Here is a list of every playable character in Super Smash Bros. Versus. Information about the characters include; a small biography, moveset and miscellaneous.
Mario (マリオ, Mario) is Nintendo's flagship character and is the long-running eponymous hero in the extensive Mario series of video games. Unanimously viewed as the mascot of Nintendo, Mario is said to be the most well-known and most popular video game character in the world, having appeared in over 200 video games.
Moveset
Neutral Special
Fireball
Mario launches an orange fireball from his hand as a projectile. The fireball bounces along the ground several times before disappearing.
Side Special
Cape
Mario swings a yellow cape from Super Mario World that reflects projectiles and enemies. It can also be used as a brief but continuously available recovery.
Up Special
Super Jump Punch
Mario performs a rising uppercut that releases aesthetic coins from those it hits from "New Super Mario Bros. U".
Down Special
F.L.U.D.D.
Mario pulls out F.L.U.D.D. from Super Mario Sunshine, which will blast aqua jets of water to push back opponents, but not damage them. Mario can change the angle of the stream.
Final Smash
Mario Finale
Mario's Final Smash from Super Smash Bros. Brawl. He shoots a massive, continuous spinning stream of flames horizontally across the stage. The vortex deals repeated damage and pulls the victims towards the blast line it is heading for.
Taunts
Transforms into Super Mario, as if he obtained a Super Mushroom. He immediately shrinks back to normal size afterwards. It is based on Super Mario Bros. This taunt also increases Mario's hurtbox.
Twirls around and takes off his hat, and says "Woohoo!" with a surprised expression then puts his hat back on. It is based on his "level clear" animation from New Super Mario Bros.
Spins in the air and falls to the ground with his legs in the air. This is a reference to his dying animation from Donkey Kong.
Intro
A green Warp Pipe appears. Mario leaps out in an iconic pose and shouts "Let's-a go!". It is based on how he warps to Peach's Castle in Super Mario 64.
Victory Fanfare
Luigi
Debut
Mario Bros. (July 1983)
Availability
Unlockable
Bio
Luigi (ルイージ, Luigi) is a character in the Mario series. He is the younger twin brother of the more-famous Mario, but is still a prominent character (and second only to his older brother) in the series of the same name.
Moveset
Neutral Special
Fireball
Fires a green fireball from his hand. It is fairly spammable, which enables it to pressure, zone, stop approaches or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. Unlike Mario's Fireball, it is unaffected by gravity, which makes it less suitable at edgeguarding compared to Mario's Fireball.
Side Special
Green Missile
Fires a green fireball from his hand. It is fairly spammable, which enables it to pressure, zone, stop approaches or even act as a set-up for a grab. Like Mario's Fireball, it deals less damage as it covers more distance. Unlike Mario's Fireball, it is unaffected by gravity, which makes it less suitable at edgeguarding compared to Mario's Fireball.
Up Special
Super Jump Punch
A jumping uppercut. It deals considerable flame damage, respectable shield damage and strong knockback if sweetspotted, but minuscule damage and no knockback if sourspotted. In the air, the sweetspot is bigger but weaker and does not produce the ping sound, with the jump covering more vertical distance had the player used Luigi's double jump beforehand. A very potent punishing option, though its ending lag makes it very punishable as well.
Down Special
Luigi Cyclone
Rapidly spins around, trapping the opponent and damaging them with a series of discus clotheslines and spinning backfists before launching them. Unlike Mario's Mario Tornado and compared to Dr. Mario's Dr. Tornado, it can enable Luigi to move quickly along the ground, making it decent as a surprise approach option. While in the air, button mashing grants it two special quirks: it will enable Luigi to ascend after his first jump, which also carries his double jump momentum to enable an easier ascent, or it can act as a pseudo-spike, though the latter technique is considerably difficult to perform. Outside of these two quirks, it can also function as a KOing option near the upper blast line. It appears to be based on the Spin Jump.
Final Smash
Poltergust 5000
The Poltergust 5000 suddenly appears on Luigi's back and he proceeds to vacuum nearby opponents before launching them out with great force. The sooner the opponents are vacuumed in, the more damage they accumulate before being launched.
Taunts
Bashfully kicks the ground while sighing. If it makes contact with an opponent that is hanging on an edge or is off-stage, Luigi will perform a powerful meteor smash. Conversely, if the opponent is on-stage, it instead deals set knockback. It also deals 2% in either case and is similar to the animation Luigi performs when he loses a minigame in Mario Party 2.
Planks while saying "Pow! Pow!" It is based off of one of his victory poses from Super Smash Bros. Melee. Due to it moving Luigi towards the screen as well as lowering his hurtbox, some attacks, such as Fox's and Falco's Blasters, may actually miss him as a result.
Strikes a variety of poses in the following order: he faces the screen with one hand on his waist while displaying the V sign with the other, referencing his animation from Luigi's Mansion when he would find a key. Then he turns to the right slightly, pointing his hands that direction while giving a frightened look on his face. Then, he places his left hand just below his nose, similar to his artwork for Mario & Luigi: Partners in Time. Then he turns away from the screen, crouching as if he is sad, just like his Bogey animation in Mario Golf. Finally, he faces the screen once more, with both hands on his face, giving a frightened look that appears very similar to the one he sports on the cover of Luigi's Mansion.
Intro
A green Warp Pipe appears and Luigi leaps out of it with both hands on his face while hesitantly saying "Let's-a go!" and sporting a frightened expression that appears very similar to the one he has on the cover of Luigi's Mansion.
Victory Fanfare
Princess Peach
Debut
Super Mario Bros. (1985)
Availability
Starter
Bio
Princess Peach (ピーチ姫, Princess Peach), also known as Princess Toadstool, or just Peach, is a character from the Mario universe, and is usually seen as Mario's damsel in distress. She has been known as "Princess Peach" since Yoshi's Safari; prior to that, she was known as "Princess Toadstool" outside of Japan.
Moveset
Neutral Special
Toad
Peach raises Toad in front of her, using him as an unwilling counter. In other words, he absorbs damage dealt to his princess before releasing it back in the form of painful spores.
Side Special
Peach Bomber
Peach lunges her body forward to deliver a powerful hip bash. Upon impact, she rebounds away from the victim, allowing for hit-and-run tactics.
Up Special
Peach Parasol
Peach jumps upward and then opens her parasol, jabbing those above her in the process. It can then be used as a directional glide but can also be opened or closed at will.
Down Special
Vegetable
Vegetable is a projectile Peach can pluck from the ground as she does in Super Mario Bros. 2. She can then throw it as a weapon. Its face determines how much damage it will do; the rarer the expression, the stronger the turnip. Along with turnips, Peach can sometimes pull out Mr. Saturns and Bob-ombs.
Final Smash
Emotion Commotion
Peach begins to cycle through her four emotions, Joy, Gloom and Calm until reaching Rage where a giant fire surrounds her and she is able to KO anything she touches, alhough she moves quite slow.
Taunts
Takes out and twirls her parasol. She says "Sweet!" as she does this.
Dances in a taunting manner as little music notes flutter around her, while singing a little tune similar to "Ring Around the Rosie".
Spins around once. She then winks and points with her index finger in a somewhat bent posture and says "Uh-huh!" If Peach is facing left, she will wave instead of pointing her finger.
Intro
Appears spinning out of a shower of hearts, then winks and poses with her parasol saying "Hi!".
Victory Fanfare
Toad
Debut
Super Mario Bros. (1985)
Availability
Starter
Bio
Toad (キノピオ, Kinopio) is a recurring character from the Mario games, and serves as Princess Peach's assistant. He plays a sidekick role for the Mario Bros. in the games, often assisting them in a variety of ways on their adventure.
Moveset
Neutral Special
Boomerang
Much like the item, Toad pulls out a Boomerang which he throws forwards and returns after a few seconds. When it hits an opponent it will still finish its trajectory and comes back into Toads hands.
Side Special
Mushroom Dash
Toad goes into start position and holds his hand out, a mushroom appearing in it. When the special button is released he dashes forwards and gives a headbutt. He can charge this up to two, three and a golden mushroom for more speed, range and power.
Up Special
Propeller Block
Toad pulls out a propeller block and jumps activating the propeller block and quickly send him up. He descends rather slow but also can cancel the descend. If he cancels while going up the propeller block will carry on.
Down Special
Brick Block
Toad slams down a brick block on the ground which stays there until destroyed. Anyone can pick it up and use it as an item. Toad however can also use it in the air which will create a platform and is useful when an opponent tries to reach the ledge.
Final Smash
Captain Toad
Changing into his Captain's outfit, Toad pulls out the pickaxe and starts rapidly slamming down on the ground. Toad can move and when touching the opponent they will be send flying. It works similar to the Golden Hammer.
Taunts
Intro
Toad pops out of a bag which he throws away afterwards.
Victory Fanfare
Yoshi
Debut
Super Mario World (1990)
Availability
Starter
Bio
Yoshi (ヨッシー, Yoshi) is a major character in the Mario series, eventually getting his own series.
Moveset
Neutral Special
Egg Lay
Swallows the opponent and encases them into an egg. When encased in an egg, the opponent receives less damage and can button mash in order to break free, but they are completely immobile and vulnerable to Yoshi's attacks while trapped. They also stay trapped longer the more damaged they are.
Side Special
Egg Roll
Seals himself inside an egg and rolls around, barreling through opponents to attack. While he can jump and thus play mindgames, the move only deals damage while on the ground.
Up Special
Egg Throw
Throws an egg in a controllable, parabolic arc. When used in midair, it gives Yoshi a small boost upward, which gets weaker and weaker with each consecutive use. A very versatile projectile.
Down Special
Yoshi Bomb
A Ground Pound, which produces damaging stars in front and behind him when he lands. Deals bonus damage to shields and is almost able to destroy a full shield when all parts of the grounded version connect.
Final Smash
Super Dragon
Sprouts a pair of angelic wings and gains the ability to breathe fire. While transformed, Yoshi can shoot large fireballs with the attack button, and can breathe a continuous stream of flames by staying idle. Lastly, Yoshi can make use of his newfound power of flight and invincibility to charge into rivals, but taking damage reduces the amount of time he stays transformed, as with most other transformation-based Final Smashes.
Taunts
Intro
Bursts out of a Yoshi Egg.
Victory Fanfare
Bowser
Debut
Super Mario Bros. (1985)
Availability
Starter
Bio
Bowser (クッパ, Koopa), is the supreme leader of the Koopa Troop, King of the Koopas. He is the primary and most consistent antagonist in the Mario series. Since his debut in the world-famous Super Mario Bros. for Nintendo Entertainment System as the arch-enemy of main hero Mario, Bowser is easily one of the most recognizable of all villain figures in the game industry.
Moveset
Neutral Special
Fire Breath
Breathes a stream of fire that gradually loses strength and range. The move slowly regains its strength when not in use, and the flames at the very end of the stream cannot cause opponents to flinch. It can be angled up or down, which can potentially gimp recovering opponents.
Side Special
Flying Slam
Grabs an opponent, jumps with them into the air and backflips repeatedly before belly-to-belly suplexing them against the ground. It deals immense vertical knockback that can KO at 120%, making it a very reliable KOing option. Its power and launching angle makes it difficult to properly DI, especially if the user has high gravity. The suplex can also hit other opponents on the ground that it lands into for similarly powerful knockback. It can be used to dive off-stage with the opponent for a potential sacrificial KO.
Up Special
Whirling Fortress
Enters his shell and spins rapidly, being able to move forward and backward while doing so. It acts as a recovery when performed in the air, propelling Bowser forward and upwards, but Bowser remains grounded when he performs it on the ground. Very versatile and a useful out of shield option. In the air, button mashing enables it to cover more vertical distance. Surprisingly long-ranged, but it can be intercepted easily.
Down Special
Bowser Bomb
A Ground Pound. It deals immense vertical knockback to anyone hit and can KO under 100%, making it one of Bowser's most reliable KOing options. If performed in the air, Bowser performs the Ground Pound after a brief pause instead of leaping first. Emits a shockwave upon landing and will break full shields if all of its grounded hitboxes connect. However, it will almost certainly cause a self-destruct if used off-stage due to its ending lag.
Final Smash
Giga Bowser
Transforms into Giga Bowser, the final boss of Melee's Adventure Mode. Giga Bowser has total flinch resistance during his transformation. Giga Bowser regains all of Bowser's moves and animations from Melee and Brawl, instead of using the moves gained in SSB4, and his smash attacks still inflict elemental damage.
Taunts
Intro
Emerges from a wall of flames.
Victory Fanfare
Bowser Jr.
Debut
Super Mario Sunshine (2002)
Availability
Unlockable
Bio
Bowser Jr. (クッパJr, Koopa Junior) is the son of Bowser and a recurring villain in the Mario series.
Moveset
Neutral Special
Clown Cannon
The Junior Clown Car opens its mouth and fires a cannonball. It can be charged to increase the cannonball's speed and power. At the end of its path, the cannonball will drop to the ground, which can hit opponents attempting to recover if it is spaced properly.
Side Special
Clown Kart Dash
The Junior Clown Car transforms into a go-kart that speeds forward. Tilting the control stick in the opposite direction or pressing the attack/special button will cause the Junior Clown Car to perform a doughnut, which deals more damage and knockback to opponents on contact compared to simply charging into them. Spinning out in the air can produce horizontal movement, after which this move can be used again. All versions of the move can be jump canceled, even right after hitting an opponent, which can lead into combos and mix-ups.
Up Special
Abandon Ship!
Bowser Jr. ejects himself from the Junior Clown Car. The Junior Clown Car slowly falls to the ground and then explodes when the move is used in midair, whereas it will simply explode after a brief period when used on the ground. When Bowser Jr. is out of the Junior Clown Car, he is not rendered helpless and can still attack with a hammer, which is surprisingly powerful enough to KO at medium to high percentages.
Down Special
Mechakoopa
The Junior Clown Car drops a Mechakoopa from its underside hatch. If it reaches a wall, it will turn around and walk in the opposite direction. If it makes contact with an opponent, it will detonate. Lastly, if enough time passes and they have not hit an opponent yet, they will spark out and detonate automatically. They can be picked up and thrown as items either by Bowser Jr. or his opponent.
Final Smash
Shadow Mario Paint
Bowser Jr. transforms into Shadow Mario and uses the Magic Paintbrush to paint a giant, orange X on the screen. Anyone caught in the X's hitbox will take damage. The X will clear away with a final burst after some time. The sheer size of the X makes avoiding damage from this Final Smash difficult.
Taunts
Intro
Flies onto the stage in the Junior Clown Car and makes a taunting facial expression towards the camera.
Victory Fanfare
Rosalina & Luma
Debut
Super Mario Galaxy (2007)
Availability
Starter
Bio
Rosalina (ロゼッタ, Rosetta) is a character from the Mario series. Rosalina is the adoptive mother of the Lumas, and is among the most powerful characters within her home series, as she watches over the universe in addition to taking care of the Lumas. She was confirmed as a newcomer for Super Smash Bros. 4 on December 18, 2013 via Nintendo Direct.
Moveset
Neutral Special
Luma Shot
Rosalina uses anti-gravity to launch Luma forward to perform a corkscrew tackle. This move is chargeable for more power and range, with a fully charged Luma being invincible whilst traveling, and capable of KOing middleweights at 103% near the edge. Luma stops after either hitting something or reaching the end of its path. Luma will remain at the place it stopped until it is recalled back to Rosalina by tapping the special button again. Luma will eventually float back to Rosalina's position if it is not recalled after a long enough time and as long as it is above ground. However, Luma will be susceptible to falling into the bottom blast line and thus be KO'd if it is off-stage and not recalled soon enough. Since Luma is involved in this attack, this move will have no effect during Luma's respawn time.
Side Special
Star Bits
Luma shoots three Star Bits forward, which pierce opponents. Despite the Star Bits' appearance, they are not projectiles, meaning that they cannot be reflected or absorbed. When used in sync with Luma Shot, it can allow Rosalina to keep opponents at bay, although it can also leave her wide open if the opponent gets between her and Luma. Like Luma Shot, this move will have no effect during Luma's respawn time.
Up Special
Launch Star
Rosalina uses a Launch Star to launch herself upward. It can be angled, making it capable launching her at a purely vertical angle, a nearly horizontal angle, or a diagonal angle. However, Rosalina's momentum carries over into her helplessness, which could prove dangerous if it is angled carelessly.
Down Special
Gravitational Pull
Rosalina waves her wand around herself to use gravity to draw in projectiles, which briefly orbit around her and damage opponents who gets too close. The gravity can even bring nearby items to Rosalina. Furthermore, any items thrown at Rosalina become her property and are also drawn in beside her, rendering them useless as well. A very effective move for severely weakening projectile-oriented characters, most notably gimping Ness' and Lucas' PK Thunders. Performing it results in the Star Cursor appearing, although this is merely aesthetic.
Final Smash
Power Star
Rosalina summons a slowly expanding Power Star to fire stars around it. The Power Star itself can inflict extreme amounts of damage to opponents. Throwing the opponent into the Power Star can cause up to around 250%, potentially turning it into a one-hit KO.
Taunts
Intro
Rosalina & Luma fly onto the stage while accompanied by a trail of stardust.
Victory Fanfare
Dr. Mario
Debut
Dr. Mario (1990)
Availability
Unlockable
Bio
Dr. Mario (Dr. マリオ, Dr. Mario) is a Mario universe character; a doctor-costumed version of Mario that starred in the eponymous puzzle game for the Nintendo Entertainment System, Game Boy, and Super Nintendo Entertainment System. He also stars in Dr. Mario 64 for the Nintendo 64, Dr. Mario and Puzzle League for the Game Boy Advance, Dr. Mario Express for DSiWare, in Dr. Mario Online Rx for WiiWare, and most recently in Dr. Mario: Miracle Cure for the Nintendo 3DS eShop.
Moveset
Neutral Special
Megavitamin
Throws a Megavitamin. Megavitamins travel on a bouncing arc, similarly to Mario's Fireball, although their arc is unique and allows them to cover different angles compared to Mario's Fireball. Unlike Mario's Fireball, they cannot be absorbed.
Side Special
Super Sheet
Waves a white sheet. It deals damage, reflects projectiles with 50% more power than they originally had, and reverses opponents. Its hitbox is much smaller than Mario's Cape, but it has a slightly longer reflection window. Unlike in Melee and Cape, it also no longer stalls him in midair.
Up Special
Super Jump Punch
A jumping uppercut. It grants less distance than Mario's and only hits once like Luigi's. However, its hitboxes also function similarly to Luigi's, as its clean hitbox deals more damage and enough knockback to KO middleweights beginning at 140% and around 100% near the edge.
Down Special
Dr. Tornado
Rapidly spins around, trapping opponents and damaging them with a series of discus clotheslines and spinning backfists before launching them. On the ground, Dr. Tornado allows Dr. Mario to slightly move around and, via button mashing, leap into the air. In the air, button mashing can allow him to ascend after his first jump and hover after his second jump. While it has 10 frames of start-up lag and has considerable ending lag, it has respectable range that allows it to out-prioritize attacks. It can KO around 130% near the edge and, because of its high knockback scaling, it can be used as a risky but efficient edgeguarding option. It appears to be based on the Spin Jump.
Final Smash
Virus Infection
Virus will begin to roam across the stage, damaging the opponents who are on the stage. Dr. Mario interferes and giant pills will randomly fall from the sky on the stage until all the viruses are eliminated. Unlike PK Starstorm the pills fall much more random.
Taunts
Intro
A large stack of Megavitamins appears on-stage. Another Megavitamin then lands on the top, causing a chain reaction which disintegrates the entire stack, revealing Dr. Mario behind them. Initially, Dr. Mario appears to be in deep thought with his eyes closed, but then opens his eyes with a surprised expression once the entire stack of Megavitamins disappears.
Victory Fanfare
Wario
Debut
Super Mario Land 2: 6 Golden Coins (1992)
Availability
Unlockable
Bio
Wario (ワリオ, Wario) is a character from the Mario series, who eventually became popular enough to spawn his own side-franchise. He has made several small cameos in the first two Super Smash Bros. games, and has been made a full playable character in Super Smash Bros. Brawl and Super Smash Bros. 4. He is known to be Mario's rival.
Moveset
Neutral Special
Chomp
Wario bites forward, chewing on any opponents who are caught. Has deceptively long range. It can be used to consume items, healing 1% damage. Eating explosives will cause them to blow up inside of Wario, but the explosion will damage nearby foes. Healing items consumed with Chomp heal 1.5x more damage than normal. All of the above shorten the charge time for the Wario Waft. This is the only special move Wario has that doesn't help him recover in some way.
Side Special
Wario Bike
Wario mounts his trademark Wario Bike and runs over his opponents. Tilting the opposite direction will make him turn around, dealing more damage if the opponents are slammed by the back tire. Holding up will produce a wheelie, another powerful attack, but will leave Wario defenseless until it ends. Lastly, when Wario dismounts the bike, he can destroy it, throw it at opponents, or eat it with Chomp. Can withstand 18% before breaking. If the bike is on or offscreen, but not destroyed, Wario cannot summon another bike. If the player tries to do so, it trigger an animation where Wario looks around searching for it.
Up Special
Corkscrew
Wario spin-jumps into the air, hitting enemies multiple times. The final hit has good diagonal knockback. The move can be steered left or right.
Down Special
Wario Waft
Wario unleashes a gigantic fart on his foes. The move charges by not using it over time, which can be accelerated by Chomping items. There are 4 levels of charge, all with varying effects: the no charge waft is always trip opponents but deals no damage and is the slowest waft (frame 16), the slightly charged waft is the the second slowest (frame 10), the half charged waft is the fastest (frame 5), and the fully charged waft deals the most damage, knockback, and has a huge hitbox and has super armor (frame 5-10).
Final Smash
Wario-Man
Wario eats a garlic bulb and transforms into Wario-Man. While he's transformed, Wario-Man has permanent super armor, launch resistance, and drastically amplified agility and strength. Distinct from other transformation final smashes in that his moves have significantly less end lag and his aerials grant him infinite recovery. His down throw meteor smashes when used on a ledge, and his specials are boosted to the extreme, particularly his Wario Bike and Wario Waft. However, taking damage will reduce the time this Final Smash lasts.
Taunts
Intro
Crashes in sideways on his bike while laughing, jumps off and his bike explodes while he dusts himself off.
Victory Fanfare
Donkey Kong series[]
Donkey Kong
Debut
Donkey Kong (1981)
Availability
Starter
Bio
Donkey Kong (ドンキーコング, Donkey Kong), often shortened to DK, is the main protagonist from the Donkey Kong series. In his first appearance, Donkey Kong, he was the antagonist of Mario, but he soon starred in the Donkey Kong Country games which depict him as a protagonist. However, he remains a featured character in Mario spinoff games.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Arcade
Donkey Kong jumps onto a steel girder and begins throwing barrels everywhere, in the classic Donkey Kong fashion.
Taunts
Intro
Victory Fanfare
Diddy Kong
Debut
Donkey Kong Country (1994)
Availability
Starter
Bio
Diddy Kong (ディディーコング, Diddy Kong) is a main character from the Donkey Kong series who debuted in Donkey Kong Country for the SNES. He was created by Rare and has starred in many titles, such as Donkey Kong Country 2: Diddy's Kong Quest, also for the Super NES, Diddy Kong Racing for the Nintendo 64. He is Donkey Kong's nephew and best friend, and is known for his fast running and climbing speed.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
King K. Rool
Debut
Donkey Kong Country (November 1994)
Availability
Unlockable
Bio
King K. Rool, who has gone by many aliases, is the malevolent ruler of the Kremlings and the main villain in the Donkey Kong franchise, as well as the archenemy of Donkey Kong and his allies. King K. Rool has repeatedly tried to steal the Kongs' Banana Hoard for unknown reasons. He has even kidnapped members of the Kong Family on various occasions.
Moveset
Neutral Special
Krownerang
K. Rool throws his crown forwards which will also return to him. When the crown hits an opponent it staggers them with the route of the crown, pulling them towards him as well. It doesn't do much damage however. When thrown it can be slightly angled.
Side Special
Blunderbuss Dash
K. Rool pulls out his Blunderbuss Cannon and holds it behinds him. The cannon spits out fire which blasts him forwards. He hurts anyone in his way while doing this.
Up Special
Kopter
K. Rool equips his copter bag and makes a small leap upwards followed by him being able to travel a long horizontal. It is a poor vertical recovery but a very good horizontal one. Touching the copter does minor damage to opponents.
Down Special
Kanonball
K. Rool pulls out his Blunderbuss again and shoots a canonball forwards. The canonball travels a short distance, but can be powered up by charging it, giving it more speed and range. The canonball itself do good damage. On ocassion K. Rool may shoot a spiked canonball.
Final Smash
Kanonball Barrage
When activated K. Rool jumps off the screen. Shortly after large canonballs begin to rain down from the sky. Upon impact with an opponent they are send flying immediately, standing next to it causes the opponents to receive damage as well.
Taunts
Intro
Drops in from the sky and twirls around with his crown.
Victory Fanfare
The Legend of Zelda series[]
Link
Debut
The Legend of Zelda (1986)
Availability
Starter
Bio
Link (リンク, Link) is the protagonist of The Legend of Zelda series by Nintendo. There are multiple different incarnations of Link seen throughout the series, but they all have saved Hyrule and Princess Zelda from evil many times (usually from Ganon, who serves as the main antagonist of the series). Many of the incarnations wield the Master Sword, hold the Triforce of Courage, and all share the spirit of the Hero of Hyrule.
Moveset
Down Smash
Spin Attack
The Spin Attack usually which previously was his up special has been turned into his down smash. Like any smash move it can be charged, this time however the spin attack remains grounded.
Grab & Throw
Stasis, Magnesis & Cryonis Rune
Link's hookshot has been replaced by the Stasis Rune. It functions similar to the hookshot, it still being a long range grab, only without physical contact. When an opponent is grabbed they are stunned and Link will switch to his other runes. For the up, forwards and backwards throw he will switch to the Magnesis Rune to throw the opponent away. For his down throw he uses the Cryonis Rune to emerge an ice pillar from the ground into their back, this is also his strongest throw.
Neutral Special
Ancient Arrow
Much like his previous attack, Link can charge his arrow and shoot it from his bow. This time around he uses the ancient arrows from Breath of the Wild. These arrows, when fully charged, leave a damaging impact and may even stun the opponent.
Side Special
Sword Beam
Link holds the Master Blade up high and swings it forwards releasing a beam of light energy from the blade. The attack charges when Link doesn't use the move resulting in a greater beam with more range and damage. After the move is used the Master Sword has to recharge again, much like R.O.B.'s Laser Beam.
Up Special
Paraglider Draft
Link pulls out his paraglider from Breath of the Wild and an upwards draft appears from underneath him which greatly boosts him upward. While going upwards Link can move horizontally in exchange for vertical recovery and will descend down afterwards, also allowing him to move horizontally. This move doesn't inflict any damage, but is a great recovery.
Down Special
Remote Bomb
When used Link holds the remote bomb from the rune above his head. He can throw it and by pressing the down special button again it detonates. Others are also able to pick the bomb up. Link always has the round bomb which will also roll across the stage.
Final Smash
Champions Ballad
When executed a cinematic starts to play where the spirits of the champions: Mipha, Revali, Daruk and Urbosa all unleash their power from the Divine Beasts. The lasers shoot at the center of the stage, staggering anyone hit by it to the middle, racking up damage, with the knockback received as the beams fade.
Taunts
Intro
Link is transported on the stage with his Shiekah Plate.
Victory Fanfare
Princess Zelda
Debut
The Legend of Zelda (1986)
Availability
Starter
Bio
Princess Zelda (ゼルダ姫, Princess Zelda) is the titular character of The Legend of Zelda series by Nintendo. In most incarnations, Zelda is the princess of the kingdom of Hyrule, the setting for the vast majority of the series. In earlier games she was often seen as a damsel-in-distress, but in more recent installments, she has been depicted as an ally and companion to series protagonist Link.
Moveset
Neutral Special
Daruk's Protection
The move works much like Nayru's Love. Zelda creates an energy shield (shaped like a boulder) around her which deals damage to anyone close and reflects projectiles 25% more power and speed than they originally had. It has moderate start-up and considerable ending lag.
Side Special
Urbosa's Fury
The most different move in Zelda's moveset. When used a strike of lightning quickly strikes in front of Zelda (much faster than Pikachu's Thunder). It however is not that powerful. Zelda can charge it up however and change the location of the strike zone. Fully charged, multiple lightning bolts strike the target zone. During her charge Zelda is left open to attack, but the attack will unleash when she is hit anyways. The move, while performed quick, does leave Zelda open.
Up Special
Revali's Gale
Replaces Farfore's Wind, but works quite different than it does in Breath of the Wild because of Zelda's lack of a paraglider. While it has a start-up time, Zelda is invurnerable during this time. She will be shot up in the air to the place it is angled, inflicting damage if an opponent is in its path or end. Zelda falls into a moveless state after performing the move.
Down Special
Mipha's Grace
A completely new move in Zelda's arsenal, Mipha's Grace. It works much like Robin's Nosferatu albeit with different conditions. For this move to work, Zelda needs to be close to an opponent, although has more range than Nosferatu. When executed Mipha drains health from the opponent and restores health/damage of Zelda with it. Mipha's Grace takes time to be used again when successfully performed, if failed one can immediately use it again. The most important condition is that the lower Zelda's health/higher Zelda's damage, the more Mipha's Grace will restore.
Final Smash
Triforce Sealing
When executed Zelda activates her Triforce of Wisdom and conjures a ball of light in front of her. When it makes contact with one or multiple opponents, the ball of light expands into a huge sphere of light which envelops the opponents and rapidly increases their damage until Zelda explodes the ball of light and sends all that were caught up in it flying, while damaging those close to the explosion.
Taunts
Intro
Victory Fanfare
Sheik
Debut
The Legend of Zelda: Ocarina of Time (1998)
Availability
Starter
Bio
Sheik (シーク, Sheik) is a character from The Legend of Zelda universe, specifically a disguise of Princess Zelda. Sheik aided Link in The Legend of Zelda: Ocarina of Time for the Nintendo 64, giving him tips and teaching him warp songs.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Ganondorf
Debut
The Legend of Zelda (1986)
Availability
Unlockable
Bio
Ganondorf (ガノンドロフ, Ganondorf) is the main antagonist in The Legend of Zelda series. His first appearance was as the beast known as Ganon (ガノン) in the original The Legend of Zelda game. He has been Link's arch-nemesis ever since Demise's defeat in Skyward Sword, always reincarnating with Link and Zelda.
Moveset
Neutral Special
Sphere of Darkness
Side Special
Flame Choke
Up Special
Wizard Levitation
Down Special
Lightning Strike
Final Smash
Beast Ganon
Taunts
Intro
Victory Fanfare
Skull Kid
Debut
The Legend of Zelda: Ocarina of Time (November 1998)
Availability
Starter
Bio
Skull Kids are recurring creatures in The Legend of Zelda series. Navi implies that children who wander into the Lost Woods become Skull Kids. One first interacts with Link in Ocarina of Time, and later plays a major role in Majora's Mask. Skull Kids dress in a red cloak and hat covering an underlayer of clothing composed of a straw-like material, and play a flute, which they can also use as a weapon to shoot projectiles.
Moveset
Neutral Special
Laser Beam
Shoots a laser straight forwards which can be held for some time, rapidly increasing damage to the opponent, but deals no knockback.
Side Special
Puppet Conjure
Skull Kid conjures up a puppet who then roams the battlefield for some time while slashing in front of him.
Up Special
Spiral Blast
Skull Kid spirals up in the sky with dark energy around him, and when the special attack button is pressed again he crashes down on the ground with his head.
Down Special
Sphere Rift
Skull Kid throws an orb of darkness forwards which creates a rift on the ground which inflicts damage when someone is pulled in.
Final Smash
Crashing Moon
Skull Kid flies up in the sky and the Moon from Majora's Mask comes crashing down on the stage resulting in a huge blast.
Taunts
Intro
Skull Kid puts on Majora's Mask as Tatl and Tael appear.
Victory Fanfare
Toon Link
Debut
The Legend of Zelda: The Wind Waker (2002)
Availability
Unlockable
Bio
Toon Link (トゥーンリンク, Toon Link) is one of Link's multiple incarnations. Although several Links appear with the cel-shaded art style that Toon Link is designed after, the one that appears as a fighter in Super Smash Bros. Brawl and Super Smash Bros. 4 is based on the "Hero of Winds" seen in The Legend of Zelda: The Wind Waker and its direct sequel, The Legend of Zelda: Phantom Hourglass.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Tetra
Debut
The Wind Waker (December 2002)
Availability
Starter
Bio
Tetra is a recurring character in The Legend of Zelda series. Orphaned at a young age, the young pirate follows her deceased mother's footsteps by becoming the captain of a ship with her crew of pirates, who all respect her deeply despite that she is much younger than them. Even though Tetra has a tendency to act tomboyish, take challenges head on, and even act bossy and cold-hearted sometimes, she actually has a kind and caring personality.
Moveset
Neutral Special
Bombchu
Like the item in Smash, Tetra is able to place a Bombchu which then races over the ground and walls and explodes on impact.
Side Special
Skull Hammer
Slams on the ground creating small shockwaves. However when performed in air she will spin horizontally.
Up Special
Deku Leaf
Tetra pulls out the deku leaf and the winds blows her up. She can glide down slowly but also slash in mid-air causing her to cancel it glide as well.
Down Special
Hookshot
Tetra shoots her hookshot forwards similar to Link and Toon Link's grab, only Tetra's reaches much further, deals damage on impact and pulls the opponent in.
Final Smash
Pirate Assault
Tetra calls a rope which brings her to her ship in the background. There she can select where to shoot her canons at.
Taunts
Intro
Tetra jumps out of a barrel.
Victory Fanfare
Metroid series[]
Samus Aran
Debut
Metroid (1986)
Availability
Starter
Bio
Samus Aran (サムス・アラン, Samus Aran) is the protagonist of the Metroid series. Samus is the galaxy's most famous bounty hunter, constantly helping the Galactic Federation in their fight against the Space Pirates.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Zero Suit Samus
Debut
Metroid: Zero Mission (2004)
Availability
Starter
Bio
Zero Suit Samus (ゼロスーツサムス, Zero Suit Samus), often abbreviated to ZSS or 0SS and colloquially referred to as Zamus, is Samus Aran while sporting her Zero Suit, rather than her Power Suit. The suit's name is a reference to Metroid: Zero Mission, which was the game it debuted in.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Kids Icarus series[]
Pit
Debut
Kid Icarus (1986)
Availability
Starter
Bio
Pit (ピット, Pit) is the protagonist and primary playable character of the Kid Icarus series.Pit is Palutena's most loyal servant, as well as the captain of her royal bodyguards. He is sometimes erroneously referred to as "Kid Icarus" due to confusing his name with the English title of the series.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Palutena
Debut
Kid Icarus (1986)
Availability
Starter
Bio
Palutena (パルテナ, Palutena) is a character from the Kid Icarus series. She first appeared in Super Smash Bros. Brawl during Pit's Final Smash, Palutena's Army, where an image of her forms in the background while centurions attack opponents.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Medusa
Debut
Kid Icarus (December 1986)
Availability
Unlockable
Bio
Medusa (冥界女王メデューサ Meikai Joō Medyūsa, "Underworld Queen Medusa") is the Goddess of Darkness, and former co-ruler of Angel Land. She is the main antagonist of the Kid Icarus series.
Moveset
Neutral Special
Stone Stare
Medusa stares forwards and stones the opponent. It is similar to Mewtwo's Disable, having short range and temporarily stuns the opponent.
Side Special
Kiss of Death
Medusa will blow out a little red polyp which will hang in the air for a while, damaging anybody who makes contact with it.
Up Special
Purple Haze
Conjures a purple haze around her that can be slightly controlled. Teleports to the purple haze if the button is released or max distance is reached.
Down Special
Cursed Palm
Medusa shoots a spews a cloud of poison gas from the mouth in the palm of her hand which thus also inflicts a poison on the opponent.
Final Smash
Monsterous Medusa
Medusa turns into her Monsterous head form from the games. She can fly all over the stage and shoot lasers from her giant eye.
Taunts
Intro
Steps out of a purple haze as the snakes on her head bite around in the air.
Victory Fanfare
Fire Emblem series[]
Marth
Debut
Fire Emblem: Shadow Dragon and the Blade of Light (1990)
Availability
Starter
Bio
Marth (マルス Marusu, Mars in the anime), the Hero-King, is a character from the Fire Emblem series of video games. He is the central protagonist and Lord-class character of the original game, Fire Emblem: Ankoku Ryū to Hikari no Tsurugi and Fire Emblem: Mystery of the Emblem.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Roy
Debut
Super Smash Bros. Melee (2001)
Availability
Unlockable
Bio
Roy (ロイ Roi) is a playable character and the protagonist of Fire Emblem: Binding Blade. He is the son of Eliwood, the main character of Fire Emblem: Rekka no Ken. Roy is also given access to the Sword of Seals, one of the most powerful weapons in Binding Blade and perhaps the entire series. He is stated in the Hasha no Tsurugi manga to be 15 years old.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Ike
Debut
Fire Emblem: Path of Radiance (2005)
Availability
Starter
Bio
Ike (アイク, Ike) is the main playable hero in the ninth installment of the Fire Emblem series of tactical role-playing games, Fire Emblem: Path of Radiance, and also appears in a main role in its sequel, Fire Emblem: Radiant Dawn. He is known by his title as the "Radiant Hero" (青い炎の英雄, Hero of the Blue Flame).
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Robin
Debut
Fire Emblem Awakening (2012)
Availability
Starter
Bio
Robin (ルフレ, Reflet) is the default name for the avatar character in Fire Emblem Awakening. Their identity is crafted by the player.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Lucina
Debut
Fire Emblem Awakening (2012)
Availability
Unlockable
Bio
Lucina (ルキナ, Lucina) is a character from the Fire Emblem series tactical role-playing games, introduced in its thirteenth instalment Fire Emblem Awakening as one of its three main characters. She is a distant descendant of Marth, and is the daughter of fellow protagonist Chrom.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Corrin
Debut
Fire Emblem Fates (2015)
Availability
Unlockable
Bio
Corrin (カムイ, Kamui) is the main protagonist and player avatar of Fire Emblem Fates. Their name and appearance are customizable by the player.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Kirby series[]
Kirby
Debut
Kirby's Dream Land (1992)
Availability
Starter
Bio
Kirby is the titular pink puff and main protagonist of Nintendo's Kirby series of video games named after him. Kirby lives in his dome-shaped home in Dream Land, a country on his home planet Planet Popstar. His adventures take him throughout Dream Land and occasionally into local star systems for various reasons, and he has saved his homeland many times.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
King Dedede
Debut
Kirby's Dream Land (1992)
Availability
Starter
Bio
King Dedede (デデデ大王 Great King Dedede) is the primary antagonist (and occasional anti-hero or even hero) from the Kirby series. He is the greedy self-proclaimed king of Dream Land, which is located on the quaint planet Planet Popstar.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Meta Knight
Debut
Kirby's Adventure (1993)
Availability
Starter
Bio
Meta Knight (メタナイト, Meta Knight) is a character from the Kirby universe. He is often seen as Kirby's rival, but has also been portrayed as an ally and even an occasional mentor.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Bandana Waddle Dee
Debut
Kirby Super Star (March 1996)
Availability
Starter
Bio
Bandana Waddle Dee, otherwise known as Bandana Dee or simply Waddle Dee, is a character in the Kirby series, debuting in Kirby Super Star. He is a Waddle Dee who wears a blue bandana. He went from being an insignificant, unimportant character in his first appearances to being a prominent character that has appeared in every Kirby game to date since Kirby Mass Attack in 2011.
Moveset
Neutral Special
Wave Beam
Waves a staff, charging the move, then throws two sphere-like beams that circle around each other. If uncharged, the move blasts forth a short-range beam that moves up and down.
Side Special
Spear Toss
Dee throws his spear. It can pin opponents to the ground if it hits with the sweetspot.
Up Special
Spear Copter
Does a short jump, then glides while spinning his spear like a helicopter blade.
Down Special
Smash Umbrella
If done on the ground, Dee rushes forwards with his parasol. If in the air, Dee will fall at a downwards angle while spinning the parasol below himself. Power orbs will appear around the parasol's tip in both versions.
Final Smash
Parasol Mode
Dee mounts the Parasol Mode of the Robobot Armor. When attacking on ground the parasol-like blades spin quickly, hurting anyone who touches them and sends Dee into the air. When attacking in the air he stomps down on the ground in his parasol.
Taunts
Intro
Bandana Dee descends down slowly with parasol in hand.
Victory Fanfare
Galacta Knight
Debut
Kirby Super Star Ultra (September 2008)
Availability
Unlockable
Bio
Galacta Knight is a Final Boss in the Kirby series, debuting in Kirby Super Star Ultra. He is said to be one of the greatest warriors who ever lived. Galacta Knight serves as a hidden boss in Kirby Super Star Ultra, Kirby's Return to Dream Land and Kirby: Planet Robobot. He could be considered the arch-enemy of Meta Knight.
Moveset
Neutral Special
Star Tornado
Like Meta Knight's Mach Tornado but accelerate much quicker and merges stars next and in the tornado. Galacta Knight can decide whether to make it go horizontally or vertically.
Side Special
Lance Dash
Performs a dash forwards with his lance forwards, which he can angle upwards as well. It is a mixture of Meta Knight's Drill Rush and Marth's Shield Breaker.
Up Special
Orbital Loop
Galacta Knight jumps into the air with his sword pointed upwards, goes into a loop glides forward with his blade extended.
Down Special
Galactic Shield
Galacta Knight holds his shield up and makes a slight dash forwards. It deflects attacks but also can damage opponents when hit with the shield.
Final Smash
Galatic Sword Dance
Galacta Knight flies up in the air while many swords behind of him in an arc. The swords will continue to rain onto the stage. When all stuck in the stage they explode one by one.
Taunts
Intro
Steps out of a cosmic rift.
Victory Fanfare
Mother/Earthbound series[]
Ness
Debut
EarthBound (1994)
Availability
Unlockable
Bio
Ness (ネス, Ness) is the main character of the cult classic SNES RPG EarthBound, the most successful game in the Mother/EarthBound franchise. He greatly enjoys baseball; not only are most of his weapons various types of baseball bats, but he can also equip several baseball caps.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Lucas
Debut
Mother 3 (2006)
Availability
Starter
Bio
Lucas (リュカ, Lucas) is a character in the EarthBound/Mother universe, debuting in the Japan-only Mother 3 for Game Boy Advance. He is from Tazmily Village. He is the gentle twin of Claus. He usually uses sticks and baseball bats as his primary weapons, along with his powerful and strong signature PK Love power, which is the ability to pull the Seven Needles in order to wake the Dark Dragon that is sleeping underneath the Nowhere Islands.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Porky Minch
Debut
EarthBound (1994)
Availability
Starter
Bio
Porky Minch, also known as Pokey Minch (ポーキー・ミンチPōkī Minchi), is a character in EarthBound and Mother 3 as its main antagonist. A portly and obnoxious boy, he is Ness's neighbor in the suburbs of Onett. Porky's family seems to hold a grudge against Ness's, because his father, Aloysius Minch, allegedly loaned a few hundred thousand dollars to Ness's father, and was never repaid.
Moveset
Neutral Special
Tear Into You
A spider leg thrusts wildly in front of Porky, just going to town on the unfortunate recipient.
Side Special
Charge Forwards
A chargeable, rocket powered move which also acts as a horizontal recovery.
Up Special
P Laser
Two legs pop out to generate a ball of energy above Porky's head. This can last indefinitely but you cannot move while performing it. If utilised in the air near a ledge the legs will latch on to recover.
Down Special
PSI Counter Device
A shield which can be likened to Ness's, but acts a little like Fox's reflector too. It reflects, but only energy based attacks. Covers a decent radius too.
Final Smash
Cease to Exist
Porky enters his spider mech from the games. He can move and jump, this also dealing damage. His normal attack is a powerful version of 'Tear Into You' while the special attack is a powerful 'P Laser' which also sends out a laser into the direction he's facing.
Taunts
Intro
Porky steps out of his capsule while also releasing the smoke.
Victory Fanfare
StarFox series[]
Fox McCloud
Debut
Star Fox (1993)
Availability
Starter
Bio
Fox McCloud (フォックス・マクラウド, Fox McCloud) is the main protagonist from the Star Fox series and leader of the Star Fox team. The son of James McCloud, Fox is an expert pilot and has saved the Lylat System from numerous threats.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Falco Lombardi
Debut
Star Fox (1993)
Availability
Unlockable
Bio
Falco Lombardi (ファルコ・ランバルディ, Falco Lombardi) is one of the main characters of the Star Fox series. He is a member of Star Fox, and has been with Fox McCloud and crew since their debut on the first Star Fox game for the SNES. He is considered the finest pilot of the group, and is well-known for his arrogant personality.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Arwing
Falco jumps into the Arwing and he goes into the foreground. He then can aim at the opponent with his Arwing to KO them similar to the Dragoon only with a much larger hit area.
Taunts
Intro
Victory Fanfare
Wolf O'Donnell
Debut
Star Fox 64 (1997)
Availability
Unlockable
Bio
Wolf O'Donnell (ウルフ・オドネル, Wolf O'Donnell) is a character from the Star Fox series. He is the leader of Star Wolf, the rival mercenary team of Star Fox. Wolf made his first canon appearance in Star Fox 64. Very little is known about Wolf's past, or how he received his eyepatch. Wolf is a secondary villain taking orders from Andross, though since his appearance in Star Fox: Assault Wolf has had occasional stints as an anti-hero somewhat similar to Wario.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Wolfen
Wolf mounts the Wolfen which then appears at the nearest side of the stage and from there can shoot laser beams and launch missiles.
Taunts
Intro
Victory Fanfare
Pokémon series[]
Pikachu
Debut
Pokémon Red and Green Versions (1996)
Availability
Starter
Bio
Pikachu (Japanese: ピカチュウ Pikachu) is an Electric-type Pokémon. It evolves from Pichu when leveled up with high friendship and evolves into Raichu (Alola Raichu in Alola) when exposed to a Thunder Stone. Pikachu is popularly known as the mascot of the Pokémon franchise and a major representative of Nintendo's collective mascots.
Moveset
Neutral Special
Thunder Jolt
Side Special
Skull Bash
Up Special
Quick Attack
Down Special
Thunder
Final Smash
Volt Tackle
Taunts
Intro
Victory Fanfare
Jigglypuff
Debut
Pokémon Red and Green Versions (1996)
Availability
Unlockable
Bio
Jigglypuff (Japanese: プリン Purin) is a dual-type Normal/Fairy Pokémon. Prior to Generation VI, it was a pure Normal-type Pokémon. It evolves from Igglybuff when leveled up with high friendship and evolves into Wigglytuff when exposed to a Moon Stone.
Moveset
Neutral Special
Rollout
Side Special
Pound
Up Special
Sing
Down Special
Rest
Final Smash
Hyper Voice
Taunts
Intro
Victory Fanfare
Charizard
Debut
Pokémon Red and Green Versions (1996)
Availability
Starter
Bio
Charizard (Japanese: リザードン Lizardon) is a dual-type Fire/Flying Pokémon. It evolves from Charmeleon starting at level 36. It is the final form of Charmander. It can Mega Evolve into two forms: Mega Charizard X using Charizardite X and Mega Charizard Y using Charizardite Y.
Moveset
Neutral Special
Flamethrower
Side Special
Flare Blitz
Up Special
Fly
Down Special
Rock Smash
Final Smash
Mega Charizard X
Taunts
Intro
Victory Fanfare
Mewtwo
Debut
Pokémon Red and Green Versions (1996)
Availability
Unlockable
Bio
Mewtwo (Japanese: ミュウツー Mewtwo) is a Psychic-type Legendary Pokémon. While it is not known to evolve into or from any other Pokémon, it can Mega Evolve into two different forms: Mega Mewtwo X using Mewtwonite X and Mega Mewtwo Y using Mewtwonite Y. It is a member of the Mew duo along with Mew.
Moveset
Neutral Special
Shadow Ball
Side Special
Confusion
Up Special
Teleport
Down Special
Disable
Final Smash
Psystrike
Taunts
Intro
Victory Fanfare
Gardevoir
Debut
Pokémon Ruby and Sapphire Versions (2002)
Availability
Unlockable
Bio
Gardevoir (Japanese: サーナイト Sirnight) is a dual-type Psychic/Fairy Pokémon. Prior to Generation VI, it was a pure Psychic-type Pokémon. It evolves from Kirlia starting at level 30. It is one of Ralts's final forms, the other being Gallade. It can Mega Evolve into Mega Gardevoir using the Gardevoirite.
Moveset
Neutral Special
Barrier
Creates a barrier around it like when it does as a Poké Ball Pokémon. It last much shorter and turns projectiles into health and drains health when opponents walk in it.
Side Special
Moonblast
Gardevoir gathers energy from the moon. It then forms an orb of pink energy in front of its hands, and fires it at the opponent.
Up Special
Magical Leaf
Gardevoir shoot dianogally upwards surrounded in magical leafs similar to Rosalina's Launch Star, although it doesn't travel very far. It can be angled, and of course deals damage to anyone in its path.
Down Special
Calm Mind
Raises Gardevoir's attack and defense temporarily.
Final Smash
Mega Gardevoir
Gardevoir mega evolves and traps anyone near it and then launches three Moonblasts on them followed by a Dazzling Gleam which has high knockback.
Taunts
Intro
Gardevoir is released from a Poké Ball.
Victory Fanfare
Lucario
Debut
Pokémon Diamond and Pearl Versions (2006)
Availability
Starter
Bio
Lucario (Japanese: ルカリオ Lucario) is a dual-type Fighting/Steel Pokémon. It evolves from Riolu when leveled up with high friendship during the day. It can Mega Evolve into Mega Lucario using the Lucarionite.
Moveset
Neutral Special
Aura Sphere
Side Special
Force Palm
Up Special
Extreme Speed
Down Special
Double Team
Final Smash
Mega Lucario
Taunts
Intro
Victory Fanfare
Rotom
Debut
Pokémon Diamond and Pearl Versions (2006)
Availability
Unlockable
Bio
Rotom (Japanese: ロトム Rotom) is a dual-type Electric/Ghost Pokémon. While it is not known to evolve into or from any other Pokémon, it has the ability to possess the motors of certain appliances and change forms. Additionally, in Pokémon Sun and Moon, it has the ability to possess a special Pokédex and become the Rotom Pokédex.
Moveset
Neutral Special
Hydro Pump
Rotom transforms into a washing machine and charges a powerful water blast pushing the opponent back with high knockback.
Side Special
Leaf Storm
Rotom transforms into a lawn mower and drives forwards while leafs stir up behind it, which can also damage the opponent. Of course bashing into them does too.
Up Special
Air Slash
Rotom transforms into an air fan and faces downwards and blows itself upwards while it slashes below with the air.-
Down Special
Overheat
Rotom transforms into a stove and engulfs itself with fire damaging anyone around Rotom, but also slowly does damage to Rotom itself.
Final Smash
Blizzard
Rotom transforms into his refrigerator form and opens its doors. It shoots out a gigantic Blizzard forwards. The direction of the Blizzard can be changed in any direction. It will last about as long as Ness' PK Starstorm.
Taunts
Intro
Rotom spawns out of a television like he does in Pokémon Platinum.
Victory Fanfare
Greninja
Debut
Pokémon X and Y (2013)
Availability
Starter
Bio
Greninja (Japanese: ゲッコウガ Gekkouga) is a dual-type Water/Dark Pokémon. It evolves from Frogadier starting at level 36. It is the final form of Froakie. With the Battle Bond Ability, it can transform into a special form known as Ash-Greninja. Greninja with the Ability Battle Bond cannot breed.
Moveset
Neutral Special
Water Shuriken
Side Special
Shadow Sneak
Up Special
Hydro Pump
Down Special
Substitute
Final Smash
Secret Ninja Attack
Taunts
Intro
Victory Fanfare
Decidueye
Debut
Pokémon Sun and Moon Versions (2016)
Availability
Starter
Bio
Decidueye (Japanese: ジュナイパー Junaiper) is a dual-type Grass/Ghost Pokémon. It evolves from Dartrix starting at level 34. It is the final form of Rowlet.
Moveset
Neutral Special
Spirit Shackle
Decidueye shoots an arrow from its wing which on impact shortly stuns the opponent. The move can be charged for more range and damage but doesn't extend the stun.
Side Special
U-Turn
Decidueye switches behind itself to the other side, and can do this endlessly.
Up Special
Feather Dance
Decidueye does a powerful slash with its wings boosting Decidueye upwards, it closes its wings and drills upwards diagonally.
Down Special
Razor Leaf
Sharp-edged leaves are launched to slash at the opposing player.
Final Smash
Sinister Arrow Raid
Decidueye activates its Z-Move and flies high up into the air and creates countless arrows and dives down to the stage followed by the arrows, Decidueye being able to control where it lands.
Taunts
Intro
Is released from a Poké Ball.
Victory Fanfare
Lycanroc
Debut
Pokémon Sun and Moon Versions (2016)
Availability
Unlockable
Bio
Lycanroc (Japanese: ルガルガン Lugalgan) is a Rock-type Pokémon. It evolves from Rockruff. The form it takes upon evolving depends on the game it was evolved in. Rockruff evolves into Lycanroc at level 25. Its Midday or Midnight form depends on if they are leveled up in the day or night respectively.
Moveset
Neutral Special
Accelerock
Lycanroc will accelerate and run into the opponent at high speed. On impact a rock seemingly seems to shatter and the opponent receives quite some knockback. The move is chargable and will cover more distance and do more damage when fully charged.
Side Special
Rock Tomb
Lycanroc slams his front feet onto the ground, when doing this a rock will emerge from the ground at a distance, which covers quite some space. When hit by the rock it staggers the opponent upwards and throws them into the air. If touched during, they will simply receive damage and after it can only damage from the tip, and the rock can be destroyed.
Up Special
Rock Climb
Lycanroc jumps diagonally upwards while rocks crumble alongside him during the jump. When the special button is pressed again it will perform a salto in the air, surrounding himself with the stones. The diagonal jump pierces while the salto staggers.
Down Special
Counter
When countered at the right moment, Lycanroc will jump behind the opponent and punch them. They will be send forwards with the backfired amount of damage.
Final Smash
Splintered Stormshards
Lycanroc summons a whole bunch ofr splintered rocks from a mountain. Three groups of rocks will gather above Lycanroc which he can angle and fire into any direction when the special button is pressed. One group covers quite some space and are launched very fast, and when close to an opponent may even home in on them a little.
Taunts
Intro
Breaks out of a Poké Ball and roars (midday) or howls (midnight)
Victory Fanfare
Classic period[]
Characters from games of which haven't been any new releases after 2010.
Captain Falcon
Debut
F-Zero (1990)
Availability
Unlockable
Bio
Captain Falcon (キャプテン・ファルコン, Captain Falcon), full name Douglas Jay Falcon, is the main playable racer from the F-Zero series of futuristic Nintendo racing games and is the mascot of the franchise.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Ice Climbers
Debut
Ice Climber (1985)
Availability
Starter
Bio
The Ice Climbers (アイス クライマー, Ice Climber) are the pair of playable protagonists from the game Ice Climber, released in the pre-Super Mario Bros. era of NES games. When playing a one-player game, the player plays as Popo. When playing a two-player game, player two plays as Nana. In both Melee and Brawl, certain color changes will make Nana the leading, player-controlled climber.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Mr. Game & Watch
Debut
Ball (1980)
Availability
Unlockable
Bio
Mr. Game & Watch (Mr.ゲーム&ウォッチ, Mr. Game & Watch) is a composite representation of various generic characters featured in Nintendo's Game & Watch products and video game series created in 1980 by Gunpei Yokoi.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
R.O.B.
Debut
Stack-Up (as a game peripheral, 1985)
Availability
Unlockable
Bio
The Robotic Operating Buddy, or R.O.B. (ロボット, Robot), was an accessory for the Nintendo Entertainment System (NES). R.O.B. was intended to be disguised as a toy, rather than being directly tied to video games, due to toy stores' avoidance of video games after the video game crash of 1983.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Little Mac
Debut
Punch-Out!! (1984)
Availability
Starter
Bio
Little Mac (リトル・マック, Little Mac) is the main character of Nintendo's Punch-Out!! series of video games. Although he made his first appearance in the arcade release of Punch-Out!!, he first received his name in Mike Tyson's Punch-Out!! on the NES. As his name implies, Little Mac has a small frame, which grants him his trademark maneuverability and speed. Trained by Doc Louis, Little Mac entered a boxing tournament and managed to become a champion, defeating several opponents much larger than himself.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Duck Hunt Duo
Debut
Duck Hunt (1984)
Availability
Unlockable
Bio
Duck Hunt (ダックハント, Duckhunt), known in PAL regions as Duck Hunt Duo, is the name of a playable trio composed of the dog, a duck, and the off-screen hunter from the NES light gun game, Duck Hunt.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Isaac
Debut
Golden Sun (2001)
Availability
Starter
Bio
Isaac (ロビン, Robin) is a Venus Adept, a playable character in Golden Sun, Golden Sun: The Lost Age and a main character in the overall Golden Sun series. He is the silent protagonist and party leader of the original Golden Sun, and gains a speaking role in his appearance late in Golden Sun: The Lost Age as a co-leader of the game's extended final party.
Moveset
Neutral Special
Growth
Summons vines that grow out of his arms and when they connect with an opponent, they will constrict the opponent. Opponents are able to break out of the trap, but it will be more difficult at higher percentages.
Side Special
Move
Summons a giant white Psynergy hand that pushes opponents away. Continuing to hold the special button will keep the hand moving. By pressing the up button the hand will fling opponents upwards, pressing backwards will quickly attack opponents in the opposite direction it was facing and pressing down will make the hand become a fist and slam downwards. Even when Isaac is knocked down, the Psynergy hand will keep moving.
Up Special
Lift
Summons the psynergy hand underneath him, that flings him into the air.
Down Special
Gaia
Summons a rock pillar from the ground. A spell circle will appear on the ground and the player can press left or right in where the pillar can be summoned.
Final Smash
Judgement
Isaac summons the Venus summon, Judgement. It resembles an angelic knight in the sky gathering power in its lion shield and assaulting a radius of the stage below, consuming everything in an expanding white explosion.
Taunts
Intro
Victory Fanfare
Mach Rider
Debut
Mach Rider (1985)
Availability
Starter
Bio
The Mach Rider (マッハライダー, Mahha Raidā) is the lead character of the classic NES game Mach Rider. The game never received any sequel and thus he hasn't appeared again (except for cameos) but many elements from the game were used in F-Zero.
Moveset
Neutral Special
Mach Punch
Winds up his left arm while charging dark magic and then performs a electric-infused backfist. Mach Rider can rotate 180° by turning in the opposite direction during the charging period to deal more knockback and damage. However, this is slower than the regular Mach Punch. It also receives a significant damage and knockback bonus if used in the air or rotated 180°, with these bonuses being stackable. As a result, an aerial reverse Mach Punch is powerful enough to one-hit KO any character at the ledge with enough rage and break any shield not at full size, while the grounded version can OHKO certain lightweight characters near the ledge. When reversed, it can KO middleweights at a mere 16% with no rage. The grounded version has super armor until just before the punch, though the aerial version does not.
Side Special
Steer Boost
Steer Boost is an uppercut that has the ability to counter some projectiles while the attack is propelling Mach Rider forward, similarly to Raptor Boost. The attack sends the opponent upwards, but unlike Raptor Boost, it does not meteor smash when used in the air. The attack inflicts 17% on the ground, and 16% while airborne.
Up Special
Motor Dive
Leaps upward and, upon coming into contact with an opponent, latches onto them and discharges electricity before launching off of them with an explosion. Covers a very small amount of horizontal distance, but a decent amount of vertical making it a sub-par recovery. If Mach Rider successfully lands this move against an opponent, he is not rendered helpless and can use it again. Mach Rider will perform a electric-infused uppercut that deals weak knockback if the grab misses an opponent.
Down Special
Driver's Foot
An electric-infused flying kick. Deals a decent good and knockback, but has considerable ending lag. In the air, Mach Rider flies diagonally downward and performs a powerful meteor smash during its start-up, while its late hit launches opponents vertically instead. A small shockwave is formed around Mach Rider when he lands on the ground, which deals a small amount of knockback. Deals relatively high shield damage in the air, so much so that it can bring shields to a sliver of their health if all of its hitboxes connect. Slows down significantly on impact with anything, has considerable landing lag and is extremely risky to use off-stage.
Final Smash
Mach Rider
Mach Rider jumps on his motor and enters the high-way road, the opponents close to him get caught inside of the Final Smash. It has a larger trapping box than Captain Falcon's. When activated he also grabs out his shotgun and can aim at the opponents on the road. The screen slows down and Mach Rider can shoot the opponents in this time which almost always instantly KO's them.
Taunts
Intro
Victory Fanfare
Sami
Debut
Advance Wars (2001)
Availability
Unlockable
Bio
Sami (Japanese: ドミノ Domino) is a CO from one of the four countries that comprises the Allied Nations, Orange Star. She is one of the first CO's played in the games, debuting in the eighth mission of the first game.
Moveset
Neutral Special
Hand Grenade
Sami pulls out a grenade and unpins it. The grenade can be held for up to 3 seconds before it detonates, which can be "cooked" by holding the special button as soon as she takes out a grenade. The distance Sami throws the grenade can be controlled by pressing either forward, backward, or pressing no direction at all. Sami can throw up to two grenades at a time.
Side Special
Remote Missile
Sami takes out a remote missile launcher and fires a remote-controlled missile. The missile can be controlled with the control stick and be cancelled out by pressing the shield button.
Up Special
Air Unit
Sami grabs onto an in-game air unit from Advance Wars (much like the assist trophy) and slowly hovers upwards. One can cancel the move early by performing any attack (excluding the up special), pressing down, or by airdodging, upon which the air unit will become an upward projectile.
Down Special
C4
Sami bends down a plants a C4 on the ground where he is standing, drops one when used in the air, or sticks one towards a wall if she is standing near one. By using the move a second time, she takes out a remote and presses the button, detonating the explosive. If Sami is standing near an opponent, she can attach the C4 directly onto them, which acts like a Gooey Bomb.
Final Smash
Victory March
Using her Final Smash, Sami calls in her army of infantries, mechs and a large tank, who are much bigger in size than the Assist Trophy. Sami stands on top of the tank and can shoot from it while the infantries and mechs attack the opponents on the stage. They disappear after a short while. Infantries are capable of jumping while mechs are not.
Taunts
Intro
Victory Fanfare
Starfy
Debut
Densetsu no Starfy (2002)
Availability
Starter
Bio
Starfy (スタフィー, Starfy), previously known as "Stafy" in other media before the localization, is the main character of the The Legendary Starfy series. The first three games in the series appeared on the Game Boy Advance, and the latest two on the Nintendo DS. His trademark move is his Star Spin attack. His most recent game, The Legendary Starfy for the Nintendo DS, is the first game in the series to be released outside of Japan.
Moveset
Neutral Special
Mighty Star Spin
Starfy's signature spin attack can be prolonged by tapping the button and will hit multiple times. When the button is tapped too much, Starfy will spin too much and get dizzy leaving him open for a short time.
Side Special
Star Slide
A chargeable, controllable, sideways star dash which can be compared to Luigi's missile. It is a quick attack and can be angled up and down. When charged for too long he will get dizzy.
Up Special
Surf Spin
A whirling upwards spin which can juggle opponents. When spinning/juggling for too long Starfy will get dizzy.
Down Special
Shooting Star
For this move Starfy drops point-first into the ground. The further you fall the more damage you do. When reaching the ground Starfy can continue drilling on the opponent, but when doing it for too long it will make Starfy dizzy.
Final Smash
Whirlpool Tornado Spin
Starfy starts spinning around real fast and gathers air and water around him. This eventually envelops into a giant whirlpool tornado which Starfy can slowly guide across the stage. When someone touches the whirlpool tornado they are sucked into it and rapidly receive damage in it until they are thrown out from above, quickly resulting in a KO.
Taunts
Intro
Victory Fanfare
Tetris
Debut
Tetris (1984)
Availability
Unlockable
Bio
Tetris (Russian: Те́трис, pronounced [ˈtɛtrʲɪs]) is a tile-matching puzzle video game, originally designed and programmed by Russian game designer Alexey Pajitnov. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.
Moveset
Neutral Special
Pong
Tetris transforms into a large single block that can be used as defense. It will reflect any projectile and nulify any recoil damage, thus still will receive the damage itself.
Side Special
Block Shot
Tetris transforms into an L-shaped block that will assume the position of a gun and shoot a single Tetris block from the tip. The block has a special property as when it hits something it will reflect and go back towards Tetris (unless something is in the way on the way back). It will inflict damage on the opponent and the damage will increase the longer Tetris reflects the block, the block will also become faster with each reflect from Tetris. It can be cancelled by not reflecting the block with the neutral special.
Up Special
Snake
Tetris transforms into a row of blocks, forming a snake, and then is able to control the direction it is heading. The move is performed slowly but is fast when in action. During the attack Tetris can only attack by bumping into opponents. It also can be attacked itself but won't receive any knockback.
Down Special
Block Drop
When performed on the ground Tetris will transform into a sitting-block(?) on the ground and another block drops down on him from the sky that fits exactly. When performed in the air, Tetris will transform into a square block and drop down on the stage.
Final Smash
Please Insert Coin
All the opponents on the stage will be trapped inside of a Tetris play screen. Tetris blocks will rapidly start falling down on the stage, inflicting massive damage and knockback to anyone getting hit by it. Eventually there is only one safe spot where the long Tetris block can fit in (or if you managed to make your way on top of the other blocks). When the last block drops and the rows are completed, said blocks in the rows will cause a giant explosion.
Taunts
Intro
Victory Fanfare
Modern period[]
Characters from games that have gotten releases after 2010.
Captain Olimar
Debut
Pikmin (2001)
Availability
Starter
Bio
Captain Olimar (キャプテン・オリマー, Kyaputen Orimā), also referred to as just Olimar, is the main protagonist of Pikmin and Pikmin 2, and the discoverer of every Pikmin type to date.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Villager
Debut
Animal Forest (2001)
Availability
Starter
Bio
Villagers are the main NPCs in the Animal Crossing series, and there are currently around 460 of them. They live simple, quiet lives scattered around the player's town. On the release of Wild World, villagers started to specialize in hobbies, such as fishing, finding fossils, collecting insects - to name but a few.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Wii Fit Trainer
Debut
Availability
Starter
Bio
The Wii Fit Trainer (Wii Fit トレーナー, Wii Fit Trainer) is a character who appears in every game in the Wii Fit series. He or she offers the player direction and evaluation, the player is instructed to perform the center of balance activity by precisely imitating the trainer's actions.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Shulk
Debut
Xenoblade Chronicles (2010)
Availability
Starter
Bio
Shulk (Japanese: シュルク, Shuruku; English dub: /ˈʃʊlk/) is the main protagonist of Xenoblade Chronicles. He likes to think things through and is very methodical in his approach to most situations. He was one of the only known survivors on a previous expedition to retrieve the Monado, and as a young man has become a budding researcher set on unlocking the sword's secrets.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Chibi-Robo
Debut
Chibi-Robo! Plug Into Adventure! (2006)
Availability
Starter
Bio
A Chibi-Robo is a robot whose goal is to make people happy. They are designed by Citrusoft. Every Chibi-Robo comes with a Chibi-House shaped like its head. Chibi-Robo are preceded by Giga-Robo, a much larger, similar looking robot also made by Citrusoft, a long time before Chibi-Robo were created. Chibi-Robo have been known to be unable to speak, they can say yes or no using signs. They run on Watts and can be recharged by plugging into an outlet.
Moveset
Neutral Special
Chibi-Blaster
Fires beams from his blaster. It can be titled up when grounded and tiltled down when airbone.
Side Special
Toothbrush
Pulls out his toothbrush and brushes in front of him while moving forwards. Makes him descend slowly in the air and can be held indefinitely.
Up Special
Chibi-Copter
Propels himself upwards a short distance, hitting opponents above him multiple times.
Down Special
Recharge
Chibi-Robo grabs a giant outlet and plug his charger into it. His electricity bar gets charged, but he himself can't move during this time. The electricity bar's percentage affects how strong Chibi-Robo's attacks with electricity are. Them dealing almost no damage and knockback when the bar is empty, while doing very good damage when full. The bar empties over time and not over uses.
Final Smash
Giga-Robo
Chibi-Robo calls forth Giga-Robo, a gigantic robot that looks like Chibi-Robo, who stays in one place as it continuously stomps the ground. The stomps' shockwaves meteor smash airborne opponents while the legs buries them.
Taunts
Intro
Victory Fanfare
Inkling
Debut
Splatoon (2015)
Availability
Unlockable
Bio
Inklings (Japanese: インクリング Inkuringu) are customizable characters that players take control of within the game Splatoon. Inklings live in Inkopolis. As the main protagonists, they don't die, and instead easily respawn after being "splatted."
Moveset
Neutral Special
Splattershot
When using the Splattershot, Inkling will shoot around ink all over the stage. It has a medium range and does average damage. It deals about 4% damage per shot and has little knockback.
Side Special
Splat Roller
When using the Splat Roller, Inkling will pull out a gigantic paint roller and will run across the stage with it hurting anyone who comes in their way. The move can be cancelled by jumping, going in the ink or using another special move. You can turn around, although it does take some time. An alternative to stop running is by pressing the A button which will cause Inkling to slam down with the Splat Roller causing quite some damage.
Up Special
Splatter Jump
When using the Splatter Jump, Inkling will automatically change into a squid and jump upwards. They can charge up this jump by holding the special button. In their squid form they do damage to anyone who comes in their way. The Splatter Jump angles in an arc during the jump. The move can also be charged in the air, although Inkling will still fall down (albeit slower).
Down Special
Splat Charger
When using the Splat Charger Inkling will pull out a rifle-looking weapon. Inkling then has to charge up the shot and can fire with long range. When charging a charge circle will be displayed at the point where the shot is going to be. Of course Inkling can change the position of this dot while it is still charging, but it will fire immediately when fully charged. The special button however has to be held when charging, else it will cancel the move.
Final Smash
Inkzooka
When the Final Smash is activated, Inkling will pull out an Inkzooka. This allows Inkling to fire as many pillars it desires within a 10 second time limit. The pillars extend very high and do massive damage easily sending the players flying. The pillars extend all the way from the stage and go through walls as well.
Taunts
Intro
Victory Fanfare
Third-Party[]
Sonic the Hedgehog
Debut
Sonic the Hedgehog (1991)
Availability
Starter
Bio
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonic the Hedgehog) is the main character of the Sonic the Hedgehog games and the mascot of Sega. Sonic was first introduced by Sega in 1991 in the game Sonic the Hedgehog to combat Nintendo's mascot, Mario. He is often thought of as Mario's unofficial rival, although they have appeared in games together.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Mega Man
Debut
Mega Man (1987)
Availability
Starter
Bio
Mega Man, known as Rockman (ロックマン Rokkuman?, from the phrase "Rock 'n Roll") in Japan, also known as Mega or Rock in his original form, is the title character of what has been referred to as the "Classic" Mega Man series developed by Capcom since 1987.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Pac-Man
Debut
Pac-Man (1980)
Availability
Starter
Bio
Pac-Man (パックマン, Pacman), also stylized PAC-MAN, is the main character in the eponymous Pac-Man series by Namco. Pac-Man became a worldwide social phenomenon and Namco's mascot ever since he appeared in 1980.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Cloud Strife
Debut
Final Fantasy VII (1997)
Availability
Unlockable
Bio
Cloud Strife (クラウド・ストライフ, Cloud Strife) is the main protagonist of Final Fantasy VII and its related media, the Compilation of Final Fantasy VII from the Final Fantasy series by Square Enix.
Moveset
Neutral Special
Side Special
Up Special
Down Special
Final Smash
Taunts
Intro
Victory Fanfare
Simon Belmont
Debut
Castlevania (1986)
Availability
Unlockable
Bio
Simon Belmont (シモン・ベルモンド Shimon Berumondo?, Simon Belmondo) is the first protagonist to appear in the series. He has appeared in Castlevania, Vampire Killer, Haunted Castle, Castlevania II: Simon's Quest, Super Castlevania IV, Castlevania Chronicles, Castlevania Judgment, and Castlevania: Harmony of Despair.
Moveset
Neutral Special
Battle Axe
Throws the battle axe forwards in an arc which disappears upon impact with an opponent. It is good for airbone opponents.
Side Special
Dagger
Simon's weakest move. He can rapidly throw daggers forwards with good distance dealing very minor damage to opponents.
Up Special
Grand Cross
Simon is surrounded by a beam of holy light and ascends followed by several crosses which, unlike the beam, deal damage to the opponent.
Down Special
Holy Water
Simon throws holy water on the ground which burst into blue flames that crawl forwards for a short distance.
Final Smash
Stopwatch
Simon activates a stopwatch which halts the time. Simon can whip the opponent(s) he wishes to damage, his slashes now having been increased in power and knockback which the opponents receive once the time resumes.
Taunts
Intro
Simon jumps on the screen and whips the floor.
Victory Fanfare
Space Invaders
Debut
Space Invaders (1978)
Availability
Unlockable
Bio
Space Invaders (Japanese: スペースインベーダー Hepburn: Supēsu Inbēdā?) or actually Alien Invaders are from the arcade game with the same title. Space Invaders is one of the earliest shooting games and the aim is to defeat waves of aliens with a laser cannon to earn as many points as possible. In designing the game
Moveset
Neutral Special
Plasma Blast
A chargeable move. The Space Invaders can charge a plasma orb and send it forwards. Depending on the size, (grows the more it's charged) the plasma ball will divide into two or three smaller orbs when reaching its limit or upon contact with an opponent. When it happens, the plasma orb divides into smaller orbs that travel diagonally and do mild damage.
Side Special
Void Rift
The Space Invaders will slide forwards opening an intergalactic void behind them. They cause poison damage when hitting an opponent, and any opponent that stands on the void rift will receive rack-up damage and get stunned if they are still standing on it when the void seals. The Void Rift lasts 4 seconds, and there can be only one Void Rift at a time. Space Invaders will not open a void when sliding if there's already a Void Rift in the stage.
Up Special
Galactic Fission
Space Invaders will turn into their pixel versions and glitch, dividing themselves and reappearing into a selected direction. Causes mild damage.
Down Special
Tectonic Disruption
Space Invaders hurl a big plasma blob below them, collapsing after a few seconds or whenever someone passes through it. It causes poison damage. If Space Invaders hurl it in mid-air, it explodes upon contact with ground.
Final Smash
Invasion
The trio will summon other Space Invaders to attack the stage, by sweeping at opponents and shooting lasers as well as plasma blasts. During the invasion period, Space Invaders receive a speed and attack buff.
Taunts
Intro
The invaders will enter the screen in a quick animation as if they are descending in the original game.