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Super Smash Bros. V/Returning Pokeball Pokemon

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This page goes in-depth with the returning Pokeball Pokemon in Super Smash Bros. V.

Returning Pokemon

AbomasnowSSBV Abomasnow

Moves Used: Blizzard and Ice Punch

It remains stationary and uses Blizzard, circling itself with a damaging icy vortex which draws opponents in. After two usages of Blizzard it dashes forward and attacks with an Ice Punch, doing 15% damage and freezing the target. It performs this routine two times before disappearing.

Bellossom Bellossom

Move Used: Sweet Scent

It attacks with Sweet Scent: its starts dancing releasing a cloud of powder, and any opponents making contact with it fall asleep. The victims cannot move until they are attacked or when Bellosom disappears, making this Pokémon ideal for characters who possess slow attacks with large knockback. Unlike most Pokémon, Bellossom remains on the stage for a long period of time.

ChikoritaSSBV Chikorita

Move Used: Razor Leaf

Chikorita will start shaking its head and send out a barrage of leaves from its head: the leaves travel in a straight line, dealing slash damage to opponents. The attack is rather brief and easily avoided, but as it consists in multiple, quick hits it can be rather difficult to get out of.

Electrode Electrode

Move Used: Explosion

When Electrode comes out of the Poké Ball, it remains still, but will start to get darker over a period of a few seconds: this serves as warning that Electrode is about to explode. When Electrode explodes, everyone in the blast radius (including the character who summoned Electrode) will take heavy damage that is almost equal to a Bob-omb, and can KO characters even at low percentages. When Electrode is about to explode and starts to static it can be picked up and thrown. The character holding Electrode must be fast when disposing it, as their throwing animation has more startup lag, making characters with larger throw delays (such as Marth and Bowser) have a smaller window of safety. There is a chance that it will fail to explode, disappearing shortly after without any effect. In this case it can be picked up and thrown: when a thrown Electrode collides with the ground or another player it explodes, and when smash thrown it can OHKO nearly any character but the super-heavyweights (Bowser, Donkey Kong, Snake, and King Dedede). Occasionally it just appears to fail, only to explode a few seconds later.

Fletchling Fletchling

Move Used: Peck

Upon appearing Fletchling randomly selects one opponent, then constantly pecks at them inflicting minimal damage and knockback. If knocked off a platform, it will fly back onto the stage.

Gardevoir Gardevoir

Move Used: Reflect

Gardevoir encircles itself in a large barrier ("Reflect"), which reflects all opposing projectiles. As the barrier causes no damage in itself, characters are free to continue play within it, though any enemy projectiles used inside will instantly reflect and damage the user. Gardevoir will slowly walk across the stage from end to end for about 15 seconds. Gardevoir's Reflect is the most powerful reflector in the game, doubling a projectile's damage, speed, and knockback. Interestingly, it can't reflect Hotheads, but it can detonate Snake's Down smash.

Goldeen Goldeen

Move Used: Splash

It flops around on the stage helplessly until it disappears or has fallen off the stage. It is one of two completely harmless Pokémon in the game, the other being Mew. Goldeen does not have any hitboxes; none of its attacks give damage to any of the characters. Thus, it is established as the "dud" Pokémon of the Smash Bros. series.

InkaySSBV Inkay

Move Used: Topsy-Turvy

It uses Topsy-Turvy, turning upside-down: every time it touches the ground all enemy players on the ground will trip.

MeowthSSBV Meowth

Move Used: Pay Day

Meowth throws a barrage of coins left or right in the opponent's direction instead of quickly scattering coins in all directions, though it will turn to face the opponent that is closest to it. In addition, falling from above onto Meowth will cause the victim to be locked into the rush of coins and thus take heavy damage, allowing a maximum of approximate 300% if smash attacks are used on the trapped victim.

MetagrossSSBV Metagross

Move Used: Earthquake

hen summoned, it slams its arms in the ground. Any opponent caught in the shockwave is buried in the ground and takes heavy damage. When it slams its claw while the opponent is buried or in mid-air, they will be sent upward. It struggles to grab the claw back out of the ground, before slamming another in. It repeats this several times before disappearing. The attack does not harm the user.

Snorlax Snorlax

Move Used: Body Slam

It jumps in the air and disappears off the screen. Snorlax will then inflate itself, making itself bigger, and descend towards the bottom of the screen. Any character that makes contact with Snorlax will take damage and considerable knockback. Snorlax's hitboxes can also affect stage elements and set off explosive items such as the Bob-omb. The attack does not harm the summoner.

Spewpa Spewpa

Move Used: Stun Spore

It remains immobile, but when hit releases a cloud of Stun Spore which temporarily paralyzes any opponent caught in it. It does not affect its summoner.

Swirlix Swirlix

Move Used: Cotton Spore

While on the field it releases a pink cloud which slows the slows the movement speed of nearby opponents, similar to the Timer item

Togepi Togepi

Move Used: Super Mario

It uses Metronome as its attack. While Clefairy's Metronome attack deals out various damaging attacks, Togepi's Metronome deals out status effects to all characters within a certain radius. The summoner is not harmed by any of Togepi's Metronome attacks. Togepi's Metronome is made up of five attacks that are chosen randomly. The attacks are:

  • Leech Seed: This attack has the same effect as Lip's Stick. A flower is planted on the head of any players who are in Togepi's glowing attack radius. Without counting the flower damage, the attack hits consecutively with no knockback, and deals about 22%, with the first hit dealing the most damage.
  • Powder Snow: A blast of ice is shot out. Any character stuck in the blast radius will be frozen for a couple of seconds and take damage. Unlike other freezing attacks, Powder Snow is a meteor smash, and as a result has no noticable knockback on grounded characters. Deals about 10% damage.
  • Hypnosis: Togepi scatters dark blue waves around itself. A character will fall asleep momentarily if he/she is in the attack's radius, taking about 10% damage. As other attacks that induce sleep, it doesn't affect mid-air characters.
  • Magnitude: Togepi starts shaking the ground. Anyone near Togepi will become imbedded into the ground for a couple of seconds, like the effect from Donkey Kong's Headbutt attack. This attack looks similar to Venusaur's attack. Hits a maximum of 3 times, each one doing 5% damage.
  • Smokescreen: Togepi releases a dark smokescreen, which completely blackens the screen for several full seconds, disorienting players, though computer-controlled characters are unaffected. Due to its undesirable nature, this attack is noticeably rarer than the other four.

WobbuffetSSBV Wobbuffet

Move Used: Counter

Wobbuffet uses Counter as its attack. Wobbuffet rocks back and forth when the player attacks it or hits it with an item. Any character that makes contact with Wobbuffet's Counter will take damage. If Wobbuffet hasn't been hit, contact with it will still cause very minor knockback, but will cause no damage. The power of Wobbuffet's Counter attack varies. If Wobbuffet is hit with a weak attack, it won't wobble a lot. If Wobbuffet is hit with a strong attack, Counter will then cause more damage. Wobbuffet will wobble more intensly if hit with a powerful item. Characters will take more damage if they are hit with a faster wobbling Wobbuffet. Also, characters can get trapped in a Wobbuffet's Counter if it is not too powerful. Wobbuffet's attack harms both opponents and the summoner.

Zoroark Zoroark

Move Used: Fury Swipes

When summoned Zoroark sneaks behind a fighter, catches them and moves to the top of the screen, attacks with repeated slashes of its claws and finished by slamming its target to the ground. The claw swipes are considered projectiles, so they can be completely negated by a character wearing a Franklin Badge, who will only take damage from the final hit. Overall, the attack is very similar to some Final Smashes like Great Aether and Secret Ninja Attack.

Arceus Arceus

Moves Used: Gravity

When summoned, it produces a large shockwave that acts as a powerful long-range meteor smash. It does so three times before disappearing. Only airborne players will be hit; grounded players are not affected. It does not cause damage, but it possesses a very high set knockback: any off-stage opponent caught by its attack is extremely likely to get KOed.

CelebiSSBV Celebi

Move Used: Fly

Its behavior remains the same, but instead of awarding a bonus it drops 3 trophies before flying away. After the player first sees Celebi, they will get a notice saying that they have seen it for the first time and "It is a rare event indeed". Mew, Jirachi, and Celebi appear 1/493 of the time individually, with there being 493 Pokémon at the time of Brawl's release. However, only 492 Pokémon had been officially known at this time: thus, Celebi's summon chance gave some evidence towards the then-secret Pokémon Arceus.

Darkrai Darkrai

Move Used: Dark Void

When summoned, it uses its signature move Dark Void, throwing a dark orb which damages foes and puts them to sleep.

Deoxys Deoxys

Move Used: Explosion

When it comes out of its Poké Ball, it will fly upward, meteor smashing anyone who touches it, and will proceed to shoot a powerful Hyper Beam downwards, sending anyone that touches the beam to go flying with great force. If the opponent is close enough, it can suck them towards the blast. When the blast gets slightly narrower, it OHKOs any opponent that touches the Hyper Beam. However, opponents can SDI out of the blast to avoid the last hit. Deoxys's attack does not harm the summoner.

Entei Entei

Move Used: Fire Emblem

When released, it uses Fire Spin in a near-identical fashion to his attack in Melee. Entei's entrance animation is much more intense than it was in Melee. Upon being summoned, it roars and stands on its hind legs before executing its attack. The new Fire Spin attack retains most of the same qualities it had in Melee, including damage. It can be seen as a more powerful version of Ho-oh with inferior range.

Hooh Ho-oh

Move Used: Sacred Fire

It once again uses Sacred Fire, but the pillar of fire is larger and can interfere with vision. A character who touches the pillar of fire will be sucked down into its the center: this means that if Ho-Oh is released from its Poké Ball at the very edge of a stage anyone who touches the fire pillar will be sucked down and subsequently meteor smashed. It also performs knockback at the end of the move.

Jirachi Jirachi

Move Used: Fly

Jirachi appears as a Poké Ball Pokémon in Super Smash Bros. Brawl. It will drop numerous stickers upon release, before flying away. Jirachi, Mew, and Celebi will appear 1/493 of the time individually, which is a reference to there being a total of 493 Pokémon in Generation IV (at the time of Brawl's release). This is the rarest frequency of appearance for a Poké Ball Pokémon. This has given some evidence to the secret Pokémon Arceus, the only one out of 493 not revealed at the time of Brawl's release.

Keldeo Keldeo

Move Used: Sacred Sword

It attacks several times, running to an opponent and swiping upwards with its horn. Its attack has a very long range.

KyogreSSBV Kyogre

Move Used: Hydro Pump

Kyogre starts floating in the air and shooting water from its mouth with Hydro Pump, the same move used by Blastoise in Super Smash Bros. and Super Smash Bros. Melee. While Kyogre's body does damage on contact the water it shoots just pushes back its targets, like Mario's F.L.U.D.D., and is useful for stopping recoveries. However, this attack cannot hit any player that is hanging on a ledge. Different from F.L.U.D.D., it's extremely strong and can easily push a character past the blast lines for a KO.

Kyurem Kyurem

Move Used: Icy Wind

When summoned it uses Icy Wind, releasing from its sides a couple of vortexes of cold air which damage and freeze opponents caught in them.

LatiasSSBV Latias

Move Used: Steel Wing

Latias and Latios appear in Super Smash Bros. V as a 2-in-1 Poké Ball Pokémon, marking the first time two different species of Pokémon come out of one Poké Ball. Only one will come out, but both have the same outcome. When summoned, both Latias and Latios scoot off in opposite directions (Latias will attack from the right, Latios from the left). They zoom back and cross paths in an X-fashion, similar to the Kat & Ana Assist Trophy (However, Kat & Ana cross at the same time, while Latias and Latios cross one at a time). The impact causes heavy damage, and knockback is rather strong. The winds from their speed pick up and affect items and characters, forming a sort of "vacuum" at their intersections. This can be extremely dangerous for light characters and those with poor recoveries because a player can easily get caught in a "vacuum" and get KO'd off the side or knocked too far away from the stage to recover. They do not harm the person who summoned them.

LatiosSSBV Latios

Move Used: Steel Wing

Latias and Latios appear in Super Smash Bros. V as a 2-in-1 Poké Ball Pokémon, marking the first time two different species of Pokémon come out of one Poké Ball. Only one will come out, but both have the same outcome. When summoned, both Latias and Latios scoot off in opposite directions (Latias will attack from the right, Latios from the left). They zoom back and cross paths in an X-fashion, similar to the Kat & Ana Assist Trophy (However, Kat & Ana cross at the same time, while Latias and Latios cross one at a time). The impact causes heavy damage, and knockback is rather strong. The winds from their speed pick up and affect items and characters, forming a sort of "vacuum" at their intersections. This can be extremely dangerous for light characters and those with poor recoveries because a player can easily get caught in a "vacuum" and get KO'd off the side or knocked too far away from the stage to recover. They do not harm the person who summoned them.

Lugia Lugi

Move Used: Aeroblast

When it emerges out of its Poké Ball, it will fly into the background and use Aeroblast, as it did in Super Smash Bros. 4, but with a more detailed blast. Lugia was significantly nerfed in Brawl in multiple ways; the first such nerf is that touching it no longer has extremely strong KO power (though it can still star KO opponents above 100%). It is possible to chain each hit for a star KO, but it only works at middle to high damages. Its Aeroblast also no longer OHKOs; the primary change is that opponents hit by it will only sustain one hit before getting knocked out of it, instead of taking every powerful hit in the attack before being launched, preventing the ridiculous damage output and invariable OHKO it dealt in Melee. It additionally covers a smaller area, making it more difficult for opponents to get hit by it. However, Aeroblast is still extremely powerful, and can KO at damages as low as 35%, and despite the nerfs, it is still one of the most useful Pokémon in Super Smash Bros. Brawl.

ManaphySSBV Manaphy

Move Used: Heart Swap

When Manaphy appears from its Poké Ball it uses its signature move Heart Swap, temporarily swapping the bodies of 2 players. This can be dodged via a properly timed air dodge. During the heart swap, the players keep their own damage and stocks, and self-destruction causes the player to lose a stock, not the opponent. The only thing that is kept with the body is the ownership of Poké Ball Pokémon and characters from Assist Trophies. Two players need to be close to Manaphy in order for the Heart Swap to take effect. In the very unlikely case of two Manaphy appearing together, the first Manaphy's Heart Swap is canceled when the second one is activated.

Meloetta Meloetta

Move Used: Echoed Voice

When summoned, it creates projectiles that bounce around the stage and reflect off of terrain.

MewSSBV Mew

Move Used: Fly

It drops a random trophy, CD or Custom Part as it flies away.

Suicune Suicune

Move Used: Aurora Beam

Suicune makes the same windup animation it had from Melee. Aurora Beam keeps them frozen for a long time: a frozen character that falls off-stage is thus very likely to get KOed. Touching Suicune before it attacks deals 4% freezing damage, while touching it afterwards deals 10% normal damage with a slash sound.

Xerneas Xerneas

Move Used: Geomancy

When summoned, it uses its signature move, Geomancy: this causes all players' attacks to have increased knockback, though the summoner is affected by this boost more than the other players.

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