|Super Smash HyperNova|
|Developer(s)||NovaNintega Super Unicorn Pyros|
|E for Everyone|
|Media Included||3DS Card|
Super Smash HyperNova is the 2nd game of the Super Smash Nova series created by NovaNintega Super Unicorn Pyros.
SSHN uses the same method as its predecessor. The player (s) each select a character from a wide variety and battle on a stage attempting to knock off the opponent (s) off the screen. A character's health bar starts at 0% and reaches a maximum of 999%. When a character is knocked off the screen, they either lose a life, point or coins depending on the mode of play. The game also features a Story Mode called The Emissary of Darkness.
Players move around a stage using the analog stick and can also jump by moving it upwards. It is possible to jump one more time. Some characters also have the ability to multi-jump. By moving the Analog Stick down, the player can crouch or move a layer down on the stage. Gameplay is mainly on the top screen but players can adjust it in the options.
Smash Attacks, which are the basic attacks for a character, are performed by using the A Button. When moving the analog stick in a direction, the player can attack upwards, sideways or downwards. These attacks are usually weak and do not do very much damage. When the A Button is pressed repeatedly, the character performs a standard combo, a fast sequence of weak attacks. When the Analog Stick is tilted fast and the A Button is pressed in time, the player can perform a Smash Attack. These are very powerful which cause a lot of damage. Each character's Side, Up and Down Smash is different.
In addition to the Smash Attacks, each character has his/her own set of special moves, which are performed with the B Button. When pressing the Analog Stick at a certain direction, or not moving it at all, a different special move is performed. The Special Moves are influenced by the character's individual personality and have various effects rather than just damaging opponents such as sleeping, dizzying, reflecting, projectiles etc.
Items appear on the stage at random and can be used by the players. Items have various effects and some trigger by themselves. They can also grant players with a special Effect like explode when hitting or used as a weapon. When the players are standing next to an item, they can press the A or R Button to pick the item up and press the R Button to throw it away.
By pressing the L or Y Button, the player can activate his/her shield. Shields can be used to prevent any kind of attack from a character or an item, only grabbing cannot be prevented. The shield's power decreases every time it is used, and when the shield breaks, the player will be unable to move for a short amount of time.
Each character has 3 Taunts which are unique to him/her and are inputed by pressing certain arrows in the D-Pad.
|Bowser Jr./Shadow Mario||Mario|
|Donkey Kong||Donkey Kong|
|Diddy Kong||Donkey Kong|
|King K. Rool||Donkey Kong|
|Link||Legend of Zelda|
|Zelda/Sheik||Legend of Zelda|
|Ganondorf||Legend of Zelda|
|Ghirahim||Legend of Zelda|
|Midna||Legend of Zelda|
|Samus/Zero Suit Samus||Metroid|
|Mr. Game & Watch||Game & Watch|
|Takamaru||Nazo no Murasame-jo|
|The Wonderful 101||The Wonderful 101|
Story Mode/Emmisary of Darkness