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Content is draw from all across the Nintendo universe, including some from third-parties such as Sonic and Shovel Knight. Unlike previous Smash Bros. games, development had a more single-player focus as well as the typical multiplayer focuses and the competitive features are fully embraced. This game is expected to be released around the world on November 19, 2016.
In Super Smash Bros. Mania the general gameplay has not shifted greatly from the time-tested Smash Bros. mechanics. In normal battles, a player faces off against one or more of their friends, a computer character, or a combination of both. Attacks that are specific to characters rack up damage percentage as the battle progresses. Characters with a high percentage are more easily flung off the stage, which results in a loss of their life. Items (including Final Smashes), which can be turned off, can be used to dramatically shift the tide of the battle and adds an extra layer to the combat of the game. The overall feeling of characters in this game is generally described as lighter and less compact than its predecessors.
All-Stars Mode returns, in which players face off against groups of fighters in attempt to defeat all fighters in the game! In addition to the normal difficulty levels (Easy, Normal, Hard) two new difficulty levels - Pleasant and Impossible - can be played. These new ways to experience the game were made to satisfy extremely young gamers and seasoned veterans alike. With an increase in characters, the number of healing items has also increased (though not for higher difficulty levels).
As in previous Super Smash Bros. games, the All-Stars are grouped based on similar traits. There is no uniform theme in this game for this, with large groups of players being lumped together for many different reasons. Listed below are the groups that the All-Stars modes are arranged in.
- Super Mario & Company: Mario, , Peach, Rosalina & Luma, Bowser Jr., Bowser, Paper Mario, Yoshi,
- The Baddies: Wario, King K. Rool, , Ghirahim, , , Medusa, Meta Knight, King Dedede,
- The Good Guys: Zelda, Samus, Pit, Kirby, Captain Falcon, Pikachu, Charizard, , Lucas, Inkling
- The Blue Guys: Sheik, , Zero Suit Samus, , Lucario, Marth, Alph, Sonic, Shovel Knight,
- Nintendo's Creatures: Donkey Kong, Diddy Kong, , , Fox, , Meowth, , Duck Hunt,
- The Pre-Wii Fighters: Little Mac, Palutena, Villager, Olimar, Mr. Game & Watch, R.O.B., Ice Climbers, Chibi-Robo
- Wielders of the Blade: Link, Ike, , Robin, Corrin, Isaac, Shulk
Much like Super Smash Bros. for Wii U, Super Smash Bros. Mania includes robust online features that encourage both partying fun and competitive brawling. There are two main sections of fighting on the online portion of the menu, For Glory and For Fun. In addition, there are other features such as the Conquest, Arena, Tournaments, and Playing With Friends. Results from the online game will be used to balance the game and fix broken characters, stages, and items.
In For Glory, there are many options including 4 vs. 4, 2 vs. 2, 8-Player Free For All, 4-Player Free For All, and Player vs. Player. All battles occur on the Final Destination versions of stages, with the possibility of more stages being allowed as the development team reviews the competitive viability of the stages post-release. The main focus of For Glory is serious competition, where players face off with the main goal of winning. For this reason, there are no items available to use in this mode and stocks are used instead of having battles that are strictly timed. A new feature in this game is auto-matching people according in win records in Player vs. Player, something that allows players to grow in their abilities together. You can, like the previous game, friend request players that you have played online.
In For Fun, the spirit of Smash revolves around having a good time. Thus, items are turned on and battles do not have stocks that end them before the time limit ends. Final Smashes are also turned on, creating an interesting dynamic for the smashers. The options available in this mode include 4 vs. 4, 2 vs. 2, 8-Player Free For All, and 4-Player Free For All. Within this mode, you can also play with another local player online (although, past that, you must either play offline or use the Playing With Friends mode).
Super Smash Bros. Mania will include more characters than previous entries, with 66 being included in the base game. Many veterans are planned to return along with fan-favorite additions like Paper Mario and Isaac.
Following the traditions of past Super Smash Bros. titles, this game includes most of the roster as starter characters (48 starting characters compared to 16 unlockable characters). Some traditionally unlockable characters, such as Bowser Jr. and Mr. Game & Watch are avaliable to play from the start to make room for more unlockable newcomers.
|Peach||Rosalina||Bowser Jr.||Bowser||Paper Mario|
|Yoshi||Wario||DK||Diddy||K. Rool||Little Mac|
|Olimar||Alph||Duck Hunt||Mr. G&W||R.O.B.||Ice Climbers|
The alternate costumes listed below do not include traditional color changes, but special costumes that either change models or are outside the main color rotation. Alternate costumes for unlockable characters and downloadable characters will be listed in their respective sections.
Much like in Super Smash Bros. for Wii U and 3DS, DLC will return in this game. A total of six DLC fighters will be released, including two veteran third-party fighters, three Nintendo newcomers, and a third party newcomer.
|Feb. 17, '18||Feb. 17, '18||June 13, '18||Sep. 22, '18||Oct. 17, '18||Nov. 19, '18|
Stages remain a big part of the Super Smash Bros. experience in this iteration of the series.
*Note: Stages that return from Wii U/3DS, Brawl, Melee, or Smash Bros. 64 are italicized for navigation purposes.
|Final Destination||Battlefield||Big Battlefield|
|Grumble Volcano||Airship||Toad House|
|Mario Galaxy (U)||Rainbow Cruse (M)||Shy Guy Jungle|
|Wooly World (U)||Virtual Wario||Shadow Jungle|