Fantendo - Nintendo Fanon Wiki

Super Smash Bros. for Pyrohedron

33,038pages on
this wiki
Add New Page
Comments2 Share

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

Super Smash Bros. for Pyrohedron
Developer(s) Crash Co., Pyro Enterprizes
Platform(s) Pyrohedron

NOTE: This game is a collaboration project with Crash Co. and Pyro Enterprizes. Do not edit without our permission unless its spelling. Thank you, and read along!

Super Smash Bros. for Pyrohedron is the upcoming fifth installment of the Super Smash Bros. series, being developed by Crash Co. and Pyro Enterprizes. As the name implies, the gane will be released for the Pyrohedron. It will be released alongside Super Smash Bros. for Nintendo CDS (developed by Crash Co. and Fritez Franchise) and Super Smash Bros. for Wii TU (developed by Crash Co. possibly another company).


The game features a total of 110 characters. Of these, _ characters are default, while the other _ are unlockable. It has been confirmed that _ characters will be downloadable, making for _ characters total.

NOTE: Characters in Bold are unlockable.


Mario SSB4
SSB Mario Series
Luigi SSB4
SSB Mario Series
Peach SSB4
SSB Mario Series
Bowser SSB4
SSB Mario Series
Dr. Mario SSB4
Dr. Mario
SSB Mario Series
SSB Mario Series
Bowser Jr.
SSB Mario Series
Donkey Kong SSB4
Donkey Kong
SSB Donkey Kong Series
Diddy Kong SSB4
Diddy Kong
SSB Donkey Kong Series
SSB The Legend of Zelda Series
SSB The Legend of Zelda Series
Sheik SSB4
SSB The Legend of Zelda Series
Toon Link
SSB The Legend of Zelda Series
SSB The Legend of Zelda Series
Samus SSB4
SSB Metroid Series
Zero Suit Samus*
SSB Metroid Series
Yoshi SSB4
SSB Yoshi Series
Kirby SSB4
SSB Kirby Series
King Dedede SSB4
King Dedede
SSB Kirby Series
Meta Knight SSB4
Meta Knight
SSB Kirby Series
Captain Falcon SSB4
Captain Falcon
SSB F-Zero Series
Pikachu SSB4
SSB Pokémon Series
Jigglypuff SSB4
SSB Pokémon Series
Spiky-eared Pichu
SSB Pokémon Series
Mewtwo SSB4
SSB Pokémon Series
Pokémon Trainer
SSB Pokémon Series
SSB5 Lucario
SSB Pokémon Series
SSB Pokémon Series
Fox SSB4
SSB Star Fox Series
Falco Lombardi(Clear)
SSB Star Fox Series
SSB Star Fox Series
Pit SSB4
SSB Kid Icarus Series
SSB Kid Icarus Series
Dark Pit
SSB Kid Icarus Series
SSB Wario Series
SSB Fire Emblem Series
SSB Fire Emblem Series
SSB Fire Emblem Series
Lucina SSB4
SSB Fire Emblem Series
SSB Fire Emblem Series
Ness SSB4
SSB EarthBound Series
SSB EarthBound Series
  • Mario
  • Luigi
  • Peach
  • Bowser
  • Dr. Mario
  • Rosalina & Luma
  • Bowser Jr.
  • Donkey Kong
  • Diddy Kong
  • Link
  • Zelda*
  • Sheik*
  • Ganondorf
  • Toon Link
  • Samus
  • Zero Suit Samus
  • Yoshi
  • Kirby
  • Meta Knight
  • King Dedede
  • Fox
  • Falco
  • Wolf
  • Pikachu
  • Jigglypuff
  • Pichu
  • Mewtwo
  • Charizard
  • Ivysaur
  • Squirtle
  • Lucario
  • Greninja
  • Captain Falcon
  • Ness
  • Lucas
  • Ice Climbers
  • Marth
  • Roy
  • Ike
  • Robin
  • Lucina
  • Mr. Game & Watch
  • Wario
  • Pit
  • Palutena
  • Dark Pit
  • Olimar
  • R.O.B.
  • Little Mac
  • Duck Hunt
  • Villager
  • Wii Fit Trainer
  • Sonic
  • Snake
  • Mega Man


  • Captain Toad
  • Daisy
  • Paper Mario
  • Wart
  • Koopa & Goomba
  • Lakitu
  • Tanooki Mario
  • Rally Bros.
  • Dixie Kong
  • Cranky Kong
  • King K. Rool
  • Stanley
  • Ghirahim
  • Toon Zelda
  • Tingle
  • Ridley
  • Rider Yoshi
  • Shy Guy
  • Kamek
  • Chef Mario & Baby Yoshi
  • Galacta Knight
  • Smirror
  • Prince Fluff
  • Waddle Dee
  • Keeby
  • Krystal
  • Quilladin
  • Fenniken
  • Aria Meloetta*
  • Pirouette Meloetta*
  • Zorark
  • Sceptile
  • Rayquaza
  • Snivy
  • Porky
  • Hector
  • Anna
  • Ashley
  • Viridi
  • Phosphora
  • Medusa
  • Brittany
  • Bald Bull
  • Mr. Sandman
  • Lip
  • Chibi-Robo
  • Excitebiker
  • Issac
  • Petey Piranha
  • King Boo
  • Ultimate Ghost
  • Mii Monarch
  • Sports Mii
  • Foreman Spike
  • Bomberman
  • Black Mage
  • Rayman


DLC Pack 1: Relics of the Past

  • Diskun
  • Tamagon
  • Sukapon
  • 64 Mario
  • Urban Champion
  • Balloon Fighter
  • Pinball Penguin

DLC Pack 2: Pure Villainy

  • Dry Bowser
  • Wiggler
  • Bandit
  • Mangolor
  • Topi
  • Super Macho Man
  • Soda Popinski

DLC Pack 3: The Depths of Obscurity

  • Weegee
  • Dry Bones
  • Snifit
  • Vivian
  • Kersti
  • Fi
  • Phantom Zelda

DLC Pack 4: Super 3rd Parties

  • Tails
  • Knuckles
  • Cream
  • Proto Man
  • Ryu
  • Klonoa
  • White Mage

DLC Pack 5: More Super 3rd Parties

  • Dr. Eggman
  • Dr. Wily
  • Roll
  • Phoenix Wright
  • Chun-Li
  • Steve
  • Crash Bandicoot



10-Player Smash

It is now possible to play with ten players at once. However, a lot of the stages are excluded during this mode. It is also possible to play this mode online.

Special Smash

Special Smash allows players to customize the rules of any battle. Below is a list of options:

  • Stamina Smash - All of the fighters do not take knockback, and instead have health.
  • 300% Smash - All of the fighters begin the match with 300% damage.
  • Slow Smash - The speed of all fighters is halved, as if a Timer had been grabbed.
  • Fast Smash - The speed of all fighters is doubled, as if a Bunny Hood had been grabbed.
  • Metal Smash - All of the fighters are metal, as if a Metal Box had been grabbed.
  • Invisible Smash - All fighters are invisible, as if a Vanish Box had been grabbed.
  • Flower Smash - All fighters have a flower on their heads, as if they have been hit with a Lip's Stick.
  • Bunny Smash - All fighters have a Bunny Hood.
  • Curry Smash - All fighters throw fireballs, as if a Superspicy Curry had been grabbed.
  • Reflect Smash - All fighters reflect projectiles, as if a Franklin Badge had been grabbed.
  • Mega Smash - All fighters are giant, as if a Super Mushroom had been grabbed.
  • Mini Smash - All fighters are small, as if a Poison Mushroom had been grabbed.
  • Rocket Smash - All fighters have a Rocket Belt.
  • Tail Smash - All fighters have a tail, as if a Super Leaf had been grabbed.
  • Fixed Smash - The camera is fixed, and never zooms in or out.
  • Angled Smash - The camera is tilted at an angle.
  • Basic-Button Smash - Only neutral and air attacks can be used.

Games & More

Classic Mode

Classic Mode features five different types.

64 Classic

In 64 Classic, players must go through 12 stages until they get to Master Hand (and Crazy Hand and/or Master Core if certain conditions are met). The battles are always the same every time (ex. Link is always battled in round one, and Team Yoshi is always battled in round two). Clearing this mode unlocks the character's standard trophy.

Melee Classic

In Melee Classic, 12 rounds must be passed to get to Master Hand (and Crazy Hand/Master Core if conditions are met). Unlike 64 Classic, however, every character is battled randomly, however, the type of match is always the same (ex. a one-on-one match in round one, and a two-on-two match in round two). Clearing this mode unlocks the characters classic Trophy.

Brawl Classic

In Brawl Classic, the player must pass 12 rounds leading up to Master Hand (and Crazy Hand/Master Core if criteria is met). It is essentially the opposite of Melee Classic, as the characters are battled in a specific order, but the type of match is random (ex. a Legend of Zelda series character(s) is battled in round one, and a Yoshi, Donkey Kong, or Wario series character(s) is battled in round two). Clearing this mode unlocks the character's first alternative trophy.

3DS Classic

Unlike other Classic Modes, only eight rounds need to be passed, leading to a Multi-Man Battle and then a battle against Master Hand (and Crazy Hand/Master Core is criteria is met). Players are able to select what challenge they do next, and the characters/types of battles are selected at random. Clearing this mode unlocks the character's second alternative trophy.

Wii U Classic

Like 3DS Classic, only eight rounds are needed to get to a Multi-Man Smash battle and a final battle with Master Hand. All of the matches are selected at random, though the matches are determined by how well the player survives. Clearing this mode unlocks the character's third alternative trophy.

All-Star Mode

All-Star Mode is unlocked after all characters have been unlocked. It has four different variations.

Melee All-Star

In Melee All-Star, the player must defeat all characters in a random order in groups of one, two, and three. Clearing this mode unlocks the character's default Final Smash trophy.

Brawl All-Star

In Brawl All-Star, the player battles the characters based on the series they appear in (ex. Mr. Game & Watch is battled in round one, and PAC-MAN is battled in round two). Clearing this mode unlocks the character's first custom Final Smash trophy.

3DS All-Star

In 3DS All-Star, the player battles all characters in the order they made their debut in groups of six to eight. Clearing this mode unlocks the character's second custom Final Smash trophy.

Wii U All-Star

Wii U All-Star is quite similar to 3DS All-Star, except the order is reversed. Clearing this mode unlocks the character's default Quantum Anomaly trophy.

Boss Rush

Unlocked after completing the Adventure Mode, Boss Rush pits the player against the game's bosses, including Classic Mode bosses, Story bosses, and Stage bosses. It is very similar to All-Star Mode, in which there is a rest area and five Heart Containers. After the first few bosses are battled in a random order, the final three are always battled in the following order: Master Hand and Crazy Hand, Master Core, and Queen Smash. Clearing this mode unlocks the character's first custom Quantum Anomaly trophy.

The True Boss Rush

Unlocked after clearing Boss Rush and the Adventure Mode's hard mode, this mode is similar to Boss Rush, but with some differences. For one, the bosses are different, now being the "X" bosses in the game. The rest area is also different, now being similar to Final Destination and there are now five Maxim Tomatoes instead of Heart Containers. Similar to Boss Rush, the first few bosses are battled in a random order and the final five are as follows: Master Hand X & Crazy Hand X, Master Core X, Queen Smash X, Tabuu Soul, and Queen Smash Soul. Clearing The True Boss Rush will unlock the character's second custom Quantum Anomaly trophy.

World Collision

See also: Super Smash Bros. for Pyrohedron/World Collision

World Collision is the game's Adventure Mode, which is similar to the Subspace Emissary in Super Smash Bros. Brawl. However, there are a few differences, such as the levels being actual Nintendo series areas (Mushroom Kingdom, Vegetable Valley, Skyworld) and the removal of Stickers. Also unlike the Subspace Emissary, characters cannot be unlocked through this mode. Instead, if the next level involves an unlokable character in any way, the player would need to unlock him or her to continue. However, the game will tell the player how to unlock him or her. After completing it once, a "hard mode" is unlocked, which weakens the fighters and strengthens the enemies. Also, all of the bosses are replaced with "X" variants, which are a different color and are stronger. At the end, Tabuu Soul is battled as the final boss.

Event Match

See also: Super Smash Bros. for Pyrohedron/List of Events

Event Match returns from previous games. However, they do not retain the complex map style from Super Smash Bros. for Wii U, and instead reuses the basic menu from older installments. there are also Co-op Events where two players can play.


The Stadium is where the minigames are found.

  • Multi-Man Smash - In Multi-Man Smash, players need to battle hordes of enemies on the Battlefield stage. However, players can choose who to battle; the Fighting Polygons, Fighting Wire Frames, Fighting Alloys, or Fighting Mii Team. The modes are as follows:
    • 10-Man Smash - 10 enemies are battled.
    • 100-Man Smash - 100 enemies are battled.
    • 3-Minute Smash - Enemies will be battled for three minutes.
    • 15-Minute Smash - Enemies will be battled for fifteen minutes.
    • Rival Smash - The player must defeat more fighters than their rival.
    • Endless Smash - Enemies will be battled in endless hordes.
    • Cruel Smash - Enemies are stronger and there are no items.
  • Home-Run Contest - In Home-Run Contest, players need to hit a Sandbag multiple times to get it to launch the farthest. Players can also utilize a Home-Run Bat.
  • Target Smash!! - Target Smash!! returns from older installments. In it, players must hit multiple targets in the shortest amount of time. Like in Brawl, there are multiple "levels" that vary in difficulty. There are nine levels total.
  • Board the Platforms - Board the Platforms returns from the original Super Smash Bros. In it, the players must jump and land on platforms varying in size. Like in Target Smash!!, there are nine levels of difficulty.

Special Orders

Master Orders

In Master Orders, players are able to pick one of three challenges (ranging from a one-stock match to Home-Run Contest) for some gold depending on the difficulty. If said challenge has been complete, the player is rewarded with either a piece of music, equipment, a trophy, or some gold. The player can continue and end Master Orders at any time.

Crazy Orders

In Crazy Orders, players can either spend 5000 Gold or a Crazy Orders Pass to begin. In it, players must play challenges to rack up rewards for 10 minutes. The players damage is only replenished a little, and if the player gets defeated once, half of the rewards are lost. When either the time is up or the player wants to end, the final match is a battle against Crazy Hand, which can be selected at any point after the first challenge.

Core Orders

In Core Orders, run by Master Core, requires the player to spend either 10,000 Gold or two Crazy Orders Passes to begin. It is very similar to Crazy Orders; players play various challenges to rack up rewards. Unlike Crazy Orders, though, the player's health doesn't replenish at all, the challenges are much more difficult, and three fourths of the rewards are lost if the player looses. However, there is no time limit and the prizes are even more rewarding. The final battle is a duel against Master Core, which can be selected after three challenges are complete.



  • Battlefield
  • Big Battlefield
  • Final Destination
  • 3D World
  • Evershade Tour
  • Mushroom Kingdom III
  • Mario Galaxy 2
  • Luigi Circuit
  • Bowser's Castle
  • Mushroom Kingdom 64
  • Paper Mario
  • Gangplank Galleon
  • Jungle Hijinxs
  • Jungle Hijinxs (Wii U)
  • Sranley's Greenhouse
  • Hylain Skies
  • Temple of Time
  • Clock Town
  • Skyward Tour
  • Pirate Ship
  • Crateria
  • Nofair
  • Cyrosphere
  • New Island
  • Wooly World
  • Rainbow Curse Cruise
  • Mt. Dedede
  • Halberd
  • Orbital Gate Assault
  • Sector Z 64
  • Gateway Coliseum
  • Pokemon Stadium
  • Unova Pokemon League
  • Lightning
  • Sand Ocean
  • Mute City (3DS)
  • Onett
  • Fourside
  • Magicant
  • Icicle Mountain
  • Skyworld
  • Formidable Oak
  • Town & City
  • Boxing Ring
  • Duck Hunt
  • Wii Fitness Studio
  • Guar Plain (Wii U)
  • Guar Plain (3DS)
  • Nintendo Land
  • Kitchen
  • Excitebike Course
  • Windy Hill Zone
  • Shadow Moses Island
  • Wily Castle
  • Path to Glory (Bomberman)
  • Crystal Nebula
  • Granny's World Tour
  • Nintendo 3DS
  • Swapnote
  • PictoChat
  • Living Room
  • Steel Driver
  • Rusty's Shop


  • Battlefield 2
  • Big Battlefield 2
  • Final Destination 2
  • Tabuu's Arena
  • Mushroom Kingdom II
  • Mario Bros.
  • 75m
  • Kongo Jungle
  • Hyrule Castle 64
  • Ganon's Castle
  • Chozodia
  • Brinstar
  • Flat Zone X
  • Flat Zone 3
  • WarioWare, Inc. 2
  • NES R.O.B. Station
  • Tetris GB
  • Find Mii 2
  • Wii Sports Resort
  • Wrecking Crew '98



  • Smash Ball - Appears and floats around. By breaking it, the fighter can unleash his or her Final Smash.
  • Quantum Rift - Appears and teleports to random places. By breaking it, the fighter can unleash his or her Quantum Anomaly.
  • Assist Trophy - Collecting it will summon a random assist character to assist the player.
  • CD - Collecting it will add a song to My Music. CDs will stop appearing when all of the songs have been collected.
  • Ray Gun - Fires up to 20 beams. After use, the Ray Gun can be thrown.

Also on Fandom

Random Wiki