Super Smash Bros. Y is a Super Smash Bros. game developed by Pyro Enterprizes as a what-if game, imagining if director Pyrostar(t∣b∣c) were director of the Smash Bros. franchise. As such it takes many advancements in gameplay to make it more different from past entries, and will take all games by Pyro Enterprizes as canon as well as Nintendo-developed games.
Y features 2D knockback-based battles similar to the rest of the Super Smash Bros. series, with players utilizing attacks to build up an enemy percentage and knock them off of the screen. The general speed and playstyle is a combination between Melee and Sm4sh, being faster than the latter but slower than the former.
Modes meant to be played with only one or two people.
Adventure Mode- The Engima Engine
The Enigma Engine: An extended story mode similar to the Subspace Emissary mode from Super Smash Bros. Brawl. The mode is heavily influenced by the Great Maze level from said game, and takes a Metroid-style gameplay as opposed to the prior mode's Kirby-inspired gameplay.
Face off against a CPU tournament in this simple ladder-based mode. There are eight levels in the mode: clear one to advance to the next. Clearing Classic Mode grants a trophy of the character used to clear it. The levels follow a simple order:
LV 1: A normal battle against a character from the player's home series. If multiple people are playing, LV 1 is against a character from the first player's series. Random stage, items on.
LV 2: A normal battle against two random characters. Random stage, items on.
LV 3: A battle against a single random character, permanently under the effects of the Mushroom item. Random stage, items on.
LV B1: Bonus Round 1. Triggers a game of Target Smash with equivalent difficulty to the selected difficulty of Classic Mode. If Classic Mode is being played with two players, Target Tag is played instead. Trigger by clearing LV 1-3 without losing a stock.
LV 4: A normal battle against three random characters. Random stage, items on low.
LV 5: A battle against a random boss, fought on the stage in which the boss is found. Items on low.
LV 6: A battle against a single random character, permanently under the effects of the Metal Box item. Random stage, items on low.
LV B2: Bonus Round 2. Triggers a game of Platform Rush with equivalent difficulty to the selected difficulty of Classic Mode. Trigger by clearing LV 4-6 without losing a stock; can trigger even if LV B1 has not triggered.
LV 7: A battle against the player's designated rival character, with slightly above-average difficulty. Uses the rival of the first player if multiple people are playing. Final Destination only, items off.
LV 8: A 25-man round of Multi-Man Smash. The first 24 opponents are simply Smashsects, but the final opponent is a slightly weaker random opponent. Battlefield only, items off.
LV 9: A battle against the ultimate boss of Classic Mode, Master Hand. If difficulty is over Normal, then Crazy Hand will appear as well, and if these conditions are met over Difficult, Master Giant will appear as well. Final Destination only, items off.
LV ???: If the player has cleared all 9 levels within 8 minutes, a secret boss fight against Lady Omega will trigger. Time does not pass in Bonus Rounds, and the loss of a stock will result in a 30-second deduction from this time limit. Defeating Lady Omega grants the player a bounty of rewards, as well as a Lady Omega trophy for the first time the fight is cleared.
All-Star Mode is similar to Classic Mode in that it is a ladder-based championship, but All-Star is much more difficult, having the players battle all characters in the game on the same stock, with a limited amount of healing supplies between rounds.
Similarly to Super Smash Bros. for Nintendo 3DS, the rounds progress in chronological order, with the oldest characters being fought first.
Modes meant to be played with up to 4 or more players.
Smash is, as the name suggests, the bread-and-butter primary mode of the game. Simply gather friends, pick your characters, choose a stage, and battle.
Special Smash allows the player to customize aspects of a match before heading into a game of Smash. This mode has been modified and overhauled to better fill the role of a custom game mode creator, as many more options have been added and there is a new option to save game types under new modes for easy access.
Options that can be modified include:
The ability to disable the use of certain characters, which also prevents them from showing up via Random.
The ability to disable the use of certain stages, which also prevents them from showing up via Random.
Deactivate certain items and increase or decrease item spawn rate.
Select an item for characters to spawn with (up to 3 can be chosen).
Increase or decrease damage dealt with attacks.
Increase or decrease the force of gravity, impacting the weight of characters.
Increase or decrease character defense.
Increase or decrease start and ending lag.
Increase or decrease the speed at which time flows.
Add items and objectives from Blitz Mode.
In addition, there is now a new Advanced Special Smash option, which allows the user to modify character attributes individually and tinker with every single move in their arsenal, as well as modifying some attributes of certain stage hazards. It also allows the player to edit various aspects of the physics engine, letting them essentially create their own game entirely.
Smash Run DX
Smash Run DX is a largely enhanced version of the Smash Run mode introduced in Super Smash Bros. for Nintendo 3DS. It throws four players into a massive labyrinth populated with enemies from various Nintendo franchises, and challenges them to survive a time limit while defeating the enemies, opening treasure chests, and completing challenges to gain stat boosts and prepare for a final battle.
Smash Run DX is largely unchanged, but the labyrinth has become much larger. The biggest change to gameplay is that all characters exist on the same map as opposed to not being able to contact each other, and so players can attack each other and possibly steal stat boosts.
Smash Run DX is also more customizable, enabling the implementation of Stock mode as opposed to Timer mode and also allowing teams to be formed, letting multiple players challenge bigger and badder enemies. A passive effect of this occurs when all players join the same team, which causes more powerful enemies to spawn and replacing the "final battle" with an incredibly strong boss fight.
Blitz Mode is a new mode that is inspired by and replacing the Multi=Man Smash modes from previous titles in the franchise. It is a wave-based game mode, challenging players to randomized challenges one after another, and can be played cooperatively among several players or competitively to see which player can survive the most waves. This mode is played on the Blitzkrieg stage.
Upon entering the mode select menu, players can select Difficulty, which impacts the health and damage of certain entities, as well as Wave Time, which is the amount of time a wave lasts. If time runs out before a wave is completed, one of the players stocks is removed and the next wave begins. The amount of stocks entering the mode can also be set.
Each wave consists of a specific challenge listed below:
Defeat The Giant: A giant clone of a random character spawns and must be defeated within the time limit.
Defeat The Horde: A large horde of random character clones begins to spawn over time. KO a listed amount of enemies to pass the wave.
Destroy the Crystals: Several crystals spawn in the air above the stage and must be destroyed under the time limit to advance. An endless amount of clones will spawn until the player succeeds.
Capture the Zone: A large moving circular zone spawns in the background, and the player must deplete its HP while standing over it to clear the wave. Endless clones also spawn during this challenge.
Destroy the Rift: A black hole spawns in the air over the stage, and very weak clones begin to spawn endlessly. The wave is cleared when the player knocks a single enemy into the black hole.
Avoid the Barrage: Dark missiles begin raining from the sky. The player must survive the time limit without dying.
Stay in the Air: After a short timer, the ground becomes electrified and deals damage on contact. The player must wait out the time limit using their aerial moves, recovery, and landing on the occasional platform that spawns.
After every successful wave cleared, the player(s) are rewarded some of their HP back.
Custom moves have been edited for Y. As opposed to three variants on an existing move, each character now has three entirely unique moves for each slot. In addition, stat customization has been enhanced, as there are six stats that can be changed in Y, as opposed to the original 3. These stats are:
Arms: Controls power and durability of attack items and effectiveness of healing items. Increasing Arms reduces Attack.
Attack: Controls power of normal and special attacks. Increasing Attack reduces Launch.
Launch: Controls knockback of normal and special attacks. Increasing Launch reduces Weight.
Weight: Controls the amount of knockback that the player takes. Increasing Weight reduces Agility.
Agility: Controls the speed and jump height of the character, as well as the amount of lag on all attacks. Increasing Agility reduces Defense.
Defense: Controls the amount of damage players take from attacks. Increasing Defense reduces Arms.
Assist Trophies have been removed and replaced with Assist Spheres. While the general effect is the same- summoning a character to fight at a player's side- Assist Spheres are not actual items and objects that must be equipped to a character in customization. Assist Spheres may then be activated once per battle by pressing both the L and R buttons at once (Pyrohedron controller).
In contrast to past Smash games, where certain characters had a counter as a special move, counters in Smash Y are tied to the shield button. Pressing the shield button as soon as an attack hits a character will negate the damage, as well as cause the character to attack the opponent with a forward smash. This maneuver possesses approximately the same timeframe to pull off as a traditional counter and/or a perfect shield, replacing the latter. Characters that formerly possessed counters as special moves have them edited or replaced.
Wraith is a special technique available once a character has reached 200% damage without being KOd. Pressing the secondary shoulder buttons (ZL and ZR on Pyrohedron controller) initiates Wraith, which causes the character to begin emitting blue fire around itself. While Wraith is active, the character deals more damage and knockback, and has drastically enhanced speed. The effect will end after a short period, which gets slightly longer depedning on the player's actual percentage. After it wears off, stats are slightly reduced.
Reaper is a special variant on Wraith that replaces the technique when the player reaches 300% without being KOd. When activated, the character emits more furious purple flames, and has their stats boosted even further. However, Reaper is considered a last resort by the game, and the player will lose a stock as soon as the effect ends. Additionally, respawning after this takes longer than usual, and the character has decreased stats for a short time after respawning.
The superstar plumber and possibly the face of video games in general, Mario leaps back into another round of Smash! Mario's been around the block hundreds of times, taking on challenges as a doctor, athlete, chef, and more. Of course, he's most famous for his platformer titles, and his grand adventures in his quest to save Princess Peach from the Koopa King Bowser.
Mario's been given a facelift, with many new normal moves derived from the Nintendo-developed Super Mario Galaxy and Super Mario Odyssey as well as the Pyro Enterprises-developed Super Mario Powers series. At his core, he remains the same, all-around character to help newcomers ease their way into the series, but the biggest change to his moveset has been the replacement of the Mario Tornado with the Star Spin, which while similar in concept impacts how he plays significantly.
A classic villain- Bowser is a ferocious, hulking monster with command over a whole kingdom of baddies, massive brute strength, and fire breath fit to singe the socks off any assailant. Despite being seen as the traditional baddie, Bowser has a surprisingly deep personality... and a romantic attachment to the fair princess Peach.
Much like Super Smash Bros. for Wii U and Nintendo 3DS, Bowser is a heavyweight character with surprising amounts of speed, making him an offensive master. While his overall strength has been nerfed in Y, his ranged potential has subsequently been enhanced; his former neutral special Fire Breath has had its maximum range increased extensively. His recovery has also been buffed a little, allowing Bowser to reach land easier.
The King of Kong and mighty gorilla warrior, Donkey Kong is a character extremely reliant on brute force. He's not the smartest or fastest on the block, but when it comes down to it, he has a heart of gold and muscles of steel. He's saved his island from many a threat, and is descended from the great ape that once challenged the mighty Jumpman.
Donkey Kong is slow and has poor jumping ability, but his might is almost incomparable; he's one of the most powerful characters in the game in terms of pure damage output. His Kong Punch is extremely powerful, and unlike most charged punching attacks, DK can store the charge to use it later. DK is also much better at horizontal recovery than vertical recovery, especially due to his Spinning Kong move. He has received updates soundbytes ported from Donkey Kong Country Returns and its sequel.
This happy little dinosaur is Mario's noble steed, helping carry him though thick and thin. In fact, Yoshi has been connected to Mario since he was a child, as they helped deliver the infant to safety. Yoshis are known for their myriad abilities and skills, such as their long tounges, flutter jump, and egg throwing. Nobody is sure if the eggs are real or simply projectiles...
The fabled hero of Hyrule, reincarnated over and over in a never-ending cycle to defend the power of the Triforce from the hands of evil. He's chivalrous, kind, and a bit of a sleepyhead- truly, the most courageous of all heroes. Link's greatest strength is his wide arsenal, granting him plenty of weapons and gadgets to work with.
Link is a somewhat slower character compared to most, but his speed has been buffed compared to past installments. He does not rely on power to compensate for his speed, but instead on projectile attacks, creating an obstacle course opponents must navigate in order to reach him. His animations and abilities are based off of Twilight Princess and Skyward Sword, and few changes have been made from past games aside from the introduction of Bomb Arrows, created when Link fires an arrow when holding a Bomb.
The Mouse Pokémon, Pikachu is one of the most memorable and well-recognized of all Pokémon. As an Electric-type, Pikachu is fast and manipulates electrical energy for his attacks. He's a friendly little guy, like most Pokémon, and is most well-known for being the star Pokémon of legendary trainer Ash Ketchum.
Pikachu's star attribute is his small size and speed, enabling him to evade many attacks to keep his lightweight body on the stage and in bounds. Many of his moves involve him charging or dashing from place to place, keeping his enemies constantly on their toes. His moves remain about the same from past installments, but his Final Smash has changed from Volt Tackle to 100,000-Volt Lightningbolt.
Tapu Koko Newcomer!
Tapu Koko, the Land Spirit Pokémon, is the deity of Melemele Island in the Alola region. A fickle creature, it rarely listens to the whims of the islanders and instead does what it desires; as a combat-seeking blood knight, it will usually spend its time battling or seeking out opponents. Tapu Koko is a fast and electrically-charged combatant, but displays his strengths in different areas than Pikachu.
Tapu Koko is a character built around zone control, exemplified by his down special Electric Terrain, which covers a spherical section of the stage in electricity. While in this area, Tapu Koko's speed and power increase greatly, making him overall stronger inside. His neutral special, Nature's Madness, is the only attack in the game to have damage scaling, as it deals half the current percentage of those who take the blow. Tapu Koko's animations and sounds are largely ported from Pokémon Sun and Moon and Pokémon Anima.
Nobody knows where Kirby came from, but everybody in Dream Land has come to love his adorable smile and charming personality. They call him the super tuff pink puff for a reason, however, and that's his shocking ferocity when it comes to defending Dream Land from all manner of threats. His most famous power, Inhale, allows him to copy the powers and traits of his foes.
Kirby is highly lightweight and doesn't have the best power in the world, but he's fast, agile, and has six jumps to improve his already great recovery. His signature ability is Inhale, which allows him to absorb his opponents to deal a little damage and gain their neutral special and use it against them. Kirby now possesses 2 Final Smashes; Ultra Sword triggers if an enemy is within close range, while Cook triggers if not.
Full name Susanna Patrya Haltmann, this feminine robot is the former secretary of the powerful Haltmann Works Company. Once a foe to Kirby, she later allied with him to defeat a virus plaguing her homeworld and has been fulfilling her own plans ever since. Though she looks feeble and weak, her knowledge of technology is incredible, and she pilots a massive mech to fight all who threaten her.
Susie constantly pilots a large mech, identical to the one utilized in her Planet Robobot boss fight but on a smaller scale. As such, she acts as a heavyweight character with a surprising amount of aerial agility, making large jumps and damaging dash attacks through the air. Her neutral special, Drone Bomb, summons a small top-like grenade that rolls along the floor, exploding on contact; this move is useful as a ranged option. While Susie is adept at defense and recovery, her actual speed is not the greatest, and she can be outsped easily.
Galaxy-renowned bounty hunter and child of the lost Chozo race, Samus Aran returns to battle after a period of inactivity. Despite being out of action, she retains all of her skill and firepower, and remains a fighter to be reckoned with. She's also back in tougher shape than before- thanks to her Zero Laser, she's back to being two fighters in one.
Samus remains similar to her previous appearances in Smash Bros.; she is slow and tanky, but possesses floaty air speed to allow for greater air combat and has a wide array of powerful projectile attacks to strike foes from near or far. In this game, her movement speed has been increased, making her more agile overall, and the alternate Missile she fires when the input is tapped has been buffed into an Ice Missile, which freezes the target on contact. Stylistically, she more closely resembles her appearances in the Metroid Prime series, losing most if not all connections with Metroid: Other M.
The mighty warrior-king of the nation of Altea, Marth's various adventures have inspired tales that transcend generations. He can come across as a bit aloof, but he has a good heart and a strong will. Marth's lithe and graceful frame may make him look a bit feminine, but his swordfighting style, which is heavily reliant on strategy and variety, proves this royal is no slouch in combat.
Marth's primary attribute is his rapier, more specifically the pointed end of it. Attacks that land normally deal below-average damage, but contact with the tip of the rapier is much more deadly. Marth's fighting style is based off of timing; his Counter can retaliate properly-timed attacks, and Dancing Blade can have many different possible combinations depending on the player's input. Marth's appearance is identical to his Smash 4 design, but new voice clips have been recorded for use alongside the new ones.
Legendary F-Zero racer Douglas Jay Falcon, bounty hunter extraordinare. While his racing career hasn't seen much activity in the past few years, his massive popularity in the fighting circuit keeps him coming back again and again. Captain Falcon is all about style, and his unorthodox yet powerful moves continue to remain in the hearts of players- most notably his signature FALCON PUNCH!
Captain Falcon's attacks are quick and extremely powerful; his primary weakness is start-up lag, which causes a delay between using the attack and the move actually being thrown. This is most evident with the Falcon Punch, the captain's neutral special, which has extreme start-up lag but is quick afterwards and deals heavy damage. Falcon is vulnerable during these moments of lag, but taking even a few solid hits from him hurts. Luckily, the lag on his moves has been reduced in this game, though some moves are less powerful. Captain Falcon appears identical to his Smash 4 incarnation.
Ness is a young boy from Onett gifted with psychic powers and destined to save the world from the evil alien Giygas. Armed with nothing but his trusty bat, his yo-yo, and a sweet-looking hat, he travels across the country of Eagleland alongside his friends, getting into plenty of misadventures along the way. His PSI powers grant him plenty of unique attacks, giving him a standout role in battle.
Ness has an unorthodox moveset based off of PSI; as such, he's very projectile-based. Even his recovery, PK Thunder, is a projectile, and he has to strike himself with the electric sphere to launch himself upward. Ness is defensive to make up for his lack of recovery, and even possesses the ability to regain health by absorbing attacks with his PSI Magnet ability. His main weakness is, as previously stated, his lack of recovery, and keeping him offstage is a death sentence. His sounds and animations are all reused from previous entries in the series, but his model has been updated to fit the new engine.
A young Seedling chosen by water sprite Isuna to found civilization in the vast desert and drive back the forces of Chaos. He (or she) is a bright-eyed young adventurer with a knack for trading and making friends, and they have their own quest as well: trying to find their long-lost brother. They're not too skilled at swordplay, but make up for it with their Green Gale ability.
Tethu is a sword wielder who relies on his short stature and agility to constantly leap across the battlefield. He's a lightweight who can't really take a hit, but by dashing across the stage, peppering his foes with hits, he can outlast his opponents and win via a battle of attrition. His signature ability is his neutral special, Green Gale, which fires a fast-moving tornado forward which increases in size and decreases in speed as it is charged. This multipurpose tool has a variety of uses, but they all depend on how long the move is charged.
Agnès Oblige, former vestal of wind and current pope of the Crystal Orthodoxy. She's no damsel in distress, and alongside her various friends, she joins the battle wielding an arsenal of power-bestowing gems called asterisks. Agnès is loyal, kind, and fiercly determined, but she's naive to a fault and has little to no sense of direction.
Agnès (and her friends') moveset relies entirely on the Asterisks, magical crystals that contain knowledge of various jobs. In the basic Freelancer job, she is a simple fist fighter with limited magical abilities, but she can use her Down Special, Asterisk Change, to switch to other job classes; the bulky sword-wielding Knight, the ranged lightweight Black Mage, the speed-oriented Thief, and the aerial combat-focused Valkyrie. Agnès's animations and appearance are identical to the ones used in her home franchise, but more detailed when scaled up for console.
Half-genie hero Shantae brings her charm and magic to another adventure: the battle for supremacy that is Super Smash Brothers. This spunky heroine uses her wits, flexible hair, and magical abilities to battle the evil Risky Boots, an evil pirate who almost always has some evil scheme up her sleeve. Her greatest power is that of her dancing, which lets her magically transform into several alternate forms with different playstyles.
Shantae is an all-around character who relies on her various transformations to fulfill different roles in battle. Take on the form of a harpy for aerial combat, a monkey for agility, an elephant for defense and power... The list is long. Be careful, however, as each transformation also suffers in a certain stat as well, meaning they can all be used by certain opponents as an advantage. Shantae's design is primarily inspired by Half-Genie Hero's artstyle, though rendered in full 3D this time. She retains her voice actress, Christina Vee, from the previous game.
Hollow Knight Newcomer!
This small, innocent-looking bug hides a fierce fighter, who explores the ruins of the lost city of Hallownest for a seemingly unknown purpose. While he seems frail and weak, he possesses the power of the Soul, enabling him to build up energy after striking his foes to use for his powerful special abilities. Where the source of his powers lies is unknown, but with the higher beings guiding him through every battle, he cannot falter.
Hollow Knight is frail and has simple attacks, but his Soul meter makes up for that in spades. It fills when he strikes an enemy with his nail, and is then consumed when utilizing his more powerful special moves. These range from huge projectiles to powerful melee attacks to even his Focus down special, which makes up for his frailty by enabling him to heal on command. Beware, however, as using all of your Soul to heal can leave you without a recovery move when you really need it... Hollow Knight reuses the sound effects from his original game, and is rendered consistently with an inky outline to better emulate the 2D animation of said game.
Fera is the quintessential hero, fighting for her cause not for herself, but for the good of her homeworld. That's not to say that this Terran warrior absolutely agrees with the ethics of her superiors, however... At any rate, Fera is a determined soldier who both supports her allies and takes the offensive, giving her multiple roles in battle.
Fera possesses two roles in combat: offense and support. At first glance, she is an all-around character leaning more towards defensive stats and weight, and utilizes her spear to give herself the range advantage in most melee encounters. However, she also possesses several moves that help out her teammates, and possesses the passive ability Teamwork, which slightly raises the offensive power of teammates in close proximity to her. Keep in mind, however, that despite acting as a supporting character, she possesses weak recovery and can be KOed semi-easily. Her appearance is based on the Xenosuit from Heroforce, and her animations are pulled from there as well.
Quetz is an adventurous yet childish harpy who simply wishes to live out a quiet and peaceful life with her family. Of course, with all the otherworldly monsters and foes who attack her island home, that's not very likely to be the case. Quetz fills a very specific niche, relying on ranged aerial combat and massive amounts of recovery in order to compensate for her low defenses.
Quetz is a highly agile character with five total jumps and a wide array of quick and powerful aerial attacks, including her neutral and forward aerials, both of which are variants on the quick ranged Harpy Shot attack. While her aerial speed and maneuverability are second to none, even outmatching veteran Jigglypuff, her ground speed is on the slower side and she remains vulnerable if forced to the ground. Her sounds and appearance are based on her initial appearance in Quetz's Adventure.
Bosses work differently than in past Smash games. While SSB4 had bosses as hazards on certain stages, and Quantum utilized the Boss Trophy item, Y has entire stages dedicated to bosses, accurately known as Boss Stages. These bosses cannot be defeated through any means, but if they take enough damage, they will begin working for one of the players, similarly to SSB4's Ridley.
Items are various object that can spawn within the middle of a match, and can be used by players in order to gain an advantage. Item rate can be adjusted to have more or less items appear; however, a new feature to the game is Item Ranking. Items are categorized into three types: Common, Uncommon, and Rare. If items are turned on low, the rarer items will become relatively more common, and if items are turned on high, then they will become relatively less common.
Certain, more powerful objects, as well as Smash Balls and explosives, will have a marker appear a few seconds before they actually spawn in, enabling players to strategize and move to reach or avoid the item before it can actually be interacted with.