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Neutral Special: Charge Shot
Samus charges a shot. The charge can be kept for later. A fully charged shot can do great knockback and damage.
The shots can't be charged. However, it's a quicker attack in general.
Side Special: Missile
Launches a missile. There are two type of Missile: the first one is a strong Missile. The other which is launched when holding the special button is a homing missile which is weaker.
Changes the type of missiles: The first one is now an missile that goes up then falls down on the ground while the second is a speedy missile that has great range but low knockback.
Up Special: Screw Attack
Serves as an extra jump that does damage on contact.
Does does damage, but jumps an even higher distance.
Down Special: Bomb
Samus releases a bomb. This slightly stop her falling speed, but deals weak damage(which has been buffed from SSB4)
Samus bounces up from the bomb(making yet another extra jump with the Up Special). However, the bomb deals barely any damage.
Final Smash: Zero Laser
Samus releases an immense laser from her blaster. This deals both high damage and knockback.
Samus uses the attack from the sky instead then on the ground. It deals weaker damage, but can be angled.(Similar to Lucario's Final Smash in SSBB)
- Black: Based on Dark Samus.