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ZLIcon

Super Sweet Invader
Action platformer with a touch or two of Valerie Heartgold
Age ratings
ESRB2013MCERO B16Rating
Super Sweet Invader2
Part of the ZLIcon chronology
DEVELOPER(S) Scorpistar logo
PUBLISHER(S) Toroko2018
PLATFORM(S) V2LogoSmallglowKnuckledusterNewLogoPyrohedronLogoBleakboxLogo
RELEASE DATES USAflag February 14th, 2023
Flag of Europe April 15th, 2023
Flag of Japan April 30th, 2023
MEDIA / INPUT The V² optical disc, bleakbox optical disc, Pyrohehdron optical disc, Knuckleduster cartridge / Those systems' controllers

Super Sweet Invader, known in other regions as Sweet Invader: High Kick Edition, is a high-definition reimagining of the 2017 video game Sweet Invader, which was the first title to directly star the incredibly opulent and intrepid Zaxinian Lifts character Valerie Heartgold. The plot follows Valerie's desires to become famous and richer and prove her worth in the challenging, dark landscapes of the Zaxinian Lifts by taking her life to extremes and challenging the wealthy empire known as "Microsoft" that recently invaded the Lifts. By taking on and challenging its leader, Bill Gates, Valerie believes that she will take everything that company owns and become the richest, most successful being in the Zaxinian Lifts. Tagging along with her is Silver Zin, her more-recently acquired "brother" that helps Valerie in her quest by pointing out objectives for her and leading her the right way. These two will be working together for almost the entire game, though Valerie doesn't always take his advice / recommended routes. The game was developed by scorpistar⭐ instead of TimeStrike, as the latter had moved on to new titles.

The gameplay of Super Sweet Invader bears several differences from the original's. 2017's Sweet Invader was a 2D Metroidvania of sorts, but this 2022 reincarnation is more of an action/platforming title and features a heavier focus on combat. Several of Valerie's moves are also available at the get-go, as well. Exploration remains a key part of gameplay in spite of the heavier focus on combat; Valerie will often have to figure out where to go and how to get there in the trickier segments of the labyrinth-like levels. If the player explores deep within the levels and handles tricky platforming segments, they might be rewarded with treasure chests that may either store valuable collectibles that add considerably to her money count or upgrades that improve her overall performance in-game. Additionally, the gameplay has transitioned from 2D to 3D in Super Sweet Invader, making gameplay more open and less limited in scope. However, the gameplay remains simple and easy to get into as with the original game, making it available to all audiences within its age range.

In terms of style, the game has a comic-book like artstyle, particularly in the style of Alex Maleev, and the soundtrack has a pop/rock like approach. The game does not attempt to actually follow realism and is built around the character and gimmicks/traits of Valerie: many characters look suggestive in appearance (both genders) and the atmosphere is dark, yet full of city lights and lots of gambling stuff. Due to great violence, fair amounts of gore, very suggestive themes, usage of alcohol and a strong usage of vocabulary between all characters, the game is rated "M" by the ESRB and has similar ratings in PAL regions for those reasons. The game was released on The V², the bleakbox, the Pyrohedron and the Knuckleduster on various dates. All four games have an extra downloadable campaign featuring the Razorback Supertzar and extra downloadable content. The Japanese release of the game is significantly toned down from the American release in regards to sexual tones and violence, resulting in its rating in that region being moved down to a "B" CERO rating.

Plot

Prologue

A buzzing noise from her golden cellphone suddenly jolts Valerie awake from her sleep, whom was exhausted following a night of intense passion. Swiping the phone into her hand, she is told by a grouchy phone robot that she needs to seek out and steal the seven Iron Maidens, which are reportedly guarding an enormous secret that Microsoft is trying to keep under wraps. If she were to find these maidens and take them to a rundown office in Hisplit's "Illusia" city, she would be rewarded very beautifully. Thinking intensely about the immense money put at stake, Valerie sneaks down into Silver's room in the middle of night to rudely shake him awake. After the two have a minor fight that included following mugs of hot coffee at each other, Silver calms down and asks Valerie why the hell she would wake him up so early. Valerie responds by saying that that the Microsoft corporation is hiding something big and that they need to uncover what it is and also collect the seven Iron Maidens; Silver has no idea what she's actually talking about but says he'll help her since he's bored out of his mind.

Silver leads Valerie to a secret underground lair hidden deep beneath the Heartgold Tower, unveiling a jet plane, bunches of top-secret weapons, and an expansive closet full of expensive and unorthodox clothes. Silver opens a door, revealing an operations room that he says he'll be using to keep in touch with Valerie over the course of her adventure, and will be watching her adventure from afar so that he can help her sneak around. Valerie nods as Silver pulls out a keyboard, typing "SEVEN IRON MAIDENS" and getting results for their locations. Silver nods his head as he points to one on their planet of Zonar, saying that one's a priority to get and that Valerie should head out to capture it as soon as possible. Nodding and sultrily smiling, Valerie hugs her brother before kicking off of his face playfully, slithering into her jet plane and starting it up. Valerie's assistant, Yemen, hits a huge red button to open the shutter doors, revealing some skies for Valerie to dash off into. Without hesitation, Valerie floors it, zipping the plane immediately out of its resting location and accidentally knocking resident Ateque into the ocean below. The journey then begins...~

Main plot

Description Boss
Episode One
Close Encounters with Snaffling Skinheads
TBA
Sweet Invader Boss Shredder
Shredder, Leader of the Skinheads
Episode Two
Royal Bout for the Title of Best Damn Thing
TBA
Sweet Invader Boss Arikan
Arikan, Queen of Dirty Beauty
Episode Three
Yachts Under the Hand of Lucifer
TBA
Sweet Invader Boss Ryona
Ryona, Admiral of the Seas
Episode Four
Surprise Kidnapping of Investigator Zin!
TBA
Sweet Invader Boss Nightshade
Nightshade, Kidnapper of Royalty Heirs
Episode Five
Trenches in the Wastelands of Illusion
TBA
Sweet Invader Boss Snickers
Snickers, General of the Land
Episode Six
Ambush on the Acadia Carnival
TBA
Sweet Invader Boss Chance
Chance, Master of the Casino Circus
Episode Seven
Lusting for the Phantom of the Opera
TBA
Sweet Invader Boss Ghasja
Ghasja, Hellbent for Blood
Episode Eight
Sexy Showdown at the Cyber Gates of Hell
TBA
Bill Gates, Microsoft Corporation Leader

Gameplay

Super Sweet Invader features primarily 3D gameplay shown from the third-person perspective, focused on action-based gameplay with Valerie as the game's leading character. Valerie moves her way through long stretches of fairly linear level design, using her ninja-like acrobatics to scale tall heights and take on many groups of enemies at a time, having just about every ability she possessed in the original Sweet Invader. The general gameplay is very fast-paced, requiring the player's wit to look around and decimate all the enemies they can while working to not get caught in traps in an environments that can easily put the player under pressure. Valerie can fire her shurikens from any angle or direction and position; she can fire these hanging from a ledge or a rope. Complimenting the new high-speed action is a new "homing attack" ability for Valerie: she can home in towards an enemy with her feet and knock them down with her gorgeous knees, and she can use this move multiple times in a row until no targets remain or if she misses her target. Unlike in the original title, Valerie never drops into an inconvenient resting position and has high stats all the way around, and looks considerably active and bouncy compared to her sleepy state in the 2017 release.

Sweet Invader's remake puts more emphasis on combat than before, with Valerie's retained "Aerial Snap" move allowing her to crush enemies between her legs in the air and her also retained "Flare Drop" allowing her to scorch foes below her and flip enemies in the air upon contact with the ground. With the new "Needle Shield" item, she can whittle at multiple enemies' health slowly, and can easily poison them with the dirty tools. Her "Karate Kick" and "Malevolence Bow" are combo finisher moves with plenty of ending lag once fired up, but grant Valerie some "Style Points". Her "Thunder Rotator" is a fierce move that allows her to split enemies that attempt to hurt her in the middle of a low jump and the move grants her very temporary invincibility. These moves all return from the original Sweet Invader, and there are few new upgrades or collectibles to achieve due to several moves already being avialable immediately. Valerie spends about two-thirds of the time navigating the massive levels using her fast legs and grappling hook, and the remaining third is used to battle hordes of enemies or the various bosses that the game has in store.

These main platforming experiences come in three varieties, including the original two primary styles: Assault and Stealth. In Assault missions, Valerie can go all out and slash through hordes of enemies and navigate the sprawling landscapes at her own pace, while in Stealth missions she lacks many of her offensive abilities and needs to slow down and evade searchlights or sneak into buildings that she's not supposed to be in at all. These two mission types are accompanied by a new third variety: Seize. Seize missions have Valerie head towards the controller of a city and assassinate them to take control of the immediate area, turning it into her own stronghold and calling upon the Lifts' administration to seize the area and protect it from some of local threats. Seize missions are often held towards the end of a chapter in the game's story and play an active role in the increasing hostility of the Microsoft corporation. Despite different objectives, gameplay is quite similar between these three level objectives and there aren't really any major differences in how she actually plays.

Levels in Sweet Invader now feature "Action Segments"; these change up the gameplay slightly for just a few seconds or as far up as 15 seconds. These include Valerie having to ride ziplines, where she may need to shoot down enemies with a gun while going down line to line, and may have her jump from falling platform to falling platform in slow-motion as fast as she can or shoot straight down or up the sides of a building to make it to her next destination. These are mostly scripted events, but the player's input is necessary for survival. If Valerie shoots the right targets while in these action segments or completes them in certain number of time, she may achieve the Style Points she needs. While not particularly "Action Segments", Valerie has multiple opportunities to flash her body to stun enemies or provide light to wherever she's going. Atop of this, she can also use her flashing ability to provide small amounts of power to machinery, though it's not exactly sure why that works. It just does.

As in the original Sweet Invader, Valerie is quite durable, and even more so than before as she already has many of her abilities from the original game. She also has the ability to auto-heal over a course of time, albeit this is a slow process and time is best used to progress forward than wait. There are lots of enemies and traps set up through the levels, so it can be easy for Valerie to take damage; however, good players don't have to put up with taking damage all too often. Inexperienced players need to be careful in the meantime and conserve health, evading tricky optional puzzles when they can to get used to the game. As her health system is a continuous one, some obstacles may hurt her more than others do, so players need to be on the lookout and learn from experience or knowledge how much damage these obstacles do. If a player loses all their health, they will die and be forced to reset from their checkpoint or from the beginning of the level if they haven't hit a checkpoint. There is no lives system in this game, but every death causes her "factors" to drop down just a little bit, so staying alive makes all the difference.

A big focus of the game is money. The game will track all the money that the player obtains in each level or with every boss win, and store them up. The amount of money presented by the end of the game will help determine the ending. If Valerie is super rich, she will be shown as president of the universe with a huge stash of money (non-canon). If she has very little money, she will be shown on the streets with sardines and a bit of cash (also non-canon). The canon ending is that Valerie comes in the middle, having successfully taken over the planet of Zonar and becoming its president. Different quantities of money will have all sorts of different endings besides just those two. Around the game are extremely well-hidden Golden Sardines, and there are 64 of them. When collected, the player will learn a random piece of trivia regarding Valerie or other elements related to the game.

Valerie will often perform across the Lifts, usually in musical performances singing her world-famous songs to live audiences or doing circus tricks with her flexible body! These both involve the player having to press the directional buttons correctly at the right moments, playing her guitar properly or allowing her to do some obscure tricks. The game always comes packed with the Val Mic, which the player must use to mouth Valerie's lyrics with the best pitch they can possibly muster. They don't have to do it perfectly, but must try to get as close as they can. Valerie often gets more wild and sultry during the performances depending on how well it's going; if she's doing well, she'll get comfortable and dazzle her audience, increasing her overall ratings. When her ratings rise, she becomes more noticed by the audience and receive Style Points from her really hyper audience. By messing up button presses, however, these ratings can drop and damage her reception. These performances occur once per episode's completion, with Valerie having to perform a few songs each time.

Super Sweet Invader evades the clichés of the other Zaxinian Lifts titles' ranking systems and has a simple variation of one. Whenever a player completes a level, they are rewarded on four factors: Flair, Enthusiasm, Acrobatics, and Resilience. For "Flair", the game counts the times the player spent using acrobatic techniques and combo chains, "Enthusiasm" counts how much of the level's collectibles were taken into Valerie's hands and how much of the general level was explored, "Acrobatics" counts how many tricks and stunts were pulled off, both in the air and on the ground, and "Resilience" is rewarded immediately if the player had not died once in the level since starting it. If the player exits the level or completes it and returns, they can try to get the Resilience award again. Should the player receive a star per factor in a level, the player will arrive at a special scene where they can flirt a little with Valerie herself or with Silver as a reward, or they can choose to not flirt at all and "move on".

Werine tag-action

At points in the levels, Werine might be found trapped in a wooden barrel! If Valerie smashes it open, Werine will be freed of her imprisonment and follow Valerie around, growling and prowling to emphasize her preparedness for bloodshed. Werine tends to follow the goal of the mission; either helping Valerie savagely attack enemies or help her fly over gaps in stealth-based levels. While she's actually quite a bit stronger than Valerie and typically has more range than she does, she has more fragile and suffers greatly if she's hit by light attacks of any sort. If Werine is damaged enough, she'll whimper and run away in fear! Barrels in the levels usually don't respawn unless above a respawn point, meaning that the majority of the time, breaking a barrel means you won't ever see it again unless you die or exit the level and return. Werine can be controlled manually with a second controller, having a moveset that's very similar to that of Valerie's (though she has a flight ability in place of a homing attack).

Over time, Werine will slowly charge up Red Energy, with the charging persisting if Werine goes long without attacking. Werine's next strike is fueled with the amount of Red Energy that she charged up and completely drains the meter corresponding to her Red Energy. However, the player can choose to just tap the button to just use little bits of it at a time so she can deal major damage to varying foes and save a bigger hit for a much stronger target.

Style Points

Style Points are achieved from performing hard-to-pull actions or from having excellent performances overall in the levels, and Valerie often earns them by the 10s. Every 1000 points she gets can be spent to upgrade part of her style, which can make performing songs across the country easier or improve on her general performance in combat, but it's not all that necessary. All of her factors max out at 20,000 points.

  • Bounce Factor: The style of her performance and her general mood. Valerie generally gets more excited and sultry with a large bounce factor, and her performances increasingly get more suggestive and complex with time, eventually getting to the point of flirting with her audience. In combat, her bounce factor makes her attacks more likely to hone in on opponents.
  • Dress Factor: The quality of Valerie's dresses and appearance. Her dresses become more complex and colorful, going from more general clothes to some over-the-top, stylish choices that make her more of a hit among her audiences. In battle the factor plays out differently, with Valerie giving her attacks more flair towards how she executes them.
  • Music Factor: The general quality of Valerie's performances. Her music becomes more clean and much more lively with the more Style Points spent on this class, and her vocal quality gets better and better. The factor has little involvement in battle, but the max amount of points on this factor will grant Valerie points for every time she pulls a combo to the beat of the current music.
  • Shine Factor: The polish and cleanness of Valerie's skin. Makes her foes more likely to be distracted by her beauty and charm and makes audiences go wild for her more easily, giving her more Style Points than before. Clean skin also makes her less likely to dust herself off when idle and more likely to brush out her gorgeous long, long hair.
  • Visual Factor: Valerie's flair and her battle style. Valerie's appearance becomes more refined and beautiful as do her dresses. Her bosom and bottom also become used more in her performances as an effort to draw her audiences in, often with high success. Her "flash" skill -- which can stun opponents already -- becomes brighter and more powerful.

Wardrobe

Valerie is in possession of her very own Wardrobe, which the player can access while on the world map via the pause menu. The player already has some suits and costumes that they can suit on, but more can be purchased with Style Points. These clothes are purely aesthetic and have little if any impact on gameplay, used to give Valerie some cute flair. To fit in with her character, many of her clothes go over-the-top on a fashion and beauty level, and most try and take advantage of Valerie's physical structure to really make her stand out.

Default costumes

  • Regular outfit
  • Firefighter outfit
  • Gang outfit
  • Business outfit
  • Bumblebee outfit
  • Nurse outfit
  • Ninja outfit
  • Goth outfit
  • Robe outfit
  • Police outfit
  • Teacher outfit
  • Casino outfit
  • Beach outfit
  • Showbiz outfit
  • Ringmaster outfit
  • Chef outfit

Purchasable ones

  • Robotic outfit
  • Wedding outfit
  • Mai Shiranui costume
  • Cia costume
  • Cortana costume
  • Valentine costume
  • Zero Suit outfit
  • Scarecrow outfit
  • Mistress Weird costume
  • Aigis costume
  • Sorceress costume
  • Taokaka costume
  • Knight outfit
  • Scuba outfit
  • Cordelia costume
  • Rouge costume
  • 2B costume
  • Rottytops costume
  • Mage outfit
  • Goddess outfit
  • Poison costume
  • Android 21 costume
  • Katsuragi costume
  • Zellen costume

BINGO Crash

Throughout the levels' main paths, Valerie will occasionally find hovering BINGO Discs floating about for her to break, either by smashing them with her hands or shooting them up from afar! Nine of these exist per level, and occasionally swap positions every time the player enters or restarts a level. A BINGO Card is always part of the HUD; clearing off each BINGO Disc will check off one slot on the card. Shall the player check off a whole row of BINGO Discs either horizontally, vertically, or diagonally, the player will receive money from the corresponding BINGO! If the entire sheet is cleared off, the player will earn a bunch of money, though this is a difficult feat to achieve as the card clears off with each death the player takes! For each BINGO Disc that Valerie breaks, regardless if whether or not they'd land her a BINGO, she'll receive some Style Points for her efforts.

BingoTable 1BingoTable 2BingoTable 3
BingoTable 4BingoTable 5BingoTable 6
BingoTable 7BingoTable 8BingoTable 9

Controls and commands

Sweet Invader HD - V2 Controls
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V² commands for Valerie's actions:

  • Attack Counter: If the player hits either of the shoulder buttons right when they're hit with an attack, Valerie will guard herself with her Piercer Blade and then slash the enemy that just attempted to attack her with 1.5x the power! The player needs frame-perfect timing, though, or the player will just simply rotate the camera!
  • Body Flash: Pressing the blue action button on the ground will cause Valerie to flash the majority of her skin to any target, stunning them and letting Valerie get away free. With a flash of her body, Valerie will provide so much light that machines can automatically activate! If the player is running when they activate this ability, Valerie will skid as she does her flash.
  • Venom Beauty: If Valerie happens to be facing walls of steel or metallic enemies, the player can hold down the Body Flash technique for five seconds to start melting down their steel hides like acid! Very useful for sneaking into metal-based fortresses and the like. Venom Beauty also works on foes naturally resistant to her standard Body Flash trick.
  • Grapple Fire: Using the blue action button in the air will cause Valerie to launch her Blaster Grapple! A crosshair will appear on anything that Valerie can grapple onto. Once Valerie pulls herself to that place, Valerie has three seconds to hop off before her weapon forms an explosion that could potentially harm her! Valerie can also grapple onto enemies from afar to make them explode.
  • Rocket Pummel: If no weapon is equipped, holding down on the weapon charge button will have Valerie's anklets and elbow rockets charge up. Once the player releases the purple action button, Valerie will rush straight forward. If Valerie comes in contact with an enemy, she'll brutally slam into them and force them to fall over. However, if she doesn't come into contact with an enemy, she'll run for a long time at supersonic speeds!
  • Gravity Ring: Should the player press down on the left control stick, Valerie's general gravity will change! Her jumps are heavier and less floaty and force enemies on the ground into the air with her quakes. While her athleticism is more limited with the ring active, her attacks do gain more power and she's generally faster both on the ground and in the air. The key is just to master her ninja-like controls. The Gravity Ring activation is useful when navigating high-protection areas. Pressing on the control stick again will revert Valerie's stats to normal.
  • Thunder Rotator: If the player holds down on the purple action button while running and at high health, her Thunder Rotator will kick in! Valerie will lose 20% of her health with each activation, but the weapon's activation will allow Valerie to become a spinning ball of death whenever she jumps into the air. While this is incredibly powerful, it starts to drain more at her health if she still has it activated 15 seconds after being turned on!
  • Wall Jump: If the player touches or slides against a wall, the player can press the red action button to hop right off of the wall. The player can actually flip upwards to climb the wall more via holding the control stick towards a wall and then jumping. If the player holds away from the wall, they will hop off into another direction. The player can optionally cling onto the wall by holding down on the red action button and then fire with her Blaster Grapple or use any of her equipped weapons.
  • Homing Attack: When Valerie jumps in the air with the red action button, hitting the same button again will inspire Valerie to leap forward with her paws out like a cat. For every enemy she touches, she'll deal plenty of damage to them (perhaps killing them) as she backflips into the air, able to do another homing attack instantly.
  • Flare Drop: Holding down on the red action button whilst holding either of the shoulder buttons will make Valerie throw her foot down, plummeting towards the ground at high speed with a fiery leg. Any enemies in her way will be knocked out of her path, with those hit by her groundshaking earth impact being set on fire.
  • Aerial Snap: After Valerie jumps into the air, pressing the green action button allows Valerie to snap her legs together quickly underneath her body, striking any enemies right below her. Any enemies to her sides when she spreads her legs out in the first few frames will get knocked out of the air as well.
  • Love Spin: If the player holds down on the green button following an Aerial Snap, Valerie will twist around multiple times to become a vortex of amour. Valerie's descent rate increases as a vortex, but she can move significantly further distances with her much faster air speed whilst using the Love Spin ability.

PHLStick Movement
PHRStick Camera rotate
PHDPad Taunt / Menu navigation / Dance keys
PHAlphaButton Jump / Homing attack / Confirm button
PHBetaButton Attack / Combo / Back button
PHDeltaButton Body flash / Grapple fire

PHOmegaButton Weapon use / Hold down to charge
PHLBumper Camera tilt left / attack counter
PHRBumper Camera tilt right / attack counter
PHScroll1 Menu switch back / Swap weapons
PHScroll2 Menu switch forward / Swap weapons

(The start and pause buttons on the controller respectively represent "Start/Pause" and "Ammo Refill/Level Map View")

Pyrohedron commands for Valerie's actions:

  • Attack Counter: If the player hits either of the L and R bumper buttons right when they're hit with an attack, Valerie will guard herself with her Piercer Blade and then slash the enemy that just attempted to attack her with 1.5x the power! The player needs frame-perfect timing, though, or the player will just simply rotate the camera!
  • Body Flash: Pressing the Omega command button on the ground will cause Valerie to flash the majority of her skin to any target, stunning them and letting Valerie get away free. With a flash of her body, Valerie will provide so much light that machines can automatically activate! If the player is running when they activate this ability, Valerie will skid as she does her flash.
  • Venom Beauty: If Valerie happens to be facing walls of steel or metallic enemies, the player can hold down the Body Flash technique for five seconds to start melting down their steel hides like acid! Very useful for sneaking into metal-based fortresses and the like. Venom Beauty also works on foes naturally resistant to her standard Body Flash trick.
  • Grapple Fire: Using the Omega command action button in the air will cause Valerie to launch her Blaster Grapple! A crosshair will appear on anything that Valerie can grapple onto. Once Valerie pulls herself to that place, Valerie has three seconds to hop off before her weapon forms an explosion that could potentially harm her! Valerie can also grapple onto enemies from afar to make them explode.
  • Rocket Pummel: If no weapon is equipped, holding down on the Delta command button will have Valerie's anklets and elbow rockets charge up. Once the player releases the Delta command button, Valerie will rush straight forward. If Valerie comes in contact with an enemy, she'll brutally slam into them and force them to fall over. However, if she doesn't come into contact with an enemy, she'll run for a long time at supersonic speeds!
  • Gravity Ring: Should the player press down on the left control stick, Valerie's general gravity will change! Her jumps are heavier and less floaty and force enemies on the ground into the air with her quakes. While her athleticism is more limited with the ring active, her attacks do gain more power and she's generally faster both on the ground and in the air. The key is just to master her ninja-like controls. The Gravity Ring activation is useful when navigating high-protection areas. Pressing on the control stick again will revert Valerie's stats to normal.
  • Thunder Rotator: If the player holds down on the Delta command button while running and at high health, her Thunder Rotator will kick in! Valerie will lose 20% of her health with each activation, but the weapon's activation will allow Valerie to become a spinning ball of death whenever she jumps into the air. While this is incredibly powerful, it starts to drain more at her health if she still has it activated 15 seconds after being turned on!
  • Wall Jump: If the player touches or slides against a wall, the player can press the Beta command button to hop right off of the wall. The player can actually flip upwards to climb the wall more via holding the control stick towards a wall and then jumping. If the player holds away from the wall, they will hop off into another direction. The player can optionally cling onto the wall by holding down on the red action button and then fire with her Blaster Grapple or use any of her equipped weapons.
  • Homing Attack: When Valerie jumps in the air with the Beta command button, hitting the same button again will inspire Valerie to leap forward with her paws out like a cat. For every enemy she touches, she'll deal plenty of damage to them (perhaps killing them) as she backflips into the air, able to do another homing attack instantly.
  • Flare Drop: Holding down on the Beta command button whilst holding either of the shoulder buttons will make Valerie throw her foot down, plummeting towards the ground at high speed with a fiery leg. Any enemies in her way will be knocked out of her path, with those hit by her groundshaking earth impact being set on fire.
  • Aerial Snap: After Valerie jumps into the air, pressing the Alpha command button allows Valerie to snap her legs together quickly underneath her body, striking any enemies right below her. Any enemies to her sides when she spreads her legs out in the first few frames will get knocked out of the air as well.
  • Love Spin: If the player holds down on the Alpha command button following an Aerial Snap, Valerie will twist around multiple times to become a vortex of amour. Valerie's descent rate increases as a vortex, but she can move significantly further distances with her much faster air speed whilst using the Love Spin ability.

Modes

There are various modes found in Super Sweet Invader.

  • Invasion² The primary mode of Super Sweet Invader, and an upgraded version of the original Invasion mode. Valerie must head through all her levels in order, taking directions and advice from Silver Zin to get from place to place as directed. Her goal is collect the 7 Iron Maidens and uncover Microsoft's biggest secret, invading their headquarters and top secret bases to learn as much about them as possible. The player may choose from three difficulty settings: Novice, Rookie, and Pro, which are listed in increasing difficulty order. If the Pro difficulty is beaten, a Pro+ mode is unlocked, and presents the game's most challenging gameplay yet. By beating the main story, the player may choose an Extra mode option that takes place after the main game, changing the level order and path design and adding new levels in the game for Valerie to overcome. Valerie comes down to Earth in Extra mode, joining F.A.N.T operatives in a mission to purge the rampant remains of the cybernetic and evil Bill Gates. Extra mode provides new plot elements, levels, and bosses that are absent in the main Invasion run.
  • Sprint Star Sprint Star is essentially the Time Trails² for Super Sweet Invader. All levels in Sprint Star utilize the Rookie level layouts by default. The player can select any level they've already beaten and attempt to get the best time or score on that level, with players able to present their scores on an online leaderboard. The player has more options than that this time around, however: they can choose to do One-Minute Runs, which give the player as much as one minute to get as far into the level as possible and get the best score/distance they can, with results again being able to be posted online. A mode called You vs. Who is also available in Sprint Star, which pits Valerie against one of three rivals in the game, each in increasing difficulty order: Strike Forger, Oscade Cascade, and the Industrial Queen. By beating any of these opponents, the player will gain more sums of money.
  • Holier Than Thou Essentially the game's Challenge Mode. In Holier Than Thou, Valerie must complete time-based challenges that Silver Zin set up for her. The game's challenges are often based on scenarios found in the game's levels or boss arenas, and give her a specific task that is intended to be quite difficult to pull off. The player always has three missions they can choose from; by completing one of them, a new mission will take its place, and failing five times in one mission will grant the player permission to swap it out for another random challenge. Each challenge's completion will grant Valerie a big sum of money or a prize, depending on the severity of the challenge. Bronze-Frame Challenges just give Valerie some hard-earned cash, Silver-Frame Challenges reward Valerie with large amounts of money as well as a treasure, and Gold-Frame Challenges give Valerie a random prize.
  • Vermilion Gladiator Unlocked upon completion of Invasion², Vermilion Gladiator pits the player against all the game's bosses, which are faced in random order with the exception of the Final Four. Valerie does not auto-heal in this mode and can only heal between matches; random NPCs may show up between rounds to give player advice on fighting the bosses. Vermilion Gladiator has two settings: Normal and Hard, with Hard mode increasing the health of the bosses and granting them all-new attacks for Valerie to evade. True Gladiator, a submode of this mode, pits the player against the most challenging bosses in the game, and is unlocked after completion of both Extra mode and Vermilion Gladiator. The same difficulty levels apply, but NPCs do not show up, health packs are more rare, and the bosses' faces are obscured in darkness that makes them difficult to predict. The final three matches of True Gladiator pit Valerie against bosses not faced anywhere else in the game...
  • Quality Time² Beating the first third of Invasion² unlocks a new, rather casual mode that returns from the original Sweet Invader. The player can customize Genesis (their avatar) and then chat with Valerie in person. Valerie can discuss a multitude of things with Genesis, including her objectives, her preferences, her fears, her history, etc. By sliding money into a jar, you can bribe Valerie to talk more about herself, and learn even the darkest and strangest bits of her. The amount of money you have on hand initially is $30, and each day you get another $3 that you can use to learn other things from Valerie. A shop mode is available in Quality Time² which allows you to purchase gifts and prizes for Valerie that can't be found elsewhere in the game; by handing these over to her, Valerie's collection becomes more complete.
  • Valerie Must Die Beating every single mode that can be beaten beyond Supertzardom unlocks the mode "Valerie Must Die", inspired by the "Dante Must Die" mode from the Devil May Cry series. This mode only gives Valerie three levels to beat, but they're extremely difficult! The player has little ground they can safely tread, enemies have bunches of health, and the three bosses faced in this mode have very extreme amounts of power and health as well! Everything is "do or die" and the player has a limit of nine tries they can use to try and beat this mode before receiving a game over and being forced to start from the beginning. To make matters even worse, Werine is nowhere to be found in these levels, auto-healing is chopped away completely, and Valerie will often die in just two to four hits from practically everything! Beat this mode, however, and you are given the title "MASTER OF SWEET INVASIONS".
  • Supertzardom This campaign focuses on the Razorback Supertzar, a character introduced much later in Super Vizole World. She goes through the Pro edition of Invasion² with a somewhat different skillset and abilities, giving the player a unique experience they can't achieve with Valerie. Several of the Supertzar's levels have her race against enemies like Valerie Heartgold and Silver Zin, and others put her in miniature arenas that work similarly to those featured in Vermilion Gladiator. The player can also chat with her between rounds, though she plans on keeping much of herself a secret and bribing her to tell more won't do anything. The Supertzar fights a secret boss that Valerie does not, though the boss - as well as this entire mode - is not canon.

Characters

Playable

Character Description
VictoryValerieX
Valerie
The Zaxinian Lifts' well-loved flirty businesswoman returns to the scene of action once more! Her moves are packed with all sorts of flair as are her performances, and she can bring anyone a dazzling, unforgettable performance. Her unruly nature and her wild antics have made her very familiar and well-loved among the people of her world, and had made her a great subject of interest for the inhabitants of planet Earth. As the game's main protagonist, the game is centered on her and she has the most amount of levels to complete, although receives help often from her trusty allies. Valerie is seen often as despicable, yet lovable.
WerineExo
Werine
Werine is a feral, demonic Zaxinian Kittuman often found relaxing or prowling about in Valerie's Heartgold Tower. She can be ferocious and wild, but around those she knows and likes, she tends to be cute and playful instead. Occasionally, she might be found in levels trapped in a barrel, attempting to claw her way free! If Valerie smashes open the barrel with an attack, Werine will be very thankful for her help and tag along with her on her adventures, slashing away at enemies and gliding through the air to follow her wherever she goes. Unfortunately, if she loses all her health or comes across a "No-Werine" sign, she'll have to flee!

NPCs

Character Description
SilverFantendoverseX
Silver
Silver is a brewer of dark magic and was once the defined ruler of the Zaxinian Lifts, and isn't hesitant to show off his cold, resilient exterior. He is almost emotionless and can come off as intimidating and unwelcoming to anyone he comes across. That's not to say that Silver is heartless, for he has a hidden heart of gold, but he chooses to hide it as he doesn't want to come off as soft when it's unnecessary. While he isn't the biggest fan of Valerie, he does travel with his "sister" quite often and often helps her out from a control center found far underground. From there, Silver will give Valerie instructions on what to do and how to get from place to place.
SyiSportsResort
Syi
Syi is a traumatized woman that lives in solitude and silence around the Heartgold Tower, still recovering from really awful events that happened to her and waiting for someone to try and shake her out of her misery. If Valerie talks to her enough and manages to cheer her up enough, Syi will offer her an item in hopes she herself can get something in return. The player can build this bond over the course of the story; with more and more items that are given to Syi and the happier Valerie makes her, the more spirit she seems to have every time she's seen. Eventually, with enough convincing, she'll camp out in Valerie's tower, rent a room, and be there to be talked to. She's a sweet little thing... just so terrified!
ZodiezX
Zodiez
Zodiez is the master of the Zodiac and the Zaxinian Lifts' Goddess of War and Sorceress of Death's Construction. She is occasionally found residing in Inkura puddles sparsely spread throughout the levels, rising up from them if interacted with. Zodiez provides the game's hidden upgrades to Valerie, with her four upgrades being based on the four elements of the Zodiac. If Valerie purchases some of the rare Zodiac stones from Marble and provides enough of a single element to Zodiez, she will absorb those stones and expel their power into a single bracelet, which she will strap onto Valerie's arm. With three Zodiac stones of an element required to make a special upgrade bracelet, and with twelve of these stones overall (three of each element), Valerie can have up to four bracelets and upgrades.
RVogueVictory
R. Vogue
R. Vogue is a glorious, active thief that likes to steal from those deemed unworthy of their treasures, usually the rich or corrupt -- and Valerie is no exception to this, with her large library of gems. Much like the lady she's after, she's flirty and playful, but can be dangerous to deal with if one happens to be unarmed or unprepared for her. Players may have to deal with her occasionally over the course of the game, as in the darkest corners of stages she may be stealing some valuables that Valerie may want to have on her hands. Battles with her are short, but a stylish battle may be enough to get her to drop her treasure and leave.
Oscade The vampire Oscade had retired from his evil ways and poses as an ally for Valerie by providing tips and strategies towards fighting enemies and bosses alike, teaching her how to combo them and stun them with abilities like her flashing. His real objectives, however, are to help her make the best of her moves and to help her learn about Microsoft's strategies and weaknesses so that she can counter the greedy company. When Valerie wants to fly from city to city, the player can call up on Oscade to catch a ride, and moments later Oscade will come with Valerie's private jet.
OysterExo
Oyster
Oyster is a hyper-shy bar owner that Valerie can occasionally visit in-between stages! She's really easy to embarrass and shy away, so the player will need to talk some what sultrily and reassuringly to her to get her to offer her item list to Valerie. She offers food items like Valerian Martinis, Oystashakes, Kraken Stew, and Lemonized Sardines to Valerie, and claims they're at a lower price than normal since she's selling them to a "top-class hottie". After a few visits, Valerie won't need to coax her anymore as Oyster will start getting used to her coming by - but not dropping by once in a while will make her all shy again. Be sure to give Oyster some love because she hardly gets any! If you appear real often, she'll occasionally make stuff free!
Younger Snickers by Neon
Snickers
Snickers is a general-in-training that's looking to rake in some cash. He's got a lot of sass for a fifteen-year-old kid that's barely even gone through puberty, occasionally teasing or cracking insults at Valerie's likeliness for a free price. However, he is of use in this game: he offers a lot of crazy gadgets for Valerie to use as weapons! Snickers claims he's crafted them all by hand, but it's evident he's stole it all from people of varying origins... he's stolen from Nightshade, he's stolen from museums, he's stolen from department stores... eh, who cares? He's selling it all to you for relatively inexpensive prices. Just watch out for sudden shifts up in prices, as Snickers will try to snatch every dime you got!
Marble Mother of three, Marble is a sultry and seductive middle-aged woman that helps out Valerie by operating a shop just for her along her four children, selling her new clothes in exchange for Style Points while the children can level up Valerie's permanent stats also utilizing Style Points. Marble is a clever jokester and wonderfully uses sarcasm to tease Valerie at the shop, taking many risks to make Valerie's visits worthwhile. She also happens to make a lot of what she says into double entendres. She has earth powers, able to turn those who disobey her into stone and back to normal later.
Strike A drunken world-class sailor that has excessive knowledge of the most popular planets' oceans and seas. His "Rustbucket Express" hovers peacefully on the river, offering trips across the seas to Valerie for small prices. He's a talkative pirate and chats a lot about the state of the ship and the circumstances of the world, occasionally quipping about his crush on Valerie before his girlfriend tells him to shut up. Strike is often used to get from episode to episode, always driving Valerie in the direction of her destination freely and without worry or fret. He's often found in the hub world, docked at the Crimson Harbor and ready to ship Valerie off at any time she chooses.
Marigold Marigold is both a siren and a talented author that rests aboard Strike's "Rustbucket Express", being a wise gal that'll give Valerie helpful tips every now and then. She's nice and gentle, but can prove to be ferocious by the way she smacks Strike for attempting to hit on her and by the way she speaks when she's really damn angry. She won't be of any help when she's furious, but when she's calm, she'll hold open a little store that Valerie can purchase little antiques and treasures from (these can then be decorated on her body). Through the course of Valerie's adventure, she'll log what happens, and finish the book by the postgame. She'll then hand it off to Valerie for a small price.
FrinkEau
Frink
Frink is the crazy catalyst mailman of the Zaxinian Lifts. Though he's silent, he's quite cheery and is always seen whistling when speeding by Valerie's house in his illegally fast vehicle, throwing a package up through her open bedroom window. Every day the player opens the game for the first time, Frink indeed hurls a package up to Valerie's room; the package's contents depend largely on the amount of Style Points that the player has. The more Style Points that Valerie has, the bigger her audience is, and the more likely she'll get great gifts. The gifts may range from little mounds of money to maps containing clues as to where certain treasures might be hiding at. Get better for better gifts!
ClairVoyentExo
Clair
Clair works in her hometown of Alafino as a young fortune teller, eager to tell Valerie things that might be in store for her! Her random, crazy predictions will cause those things to happen in whatever level Valerie happens to head into next. None of these actions will take place if Clair is never consulted, but if she is consulted... good or bad things may happen! Things that may happen for the better may include a reduced difficulty level, reduction of boss health, or extra healing items appear for Valerie to collect. For the worse, however, Clair may tell Valerie that hordes of enemies await, that a lot of the ground is shabby and crumbly, or even that she might nap once every 60 seconds! Talking to Clair can be a double-edged sword that often favors just one tip of the blade; be careful!
CrymsiaVictory
Crymsia
Crymsia is a young knight-in-training that just got out of a rough skirmish with Nightshade, whom burnt down her old home of the "Floral Kingdom". She is friendly and sweet, but never hesitates to behave sternly if things aren't going right. That said, she was always easy to befriend have a grand time with. Her nature powers are so great that she could easily serve as a queen for a colony of biological creatures, able to form and use vines to her advantage. At this time, Crymsia is experimenting with her healing powers, and occasionally offers to fix up Valerie if she notices she's not in good shape. She occasionally expresses her crush on Silver to Valerie, but tells her with hesitation to never tell him.
Crimson Crimson is a seriously conflicted Pokémon of Crymsia's, traveling under her leadership. A Pokémon hellbent on serving its trainer to overcome its many shortcomings, he tries his best to help and protect Crymsia. He is occasionally scolded by Crymsia for acting out of line or mistaking Valerie as a terrorist that plans to attack his trainer. When feeling down, he's often seen cowering behind Crymsia and holding his rose hands together as if praying for his own safety. Crimson may (rarely) try to warn Valerie that something awful would happen if Crymsia were ever to die, yet his Spanish-locked language always prevents him from making his point clear.
IkeZL
Ike
Ike, the guardian to the Zaxinian Lifts, is not actually at his job right now! He's instead taking a well-deserved vacation, occasionally popping up in levels as a tollgate and attempting to get money from Valerie under the disguise of a beggar (though he does poorly at this). Once the player pays the right amount of money, he'll hop out of the way and disappear! Ike never guards main or obligatory paths; he only guards certain shortcuts or challenge routes containing treasure chests. While he's serving as a tollgate, a woman named "Maleficent" is guarding the Lifts' gate... some strange things were being reported since Ike went missing. Perhaps one should convince him to get back to his job?
Killjoy A wild, dangerous and chaotic scarecrow that turned out to have survived countless disasters on the Woodinn planet who tracked Valerie all the way to her headquarters. While inherently evil, Killjoy takes great interest in Valerie as a person and stalks her to the corners of the globe, often helping out giving her means of transportation through parts of the levels that Val's not experienced with overcoming at all. She attempts to win Valerie's affections over the course of the game, but fails often because her many needy children get in the way. Her affections for Valerie apparently come from how powerful Valerie's music is to her wild, sound-loving ears.
Industrial Queen A big rival for Valerie's fame, having been constructed by Bill Gates to impede her progress. She is often depicted by herself as almighty and superior to all, and hypnotizes people into becoming her fans despite her poor singing talent and personality, and Valerie feels the need to take her down or the queen will take away all of the fame that she worked hard to actually earn. The Industrial Queen occasionally serves as a boss for the player to battle, although these battles are noticeably far and in-between. She does, however, play a role as a major boss in each big chapter.
Bill Gates After a successful head-slicing of the Microsoft chairman, a robotic and malicious Bill Gates took its place! Greedy and full of pure evil, Bill Gates' goal is to steal the seven Iron Maidens to summon a Computer God from the depths of cyberspace and use it to enslave the human race and force them to follow his lead! A persistent and dedicated individual, he had worked with a clan of robotic clones to develop the mathematics and techniques possible to reach out to this Computer God, and is not about to let Valerie step in his path! To ensure her plans to get the Iron Maidens first will fall, he has sent out malicious programs, computer viruses, trojan horses, rootkits, and the like out to fetch and destroy the businesswoman!

Items

Throughout the stages, Valerie will find items that she can use to her advantage in the stages. To nab these items, Valerie's model must touch them. These items may be used immediately after being grabbed or may be stored in the player's inventory until the player manually gets it out or when the item itself finds the appropriate time to activate. Valerie can also pick up varying weapons throughout the levels! These weapons don't last with Valerie Heartgold for very long, so the player should use them wisely!

Oyster and Snickers sell standard items and weapons, respectively. While Valerie's money count can run into the billions, Oyster's and Snickers' item prices are solely based on her accumulated amount of gold and silver (and in the latter's case, only gold). Valerie can carry up to 9999G and 99999S; while she gain more, she'll have to deposit money that money into and from an ATM.

"3-Packs" are variations on items that grant Valerie three of an item at once, with a fabulous price deal for purchasing those items together rather than separately.

Item name Description
Standard items
Valerian Martini Valerie's very own brand of martini! These are cute little wine glasses filled with thinly fogged alcohol, with each glass having a lemon twist hanging on the edge and Valerie's signature on the front. One may find an ice cube shaped like Valerie's head hanging in the martini, which keeps the drink nice and refreshing... Anyway, if Valerie picks up the average pink glass, she will have half her health restored immediately. If she picks up a golden glass with a pink twisted lemon, all her health will be instantly restored. A darker variation of the cocktail held in a dark glass and having a Silver Zin head-shaped ice cube in it saps up health from enemies for up to 15 seconds.

Costs 30G or 90S for a Standard Valerian Martini. (80G/240S for a 3-pack)
Costs 50G or 150S for a Golden Valerian Martini. 120G/360S for a 3-pack)
Costs 70G or 210S for a Silver Zin Martini. (180G/540S for a 3-pack)

Oystashake A very delicious milkshake prepped and designed by good pal Oyster Moore! A few big scoops of strawberry ice cream sit below a quart of fresh cold milk and several miniature strawberry chunks, with a very tiny rubber-like cherry octopus thrown in there to give off that overseas feeling. The food carries a pleasant smell and carries the logo of Oyster's Bar on the glass. Covered in lids, these Oystashakes appear uncommonly in the levels. If Valerie picks one up, she'll instantly become hyper for a short period of time... her speed doubles up, her attacks take half as long to execute, and she can speed up walls and ceilings to her liking! The hyperness wears off after 20 seconds. A bloody red variety drains attack power from enemies, temporarily buffing her up.

Costs 50G or 150S for a Original Oystashake. (120G/360S for a 3-pack)
Costs 95G or 285S for a Bloody Milky Oystashake. (250G or 750S for a 3-pack)

Kraken Stew An absolutely delicious delicacy enjoyed by people around the docks in Zonar, Kraken Stew is a wondrous food to find in gameplay! It's got bits of Kraken sliced everywhere in the chicken broth-like stew, with sausages and meat chunks bubbling on the surface. If Valerie finds the stew and slurps it down, she'll temporarily become rubbery and have much more resistance to attacks, making her effectively invincible to weaker and lesser attacks. With such high resistance, Valerie can reliably resist being crushed and reflect projectiles away. However, Valerie does tend to be kind of bouncy after eating the stew though... so one needs to learn how to properly have a handle on her after they chow down the stew with Ms. Heartgold! There is a variation, however, that lowers the amount of bounce...

Costs 60G or 180S for a Standard Kraken Stew. (160G/500S for a 3-pack)
Costs 110G or 330S for an Iron Ball Kraken Stew. (290G/870S for a 3-pack)

Pasta Bloody Pasta A very scrumptious plate of pasta. Enjoyed widely in metropolitan areas across the Hisplit planet, this dish is completely coated in Italian & Sausage pasta sauce and hints of blood, and has manicotti noodles and spaghetti spread in the mix. Covered in minced onion and garlic as well as small chunks of minced human meat (disguised as bear), this dish is bloody gross but disgustingly delicious! The manicotti noodles are crammed with sauce and meat, too. Should Valerie wolf down this meal, she'll grant the very temporary ability to become a saucy pasta girl! While most of her abilities are lost, she can transform into a puddle of sauce to squeeze under small gaps and slam her huge manicotti arms into foes to smash them up with ease!

Costs 90G or 270S for a dish of Pasta Bloody Pasta. (250G/780S for a 3-pack)
Costs 130G or 390S for a spicier, longer-lasting calamari mix. (300G/900S for a 3-pack)

Pizza Pancake Tower The traditional Zaxinian Lifts pizza takes the form of little pancakes! These pancakes' textures comprise completely of soft dough with crispy crust around the pancake edges, and the food is dripping with delicious white sauce and varying chopped veggies like mushrooms and olives. Embedded in the mixture of these pancakes are sausages, pepperonis, cheese, and quite-soft pretzel-like dough! Last but not least, these pancakes are covered in cheese and grease, and are also deep fried as hell! Pizza Pancake Towers are not actually used in the game's levels; instead, Valerie can consume one of these following a concert to optionally show her skill with eating food fast. (This adds Style Points to her total amount earned from concerts, so it's wroth it!)

Costs 200G or 600S for a Pizza Pancake Tower. (570G/1710S for a 3-pack)
Costs 500G or 1500S for a Pizza Pancake Tower DX. (1400G/4200S for a 3-pack)

Lemonized Sardine Unquestionably Valerie's favorite food, Lemonized Sardines are highly sought out by her! It's very spicy fish served with burning hot dipping sauce and a side of either french fries or tater tots. Players should seek them out too, for they not only fully restore Valerie's health, they give her a tinge of spiciness that grants her temporary insane power buffs and the ability to inhumanly destroy obstacles that she cannot otherwise! Valerie looks somewhat more muscular in this form as she possesses the ability to lift vehicles, break crushers from their stationary position, and penetrate through metal with ease! This power is so strong that almost no enemy stands a chance - most are killed in one hit with Valerie's insane power! A variation of this sardine allows Valerie to coat herself in the lemon juice - improving her shining Body Flash factor!

Costs 80G or 240S for a Lemonized Sardine. (150G/450S for a 3-pack)
Costs 110G or 330S for a Lemonized Sardine/Lemon Jar pack. (270G/810S for a 3-pack)

Bonus Gummies These gummies are a unique bunch, as they add to Valerie's stats in various ways! They come in two huge categories: Plus and Multiply gummies, which respectively add to or multiply a specific stat of Valerie's! The stat that gets raised depends on the color of the gummy: red ones increase Strength, blue ones increase Defense, green ones increase Agility, and yellow ones increase Performance. Grey ones, which are rare, decrease stats! Just how much the stat increases depends on the size of the gummy too: bigger gummies have bigger stat changes! Small gummies are fairly common, but big gummies are rather rare. Bad grey gummies are even more rare! Remember that stat buffs are temporary, though.

Costs 5G or 15S for a standard all-around Bonus Gummie.
Costs 15G or 45S for a large all-around Bonus Gummie.
Costs 30G or 90S for an extra-large all-around Bonus Gummie.
Costs 400G or 1200S for a full jar of random Bonus Gummies!

Wings of Greed Wings of Greed grant Valerie free flight for a short period of time! Upon touching a pair of golden wings hovering about in the air, Valerie equips them and is able to soar off! ...Well first, she'll need ground to get a running start on. Once she does get the appropriate ground to run off of though, she'll leap into the air and fly about! Controls hardly change; moving up with the control stick will make Valerie dive while holding down will cause her to lift up into the air. She can easily move from left to the right and move faster as long as the jump button is being held. Valerie will descend if the jump button is not being held, or when her temporary ability disappears. Use this flight to reach high places!

Costs 120G or 360S for a standard pair of Wings of Greed. (330G/990S for a 3-pack)
Costs 180G or 540S for a longer-lasting Golden Wings of Greed. (500G/1500S for a 3-pack)

Cashin' Mitt Cashin' Mitts are rare, but can be quite handy! This long, big glove mechanically connects to a miniature ATM machine that Valerie carries on her wrist, and is very valuable as it can collect lots of freeflying cash instantly! The machine tries hard to not get in your way as you beat up enemies, and with every dollar bill that is sent off into the air, the glove goes off to hurriedly grab it for you! Once it grabs money, it'll automatically convert it into virtual money that can and automatically will be sent into Valerie's ATM card. If the mitt collects projectiles, Valerie can choose to toss it for a quick underhand shot, or charge it for a strong overhead shot!

Costs 150G or 450S for a fair-sized Cashin' Mitt. (420G/1260S for a 3-pack)
Costs 250G or 750S for a sturdier, quicker variation. (700G/2100S for a 3-pack)

Sticky Bomb Themed with pink crosses and cute little skulls, Valerie can toss these Sticky Bombs to make sticky sphere-like platforms that are basically just giant balls of webbing. If Valerie even just barely touches these, she will gravitate towards them and stick to them immediately, which can be useful for saving lives. When the player jumps off the balls of webbing, they'll ratchet off with a powerful bounce that forces the ball to disassemble. When the webbing balls do fall apart, though, they'll potentially fall on and trap any enemies underneath their sticky mass!

Costs 60G or 180S for your Standard Sticky Bomb. (150G/450S for a 3-pack)
Costs 90G or 210S for a Huge Sticky Bomb. (250G or 750S for a 3-pack)

Licorice Twister Licorice Twisters aren't all too common to find, but with these cute licorice ropes, Valerie can easily tie up and bond enemies or other characters to floors and walls. Once her target is secured into place, Valerie can beat them up or snatch money from 'em! Licorice Twisters can also be used like tightropes to let Valerie walk gracefully across long gaps or be swung onto ledges for Ms. Heartgold to effortlessly climb. Licorice Twisters are rumored to be created by the Kilmister family from the Hisplit-rooted (supposedly demonic) Candy Shop... where a young, easily intimidated woman named Devina Kilmister fearfully resides as the shop's owner.

Costs 85G or 255S for a standard Licorice Twister. (255G/765S for a 3-pack)
Costs 130G or 390S for a longer-reaching variation. (350G/1050S for a 3-pack)

Needle Shield Needle Shields often form around Valerie whenever she steps through Needle Passes, which instantly surround her in a perfect ball and shield her from debris that deal just little bits of damage to her. The needles don't deal much damage, but have high range and have ghost-like qualities which allow them to pass right through walls. With every needle that stabs an enemy head-on, however, they'll be poisoned and have the needle lodged into their throats, damaging them until they die! Needle Passes are hard to come by, but can make dealing with enemies significantly easier at times as the poison can really wear down on them.

Costs 95G or 285S for a typical Needle Shield. (260G/780S for a 3-pack)
Costs 400G or 1200S for a Golden Needle Shield that attracts money. (1000G/3000S for a 3-pack)

Mini-Val Miniature angels based on Valerie that are tightly packed into little fairy bottles spread out over the stages. These fairy bottles each contain four Mini-Vals. Whenever Valerie falls down towards a death boundary or falls off a high ledge, the angels will break from their containment to head below Valerie and lift her back to where she just fell. Valerie can freely look around herself to find a place to jump after being lifted to safety by the angels, but once she jumps, the angels disband due to their energy being used up. Up to three bottles can be contained at one time.

Costs 400G or 1200S for a Mini-Val Jar. (1100G/3300S for a 3-pack)
Costs 700G or 2100S for a variation of Mini-Vals that launch Val like a cannon. (1900G/5700S for a 3-pack)

Therma-Suit This rare item can prove to be quite useful in the places it appears in! Valerie has little resistance to superheated or super cold environments, and takes damage as long as she's standing in those environments without the proper wear! Touching this item, however, throws on the Therma-Suit instantly, and protects Valerie well from the aching temperatures. If Valerie puts on this suit, her general stats improve in general due to the suit's lighter weight, as well! Should Valerie take too much damage, however, the Therma-Suit will tear open, rendering Valerie susceptible to danger! She's as slick as a candy cane... hence the suit's sleek, semi-transparent peppermint design!

Costs 200G or 600S for a Therma-Suit. (550G/1650S for a 3-pack)
Costs 600G or 1800S for a Sturdy Therma-Suit. (1750G/5250S for a 3-pack)

Treasure Chest A grand total of 128 Treasure Chests are hidden within the levels! These chests are not shaped like the average treasure chest... they are shaped much like Zodiez's body from her head to her bust, with a keyhole above the heart opening with a twirl of Valerie's slender index finger. Upon opening the chest, the Zodiez-like head flips back, revealing a pool of valuables inside! While it's mostly just money Valerie can use to purchase new stuff, she may occasionally find little collectibles or novelties for her collection! Following each chapter boss' death is a treasure chest, and each of those chests' openings hand off a brand-new weapon for Valerie to use in the levels! All chests need to be collected if 100% completion is desired.

Not found in Oyster's shop, but maps to individual chests can be purchased for 500G/1500S a piece.

Golden Sardine Sixty-four Golden Sardines are hidden extremely well in the levels, even more so than treasure chests! If Valerie finds these by any chance, the player will learn some very random trivia fact and the sardine will be placed in Valerie's closet. Each of these metallic, inedible sardines contain a bunch of little props and novelties that are guaranteed to make each sardine's finding very interesting. There are two Golden Sardines in each level, so each level should be inspected carefully if one wants to possess all of these sardines! It is very much required if the player wants to achieve the optional goal of 100% completion!

Not found in Oyster's shop, but maps to individual Sardines can be purchased for 3333G/10000S a piece.

Sweet weapons
Golden Ninja Stars With the bundles of Golden Ninja Stars Valerie occasionally finds in the levels (her most common weapon!), Valerie can deal all sorts of short-term damage! Valerie can fire these from the ground or from the air, and can launch these stars from any direction! Each star deals just a little bit of damage, but the wind-up time is quick and they can used at just about any time! Golden Ninja Star uses are based off of ammo supply, so make the most appropriate use of these when you can. Each bundle of ninja stars gives Valerie 20 more ninja stars... she should preserve those stars wisely!

Pack of 20 Golden Ninja Stars costs 200G. (20G for each addition of 5 stars)

Hallelujah Money Useless counterfeit money found throughout the levels (apparently traps set by Bill Gates) can still be useful on Valerie's journey! Valerie can set individual dollar bills on fire and launch them off as flaming projectiles to scorch foes and burn open holes in wooden surfaces! It is up to the player if they want to launch these dollar bills one at a time or in loads. Perhaps unrealistically, the value of a dollar affects how much damage a dollar bill can do... a flaming $100 dollar bill can do plenty more damage than a crisping $5 dollar bill! Like Golden Ninja Stars, Hallelujah money relies on ammo.

Pack of 30 Hallelujah Moneys costs 240G. (25G for each addition of 5 dollars)

Amor Rifle The Amor Rifle is a weapon of infatuation - with a pull of the trigger, this cute slender rifle fires off thorny heart-like bullets that entrance and dazzle any enemies it hits! When enemies are hit with shots from the Amor Rifle, they'll helplessly follow Valerie around for a short period of time and fight anyone that opposes her, but each shot from the rifle whittles a little at their health! If any enemy dies to Valerie's Amor Rifle, they will look sad, but will drift away to Heaven at the very least. However, if Valerie spares an enemy and decides to kiss them, they will walk off and leave a small gift for Valerie.

The gun and the pack of 25 Amor Bullets costs 300G. (30G for each addition of 5 bullets)

Dilder Impaler This particularly shaped weapon is a powerful stabbing tool that can blow out many enemies' health in just a thrust or two! The Dilder Impaler only attacks in a straight line, but anything caught in its path will suffer greatly! The weapon can be thrust into many enemies at one time, which can help clear out rows of them when they exist - though enemies that aren't directly hit with the thick staff won't take as much damage. This weapon can also be swung like a sword, but beware that it is not as powerful when used like an average sword! That said, it's pretty good for swordsfighting and is her main tool for that kind of thing. Has sixteen uses overall.

The Dilder Impaler costs 300G. (80G for each polishing that adds 10 more uses)

Calamari Bat This bat is occasionally found about squirming - alive - on the ground! If Valerie picks up this bat, the tentacle attached to the handle will become idle after straightening out and obey Valerie's every given command! With every strike Valerie throws out, the tentacle will extend to its full length and attack in a huge radius! For every opponent it touches, it'll stick them to its suction cups and slam them into a surface or a nearby enemy (depending on which is closer)! The bat can be used up to ten times before dying, but a golden variety can survive twenty uses!

The Calamari Bat costs 360G. (60G for each golden polishing that adds ten more uses).

Gunk Bazooker With this bazooka, Valerie can shoot forward globs of white that stick to both enemies and surfaces upon contact! If patches of gunk hit the walls, Valerie can use their sticky substance to climb said walls, and can climb said ceilings with this tool as well! It is a non-damaging projectile weapon for the most part; but if enemies are hit by it slam into walls or harmful surfaces or substances, they will take damage! Enemies that are hit with the gunk are knocked over or at the very least slowed down, giving Valerie a chance to run away from some persistent enemies or make battling hordes of enemies a hell of a lot easier! Has forty uses overall.

The Gunk Bazooker costs 500G. (50G for each addition of a pound of gunk that provides 10 more uses)

Hopper Pillow This badass, lightweight pillow was borrowed (stolen) from Nightshade's closet! Many copies now hang out on poles all over the Zaxinian Lifts, with the cloning company C.O.T.S. having a lot of money off of them... anyway. It's a glorious purple-and-red pillow, and offers quite a bit of utility! It was manufactured by Nightshade, after all. Valerie can swing this weapon into enemies to flip them away, or toss it so that she can use it like a bouncy platform! The spring inside the pillow will push Valerie into the air, with the spring also helping toss the pillow right after her! If Val tosses the pillow and if the player immediately holds the weapon button after tossing it, Val will gravitate towards it and wall jump with it! Has 20 uses.

The Hopper Pillow costs 400G. (80G for each sturdy polishing that adds 5 more uses)

Venues

Here are the songs present in each venue in Super Sweet Invader's singing segments that occur after each Episode's last stage is finished. Most of these songs are from both the pop and rock genres; typically sung by women.

Song title Artist Song title Artist
Venue 1: Valco Casino Venue 2: Blackstar Theater
I Love Rock 'n Roll Joan Jett Be My Baby The Ronettes
Vision of Love Mariah Carey Umbrella Rihanna
Venue 3: Devil's Island Venue 4: Spiral Tower
Respect Aretha Franklin Wannabe The Spice Girls
Like a Prayer Madonna Barracuda Heart
Venue 5: Aztec Arena Venue 6: Carnival Night
Fighter Christina Aguilera Bad Romance Lady Gaga
Crazy in Love Beyoncé Toxic Britney Spears
Venue 7: Fantasy Opera Venue 8: Final Showdown
Milkshake Keris Just Give Me A Reason P!nk
Bring Me to Life Evanescence I Wanna Rock Twisted Sister

Trivia

  • Much of the innovated gameplay comes from the scrapped sequel to the original title named Sweet Invader 2: American Nightmare. The concepts were reused for the reimagining of Sweet Invader due to them being "too good to waste".
  • Particular parts of Super Sweet Invader's revamped gameplay reference or are directly inspired by elements of the Sonic the Hedgehog series, to the point where Valerie has a homing attack of her own. The variety of gameplay styles reference Sonic Adventure 2.
  • The working title of Super Sweet Invader was Sweet Invader: Rebutted, as suggested by Athena's girlfriend Exotoro (tbc).
  • Sr.Wario (tbc) is entirely responsible for the creation of Sweet Invader and expansion of Valerie Heartgold's character.
    • To reflect this, Super Sweet Invader started as an article as a late Sweet 16th birthday present to him.

Gallery

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The Lore · Phase 1 · Phase 2 · The City of Naxaz · Zaxinian Sage Badge · Architecture · Art · Cuisine · Music · Species

Main Characters

Silver Zin · Mallory Zin · Valerie Heartgold · Syinara "Syi" Wyne · General Scotch · Pierce Hazel · Zodiez · Genesis · C.O.T.S.

Major Characters

Adexene · Agantuk · Aileen · Alt. Scotch · Arikan · Black Eyes · Bob the Blob · Bowie the Teddy Bear · Brook Arsen · Chance Roulette · Chelimax · Clair Voyell · Coffina · Crimson the Roserade · Crymsia Rose · Cupcake · Devina Kilmister · Dustai · Endal the Monkey · Epica Collin · Fandraxono · Fandro · FDX-83 · Ferris Rock · Frink Eau · Frozerade · General Snickers · General Spree · General Syande · Ghasja · Glain · Hene · Heth · Iantha · Ike · Jezebeth · Keil · Keren Roulette · King KrunchKake Kake Krunch · Kitty · Malice · Manikin Man · Mass-Produced Clone Corps · Minute · Ms. Replicate · Nightshade · Noise Lindemulder · Ono · Oshelia Eau · Oyster Moore · Penny · Razorback Supertzar · Rome · Sarona Collin · Sheddane · Shredder · Sinicini Cina Mon · Strike Forger · The Echeno · Threeface · Vizole Sinkhole · Voetrice · Waxy · Werine · Whiskey Lager · Zellen · Zonas B. Trayd · Zyvoline

Minor Characters

Apple · Aracher · Bellatrix · Blake Cooper · Cesium · Chang · Chezen · Clair Audri · Clair Setsi · Clair Zinico · Cutlass Silver · Dos Duos · Dr. Naseefa · Ethan Slaaz · Elvis and Pecan · Francesca · Fry Eyes · Ginger · Honey · Hydrox Bahlsen · Industrial Queen · Infinite · Jack · Jake · Jefferson Jackson · Jinx · Judy Heartgold · Lance · Lord Garchomp · Luka · Lyric · Kasdeya · Marigold Blossom · Mayxine · Mimikyss · Miran · MLY-44 · Nateah · Needles · Nyx · Olcia Divinix · Pandora · Parabola · Rabine · Remembra · Ruth · Salvador · Scarlett · Shiga · Sinapis Lapis · Skiene · Spade · The Acebreaker · Thermas · Viral · Vivian · Xochitl · Xtise Stquse · Winter Storm · Yama Velvetrot · Zendal

Children Generation

Alex · Asimi · Charmine · Chroma · Dusty · Ignis · Parrie · Seraphina · Syara · Takeo · Temple · Wernera


Games

BowieQuest · BowieQuest 2: Degree in Origami · BowieQuest 3: Seas of Inkura · Cheesy Assault · Crimson the Roserade · Demolish Nation · General's Journey (Episode Snickers) · General's Journey 2: Shadows of the Cross · Morning Sun: Eyes of a Child · Nature Warrior · Nature Warrior 2: Northern Conquest · Ordinary Mailman · Shadows of Mallory · Split Personality · Super Sweet Invader · Super Vizole World · Syande - Waste Your Hate · The Children Program: Generation Z · Through the Never · When Hell Freezes Over · Zin Emergence: Rebirth of a God


Fictions & Comics

Devina and the Typhoon Resort (Lapis) · Ethan Slaaz · Gone · Syi-Fi · Syi-Fi 2 · The Life and Crimes of Silver Heartgold


Non-Canon

Frozen Up · Gone Unleashed · Ironworks Pioneers · Lurking in the Dark · Metal Militia: Zaxinian Battle of the Bands · Paper Zaxina: The Negative Parallels · Removed · The Reminder · Zaxinian Flashback · Zonal Fever


Sad but true
"Snicks' stuff" · TimeStrike · scorpistar⭐ · Characters · ZL Compilation