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Super Smash Bros. Versus/Mario

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MariossbiMario Symbol
Hero of the Mushroom Kingdom
Universe Mario
Appears in Super Smash Bros. Versus
Debut Donkey Kong (July 1981)
Availability Starter
Tier N/A

Mario (マリオ, Mario) was confirmed to be a playable character in Super Smash Bros. Versus.


Neutral attack Punch-Kick Combo2%Mario jabs with one fist, his other fist, and then finishes with a forward kick. Originates from Super Mario 64.
Forward tilt Plumber Kick7%Mario performs a spinning kick.
Up tilt Uppercut7%Mario performs a spinning uppercut from Super Mario RPG: Legend of the Seven Stars.
Down tilt Crouch Kick5%Mario sweeps with his leg low to the ground.
Dash attack Slide Kick8%Mario slides forward and kicks with both feet as done in Super Mario 64.
Forward smash Fire Smash16%Mario thrusts his arm forward and produces a small blast of fire. It is larger than in previous installments.
Up smash Lead Headbutt15%Mario performs a standard headbutt skyward.
Down smash Breakdance Kick11%Mario performs a breakdance sweep that originated from Super Mario 64.
Neutral aerial Plumber's Boot9%Mario does a sex kick similar to a move from Super Mario 64.
Forward aerial Plunger10%Mario punches forward and initiates a meteor smash upon impact.
Back aerial Drop Kick11%Mario spins and kicks backward. It appears to be based on his original forward aerial from Super Smash Bros. for the Nintendo 64.
Up aerial Bicycle Kick7%Mario performs a somersault and kicks backward.
Down aerial Mario Tornado10% totalMario spins with both both fists outward. It was one of Mario's special moves up until Super Smash Bros. Brawl.
Grab Mario's grab range is relatively short.
Pummel Clutch Headbutt2%Headbutts opponent.
Forward throw Heave-Ho7%Mario spins his opponent around once and tosses the opponent forward.
Back throw Koopa Toss11%A powerful throw that has Mario spinning the opponent several times and throwing the opponent in the opposite direction grabbed. Originates from Super Mario 64.
Up throw Mario Launch7%Mario throws his opponent high into the air with both hands.
Down throw Down the Drain5%Mario slams his opponent into the ground.
Floor attack (front) Sweep Kick?%Gets up then kicks behind him, then in front of him.
Floor attack (back) Double Punch?%Gets up then punches behind him, then in front of him.
Floor attack (trip) Double Kick?%Kicks behind him, then in front of him while getting up.
Edge attack
Neutral special Default Fireball5%Mario fires a weak, bouncy ball of flames is shot from his hand as a projectile.
Custom 1 Fast Fireball2%Mario quickly fires a ball of flame as if a shot from the Ray Gun. It does not bounce on the ground.
Custom 2 Fire Orb8% totalA slow but large orb of fire is launched from Mario's hand. It will damage any opponent it hits in its predetermined path until it fades away, because unlike the other two variants of Fireball it does not disappear upon impact.
Side special Default Cape4%Mario swings a defensive cape that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
Custom 1 Shocking Cape11%An offensive variant of Cape that shoots electricity. It cannot be used to reflect projectiles.
Custom 2 Gust Cape4%Mario shoots a small gusts of wind from his cape, pushing his opponent back in addition to turning them around.
Up special Default Super Jump Punch12% totalMario performs an upward punch that releases aesthetic coins from those it hits.
Custom 1 Super Jump0%A recovery giving more distance than the standard Super Jump Punch, at the cost of not having a hitbox.
Custom 2 Explosive Punch8% (hit 1), 13% (hit 2)A much stronger recovery move that causes explosive fire damage instead of releasing star coins.
Down special Default F.L.U.D.D.0%Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast jets of water to push back opponents, but not damage them. Mario can now change the angle of the stream.
Custom 1 Scalding F.L.U.D.D.9% totalThe jets of water fired now emit steam as well. It deals rapid fire damage that keeps the enemy in place.
Custom 2 High-Pressure F.L.U.D.D.0%The water will push back foes further than the normal F.L.U.D.D., but has a slower charging time.
Final Smash Mario Finale31% totalMario's final smash from Super Smash Bros. Brawl. He shoots a massive tornado of flames horizontally across the stage.


  • Up: Turns into Mega Mushroom
  • Side: Stage sidescrolls, back and forth
  • Down: Throws a Boomerang, like Boomerang Mario

On-Screen Appearance

  • Jumps out of a Green Warp Pipe, similar to Super Mario 64

Victory Fanfare


Palette Swaps

  • Default (Red)
  • White: Resembles Fire Mario
  • Blue: Resembles Ice Mario
  • Retro: Mario's original color scheme
  • Green: Luigi
  • Yellow: Wario
  • Purple: Waluigi
  • Light Blue: Eario
  • Game Boy: Resembles the Game Boy's green color
Super Smash Bros. Versus Characters
Default Characters
MarioVSboxPeachVSboxToadVSboxBowserVSboxYoshiVSboxRosalina LumaVSboxDonkeyKongVSboxDiddyKongVSboxLittleMacVSboxLinkVSboxZeldaVSboxSheikVSboxImpaVSboxYoungLinkVSboxSamusAranVSboxZeroSuitSamusVSboxIceClimbersVSboxTakamaruVSboxPitVSboxPalutenaVSboxMarthVSboxIkeVSboxRobinVSboxKirbyVSboxKingDededeVSboxMetaKnightVSboxBandanaDeeVSboxLucasVSboxPorkyMinchVSboxPikachuVSboxCharizardVSboxSceptileVSboxLucarioVSboxGreninjaVSboxVillagerVSboxIsaacVSboxPikmin OlimarVSboxStarfyVSboxChibi-Robo TellyVSboxWiiFitTrainerVSboxShulkVSboxInklingVSbox
Unlockable Characters

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