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Super Smash Bros. Clash (article name changed because the name already existed) is the fourth game in the Super Smash Bros. series.
This article is made by smashmastermii Do not edit without my permission unles you are changing a mistake in speling or grammer. Thankyou.
These are all the characters and their Special Movesets.
Movesets coming soon.
4. Pokemon Trainer (New Team. Bulbasaur/ Warturtle/ Charizard)
10. Donkey Kong
11. Diddy Kong/Dixie Kong
12. Samus/Zero Suit Samus
13. Captain Falcon
17. Animal Crosser
19. Ice Climbers
24. Bowser Jr./ Shadow Mario
27. Masked Link (A switch out team that consists of Young Link/ Deku Link/ Goron Link/ Zora Link)
28. Johto Pokemon Trainer (Chikorita/ Crokenaw/ Typhlosion)
32. King Dedede
33. Meta Knight
38. Masked Man
??. Michaiah (added afterward, dont want to fix #s)
40. King K. Rool
42. Black Shadow
43. Samurai Goroh
46. Kat and Ana
50. Mr. Game and Watch
52. Balloon Fighter
56. Stick Fighter (playable version of Multi Man Clash character, with added Special Moves)
57. Monster Hand (a playable form of Master Hand that crawls around on its fingers)
59. Paper Mario
60. Dr. Mario
64. Midna and Wolf Link
65. Toon Zelda/ Tetra
67. Hoenn Trainer (Mudkip/ Grovyle/ Blaziken)
68. Sinnoh Trainer (Turtwig/ Prinplup/ Infernape)
72. Dark Samus
New Special Button
A new feature in this game is the second special button. The secondary special button replaces the jump command for X. This allows a character to have up to 8 special moves, 4 on each button, though some will have less. Also, you now use the A and B or A and X to do Final Smashes, so you can still use your specials without accidentally doing a Final Smash. If you like to jump with X, you have the option to change it to another button in the custom control mode, which is returning from Brawl.
This is a special meter below your characters damage, that, once filled up, gives you a Final Smash. The meter has a little number with a % sign next to it. The number starts at 0. For every % of damage you give or take, it goes up by that same amount, and the meter fills a little. For every death you take or give, it goes up by 100, and a 10th of the meter fills. The number next to the meter goes up to 1000%. Once it reaches 1000, then the meter will be full, and you get your Final Smash. When you use it the meter goes back to 0 again.
Some good features about the Smash Meter is: When you get the Final Smash, you cant get it knocked out of you. If you die before using the Final Smash, you still lose a live, but will still be able to use the Final Smash.
There is a cool feature that you can do with the Smash Meter called the GRAND FINAL SMASH.
Grand Final Smash
If you get a Smash Ball and have your Smash Meter full, your character will automatically use their Grand Final Smash, an UBER powerful move that does what people expected the Smash Ball to do before Brawl came out...
KILL ALL FOES AND REALLY TURN THE BATTLE AROUND...
though the FS occurs right when you get the smash ball with no warning, there is no need for timing, as most Grand Final Smashes are transformtions or huge explotions that ruin the stage.
For example, mario becomes giant, gains flying abilitys, becomes invincible, and launches powerful beams like the mario finale beams as quickly as a normal fire ball. He can stay in this form for about 15 seconds. Anyone who can survive something like that really has skill.
Now when I said "huge explotions that ruin the stage", I was serious. Most of the Grand Final Smashes are so power full that the can break off peices of the stage for the rest of the battle(there is a limit though. the limit is a platform as big as 6 blocks horizontally on the stage builder).
Multiple Final Smashes per Character
Not much explenation needed. This just means each character will have more than one Final Smash. Different Final Smashes are done by pressing a certain direction while pressing A + B to do the Final Smash. Simple enough.
Tag Team Clash
This is just a tag team versus mode. Before a match you pick a head character (the starting character), and set up to 3 characters to the Left, Down, and Right D-pad keys. In the match, pressing the D-pad in one of those directions will give you the corresponding character. When you switch out you keep your damage and lost lives though. By the way, to go back to the head character, you just press Up on the D-pad. Also, you cant taunt in this mode.
Multiple Final Smashes at once
This just means more than one person on the stage can use their Final Smash at once.
This feature also allows players to do a special move called the FINAL CLASH:
Now a Final Clash is done when 2 final Smashs hit each other in the right way. For example, if 2 links do the triforce slash at each other, then the collision will result in a Final Clash. A Final Clash is a huge explotion about twice the diameter of a Smart Bomb explotion. One anyone who touches it will instantly be KO'd (besides the clashers), and this explotion will also destroy a majority of the stage.
This is just a special throw attack done by pressing B while you have the opponent in your grasp.
This just means you can grab opponents in the air.
Before Brawl came out, Sakurai said he wanted to improve aerial fighting, but he didn't improve it too much. This new feature will. After using up you mid air jump, you can gain another mid air jump by attacking an opponent with an aerial attack, or by mid air throwing them, or by getting hit or thrown yourself. This allows you to get infinite air jumps, and for fighting to last along time in the air. Special Moves and Grabs do not give you another jump, but getting hit with them does.
With new wirless features and backward controller compatibility, I think 6 player fighting would be very capable. Also, there was a 6 player mode in the Melee debug menu, and it worked fine, so if they can do it on Gamecube, Im sure its possible on the Wii.
This feature allows players to freely edit a characters colors with a simple paint bucket tool. Color designs for every character can be saved to a name (1 per character). You can also unlock new colors and designs by getting little paint buckets you randomly find in Clashes.
Some characters will have different character designs to use instead of the main design. For example, Pokemon Trainer will have a Female Trainer Design that has pokemon wearing ribbons on their heads.
Unlike Brawl, each series will have their own individual story or storys. More storys can be downloaded on wifi. Once a story is beaten, you can play it as any character. You can also make your own stages, and download other creations from around the world
A couple downloadable storys are.
1. A remake of the Melee story mode.
2. A remake of the Subspace Emisary.
3. Possible a SSE sequal.
An arcade style mode
Fight your way through every character you've unlocked so far, with only 1 live, and 3 hearts.
Break the targets
Break all 10 targets in an arena.
There is 1 stage per character, and 3 universal stages for all the characters.
You can also make your own puzzles, and shares them on wifi.
Board the Platforms
Same as break the targets, butinstead you stand on platforms. There is once again, 1 puzzle per character, 3 universal puzzles for all characters, a puzzle maker and a puzzle sharer
Race to the finish
Your in a huge maze with a bunch of exit doors. Get as far as you can before time runs out. The further you make it the better your score.
There is a short, medium, and long maze, and you can also make your own mazes.
A bunch of Stick Fighters keep coming at you and attacking you. Kill as many as you can.
Beat up Sandbag and hit him as far as you can. The only item you have is the Homerun Bat.
In this mode you are given certain objectives you must complete, such as defeat a number of enemys in a certain amount of time on a certain, or survive against over powered foes for a short period of time. There are 100 solo events, and 50 co-op events. You can also create your own events and share them on wifi.
Practice your skills againt a none moving computer.