|Super Smash Bros. for NX|
|Single player, Multiplayer, Online multiplayer|
|Media Included|| Optical Disk |
The game's mechanics remain in line with those of it's predecessors, with more similarities to the ones in the Wii U version. The matche's pace is a balance of the ones on Super Smash Bros. for Nintendo 3DS / Wii U and Super Smash Bros. Melee keeping a semi-fast pace with the purpose of pleasing the competitive scene yet managable for casual players to enjoy. Features such as Wall Jumping, Tether Recovery and Footstool Jumping return while others from previous games, such as Tripping, don't. Unlike the previous installment, there's not interconsole connection and therfore the content's a lot more varied this time around.
Just like it's predecessors, the game shares the same controls from previous versions. Just like on previous installments the goal remains the same, knock your opponents off the stage. The higher the damage dealt to a character, the quicker they become to KO. The ending score of knockouts a player deals determines the winner of the match. Basic moves can be done either on land or mid-air while pressing the button. Using the button allows the character to perform one of four Special Moves. Different variations of moves can be done if pressing these buttons while tilting the , and depending on the direction the player tilts, a different move will be performed.
Shields remain an integral part in the game. Just like in previous installments, the amount of damage a shield can take can be determined by the size of it. The smaller the shield, the least amount of damage it can absorb. Using up the shield or breaking it will cause a momentary stun, leaving the character open for attacks.Just like in Super Smash Bros. Brawl and Super Smash Bros. for Nintendo 3DS / Wii U, the Final Smash makes a comeback. Each character can perform a unique powerful attack that can change the course of the match in a matter of seconds. In order to perform a Final Smash, the player needs to break a Smash Ball and press the button to deliever the attack.
The game supports various controller methods, most of these being from the last installment, such as: the Wii U GamePad, the Wii U Pro Controller and the Nintendo GameCube Controller. In addition, both the sideways Wii Remote and the Wii Remote + Nunchuck Attachment can be used in the same manner as in the previous games. Button configuration can be done as well in this game, in the same manner as Brawl and 3DS / Wii U.
The game offers a 70 character roster on the base game, 45 of which return from 3DS / Wii U, two of which return after being cut in the transition from Brawl to 3DS / Wii U, one which returns after being cut in the transition from Melee to Brawl, and 11 which are new to the series. 25 characters are available on the starter roster while the remaining 35 must be unlocked. Ten characters are available as downloadable content. Five remaining characters will be released based on a fan poll which will be unveiled on an unspecified date.
|Pit||Wario||Charizard||Diddy Kong||Wii Fit Trainer|
|Villager||Little Mac||Rayman||Shovel Knight||Inkling|
Just like in previous installments, NX features a varied array of game modes both for both single and multiplayer experiences.
- VS Mode: Enables players and/or computer players to fight against each other or in a variety of settings. The characters can participate in a variety of battles, including free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of stock, the items that can be used, handicaps, and the stage that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.
- Special Melee: Allows the application of different status conditions while on a regular fight. For example, one might apply status conditons such as metal bodies, mini size, curry effect, etc. Different status afflictions can be applyed on the players without limitations.
- 8-Player Smash: Making it's return from Wii U, this mode allows eight players to play on the same stage at one time. In addition to red, blue, yellow, and green indicators for players 1-4, players 5-8 receive new indicators colored orange, cyan, purple, and slate respectively. In team battles, an additional team color, the yellow team, can be selected.
- Classic Mode: The player chooses a single character and a difficulty level, then battles through 11 different stages, eventually meeting up with Master Hand. The battles and the order in which they are take place are, for the most part, completely random
- Adventure Mode: Returning from Melee, in this mode the player must traverse a longer sequence of stages found in Classic Mode and some of the stages require more effort; some, for instance, lack fighting altogether, while others feature challenges the player must traverse before finally clearing the stage. Some aspects from the Smash Run Mode from 3DS such as the enemy units and power-ups are present as well.
- All-Star Mode: Mode that pits the player against every playable character in the game. The character chosen has a stock of only one life in this mode and is given limited opportunities to recover health. Just like in Wii U, The order in which different characters are fought is based on a character's personal first appearance anywhere.
- Legacy Mode: A brand new mode introduced in this game, Legacy Mode consists of a list of character specific tasks the player must compete. This mode consists of five different levels varying from 1-on-1 matches, challenge maps, team matches and break the targets, amongst others. The way this tasks are arranged pretend to emulate and/or follow specific events in the specific character's history. For example, picking Mario makes you fight your way through hordes of Koopas and Goombas, use F.L.U.D.D. to push off enemies off-stage on a specific amount of time and ending the Legacy Quest on a 1-on-1 match against a level 9 Bowser.
- Event Match: Each event match puts the player into a scenario with special conditions and a certain objective. The player must complete the objective in order to complete the event match, and the game records the completion and "score" of each event match.
- Home-Run Contest: The player(s) must knock a Sandbag as far as possible, usually with the Home-Run Bat given. The player has 10 seconds to rack up damage to lengthen the home-run.
- Target Test: Taking elements back from SSB and Melee, each character has their own target test. Some target test areas are built to resemble aspects from the character's franchise such as Donkey Kong's target test resembling the setting of the original Donkey Kong game.