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Normal Special: PK Flash
Ness releases an energy pulse. Pressing the special button will make it stay longer and do more damage. However, it does not pierce the ground.
The flash is released horizontally intead of vertically and will go in a straight line. It has a smaller hitbox, however, and does less damage.
Side Special: PK Fire
Ness casts a fireball. If it hits somebody, the fireball will become much bigger. The fire can hit multiple times.
Exploding PK Fire
The fireball will create an explosion that does much more damage and knockback. However, it will not hit multiple time and won't stay on the field for a while.
Up Special: PK Thunder
Ness casts a thunderbolt that can be controlled around. If it hits Ness, he will be launched by it. This can be used as both a recovery and an attack move, thus.
The thunderbolt is much slower, but bigger and does more damage. However, it can be stopped by attacks, and 'PK Thunder 2' can't be used.
Down Special: PK Magnet
Ness protects himself with a shield. He can then capture projectiles and use them to restore damage.
The magnet goes in front of Ness. It doesn't cover all of his hitbox and won't shield him from some projectiles, but it will do damage to enemies that touch it.
Final Smash: PK Rockin'
A bunch of beams will fall from the sky. While they can be avoided rather easily, the will leave foes stuck in them if it hits and will do huge damage and knockback.
A bunch of stars fall in the sky. Theses are harder to avoid, but do less damage and knockback.
- Alt Blue
- Alt Blue 2: Makes him look like Ninten.
- Alt Yellow: Looks like Ninten, but has Lucas's colors.