This page goes in-depth with the returning Assist Trophies in Super Smash Bros. V.

Returning Assist Trophies

Andross Andross

Universe: Star Fox

When Andross appears out of an assist trophy, he floats up off the screen and flies towards the back of the stage and spits polygon panels out of his mouth. Characters hit by the panels will take around 12 damage, while the tiles go right through the one who summoned him.

AshleySSBV Ashley

Universe: Wario

When she is summoned, she creates a dark zone around her. Anyone in the dark zone takes damage and can be buried in the ground. All food eaten in the dark zone deals damage rather than healing.

BarbaraSSBV Barbara

Universe: Daigasso! Band Brothers

When Barbara appears, she plays her guitar for a few seconds, sending out musical shockwaves that damage the summoner's opponents and cause reasonable knockback.

Chain ChompSSBV Chain Chomp

Universe: Super Mario

The Chain Chomp cannot be hurt by any attacks. However, if it is on a platform that can be destroyed, destroying the platform will also drop the spike Chain Chomp is attached to. Chain Chomp serves the same role as in the Mario series.

ColorTV Game 15 Color TV-Game 15

Universe: Nintendo

When activated, two paddles appear and bat a ball back and forth. Fighters that touch the ball or paddles receive damage and are launched.

Dark SamusSSBV Dark Samus

Universe: Metroid

She is shown attacking with phazon based attacks which are cannon blasts, homing projectiles, and summoning tendrils around herself that damage opponents.

DevilSSBV Devil

Universe: Devil World

He points in various directions, which then causes the screen to scroll in the opposite direction, effectively altering the offscreen boundaries of the stage. The effect is great enough that it can leave just a small section of the Battlefield remaining. This is unusual, as it results in no benefit for the player that releases it, except that it makes opponents easier to KO; although the same can apply for any player.

Dr Kawashima Dr. Kawashima

Universe: Brain Age

Once he is summoned, he will fly off the screen and never be seen again. However, bubbles containing numbers will float in from the blast lines. The numbers will not hurt the players, and players can redirect the numbers' trajectory. If the numbers combined are greater then 10, it will create a small explosion, similar to throwing most explosive items. However, if the numbers combined equal 10, it will create an explosion similar to a Smart Bomb.

Elec Man Elec Man

Universe: MegaMan

He shoots his signature Thunder Beam in three directions. He also walks and jumps similarly to his battle in the first MegaMan game.

Excite Biker Excite Bike Racers

Universe: Excitebike

It appears as multiple Excitebike racers, all in their original sprite forms, who race around the stage, and damage players.

Hammer Bro Hammer Bro

Universe: Super Mario

It throws its famous hammers at its enemies and is invulnerable.

Kat and Ana Kat and Ana

Universe: Wario

Kat and Ana use a special dance combination, in which they fly in from various locations off-screen and cross over at the summoner's opponent(s). Any characters that make contact with either Kat or Ana will take 10 percent of damage. If Kat and Ana both hit, characters that are caught in the X will take 20 damage.

Knuckle JoeSSBV Hammer Bro

Universe: Kirby

When Knuckle Joe is summoned, he uses his "Vulcan Jab" technique, which is a series of rapid punches, on the nearest foe. Afterwards, he finishes the opponent off with one of two "finisher" attacks: the strong, short-ranged "Smash Punch", or the electricity-charged uppercut known as the "Rising Break" technique. The finisher he uses is chosen at random. He could be considered the most powerful Assist Trophy character, because if he manages to trap an opponent in his initial barrage, he can KO them from 0%.

LakituSSBV Hammer Bro

Universe: Super Mario

He drops Spinies from the sky, which wander around and damage opponents upon touch. If the character is hit by a Spiny while airborne, they will be Meteor Smashed. He appears in his original 8-bit, Super Mario Bros. sprite form. He can be KO'd, which will prevent any additional Spinies from appearing. However, this can be hard, as reaching him can prove difficult, and hitting him correctly is also difficult. If he holds an egg, it could damage you if you strike him, and sometimes, it takes two hits to make him fall.

LyndisSSBV Lyndis

Universe: Fire Emblem

She charges her sword, then disappears and reappears near an enemy, slashing them. This is a mix of her critical attack and her normal attack as a Lord before she is promoted in Fire Emblem. This attack is amazingly powerful and accurate, even against a moving or airborne foe. It can also hit someone grabbing the edge. She can KO at damages as low as 32%, and can only be avoided with a well timed airdodge or roll. She usually hits the opponent closest to her.

Metroid Metroid

Universe: Metroid

When a Metroid is released, it will latch onto a character's head, slightly immobilize them, and sap their health. It can be shaken off by moving about rapidly (or with a simple air dodge), upon which it may seek another victim. It moves in a rather inertial way (like Super Sonic), floating about the stage lazily. It can also pass through walls. The Metroid does damage much like a faster version of the flower effect, except that it makes characters flinch - this makes it very difficult to accomplish anything while being sucked, and it causes CPU opponents to use their Up Special Move repeatedly while attempting to recover. After it has latched (or attempted to latch) onto a character three times it will disappear.

Mr Resetti Hammer Bro

Universe: Mr. Resetti

He simply sits where he was released and lectures the players with long monologues that can last for over a minute before leaving with his signature "SCRAM!". His large text boxes obscure a large section of the upper playing field, which can be distracting to fighters, or the lower area of the screen (depending on his position), obscuring the damage percentages. He will respond to certain events, such as him falling off the playing field or on moving stages, where he will say, "H-hey! Don't you ditch me punk!". Depending on the time of day, Mr Resetti may make a comment (For example, at night-time, Mr. Resetti tells players to "Get some shut-eye", adding that "Staying up late is for punks". He will also do impressions of players on the field (calling them by their player name if those are being used, and usually their win screen taunt). It's possible to interact with him by attacking him, but doing so only adds to his complaining. He will also block projectiles that are thrown at him. Also, he can occasionally explode when attacked enough by players. Mr. Resetti's text box will be visible regardless of the camera position, and even shows up on Snapshots.

NintendogSSBV Nintendogs

Universe: Nintendogs

This Assist Trophy covers the whole screen, including players' names, much like how Nintendogs cover the DS touch screen in the original Nintendogs game when they are trying to play with their owner. Also, any CPU characters that are covered when the Nintendog comes completely stop their actions and do not do anything until the dog incursion subsides. This assist trophy is often considered the least powerful out of the many different Assist Trophies because it does not do much except obscure the player's view. The puppy will always bark twice at the bottom left corner of the screen before leaving.

PhosphoraSSBV Phosphora

Universe: Kid Icarus

She will soar through the sky at high speed and shoot lightning bolts. Attacking her will make her flinch, but you cannot defeat her.


Universe: Gekitou Custom Robo

This small yet hardy fighter leaps around the arena while firing a volley of lasers from its hand-held blaster and occasionally, an explosive charge with his bomb launcher.

RikiSSBV Riki

Universe: Xenoblade

He appears and uses the following arts:

  • Happy Happy: Heals the player who summoned it, it will also heal other players.
  • Freezinate: As the name implies, it will freeze the opponents.
  • Bedtime: Puts the opponents to sleep.
  • Yoink!: Causes opponents to trip.

Saki Amamiya Saki Amammiya

Universe: Sin and Punishment

When summoned, he'll target the closest opponents and unleash his powerful gunsword.

GorohSSBV Samurai Goroh

Universe: F-Zero

When released, he uses his katana to slash at opponents.

ShadowSSBV Shadow the Hedgehog

Universe: Sonic the Hedgehog

He uses his "Chaos Control" ability to slow down everyone except the summoner, similar to the effects of the Timer item, though with a shorter duration.

Skull KidSSBV Skull Kid

Universe: The Legend of Zelda

When he is summoned, it can trigger a number of different effects such as flipping controls, turning all the fighters invisible, blacking out the screen or flipping the stage (horizontally or vertically).

TingleSSBV Tingle

Universe: The Legend of Zelda

Tingle summons random effects while chanting "Tingle! Tingle! Kooloo-limpah!".

  • Plethora of Hammers & Golden Hammers. Note that Hammers and Golden Hammers will appear even if those items are turned off.
  • Flies away releasing a plethora of balloons, no negative effects.
  • Throws banana peels in the air, making the whole ground slippery, resulting in a lot of tripping, note that if you're playing in a team battle, this will also affect your teammates. 
  • Releases lots of flowers, making the camera zoom in on the fighter who summoned him. (Note: If you pause and unpause in Training Mode while this happens, the effect will immediately wear off, returning the zoom to normal.)
  • Gives everyone Curry status.

WaluigiSSBV Waluigi

Universe: Super Mario

When summoned, he dashes at a random opponent on stage and stomps them into the ground (although he can stomp multiple opponents at once if others around are caught in the stomps), in a manner similar to Donkey Kong's Headbutt or the Pitfall. He stomps the victim(s) multiple times before unleashing a finishing blow with his tennis racket or a kick. His kicks spike if the opponent is a little outside the stage. Unless he attacks constantly, his final attack has a pause which lasts about 3 seconds. Also, he is relatively easy to avoid on the stage, but chances are he is going to attack someone once.

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