Medium Range
  • ! Blade must recharge in between uses
  • ! Launched Blade Kills are registered as Backstabs
  • +15% Vulnerability to Explosives
The Anti-Heal
  • +10% Damage on enemies being healed by a Medic
  • ! Removes 25% of Uber from a Medic if hit
  • ! Disables the ability of the Vita-Saw on Backstab
  • -10% Weapon Switch Speed
Banzai Split
  • ! Deals explosive damage
  • ! Has a large Knockback
  • ! Deals more damage the less health the player has (up to 25%)
  • -15% Attack Speed
Dagger of Truth
  • +30% Attack Speed
  • ! Decloaks Enemy Spies
  • ! Can remove Enemy Sappers from Engineer Buildings
  • -10% Damage

New Maps

Control Point

Capture the Flag

King of the Hill

Special

New Game Mode

Battle Royale

Trivia

  • The Invasive Basher was originally a standard Mace although was suggested by Crunchtime420 to be expanded upon to include a Morningstar Form

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