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Neutral Special: Inhale
Kirby inhales the enemy, then spits it out. This gives him a hat based on that enemy and makes Kirby get the foe's neutral special.
Kirby spins while doing inhale, and gets the enemy's Down Special instead of it's neutral special.
Side Special: Hammer Flip
Kirby grabs an hammer and spins with it, dealing good damage and knockback to the foe.
The hammer can be charged to stay longer, but it deals much less knockback.
Up Special: Final Cutter
Kirby jumps with a sword, then falls back to the ground quickly, with a wave coming out of the sword.
Kirby stays in the air, but slashes the sky, releasing a wave in the sky. The attack is easier to miss, but it deals more damage.
Down Special: Stone
Kirby turns into a stone(or a Thwomp, a statue of itself, ect) and crushes enemies near it. It does great damage and knockback, but if used above a pit it will most likely result in Kirby falling in it.
The stone deals less knockback, but does more damage.
Final Smash: Ultra Sword
Kirby gets a sword and then tries to slash a foe. If it hits, Kirby will attack the enemy relentlessly with it and finish it with a much bigger slash.
Kirby can move freely with the sword, but it does less damage and knockback.
- Yellow: Could be based on Keeby.
- White: Based on Kirby's appearance on Gameboy games.
- Black: Based on Meta Knight's appearance when unmasked.