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|Super Smash Bros. Rumble|
|Developer(s)|| Universe Gaming|
Super Smash Bros. Rumble is the 6th installment of the Super Smash Bros. series and the second one being released for the Wii U, being the first game in the series to be released in the same console as its predecessor.
The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, he can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. When a character is knocked off the stage, he may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others. Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.
The game's play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack.
This installment features a total of 73 playable characters (counting all four Mii Fighters), 53 of which return from SSB4, 2 of which return after being cut in the transition from Brawl to SSB4 (Ice Climbers and Wolf), and 18 of which are new to the series. Of these, 52 are available from the start and 21 need to be unlocked through certain criteria.
King K. Rool
Mr. Game & Watch