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Super Smash Bros. Strength/Mario

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200px-Mario Artwork - Super Mario 3D World
Mario is a Starter Character in Super Smash Bros. Strength. He is a balanced character who comes from the Super Mario series. Changes from Super Smash Bros. 4 includes a new special and a slightly more realist look.


Normal Special:  Fireball

Mario shoots a fireball in this move. It has a low reload time, but does weak damage and knockback.

Fire Wall

Mario makes a wall of fire out of his hand. It does much higher damage then Fireball, but is a melee attack.

Side Special: Cape

Mario uses a cape to deflect projectiles. It can also be used as an melee attack, but it doesn't do high damage.

Tail Swing

Mario turns into Raccoon Mario and swings his tail. It does high damage and knockback, but doesn't deflects projectiles.

Up Special: Super Jump Punch

Mario jumps and punches at the same time. Can be used as a triple jump or as an recovery.

Flying Squirrel Jump

Similar to Super Jump Punch, but doesn't does damage, jumps higher and doesn't puts mario in an "Helpless" state.

Down Special: Rock Mushroom

Mario tosses a Rock Mushroom. The Rock Mushroom moves slowly, but burries foes it hits and does high damage. If used in the sky, it meteor smashes instead.

Spring Mushroom

This variant of Rock Mushroom does weaker damage, but also does huge knockback to the enemy.

Final Smash: Mario Finale

Mario Finale is Mario's Final Smash. Mario releases a Fire Tornado from his hands horizontally, dealing lots of damage.

Frosty Finale

Instead of doing lots of damage, this variant uses an Ice Tornado and freezes any enemy it hits.

Palette Swaps

  • Red: Default
  • White: Based on Fire Mario
  • Blue: Based on Ice Mario
  • Yellow: Similar to Wario's outfit in the Mario games
  • Brown: Looks like Mario in Super Mario Bros.
  • Alt Brown: Based on Tanooki Mario.
  • Grey: Based on Metal Mario.
  • Gold: Based on Gold Mario

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