Super Smash Bros. Rumble, or just SSBR, is the fifth game in the Super Smash Bros. series and the successor to Super Smash Bros. 4. Unlike SSB4, it is only released for one system (which is the Wii U). The game mainly focuses on keeping almost all Smash veterans in some form, so very few cuts have been made. Transformations do return, however Samus and Zero Suit Samus are still separate.
Classic Mode is still similar to Brawl's, where the player must go through several challenges in order to beat it. Also, in between certain levels, you can play a bonus round, being Break the Targets, or Board the Platforms, returning from Smash 64.
Home-Run Contest is a minigame where the player must hit Sandbag several times in 10 seconds in order to send him flying. The more damage Sandbag takes, the longer the home-run is.
Break the Targets
Break the Targets is a mode where the player must break 10 targets as quickly as possible. Like Brawl, stages aren't character exclusive, however there are now 20 stages instead of just 5.
Board the Platforms
Board the Platforms is a mode returning from the original Super Smash Bros. Players must jump onto several platforms within a certain time limit. These platforms can be told apart by the rest by the orb in the middle, which turns red when the platform has been jumped on.
In this minigame, the player must defeat a variety of different Alloys. The Alloys are now not clones of other characters; all six have their own movesets. And yes, two more Alloys were added; the Orange and Purple Alloys.
- 10-Man Rumble- The player must defeat 10 opponents. This is one of the shortest out of all of the Multi-Man Rumble minigames.
- 100-Man Rumble- The player must defeat 100 opponents.
- 3-Minute Rumble- The player must defeat as many opponents as possible within the time limit.
- 15-Minute Rumble- This mode is similar to 3-Minute Rumble except that the time limit is much longer.
- Endless Rumble- The player must defeat as many opponents as possible before getting knocked out.
- Cruel Rumble- The opponents have increased handicap and aggressiveness. This is one of the hardest Multi-Man Rumble modes.
Training is a mode where a player can manipulate the gameplay of a match. This mode has several selectable modifiers, which are these:
- Speed- Allows the player to speed up or slow down the match.
- Item- Allows the player to spawn an item of their choice.
- CPU- Modifies the behavior of the CPUS.
- No. of CPUS- Allows the player to decide how many CPUS are in the match.
- CPU Damage- Allows the player to modify the amount of damage all of the CPUS have.
- Camera- Allows players to modify how the camera looks at the stage.
Boss Battle Mode
In this mode, the player must fight against every boss in the game with only one stock. This mode is unlocked after Story Mode is completed. The battles occur in random order except the final boss.
This mode pits the player against every playable character in the game, in order by when their series debuted. This mode is unlocked after all of the characters in the game have been unlocked.
Gold is spent on fighting a single battle, each with several modifiers to make them more interesting. Trophies and custom parts can be rewarded for winning these.
There are two ways of playing this mode; spending 5000 Smash Coins or using a pass, which can be received by playing various modes. Players must fight several battles in a row, before battling Crazy Hand in the last round.
The usual fighting mode.
This mode is used to set the rules in Rumble Mode. It changes a variety of things, which are:
- Match Type- Time, Stock, Bonus, Coin
- Handicap- Sets character percentages, from 0% to 300%
- Items- Can be used to disable certain items, or change how frequently items appear.
- Damage Ratio-Sets how much knockback characters get when attacked.
- Stage Choice- Adjusts how stages are decided.
This mode is like Rumble, except that there are a variety of different rules that can be used to make the battle more interesting.
- Stamina- 300% (All characters start out with 300%) or Stamina (Every hit the character makes depletes HP)
- Size- Mega (Characters are larger) or Mini (Characters are smaller)
- Head- Flower (Characters continuously take damage without being attacked) or Bunny (Increases character speed or jump height)
- Body- Metal (Characters are metal, which reduces flinching) or Clear (Characters are invisible)
- Status- Curry (Characters breathe fire) or Reflect (Characters reflect all projectiles)
- Speed- Slow (The game plays at 1/2 of it normal speed) or Fast (The game plays at 1.5x its normal speed)
- Moves- Special (Characters can only use special moves) or Other (Characters can use every move but special moves)
- Items- Opposite (All items have the opposite effect of what they regularly do) or Power (All items are more powerful than they usually are)
- Stage- Mirror (The stage is reversed) or Upside-Down (The fight is flipped upside down)
- Camera- Fixed or Angled
First introduced in Super Smash Bros. for 3DS, this mode is making its first console appearance in this game. Characters traverse through one large map defeating enemies to collect patches which power them up. After 5 minutes, the powered-up fighters warp into one arena to battle. It can be played in multiplayer like in SSB3DS, however only two people can play at a time (one on the TV and one on the Game Pad) due to how the system works.
A mode somewhat similar to Smash Run. Multiple players (or CPUs) wander around a giant area, containing several Smash Coins, custom parts, trophies, and Crazy Order passes.
Tourney mode is a mode where several players, 1-64, can battle. Several options can be chosen for them.
Rotation is similar to Versus mode but lets anyone with more than four players swap out to take turns brawling. Up to 16 can play in this mode.
In this mode, players battle in four player free-for all stock matches with items turned on. Team For Fun exists too.
In this mode, players battle against each other, except that it is only in Final Destination, and items are turned off. To keep the matches from getting bland, Final Destination versions of every stage in the game exist. Team For Glory exists too.
Smash Run is playable online, and it is virtually the same as non-online matches except with multiple human players.
Trophies & Stickers
In this mode, players can view every trophy or sticker they have collected. To see all of the trophies or stickers, click on these links: Super Smash Bros. Rumble (CtM)/Trophies or Super Smash Bros. Rumble (CtM)/Stickers.
Album is a mode where players can view photos that they have taken during battles.
The stage builder returns in Super Smash Bros. Rumble, however a lot more features have been added, including more backgrounds, tiles, and stage hazards.
Challenges shows a large grid that displays most of the unlockables in the game, excluding characters. When something is unlocked, the part of the grid representing that object will break.
This mode allows players to watch previous gameplay moments. When the match ends, players can press a button to save the replay to the Wii U or to a SD Card. Unlike its debut in Brawl, replays can be used in matches that lasted for more than 3 minutes.
Masterpieces are free versions of popular Nintendo or third party games which fighters in SSBR have appeared in. Unlike Brawl, they don't last for a specific time and instead let players play through the entire game, and adds saves to games where saving hasn't been added, and each game works with each different controller type.
- Super Mario Bros.
- Ice Climber
- The Legend of Zelda
- Kid Icarus
- Kirby's Adventure
- Super Metroid
- Star Fox 64
- EarthBound @
- Fire Emblem: Monsho No Nazo @
- Super Mario Bros. 2 (unlockable)
- Super Mario World (unlockable)
- Donkey Kong (unlockable
- F-Zero (unlockable)
- The Legend of Zelda: Ocarina of Time (unlockable)
- Super Mario Bros. 3 (unlockable)
- Super Mario Kart (unlockable)
- Super Mario 64
- Donkey Kong Country
- Donkey Kong Country 2 (unlockable)
- Donkey Kong Country 3 (unlockable)
- Yoshi's Island
- Wario Land (unlockable)
- The Legend of Zelda: A Link to the Past
- The Legend of Zelda: Link's Awakening (unlockable)
- Kirby's Dream Land
- Kirby's Dream Land 2 (unlockable)
- Kirby Super Star (unlockable)
- Star Fox (unlockable)
- Mother (unlockable)
- Pokémon Red/Blue (unlockable)
- Space Invader (unlockable)
- Dig Dug (unlockable)
- Shantae (unlockable)
@ = the game was in SSBB but was only in Japan
The chronicle tells about every Nintendo game released up to SSBR's release date. It includes games for the Game & Watch, NES, Game Boy, SNES, Virtual Boy, N64, GBA, Nintendo GameCube, Nintendo DS, Wii, 3DS, and Wii U.
- How to Play
- E3 2015
- Adventure Mode
- Group Records
- Brawl Records
Wii Fit Trainer
Samus/Zero Suit Samus
Alternate Costumes have a major difference from SSB4. Alternate costumes can have differences, however the gameplay as them should be mostly the same. To see them, go here: Super Smash Bros. Rumble (CtM)/Alternate Costumes.
|Assist Trophy||When used, the character who picked it up will summon another character to help the summoner in battle. To see them all, go here: Super Smash Bros. Rumble (CtM)/Assist Trophies.|
|Back Shield||The character who picked up the Back Shield will be protected from attacks to their back for a short time.|
|Barrel||When thrown or struck, the Barrel will roll in the direction it was thrown/struck, and if it hits any fighter, they will take massive damage and knockback.|
|Beam Sword||This item is used to whack opponents with extra damage and knockback. Each hit from the sword does 20%.|
|Beehive||When used, a horde of bees will be summoned to chase after the opponent.|
|Beetle||This item can be thrown towards opponents, and when it gets to one, it grabs him or her and flies them into the air.|
|Blast Box||This item can be thrown at opponents, however, due to its weight, it has awful throwing distance. Upon taking 30% or being hit by a flame attack, it explodes.|
|Bob-Omb||If this item is thrown at an opponent, it will explode on them. If it isn't picked up for a few seconds, it will start walking around until it eventually blows up or if a character collides with it.|
|Bombchu||This item can move up walls and on celings. It blows up upon collision.|
|Boomerang||Can be thrown at and can be grabbed by opponents. When it is caught, it gains more power.|
|Bullet Bill||When used the character who used it will transform into a Bullet Bill and fly in certain directions.|
|Bumper||When thrown, the Bumper will stay in the air or on the ground, sending anybody who touches it flying.|
|Bunny Hood||When used, the character who picked it up's jump height and speed will temporarily be increased.|
|Capsule||This throwable item has two different effects: sometimes it explodes, and sometimes it spawns items.|
|CD||When this item is picked up, it gives the player a song that can be played on a stage.|
|Cracker Launcher||This item is used to shoot fireworks at foes; however when used, whoever picked it up is limited to one jump and walking.|
|Crate||When destroyed, Crates will spawn random items. Also, they can be tossed at opponents for massive damage.|
|Cucco||Cuccos can be thrown at opponents, and when it hits, an army of other Cuccos will attack the person the first one hit.|
|Deku Nut||When thrown, damaged, or held, it stuns all nearby opponents.|
|Dragoon||Appears in three pieces, all of which must be collected before using it. Pieces can be lost when hit or KO'd. When all three pieces are assembled, the Dragoon rams into the screen for an instakill attack.|
|Drill Arm||When picked up, it allows the user to shoot a huge drill.|
|Fairy Bottle||Heals 100%.|
|Fan||The fan swings faster than any other batting item, making it able to give ridiculous combos.|
|Fire Bar||It causes fire damage, but it grows shorter with each successful hit.|
|Fire Flower||When used, it creates a stream of fire.|
|Food||Heals a small percentage when eaten.|
|Franklin Badge||Temporarily makes the wearer reflect projectiles when hit by them.|
|Freezie||Slides across the stage, freezing anyone who makes contact with it.|
|Golden Hammer||A stronger version of the Hammer.|
|Gooey Bomb||When it is thrown, it attaches to other characters who pass by the character who currently has it, and after a certain time it explodes.|
|Green Shell||When thrown or attacked, it starts sliding across the stage, damaging everyone in its way.|
|Hammer||Due to its power and knockback, it is considered one of the best items in the game. However, the user only has a single jump and occasionally the hammer loses its head.|
|Heart Container||Recovers 100% to whoever picked it up.|
|Home-Run Bat||One of the strongest items in the game. When fully charged up, it can give a 1-hit KO.|
|Hothead||The Hothead, when thrown, will crawl around the floors and walls, of the stage. It grows in power when hit by flame or electric attacks.|