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Neutral Special: Water Gun
Squirtle spits out water out of his mouth, dealing damage. The attack can be charged to push the enemies away and meteor smash them in the sky.
The water deals much more damage, but it doesn't does knockback.
Side Special: Withdraw
Squirtle goes in his shell. He will then spin around the stage like a green shell. Pressing the special button will stop the attack. He is nearly invincible during this attack.
Squirtle rushes fastly while beign boosted by water. This is easier to control, but Squirtle is vunerable during this.
Up Special: Waterfall
Squirtle uses Waterfall from his game. This serves as a recovery and hits multiple time.
Squirtle makes a water wave appear and then jumps on it, propelling it upwards. This allows him to recover a larger distance, but only the water wave hurts and it's hard to hurt with it.
Down Special: Water Pulse
A water pulse emanates out of Squirtle. The wave deals damage and pushes foes around.
Instead of a water pulse, Squirtle makes an energy shockwave. This deals more damage and knockback, but has less range.
Final Smash: Triple Finish
Squirtle calls a Wartortle and a Blastoise, and then all three use Hydro Pump in three different direction.
Squitle doesn't calls for his evolutions in this variations, but the Hydro Pump can be moved while beign used.
- Green: Looks like his shiny form in the game.
- Red: Squirtle's color scheme looks like Wartortle.
- Brown: Might be based on the colors of real turtles.