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Normal Special: Nayru's Love
A bunch of crystals float around Zelda. This does low damage, but hits multiple times and reflects some projectiles.
The crystals are much more pointed, and do more damage and knockback. They don't reflect moves through.
Side Special: Din's Fire
Releases an orb of fire. Holding the special button will make it last longer, and it can be controlled, meaning it can hit enemies from nearly anywhere.
The orb is much stronger and does more knockback, but can't be controlled.
Up Special: Farore's Wind
Zelda turns invisible and teleports to the nearest ledge. It does an explosion when she teleports both at the start and the end.
Zelda carries enemies near her with her when she teleports.
Down Special: Phantom Slash
Zelda summons a Phantom which attacks the enemy. However, it will be destroyed after a while or if attacked too much, and she can't summon more then one in the battlefield.
The Phantom protects Zelda instead of attacking enemies.
Final Smash: Light Arrow
Zelda launches an arrow from her bow. The light arrow does huge damage, pierces and likely KOs the enemies in her range of sight.
Zelda uses a light sword to slash her enemies. It has lower range, but Zelda can be controlled while doing so.
- Black: This gives her red eyes, black skin and dark clothing, similar to other "dark" versions of Zelda characters.