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Neutral Special: Fire Breath
Bowser breathes fire. It becomes weaker over time, through.
Bowser makes a wall of fire instead of breathing fire. It deals much higher damage and knockback, but can't be holden, and has much less range.
Side Special: Flying Slam
Bowser grabs his oppenent, then jump and crushes it. This deals huge knockback to it.
Bowser grabs his oppenent, but breaths fire on it instead of jumping on it, and then launches it. It does less knockback, but more damage.
Up Special: Whirling Fortress
Bowser goes in his shell and spin around, dealing damage to the ones around him. This also makes him go slighty upwards.
Bowser dashes in the sky instead of spinning around, dealing more knockback and beign a better recovery. However, Bowser doesn't goes horizontally while using it, making it less powerful.
Down Special: Bowser Bomb
Bowser jumps and does a ground pound. This time around, Bowser jumps even in the air, making the move yet another recovery Bowser can use.
Bowser jumps less high then in Bowser Bomb, but then kicks in the air instead of doing a ground pound. It does more damage but less knockback.
Final Smash: Giga Bowser
Bowser transforms into a much bigger monstruous version of himself. His attacks are buffed a lot. However, this final smash is one of the few that can be KO'd. He's slower then normal bowser, through.
Bowser becomes monstrous like Giga Bowser, but not big. He is also faster, at the cost of his buffs beign weaker.
- Dark Green: Looks like bowser in the dic cartoons.
- White: Makes him look like Dry Bowser: This is only an asthetic change through.
- Blue: "Dry Bowser" pallette swap.
- Red: May be based on Spinys.