Super Smash Bros. Y is a Super Smash Bros. game developed by Pyro Enterprizes as a what-if game, imagining if director Pyrostar (t∣b∣c) were director of the Smash Bros. franchise. As such it takes many advancements in gameplay to make it more different from past entries, and will take all games by Pyro Enterprizes as canon as well as Nintendo-developed games.
Gameplay[]
Y features 2D knockback-based battles similar to the rest of the Super Smash Bros. series, with players utilizing attacks to build up an enemy percentage and knock them off of the screen. The general speed and playstyle is a combination between Melee and Sm4sh, being faster than the latter but slower than the former.
Solo Modes[]
Modes meant to be played with only one or two people.
Adventure Mode- The Engima Engine[]
The Enigma Engine: An extended story mode similar to the Subspace Emissary mode from Super Smash Bros. Brawl. The mode is heavily influenced by the Great Maze level from said game, and takes a Metroid-style gameplay as opposed to the prior mode's Kirby-inspired gameplay.
Classic Mode[]
Face off against a CPU tournament in this simple ladder-based mode. There are eight levels in the mode: clear one to advance to the next. Clearing Classic Mode grants a trophy of the character used to clear it. The levels follow a simple order:
- LV 1: A normal battle against a character from the player's home series. If multiple people are playing, LV 1 is against a character from the first player's series. Random stage, items on.
- LV 2: A normal battle against two random characters. Random stage, items on.
- LV 3: A battle against a single random character, permanently under the effects of the Mushroom item. Random stage, items on.
- LV B1: Bonus Round 1. Triggers a game of Target Smash with equivalent difficulty to the selected difficulty of Classic Mode. If Classic Mode is being played with two players, Target Tag is played instead. Trigger by clearing LV 1-3 without losing a stock.
- LV 4: A normal battle against three random characters. Random stage, items on low.
- LV 5: A battle against a random boss, fought on the stage in which the boss is found. Items on low.
- LV 6: A battle against a single random character, permanently under the effects of the Metal Box item. Random stage, items on low.
- LV B2: Bonus Round 2. Triggers a game of Platform Rush with equivalent difficulty to the selected difficulty of Classic Mode. Trigger by clearing LV 4-6 without losing a stock; can trigger even if LV B1 has not triggered.
- LV 7: A battle against the player's designated rival character, with slightly above-average difficulty. Uses the rival of the first player if multiple people are playing. Final Destination only, items off.
- LV 8: A 25-man round of Multi-Man Smash. The first 24 opponents are simply Smashsects, but the final opponent is a slightly weaker random opponent. Battlefield only, items off.
- LV 9: A battle against the ultimate boss of Classic Mode, Master Hand. If difficulty is over Normal, then Crazy Hand will appear as well, and if these conditions are met over Difficult, Master Giant will appear as well. Final Destination only, items off.
- LV ???: If the player has cleared all 9 levels within 8 minutes, a secret boss fight against Lady Omega will trigger. Time does not pass in Bonus Rounds, and the loss of a stock will result in a 30-second deduction from this time limit. Defeating Lady Omega grants the player a bounty of rewards, as well as a Lady Omega trophy for the first time the fight is cleared.
All-Star Mode[]
All-Star Mode is similar to Classic Mode in that it is a ladder-based championship, but All-Star is much more difficult, having the players battle all characters in the game on the same stock, with a limited amount of healing supplies between rounds.
Similarly to Super Smash Bros. for Nintendo 3DS, the rounds progress in chronological order, with the oldest characters being fought first.
Group Modes[]
Modes meant to be played with up to 4 or more players.
Smash[]
Smash is, as the name suggests, the bread-and-butter primary mode of the game. Simply gather friends, pick your characters, choose a stage, and battle.
Special Smash[]
Special Smash allows the player to customize aspects of a match before heading into a game of Smash. This mode has been modified and overhauled to better fill the role of a custom game mode creator, as many more options have been added and there is a new option to save game types under new modes for easy access.
Options that can be modified include:
- The ability to disable the use of certain characters, which also prevents them from showing up via Random.
- The ability to disable the use of certain stages, which also prevents them from showing up via Random.
- Deactivate certain items and increase or decrease item spawn rate.
- Select an item for characters to spawn with (up to 3 can be chosen).
- Increase or decrease damage dealt with attacks.
- Increase or decrease the force of gravity, impacting the weight of characters.
- Increase or decrease character defense.
- Increase or decrease start and ending lag.
- Increase or decrease the speed at which time flows.
- Add items and objectives from Blitz Mode.
In addition, there is now a new Advanced Special Smash option, which allows the user to modify character attributes individually and tinker with every single move in their arsenal, as well as modifying some attributes of certain stage hazards. It also allows the player to edit various aspects of the physics engine, letting them essentially create their own game entirely.
Smash Run DX[]
Smash Run DX is a largely enhanced version of the Smash Run mode introduced in Super Smash Bros. for Nintendo 3DS. It throws four players into a massive labyrinth populated with enemies from various Nintendo franchises, and challenges them to survive a time limit while defeating the enemies, opening treasure chests, and completing challenges to gain stat boosts and prepare for a final battle.
Smash Run DX is largely unchanged, but the labyrinth has become much larger. The biggest change to gameplay is that all characters exist on the same map as opposed to not being able to contact each other, and so players can attack each other and possibly steal stat boosts.
Smash Run DX is also more customizable, enabling the implementation of Stock mode as opposed to Timer mode and also allowing teams to be formed, letting multiple players challenge bigger and badder enemies. A passive effect of this occurs when all players join the same team, which causes more powerful enemies to spawn and replacing the "final battle" with an incredibly strong boss fight.
Blitz Mode[]
Blitz Mode is a new mode that is inspired by and replacing the Multi=Man Smash modes from previous titles in the franchise. It is a wave-based game mode, challenging players to randomized challenges one after another, and can be played cooperatively among several players or competitively to see which player can survive the most waves. This mode is played on the Blitzkrieg stage.
Upon entering the mode select menu, players can select Difficulty, which impacts the health and damage of certain entities, as well as Wave Time, which is the amount of time a wave lasts. If time runs out before a wave is completed, one of the players stocks is removed and the next wave begins. The amount of stocks entering the mode can also be set.
Each wave consists of a specific challenge listed below:
- Defeat The Giant: A giant clone of a random character spawns and must be defeated within the time limit.
- Defeat The Horde: A large horde of random character clones begins to spawn over time. KO a listed amount of enemies to pass the wave.
- Destroy the Crystals: Several crystals spawn in the air above the stage and must be destroyed under the time limit to advance. An endless amount of clones will spawn until the player succeeds.
- Capture the Zone: A large moving circular zone spawns in the background, and the player must deplete its HP while standing over it to clear the wave. Endless clones also spawn during this challenge.
- Destroy the Rift: A black hole spawns in the air over the stage, and very weak clones begin to spawn endlessly. The wave is cleared when the player knocks a single enemy into the black hole.
- Avoid the Barrage: Dark missiles begin raining from the sky. The player must survive the time limit without dying.
- Stay in the Air: After a short timer, the ground becomes electrified and deals damage on contact. The player must wait out the time limit using their aerial moves, recovery, and landing on the occasional platform that spawns.
After every successful wave cleared, the player(s) are rewarded some of their HP back.
New Features[]
Customization Changes[]
Custom moves have been edited for Y. As opposed to three variants on an existing move, each character now has three entirely unique moves for each slot. In addition, stat customization has been enhanced, as there are six stats that can be changed in Y, as opposed to the original 3. These stats are:
- Arms: Controls power and durability of attack items and effectiveness of healing items. Increasing Arms reduces Attack.
- Attack: Controls power of normal and special attacks. Increasing Attack reduces Launch.
- Launch: Controls knockback of normal and special attacks. Increasing Launch reduces Weight.
- Weight: Controls the amount of knockback that the player takes. Increasing Weight reduces Agility.
- Agility: Controls the speed and jump height of the character, as well as the amount of lag on all attacks. Increasing Agility reduces Defense.
- Defense: Controls the amount of damage players take from attacks. Increasing Defense reduces Arms.
Assist Spheres[]
Assist Trophies have been removed and replaced with Assist Spheres. While the general effect is the same- summoning a character to fight at a player's side- Assist Spheres are not actual items and objects that must be equipped to a character in customization. Assist Spheres may then be activated once per battle by pressing both the L and R buttons at once (Pyrohedron controller).
Countering[]
In contrast to past Smash games, where certain characters had a counter as a special move, counters in Smash Y are tied to the shield button. Pressing the shield button as soon as an attack hits a character will negate the damage, as well as cause the character to attack the opponent with a forward smash. This maneuver possesses approximately the same timeframe to pull off as a traditional counter and/or a perfect shield, replacing the latter. Characters that formerly possessed counters as special moves have them edited or replaced.
Wraith/Reaper[]
Wraith is a special technique available once a character has reached 200% damage without being KOd. Pressing the secondary shoulder buttons (ZL and ZR on Pyrohedron controller) initiates Wraith, which causes the character to begin emitting blue fire around itself. While Wraith is active, the character deals more damage and knockback, and has drastically enhanced speed. The effect will end after a short period, which gets slightly longer depedning on the player's actual percentage. After it wears off, stats are slightly reduced.
Reaper is a special variant on Wraith that replaces the technique when the player reaches 300% without being KOd. When activated, the character emits more furious purple flames, and has their stats boosted even further. However, Reaper is considered a last resort by the game, and the player will lose a stock as soon as the effect ends. Additionally, respawning after this takes longer than usual, and the character has decreased stats for a short time after respawning.
Characters[]
Starters[]
Unlockable[]
Character | Info |
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Bosses[]
Bosses work differently than in past Smash games. While SSB4 had bosses as hazards on certain stages, and Quantum utilized the Boss Trophy item, Y has entire stages dedicated to bosses, accurately known as Boss Stages. These bosses cannot be defeated through any means, but if they take enough damage, they will begin working for one of the players, similarly to SSB4's Ridley.
Items[]
Items are various object that can spawn within the middle of a match, and can be used by players in order to gain an advantage. Item rate can be adjusted to have more or less items appear; however, a new feature to the game is Item Ranking. Items are categorized into three types: Common, Uncommon, and Rare. If items are turned on low, the rarer items will become relatively more common, and if items are turned on high, then they will become relatively less common.
Certain, more powerful objects, as well as Smash Balls and explosives, will have a marker appear a few seconds before they actually spawn in, enabling players to strategize and move to reach or avoid the item before it can actually be interacted with.