|Super Smash Bros. Versus|
|Developer(s)|| Dark Heart Games,|
|Publisher(s)||Fantendo Publishing Ltd.|
|Platform(s)||Wii U, Nintendo Switch|
| May 4, 2017|
May 24, 2017
May 25, 2017
May 24, 2017
June 2, 2017
|1-4 Players local & online|
|ESRB: T for Teen|
|Media Included||Nintendo Wii U optical disc|
Super Smash Bros. Versus (大乱闘スマッシュブラザーズ対 Dai rantō Smash Brothers Tai, Great Melee Smash Bros. Versus in Japan) also often shortened to SSBVS or Versus is a fighting game developed by Sora Ltd., HAL Laboratory and Bandai Namco Games and is published by Nintendo for the next gen Nintendo console. It is the fifth game (sixth if 3DS and Wii U are counted serpate) in the series.
Like in previous games in the series, Super Smash Bros. is a fighting game in which up to four players use various attacks, techniques, and items to deal damage to their opponents. The aim of the game is for players to increase their opponents' damage percentage, causing them to fly back further when attacked, and knock them out of the playing field. Returning items first introduced in Super Smash Bros. Brawl include the Smash Ball, which allows characters to perform powerful Final Smash attacks, and Assist Trophies, which summon various other video game characters onto the field to attack opponents or help in other ways. And introduced back in he first game, Poké Ball Pokémon that help its summoner. Like its predecessors, Super Smash Bros. features collectible in-game trophies based on characters or items seen in various Nintendo or third-party games. Each stage features an alternate Omega form, which replaces the stage's layout with a flat surface and removes all stage hazards and items.
The fourth installment in the series introduces the ability to customize both existing characters and Mii Fighters, altering their movesets and giving them unique power-ups. The game supports local and online multiplayer. Whereas local and online matches with friends have fully customizable rules, online matches with strangers are divided into two modes: "For Fun" and "For Glory." For Fun features random stages and items, with Smash matches only and Omega stages omitted, while For Glory limits matches to Omega stages with no items and the option for 1-on-1 battles for more tournament-style gameplay. Customized characters, Mii Fighters, and Amiibos cannot be used in online matches against strangers.
Versus Mode is a multiplayer mode that enables players or computer players to fight against each other or in a variety of settings. Versus mode appears in all Super Smash Bros. games. The characters can participate in a variety of battles, including Free-for-alls and team battles. The players can also set the rules for the battle including the amount of time, the amount of stock, the items that can be used, handicaps, and the stage that the battle will take place on. The players can also choose settings for the computer players including computer players' levels. Some of these features, however, have to be unlocked in order for them to be used.
A special mode of Versus in which it is able to battle with eight characters at the same time. The only perk to this mode is that only certain stages can be chosen to fight on, preventing from fighting on a stage that is too small for eight players.
In this special mode, players fight with stocks as default, but only can go up to five stocks in a battle. For each stock the player has to select a different character. During the fight everything acts the same as in a regular versus battle, the only difference is that a new input has been added that let's you switch between the characters. One has a short reloading time after characters have been switched, preventing the players from keep switching the entire time.
There are three versions of this mode. You can either play 3 vs. 3, 5 vs. 5 or 3 vs. 3 with 2 additional assist trophies. In the later you can select three characters as stocks and additionally two assist trophies that you can activate in battle. They both count as a stock as well, thus when they are defeated the opponent gets an additional point. When all your normal stocks are gone, the assist trophies will automatically enter the battlefield.
Smashdown renders the fighters selected in a given battle unavailable for use in following battles, forcing players to select a different fighter with every match they play.
Classic Mode is a mode in which the player fought in a predetermined order: the player would always fight a specific character at a certain stage in a fixed order under static conditions. The player will be able to chose a path into which direction they are going and will eventually reach their Final Destination. The path will branch out so they will be able to choose which way they are heading. Each level is based on a specific theme of the series. Inbetween the stages there will be levels like Target Smash and Race-to-the-Finish.
If the player loses all their stock, they are brought to the Continue screen with a "Yes" or "No" answer to the Announcer's question "Continue?" Some points and coins - the number of which varies depending on the difficulty level - and half the points are lost if "Yes" is chosen, but a "GAME OVER" is shown if "No" is chosen or if the player does not have the required amount of coins.
You have 2 stocks for every battle, aside from the mini-games inbetween of course. The opponent(s) and stage are random at each time, however the order of the fight conditions are the same.
All-Star Mode is a gameplay mode, that pits the player against every playable character in the game. The character chosen has only one stock in this mode. In both games, it is unlocked by unlocking every character within the game. Because of the large cast this time around you'll fight the characters in waves in order of when they were introduced into the series, from latest to earliest.
A mysterious entity felt that the border between all the Nintendo universes were very tiny and that he could break the walls inbetween. The person mashed up all the universes into one big dimension and trapped its heroes inside of it, who have to fight each other in order to survive. The villains on the other hand have started their own league, although that also doesn't go that well.
A new and special mode in which you select five character who, together, enter the tower in order to reach the treasure locked at the top. There are a total of 70 floors. The first floor counts as a check-point, following that are 8 floors in which the player has to fight against another character. The floor after that consists out of three rooms, behind each of them is another boss character. After defeating them you advance to the next checkpoint floor and repeat. At the top you'll always fight Master Core and will obtain the treasure that he protected afterwards.
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events.
The Home-Run Contest is a minigame in which the player(s) must knock a Sandbag as far as possible, usually with the Home-Run Bat given. The player has 10 seconds to rack up damage to lengthen the home-run. The most effective technique for dealing much damage very quickly is known as bat dropping.
The player starts on a platform with a Sandbag in the center, and the character about 1/3 of the way from the left of the platform facing right. Slightly to the left is a bat, which can be used to hit the bag extremely far. Hitting with the end of the bat, known as a tipper, makes Sandbag go farther than a mid hit, which goes farther than a close hit.
Target Smash!, known as Break the Targets! or Bonus 1: Break the Targets in Super Smash Bros., and Break the targets! and Target Test in Melee, is a mini-game appearing in all three installments of the Super Smash Bros. series. The goal of the game is to smash 10 targets as quickly as possible.
Like in Melee each character has their own Target Smash stage based around their series of origin often associated with their most well-known location. For example Luigi has one based around Luigi's Mansion. And attibutes of a certain character must be used to clear it as quickly as possible. The game records the lowest time taken to smash all ten targets. If a character has never smashed all the targets, the game will also record how many targets were smashed in that time. There is also a total time that is kept that includes the cumulative time taken to clear every character's stage. The total time only appears after all characters have cleared their stage.
Trophy Rush is a minigame in the game. Not much is known about it other than that it involves breaking falling objects. Masahiro Sakurai compares it to the Coin Launcher minigame from Super Smash Bros. Brawl, and the name implies that the game will in some way yield trophies.
Target Blast is a gameplay mode in the game. The mode is described as a combination of Target Smash and Home-Run Contest, with players beating on a time-bomb and launching it towards targets so as to time the explosion to blow them up, as well as blowing up terrain so as to create a physics-based chain reaction. Players get 2 attempts at this, and are scored based on the combined score of both attempts. The scores in this mode are used as part of Global Smash Power.
Multi-Man mode is a single-player mode which appears in the game. They challenge the player to defeat as many opponents as possible in a six-player battle, under various pretenses, before falling from the stage or self-destructing, themselves. Your opponents are the Mii's that are directly taken from your Mii Channel and friends on your console. During a Multi-Man Brawl, every 25th character spawned is a character, rather than an alloy.Multi-Man Mode can be played up to two players, and the game's compatibility with the Nintendo Wi-Fi Connection allowed one to play the mode online.
Race to the Finish
Race to the Finish, written as Race to the finish! in-game, is a bonus game in the game in which you have to reach the finish line as quickly as possible. Unlike Melee's mode your time doesn't count down but just counts how long you take to cross the finish line. Similar to Target Smash each level is based on the same theme that the character has there. The levels feature obstacles that can be crossed with the character's special moves.
Stage builder returns from its previous incarnations. This time around a lot more things have been added to improve on the stage builder. It takes what Smash for Wii U improved in, and adds more to it. Last time the objects were limited to springs, canons, moving platforms and lava. This time more objects have been added, with some of them returning from Brawl like: tunnels, pillars, ice blocks, drop blocks, spikes, ladder, rotating platform and the conveyor belt. Water blocks now also are added.
Newly introduced objects are environmental objects. When selecting which background the stage has, a pack with objects belonging to that becomes available to decorate the stage with. Most of these either act as structures, but some are purely aesthetic. The background are:
- Cloudy: A cloudy sky, similar to the backgrounds of Battlefield and Temple. Floating pillars appear in the background. Has clouds and ancient Greece-like structures.
- Volcano: A rocky mountain area. A volcano is in the background and its lava flows all over the rock. Crumbled rocks and such are structures.
- Ocean: A view of an ocean. Rocky structures appear in the water. Has multiple underwater structures like reef and mines.
- Space: An area in outer space. A giant space craft appears in the background. Mainly futuristic machines as structures.
- City: A modern city-like structure made of rounded shapes. The Super Smash Bros. logo acts as the sun. Structures include cars, hydrants, lanterns and such.
- Forest: A view of a giant forest with a thick tree at it's center, popping out far above the other trees. More nature structures likes trees and bushes.
- Darkness: A dark area, looking out over a van Gogh painting-like background with the moon shining bright in the sky. Structures here are often light-source based, like lanterns.
Completely new to the series is the Target Builder. It is implemented in the regular stage builder, but basically adds one new object for the stage builder, a Target. These are the same targets from Target Smash and Race to the Finish. When you place a target in the stage builder, it automatically changed to a Target Smash stage, allowing you to create your own Target Smash stage.
Poké Ball Pokémon are the kind of Pokémon who can be summoned out of a Poké Ball when it is thrown. It will release a random Pokémon which will perform a move afterwards, most being physical but some also affect status' of players. Aside from regular Poké Balls there are also Master Balls which only contain legendary Pokémon.
|Missingno.||Alola Raichu||Meowth||Abra||Electrode||Alola Exeggutor||Goldeen||Staryu|
|Glitch||Stoked Sparksurfer||Pay Day||Teleport||Explosion||???||Splash||Swift|
|Transform||Take Down||Ember||Icy Wind||Body Slam||Fly||Razor Leaf||Metronome|
|Sweet Scent||Counter||Metal Claw||Fire Spin||Aurora Beam||Aeroblast||Fire Spin||Stun Spore|
|Medicham||Gulpin||Metagross||Latias & Latios||Kyogre||Deoxys||Piplup||Drifloon|
|High Jump Kick||Swallow||Earthquacke||Steel Wing||Hydrop Pump||Hyper Beam||Surf||Gust|
|False Swipe||Spacial Rend||Dragon Breath||Dark Void||Gravity||Victory Star|
|Dig||Fury Swipes||Icy Wind||Secret Sword||Echoed Voice||Techno Blast||Seed Bomb||Peck|
|Take Down||Cut||Cotton Spore||Topsy-Turvy||Flying Press||Geomancy||Diamond Storm||Venoshock|
|Brutal Swing||Shore Up||Counter||Zing Zap||Let's Snuggle Forever||Sunsteel Strike||Moongeist Beam||Spectral Thief|