|Yume Koujou Doki Doki Panic|
Super Yume Koujou Doki Doki Panic is the SNES remake of Yume Koujou Doki Doki Panic, the original version of Super Mario USA (Super Mario Bros. 2). Contrary to what one might expect, this game is not just Super Mario All Stars/Super Mario Bros. 2 where it just replaces the characters with Mario characters. The level's design is the same as the original FDS game but the graphics and sound/music are rehabilitated.As the FDS game version,the SNES version never went further japan.
The FDS game was subject to many problems of all kinds,the major part of these problems was corrected in Super mario bros. 2, The new Super Famicom/SNES allows the player to run with the B button unlike the FDS version all inanimate NPCs are now inanimate,all technicals bugs are corrected and all matters subject of controversy have been replaced (exemple:The black head have been replaced by a spike ball),
After Mamu stolen the Dream Machine created by the Muu people, the subcons (people) goes to Muu's Castle to recuperate it, but when the twins Piki and Poki accidently ripped out the book's ending,Mamu stopped them in their tracks and kidnap them.Fortunatly the green monkey immediatly looks for Help and found the Arabic family composed by Imajin (equivalent of Mario and the main character),his sister Lina and their parents Papa and Mama.
Even if Mamu transformed the Dream's Machine into a Monster machine to invade Muu, in the final battle against Mamu, the machine spits turnips, and the Arabic family used it to beat Mamu and save Subcons (people) and the twins Piki and Poki and finally return in the real world.
Instead of Super Mario Bros.2 on SNES, the game is not only a remake, cause some levels has been added, each worlds count now 5 levels ( include world 7 ), as in Super Mario Bros.2, the abilities of each character are more less effective in each levels so now to complete the game, it is not necessary to complete all levels with all characters.There is also the possibility to run now as Super Mario Bros. 2, that was impossible in the Famicom Disk System version.
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