Normal Special: Fireball
Mario shoots a fireball in this move. It has a low reload time, but does weak damage and knockback.
Mario makes a wall of fire out of his hand. It does much higher damage then Fireball, but is a melee attack.
Side Special: Cape
Mario uses a cape to deflect projectiles. It can also be used as an melee attack, but it doesn't do high damage.
Mario turns into Raccoon Mario and swings his tail. It does high damage and knockback, but doesn't deflects projectiles.
Up Special: Super Jump Punch
Mario jumps and punches at the same time. Can be used as a triple jump or as an recovery.
Flying Squirrel Jump
Similar to Super Jump Punch, but doesn't does damage, jumps higher and doesn't puts mario in an "Helpless" state.
Down Special: Rock Mushroom
Mario tosses a Rock Mushroom. The Rock Mushroom moves slowly, but burries foes it hits and does high damage. If used in the sky, it meteor smashes instead.
This variant of Rock Mushroom does weaker damage, but also does huge knockback to the enemy.
Final Smash: Mario Finale
Mario Finale is Mario's Final Smash. Mario releases a Fire Tornado from his hands horizontally, dealing lots of damage.
Instead of doing lots of damage, this variant uses an Ice Tornado and freezes any enemy it hits.
- Red: Default
- White: Based on Fire Mario
- Blue: Based on Ice Mario
- Yellow: Similar to Wario's outfit in the Mario games
- Brown: Looks like Mario in Super Mario Bros.
- Alt Brown: Based on Tanooki Mario.
- Grey: Based on Metal Mario.
- Gold: Based on Gold Mario