March 21, 2015 March 26, 2015 March 26, 2015 March 26, 2015
3DS version:
January 2, 2015 January 9, 2015 January 9, 2015 January 9, 2015
Mode(s)
1-8 Players local (Wii U), 1-2 Players online, 1 Players local & online (3DS)
Age Rating(s)
ESRB: T for Teen
Media Included
Nintendo Wii U optical disc, Nintendo 3DS game cartridge
Super Smash Bros. Fusion (originally known simply as Fusion), known in Japan as Dairantō Smash Brothers Yūgō (Japanese: 大乱闘スマッシュブラザーズ融合Great Melee Smash Bros. Fusion), is the fifth installment of the Super Smash Bros. fighting series, and the second for both the Nintendo Wii U and Nintendo 3DS, succeeding Super Smash Bros. 4. Unlike the previous installment, which shared most elements, the two versions of Fusion are quite different from each other, though they can connect to one other to unlock additional features, such as Assist Trophies or trophies.
As with previous Super Smash Bros. titles, players created a tier list to judge the competitive usage of the characters in Fusion. The 3DS and Wii U titles each have their own tier lists, shown below.
Wii U tier list[]
Super Smash Bros. Fusion Wii U Tier List
SS
S
A+
A-
B
C+
C
C-
D
E
F
3DS tier list[]
Super Smash Bros. Fusion 3DS Tier List
SS
S
A+
A-
B
C+
C
C-
D
E
F
Gameplay[]
Super Smash Bros. is a party-fighting game that is somewhat different from other fighting games. Unlike most fighting games that have two fighters aiming to deplete their HP bar to zero, Super Smash Bros. has from two to four (eight in some modes) characters fighting in large, 2D environments. Fighters are given damage percentages that act oppositely to HP bars in other fighters, increasing the distance the fighter is launched should the damage percentage be higher. In order to defeat fighters, it is the player's job to knock the other fighters off-screen, earning them a KO or removing a stock from those KO'd.
Single Player[]
Classic Mode[]
Classic Mode remains relatively unchanged from Brawl, where players must fight 12 levels against "randomly" chosen opponents. Like in Brawl, the opponents, and stage, chosen must correspond to a series/theme given to said level. Two bonus Target Smash! levels are placed in-between levels four and five, and levels ten and eleven. Master Hand serves as the boss for this mode, and is fought on the twelfth - and final - level. Crazy Hand can replace Master Hand, should the final stage be reached in less than ten minutes. Characters and stages are added to the roster upon being unlocked.
Master Hand
Fought at the end of Classic Mode on Very Easy, Easy and Normal difficulties.
Crazy Hand
Joins Master Hand for the Classic Mode finale on Hard and Very Hard difficulties.
In All-Star Mode, players must fight every character in Super Smash Bros. Fusion in order by when their series originally debuted. Characters are fought five-eight at a time, in 8-Player Matches.
Wii U levels[]
Series
Characters
Debut date of series (Japan)
Classic
Ice Climbers, Mr. Game & Watch, R.O.B. and Sheriff
Various
Pac-Man
Pac-Man
May 1980
Donkey Kong
Donkey Kong, Diddy Kong and Dixie Kong
July 1981
Super Mario
Mario, Luigi, Peach, Bowser, Rosalina and Toad
July 1981
The Legend of Zelda
Link, Wolf Link, Zelda, Sheik, Ganondorf, Young Link and Vaati
February 1986
Metroid
Samus, Zero Suit Samus, Adam Malkovich
August 1986
Kid Icarus
Pit
December 1986
Punch-Out!
Little Mac
October 1987
Mega Man
Mega Man
December 1987
MOTHER / EarthBound
Ness and Lucas
July 1989
Fire Emblem
Marth, Ike and Lyn
April 1990
Yoshi
Yoshi and Kamek
November 1990
F-Zero
Captain Falcon and Jody Summer
November 1990
Sonic the Hedgehog
Sonic the Hedgehog
July 1991
Kirby
Kirby, King Dedede and Meta Knight
April 1992
Star Fox
Fox McCloud, Falco Lombardi and Krystal
February 1993
Wario
Wario, Captain Syrup and Ashley
January 1994
Pokémon
Pikachu, Squirtle, Ivysaur, Charizard, Jigglypuff, Mewtwo, Blaziken and Victini
February 1996
Rhythm Heaven
Karate Man
August 1998
Super Smash Bros.
Primid
January 1999
Paper Mario
Paper Mario
February 2001
Animal Crossing
Villager
April 2001
Pikmin
Olimar
October 2001
Eternal Darkness
Alexandra Roivas
June 2002
Wii
Mii
November 2006
Wii Fit
Wii Fit Trainer
December 2007
Xenoblade
Shulk
June 2010
3DS levels[]
Series
Characters
Series debut
Classic
Mr. Game & Watch, R.O.B. and Sheriff
Various
Donkey Kong
Donkey Kong and Diddy Kong
July 1981
Super Mario
Mario, Luigi, Peach, Bowser and Toad
July 1981
The Legend of Zelda
Link, Zelda, Sheik and Ganondorf
February 1986
Metroid
Samus and Zero Suit Samus
August 1986
Kid Icarus
Pit, Magnus
December 1986
Punch-Out!
Little Mac
October 1987
Mega Man
Mega Man
December 1987
MOTHER / EarthBound
Ness and Lucas
July 1989
Fire Emblem
Marth, Ike and Lyn
April 1990
Yoshi
Yoshi
November 1990
F-Zero
Captain Falcon
November 1990
Sonic the Hedgehog
Sonic the Hedgehog
July 1991
Kirby
Kirby, King Dedede and Meta Knight
April 1992
Star Fox
Fox McCloud, Falco Lombardi and Krystal
February 1993
Wario
Wario and Ashley
January 1994
Pokémon
Pikachu, Charizard, Jigglypuff and Mewtwo
February 1996
Animal Crossing
Villager
April 2001
Pikmin
Olimar
October 2001
Xenoblade
Shulk
June 2010
Bravely Default
Agnès Oblige
October 2011
Dillon's Rolling Western
Dillon
February 2012
Events[]
Event Matches return from previous installments of the franchise. Like before, players must complete various challenges, some of which involve fighting under unique circumstances. There are a total of 64 Events. This mode is exclusive to the Wii U version of the game.
#
Playable Character
Opponent(s)
01
Mario
Bowser
02
Red
Red
03
Ice Climbers
Captain Olimar
04
Shulk
Link, Marth
05
Little Mac
Little Mac
06
Yoshi
King Dedede
07
Fox McCloud
Samus Aran
08
Wario
Mario
09
King Dedede
Kirby (x2)
10
Pit
Link
11
Peach
Captain Syrup
12
Lucas
Red
13
Kirby
Little Mac
14
Little Mac
Jigglypuff
15
Wii Fit Trainer
King Dedede, Bowser, Donkey Kong
16
Villager
Samus Aran
17
Falco Lombardi
Fox McCloud, Krystal
18
Zelda
Wolf Link
19
Link
Marth
20
Squirtle
Giant Pikachu
21
Luigi
Mario
22
Diddy Kong
Blaziken
23
Zelda
Kamek, Ashley
24
Samus Aran
Adam Malkovich
25
Vaati
Ganondorf
26
Pit
Pit
27
Samus
Yoshi (x25)
28
Villager
Pikmin (x128)
29
Mario
Pac-Man, Mega Man, Sonic
30
Paper Mario
Mario
31
Mr. Game & Watch
Pac-Man
32
Kamek
Ashley (3 lives)
33
Mario
Giga Bowser
34
Link
Phantom Ganon
35
Peach
Zelda, Samus
36
Wario
Captain Syrup
37
Wii Fit Trainer
Wario (x3)
38
Villager
Lucas, Ness
39
Sonic
Knuckles
40
Krystal
Adam Malkovich
41
Pit
Vaati, Ashley, Kamek
42
Olimar
Olimar (x3)
43
Mewtwo
Red
44
Ike
Blaziken (x2)
45
Toad
Toad (x3)
46
Toad
Peach (x2)
47
Wolf Link
Link
48
Rosalina
Fox, Falco, Krystal
49
Young Link
Link, Wolf Link
50
Squirtle
Giant Blaziken, Charizard
51
Zero Suit Samus
Samus
52
Jigglypuff
Donkey Kong
53
Lucas, Ice Climbers, Red
54
King Dedede
Bowser, Ganondorf
55
Giga Bowser
Mario (x10), Luigi (x10), Peach (x10)
56
R.O.B.
Mario, Kirby
57
R.O.B.
R.O.B.
58
Captain Falcon
Adam Malkovich
59
Captain Syrup
Captain Falcon
60
Mario, Sonic, Pac-Man, Mega Man
61
Giant Luigi
Mario (x64)
62
Wario
Mario, Luigi, Yoshi
63
Sheriff
Adam Malkovich
64
Mario, Link, Kirby, Donkey Kong, Pikachu, Samus Aran, Fox McCloud, Jigglypuff, Luigi, Yoshi, Captain Falcon and Ness (random order)
Target Test[]
Target Test, a staple mode from previous Smash Bros. titles, returns in Fusion. Similar to Brawl, there are 5 levels of different stages, each of varying difficulties. Unlike Brawl, Fusion's Target Test arenas are based on NES Nintendo games, with the targets being styled to match. Level 1 (Very Easy) is based upon the Super Mario Bros. overworld; Level 2 (Easy) is based upon The Legend of Zelda dungeons; Level 3 (Normal) is based upon the Underworld portions of Kid Icarus; Level 4 (Hard) is based upon the starting area of Metroid; and Level 5 (Very Hard) is based upon the Duck Hunt field, with the Dog and Ducks even attacking players as they attempt to destroy the round targets. The Target Test mode is exclusive to the Wii U version.
A special Target Test will occasionally appear in Smash Run challenge doors. Characters have unique Target Test arenas in Smash Run, to cater with their moveset properties. The unique Target Test arenas differ in the 3DS and Wii U versions, with the Wii U continuing with the retro themes, while the 3DS uses arenas similar to Melee's Target Test areas.
Special Orders[]
Returning from Super Smash Bros. for Wii U, the Special Orders consists of two different modes that give various unlockables- trophies, CDs, coins and customizable options. The two different modes are Master Orders and Crazy Orders. Each mode has the player choosing between three different challenges in order to win an award.
Master Orders are relatively simple than Crazy Orders, though rare items - like CDs or rarer trophies - are less likely to appear.
Crazy Orders features much more difficult than the challenges in Master Orders, though at least one rare item will appear in every set. Unlike Master Orders, where you keep your reward upon completing the challenge, in Crazy Orders, the player is only able to keep their rewards should they successfully beat Crazy Hand. Additionally, one must pay 1000 coins or use a pass in order to even participate.
Bosses[]
Crazy Hand
Final boss of Crazy Orders.
Random Fighter
A random fighter joins Crazy Mode as the final bosses of Crazy Orders after completing 5 challenges.
Master Hand
Joins Crazy Mode as the final bosses of Crazy Orders after completing 10 challenges.
Master Core
The final boss of Crazy Orders after completing 20 challenges. The battle initially starts off as the normal Master & Crazy Hand battle, but will switch after 50 damage is dealt to both of them.
Stage Builder[]
Stage Builder returns as an exclusive mode to the Wii U version, acting very similarly to its Super Smash Bros. for Wii U counterpart. Players can draw on the Wii U gamepad using the stylus to create platforms, as well as place objects and hazards. Objects include barrel cannons, springs, moving platforms and even lava. There are several backgrounds one can choose for their stages. The background of every stage can be used, as well as one based around a volcano, a forest, an underwater temple and space.
Masterpieces[]
Masterpieces return from Super Smash Bros. Brawl and the Wii U sequel. Unlike previous titles, all Masterpiece titles are unlockable, with them being unlocked after clearing All-Star Mode as a certain character.
Masterpiece
Duration
Character to Unlock
Pac-Man
NES
180 seconds
Pac-Man
Balloon Fight
NES
180 seconds
Mr. Game & Watch
Urban Champion
NES
180 seconds
Karate Man
Donkey Kong
NES
120 seconds
Donkey Kong
F-Zero
NES
180 seconds
Captain Falcon
Kid Icarus
NES
240 seconds
Pit
Mega Man 2
NES
240 seconds
Mega Man
Metroid
NES
180 seconds
Samus
Baseball
NES
120 seconds
R.O.B.
Pinball
NES
120 seconds
Mario
Ice Climber
NES
180 seconds
Ice Climbers
Wrecking Crew
NES
120 seconds
Olimar
Clu Clu Land
NES
120 seconds
Diddy Kong
Punch-Out!! Featuring Mr. Dream
NES
300 seconds
Little Mac
Super Mario Kart
SNES
300 seconds
Peach
Earthbound
SNES
300 seconds
Ness
Super Mario World
SNES
180 seconds
Yoshi
Kirby Super Star
SNES
180 seconds
Kirby
Pilotwings
SNES
300 seconds
Fox McCloud
Kirby's Dream Land 3
SNES
180 seconds
King Dedede
Mario Pinball Land
GBA
120 seconds
Sonic the Hedgehog
Wario Land 4
GBA
180 seconds
Wario
Golden Sun
GBA
300 seconds
Marth
Mario & Luigi: Superstar Saga
GBA
300 seconds
Bowser
Advance Wars
GBA
180 seconds
Zero Suit Samus
Multiplayer[]
Versus[]
Versus is the classic four-fighter mode seen in previous games. In Versus, players do exhibition matches to test out new fighters, or just duke it out against friends or computer enemies. One can also customize the settings, changing it to stamina battles, stock battles or coin battles. One can also choose which items can spawn, and which stages can be decided via the random button. The options include other, smaller, things including the ability to remove the HUD, or to disable the pausing (and, hence, screenshot) feature.
Additionally, 8-Player Smashes return for the Wii U version. Only some stages are usable when 8 players are playing, with some stages being modified to fit the larger number of fighters. More stages can be used when playing with 6 or 7 fighters, with all stages being usable when playing with 1-5.
Point Attack[]
Point Attack is a new mode based around the versus mode. In Point Attack, fighters have to earn points by comboing attacks and KO opponents. By comboing attacks together, fighters earn point multipliers in order to increase their score drastically. Additionally, more points can be earned by taunting after getting a KO, though this point bonus is quite small.
When an fighter is KO'd, they lose a third of their points, which is gifted to the person who KO'd them. If a fighter self-destructs, they lose a third of their points, which are not gifted to anyone. Points are only shown at the end of a match, making the winner a mystery until the game's end.
Smash Run returns from Super Smash Bros. for the Nintendo 3DS / Wii U. Like the previous game, Smash Run consists of various Nintendo enemies in a large map, all ready to be defeated by the player. Defeating enemies yields the player with power-ups, and being damaged loses the same ones. After five minutes, the power-ups that you collected are shown, and you are thrown into a minute-long battle. In online battles, you do not see anything about your opponents until you battle, though in local battles, you share the same map, though are unable to attack each other. Unlike the previous game however, Smash Run appears as an online-exclusive mode in the 3DS version, while the Wii U version can also be played in multiplayer mode locally.
Various boss characters, whether they be from Story Mode or Stage Bosses, can also spawn randomly during the "Smash Run" portion of the mode. Additionally, sometimes events can occur that can help or hinder you. Events include:
Bullet Bill Storm - Bullet Bills will be the only enemies that spawn, though will travel through the walls to attack the player.
Giant Enemies - All enemies will become twice as big, and drop both more and rarer items.
Clone - A clone of the player's character will appear on the stage. If defeated, it will drop enough power-ups to double the player's stats.
TAC - A TAC that moves with triple speed. This TAC will, when it attacks you, steal your power-ups. If it is killed, it will drop all of the power-ups it had stolen. Sometimes, it will instead mix up the items dropped. The special TAC is indicated with a skull mark that hovers above it.
Blindness - The entire stage is covered in thick fog, making the player and enemies invisible. However, the enemies drop more power-ups when defeated.
Heavenly Protection - A light shines from above, protecting the player from attacks from above.
Metal Box - All enemies become metallic, weighing them down and increasing their damages.
Special Enemies - A special enemy will spawn that does massive damage, though will release many stat changes upon death.
Treasure Hunt - An arrow points to the nearest treasure chest, with an indicator showing how far away it is.
Secret Room - A secret room opens somewhere on the map, where treasure chests lay and enemies can't spawn.
Enemy Storm - Only one type of enemy will spawn on the map.
If one connects the 3DS version to the Wii U version, this unlocks Smash Run to be played in single player on the Wii U version. Unlike the multiplayer version, the single player mode does not feature a battle at the end, though the time limit is instead raised to ten minutes. After ten minutes, the player can connect their 3DS to the console, and gain Skill Points, allowing the player to unlock more customisation options for movesets. These movesets can also be transferred back to the Wii U version, and can be used in local multiplayer, "for fun" online or with friends. In all other modes, these moveset changes do not get applied.
Tournament[]
In Tournament Mode, players and computer-controlled opponents can face against each other in versus matches with settings determined by a host. The Tournament's rules can have 2-4 players per battle, with up to 32 character slots available. The customizable tournament settings include which stages one can play on; if a single stage is used for the entire tournament (and which one); or if the player can choose which stage they plan on. In addition, the normal stock/time/coin match choice returns, as does an item select. One can also choose which level every computer player is set to, either each one alone or all of them together. The game's speed is reduced to that of Melee's during tournaments, and is the optimal choice for professional smashers.
Nintendo will sometimes hold online tournaments via Nintendo Network, where certain restrictions may be put in place. Additionally, players can hold online tournaments with people on their friend lists. Restrictions for online matches are the same as offline ones, though certain stage choices, character choices or item choices may be unavailable in an attempt to make the tournament more challenging.
Adventure Mode[]
The story for the games' Adventure Mode differs depending on the console.
In an interview with Existence Software, they have noted that the Wii U's story mode will feature the Nintendo villains teaming up to destroy the heroes once and for all. They have noted that the story mode for the Wii U version will actually be packaged on a second disc, and will be a Star Fox: Assault-styled playthrough. The 3DS version's story mode is a sidescroller based heavily upon the Subspace Emissary from Brawl, to which this succeeds. The heroes must take down the outraged Subspace Army after the loss of their army, while Master Hand attempts to control all of the characters by turning them into trophies for good.
Unlike the Subspace Emissary from Brawl, "Hero's Fusion" uses areas and enemies from Nintendo franchises, with only a handful of the Subspace Army appearing at all, though th Subspace Army makes up a majority of the enemies in the 3DS version.
Every character has a unique on-screen appearance referred to as a "Stage Entrance". While these are only seen in online play and versus mode, they often reflect the character and their series of origin, usually referencing a popular game within the series. Some Stage Entrances appear as a part of a character's trophy, though there are only a small few that do.
Similar to Stage Entrances, characters have a Victory Theme should they be victorious at the end of an online or versus match. The Victory Theme is the same for all characters of a specific series, though some characters - usually villains or anti-heroes - have unique ones to play for their victory. The theme is a remixed variation of a fanfare present within a game (or games) of the character's origin series.
Every playable character is given the ability to Taunt in-battle, and can be used whenever during any mode - even Adventure. These Taunts are ideally used upon the KO of a character, often done so by the character(s) that dealt their fatal blow. These taunts are unique to every character, and, as with the Stage Entrances and Victory Themes, often represent their origin franchise in various ways.
Some characters have the ability to activate "Special Taunts" by repeatedly taunting on a specific stage. These can range from having NPC's randomly comment on the stage and its hazards, to other NPC's giving the player advice on how to beat the other fighters. These "Special Taunts" are only available in the Wii U version, as they usually include on-screen images on the HUD.
Online Play[]
There are three gamemodes found in the online menu of the game: Smash Run, For Fun and For Glory. Smash Run is exclusive to online on the 3DS version, while the Wii U version has it acting the same way in both multiplayer, single player and online. For more information, see here.
"For Fun" allows players to fight against other players via random selection or with their friends in a tournament-styled battle. The "For Fun" mode has all items turned on, and all hazards turned on for stages, which are chosen at random. "For Fun" keeps track of only wins, and allows for more casual play. Additionally, Nintendo and the developers will also hold special tournaments that are competition-styled, though with specific rules set: only certain items, certain stages and, in few cases, certain characters allowed.
"For Glory" allows players to be randomly pitted against other fighters in a Final Destination-exclusive, no items playlist for tournament-styled play. Additionally, sometimes, various contests held by the developers and Nintendo will also hold special tournaments with up to 200 people entered at once. The "For Glory" mode is for more competitive players, and keeps track of both wins and losses, with the player able to view a chart of their first, second, third and fourth places.
Additionally, players earn experience by placing: 4 for first place, 3 for second, 2 for third and 1 for fourth. These allow for more matches with players pitted against other players of a specific skill level. Like Brawl's Subspace Emissary, players can also equip stickers to change the attributes of the characters they play as; though this is only available in "For Fun" mode.
Every unlockable character can be unlocked via one of three different methods. One is dependant depending on the character, one is to play x number of vs. matches, and the final one is to have the character join your party in Story Mode. Upon completing the criteria - sans the third method - players will have to fight the character in a 1 on 1 versus match. Winning this versus match will unlock the character.
Character
Method 1
Method 2
Method 3
Luigi
Complete Classic Mode as Mario
Play 50 vs. matches
Have Luigi join your party in Story Mode
Toad
Complete all 5 levels of Target Smash! as Peach
Play 100 vs. matches
Have Toad join your party in Story Mode
Rosalina
Complete Classic Mode as Mario, Luigi, Peach and Toad
Play 350 vs. matches
Have Rosalina join your party in Story Mode
Ganondorf
Complete Classic Mode as Link and Young Link
Play 200 vs. matches
Have Ganondorf join your party in Story Mode
Young Link
Hit a combined score of 100,000ft in Home Run Contest
Play 500 vs. matches
Complete the optional Majora boss battle in Story Mode
Vaati
Complete Event Match #25
Play 250 vs. matches
Have Vaati join your party in Story Mode
Jigglypuff
Complete Classic Mode as Pikachu
Play 150 vs. matches
Have Jigglypuff join your party in Story Mode
Mewtwo
Complete Event Match #43
Play 400 vs. matches
Complete the optional Mewtwo boss battle in Story Mode
Blaziken
Complete all 5 levels of Target Smash! as Captain Falcon
Play 500 vs. matches
Have Blaziken join your party in Story Mode
Victini
Complete all 5 levels of Target Smash! as Victini
Play 75 vs. matches
Have Victini join your party in Story Mode
Baby Mario Bros.
Complete Classic Mode as Yoshi
Play 375 vs. matches
Have the Baby Mario Bros. join your party in Story Mode
Kamek
Complete Classic Mode as Bowser
Play 650 vs. matches
Have Kamek join your party in Story Mode
Falco
Complete Event Match #17
Play Smash-Run 10 times
Have Falco join your party in Story Mode
Krystal
Complete 100-Man Smash as Fox
Play 450 vs. matches
Have Krystal join your party in Story Mode
Captain Falcon
Complete Classic Mode as Mario, Link, Samus, Fox, Kirby, Yoshi, Donkey Kong and Pikachu
Play 300 vs. matches
Have Captain Falcon join your party in Story Mode
Jody Summer
KO 3 or more fighters in Cruel Smash as Captain Falcon
Play 675 vs. matches
Have Jody Summer join your party in Story Mode
Adam Malkovich
Complete 15-Minute Smash as Samus
Play 550 vs. matches
Have Adam Malkovich join your party in Story Mode
Ness
Defeat 10 enemies in a Cruel Smash session
Play 600 vs. matches
Have Ness join your party in Story Mode
Meta Knight
Complete all 5 levels of Target Smash! as King Dedede
Play 700 vs. matches
Have Meta Knight join your party in Story Mode
Captain Syrup
Play 100 vs. matches as Wario
Play 650 vs. matches
Complete the optional Shake King boss battle in Story Mode
Ashley
Complete Classic Mode as Captain Syrup and Wario
Play 750 vs. matches
Have Ashley join your party in Story Mode
Ike
Defeat 200 enemies in an Endless Smash session
Play 900 vs. matches
Have Ike join your party in Story Mode
Lyn
Complete Classic Mode as Marth and Ike
Play 800 vs. matches
Have Lyn join your party in Story Mode
Paper Mario
Complete Boss Battle Mode as Mario
Play 850 vs. matches
Complete the optional King Boo boss battle in Story Mode
Mr. Game & Watch
Complete Classic Mode as every default character
Play 1150 vs. matches
Have Mr. Game & Watch join your party in Story Mode
R.O.B.
Complete Event Match #56
Play 950 vs. matches
Have R.O.B. join your party in Story Mode
Sheriff
Complete Classic Mode as R.O.B.
Play 1000 vs. matches
Have Sheriff join your party in Story Mode
Alexandra Roivas
Complete all Event Matches
Play 575 vs. matches
Have Alex join your party in Story Mode
Karate Man
Complete Classic Mode as Wario and Ashley
Play 275 vs. matches
Have the Karate Man join your party in Story Mode
Primid
Complete Classic Mode as all other characters
Play 2000 vs. matches
Have Primid join your party in Story Mode
Dixie Kong
Complete Classic Mode as Diddy Kong
Play 875 vs. matches
Have Dixie Kong join your party in Story Mode
Mii
Complete Classic Mode
Play 10 vs. matches
Complete three Story Mode missions
Mega Man
Complete Classic Mode as Sonic and Pac-Man
Play 1100 vs. matches
Have Mega Man join your party in Story Mode
Pac-Man
Complete Classic Mode as Mario and Sonic
Play 1050 vs. matches
Have Pac-Man join your party in Story Mode
3DS characters[]
Default Characters[]
Mario
Special Moves:
Standard:
Fireball
Side:
Cape
Up:
Super Jump Punch
Down:
Star Spin
Final Smash:
Mario Finale
Princess Peach
Special Moves:
Standard:
Toad
Side:
Peach Bomber
Up:
Parasol
Down:
Turnip
Final Smash:
Peach Blossom
Bowser
Special Moves:
Standard:
Fire Breath
Side:
Flying Slam
Up:
Whirling Fortress
Down:
Bowser Bomb
Final Smash:
Giga Bowser
Link
Special Moves:
Standard:
Bow
Side:
Bomb
Up:
Spin Attack
Down:
Wolf Link
Final Smash:
Triforce Slash
Princess Zelda
Special Moves:
Standard:
Nayru's Love
Side:
Din's Fire
Up:
Farore's Wind
Down:
Phantom Slash
Final Smash:
Golden Arrow
Sheik
Special Moves:
Standard:
Needle Storm
Side:
Blast Grenade
Up:
Vanish
Down:
Bouncing Fish
Final Smash:
Golden Arrow
Pikachu
Special Moves:
Standard:
Thunder Jolt
Side:
Skull Bash
Up:
Quick Attack
Down:
Thunder
Final Smash:
Volt Tackle
Charizard
Special Moves:
Standard:
Flamethrower
Side:
Rock Smash
Up:
Fly
Down:
Flame Spin
Final Smash:
Mega Charizard X
Donkey Kong
Special Moves:
Standard:
Giant Punch
Side:
Headbutt
Up:
Spinning Kong
Down:
Hand Slap
Final Smash:
Donkey Konga
Diddy Kong
Special Moves:
Standard:
Peanut Popgun
Side:
Chimpy Charge
Up:
Rocketbarrel Boost
Down:
Banana Peel
Final Smash:
Rocketbarrel Barrage
Yoshi
Special Moves:
Standard:
Egg Lay
Side:
Egg Roll
Up:
Egg Throw
Down:
Yoshi Bomb
Final Smash:
Super Dragon
Fox McCloud
Special Moves:
Standard:
Blaster
Side:
Fox Illuion
Up:
Fire Fox
Down:
Reflector
Final Smash:
Landmaster
Ike
Special Moves:
Standard:
Eruption
Side:
Quick Draw
Up:
Aether
Down:
Counter
Final Smash:
Great Aether
Captain Olimar
Special Moves:
Standard:
Pikmin Pluck
Side:
Pikmin Throw
Up:
Flying Pikmin
Down:
Pikmin Order
Final Smash:
End of Day
Wario
Special Moves:
Standard:
Chomp
Side:
Wario Bike
Up:
Corkscrew
Down:
Wario Waft
Final Smash:
Wario-Man
Pit
Special Moves:
Standard:
Palutena's Arrow
Side:
Upperdash Arm
Up:
Wings of Icarus
Down:
Guardian Orbitars
Final Smash:
Three Sacred Treasures
Samus Aran
Special Moves:
Standard:
Charge Shot
Side:
Missile
Up:
Screw Attack
Down:
Bomb
Final Smash:
Zero Laser
Zero Suit Samus
Special Moves:
Standard:
Paralyzer
Side:
Plasma Whip
Up:
Jet Kick
Down:
Flip Jump
Final Smash:
Gunship
Lucas
Special Moves:
Standard:
PK Freeze
Side:
PK Love
Up:
PK Thunder
Down:
PSI Magnet
Final Smash:
PK Starstorm
Villager
Special Moves:
Standard:
Pocket
Side:
Lloid Rocket
Up:
Balloon Trip
Down:
Timber
Final Smash:
Dream House
Kirby
Special Moves:
Standard:
Inhale
Side:
Hammer
Up:
Final Cutter
Down:
Stone
Final Smash:
Ultra Sword
King Dedede
Special Moves:
Standard:
Inhale
Side:
Waddle Dee Toss
Up:
Super Dedede Jump
Down:
Jet Hammer
Final Smash:
Masked Dedede
Dillon
Special Moves:
Standard:
Claw Attack
Side:
Rolling Attack
Up:
Jump Attack
Down:
Tunnel Attack
Final Smash:
Arma-Mode
Little Mac
Special Moves:
Standard:
OHKO Uppercut
Side:
Dashing Punch
Up:
Star Uppercut
Down:
Counter
Final Smash:
Giga Mac
Shulk
Special Moves:
Standard:
Monado Arts
Side:
Back Slash
Up:
Air Slash
Down:
Vision
Final Smash:
Chain Attack
Sonic the Hedgehog
Special Moves:
Standard:
Homing Attack
Side:
Spin Dash
Up:
Spring Attack
Down:
Spin Charge
Final Smash:
Super Sonic
Unlockable Characters[]
Luigi
Special Moves:
Standard:
Fireball
Side:
Green Missile
Up:
Super Jump Punch
Down:
Luigi Cyclone
Final Smash:
Poltergust 3001
Toad
Special Moves:
Standard:
Penguin Suit
Side:
Super Bell
Up:
Propeller Suit
Down:
Double Cherry
Final Smash:
Mega Mushroom
Ganondorf
Special Moves:
Standard:
Warlock Punch
Side:
Flame Choke
Up:
Dark Dive
Down:
Wizard's Foot
Final Smash:
Beast Ganon
Jigglypuff
Special Moves:
Standard:
Rollout
Side:
Pound
Up:
Sing
Down:
Rest
Final Smash:
Puff Up
Mewtwo
Special Moves:
Standard:
Shadow Ball
Side:
Psyshock
Up:
Teleport
Down:
Safeguard
Final Smash:
Mega Mewtwo
Falco Lombardi
Special Moves:
Standard:
Blaster
Side:
Bazooka
Up:
Falcon Flip
Down:
Reflector
Final Smash:
Arwing
Krystal
Special Moves:
Standard:
Staff Spin
Side:
Staff Kick
Up:
Cloud Run
Down:
Counter
Final Smash:
Barrier Sphere
Captain Falcon
Special Moves:
Standard:
Falcon Punch
Side:
Raptor Boost
Up:
Falcon Dive
Down:
Falcon Kick
Final Smash:
Blue Falcon
Marth
Special Moves:
Standard:
Shield Breaker
Side:
Dancing Blade
Up:
Dolphin Slash
Down:
Counter
Final Smash:
Critical Hit
Lyn
Special Moves:
Standard:
Double Slice
Side:
Critical Bow
Up:
Teleporting Slice
Down:
Rolling Slice
Final Smash:
Lightning Slash
Ashley
Special Moves:
Standard:
Magical Blast
Side:
Magical Charge
Up:
Teleportation Spell
Down:
Shrinking Potion
Final Smash:
Potion Special
Magnus
Special Moves:
Standard:
Sword Rush
Side:
Whirlwind Swing
Up:
Icarus' Flame
Down:
Parry Swing
Final Smash:
Great Prison
Ness
Special Moves:
Standard:
PK Flash
Side:
PK Fire
Up:
PK Thunder
Down:
PSI Magnet
Final Smash:
PK Rockin'
Meta Knight
Special Moves:
Standard:
Mach Tornado
Side:
Drill Rush
Up:
Shutter Loop
Down:
Dimensional Cape
Final Smash:
Galaxia Darkness
Mr. Game & Watch
Special Moves:
Standard:
Cook
Side:
Judge
Up:
Fire
Down:
Oil Panic
Final Smash:
Octopus
R.O.B.
Special Moves:
Standard:
Robo Beam
Side:
Arm Rotor
Up:
Robo Burner
Down:
Gyromite
Final Smash:
Diffusion Beam
Sheriff
Special Moves:
Standard:
Quickdraw
Side:
Giddy Up
Up:
Downwards Blast
Down:
Molotov Cocktail
Final Smash:
Shooting Range
Agnès Oblige
Special Moves:
Standard:
Firaga
Side:
Blizzaga
Up:
Thundaga
Down:
Damage Dispersion
Final Smash:
Kill
Mega Man
Special Moves:
Standard:
Metal Blade
Side:
Crash Bomber
Up:
Rush Coil
Down:
Leaf Shield
Final Smash:
Unknown
Unlockable Criteria[]
Every unlockable character can be unlocked via one of three different methods. One is dependant depending on the character, one is to play x number of vs. matches, and the final one is to have the character join your party in Story Mode. Upon completing the criteria - sans the third method - players will have to fight the character in a 1 on 1 versus match. Winning this versus match will unlock the character.
Character
Method 1
Method 2
Method 3
Luigi
Complete Classic Mode as Mario
Play 50 vs. matches
Have Luigi join your party in Story Mode
Toad
Complete all 5 levels of Target Smash! as Peach
Play 100 vs. matches
Have Toad join your party in Story Mode
Ganondorf
Complete Classic Mode as Link and Young Link
Play 200 vs. matches
Have Ganondorf join your party in Story Mode
Jigglypuff
Complete Classic Mode as Pikachu
Play 150 vs. matches
Have Jigglypuff join your party in Story Mode
Mewtwo
Complete Classic Mode as Ganondorf
Play 400 vs. matches
Complete the optional Mewtwo boss battle in Story Mode
Falco
Acquire a cumulative score of over 25,000 in Home Run Derby
Play 250 vs. matches
Have Falco join your party in Story Mode
Krystal
Complete 100-Man Smash as Fox
Play 300 vs. matches
Have Krystal join your party in Story Mode
Captain Falcon
Complete Classic Mode as Mario, Link, Samus, Fox, Kirby, Yoshi, Donkey Kong and Pikachu
Play 500 vs. matches
Have Captain Falcon join your party in Story Mode
Ness
Defeat 10 enemies in a Cruel Smash session
Play 550 vs. matches
Have Ness join your party in Story Mode
Meta Knight
Complete all 5 levels of Target Smash! as King Dedede
Play 700 vs. matches
Have Meta Knight join your party in Story Mode
Ashley
Complete Classic Mode as Captain Syrup and Wario
Play 650 vs. matches
Have Ashley join your party in Story Mode
Ike
Defeat 100 enemies in an Endless Smash session
Play 900 vs. matches
Have Ike join your party in Story Mode
Lyn
Complete Classic Mode as Marth and Ike
Play 750 vs. matches
Have Lyn join your party in Story Mode
Mr. Game & Watch
Complete Classic Mode as every other character
Play 800 vs. matches
Have Mr. Game & Watch join your party in Story Mode
R.O.B.
Defeat 8000 enemies cumulative in Endless Smash
Play 850 vs. matches
Have R.O.B. join your party in Story Mode
Sheriff
Complete Classic Mode as R.O.B.
Play 900 vs. matches
Have Sheriff join your party in Story Mode
Mega Man
Complete Classic Mode as Sonic
Play 950 vs. matches
Have Mega Man join your party in Story Mode
Agnès Oblige
Complete Classic Mode as Mario and Sonic
Play 1000 vs. matches
Have Agnès Oblige join your party in Story Mode
Stages[]
Like in Super Smash Bros. 4, some stages contain bosses that can be killed in mid-battle. Bosses can be switched on or off in the battle's settings menu.
The Wii U version contains a total of x stages based upon various Nintendo franchises, while the 3DS version has x. Several stages will return from previous installments of the series. Additionally, all stages in the Wii U version contain a large variety of songs that can be collected through CD's. The 3DS version contains two songs for each stage instead, with the second song needing to be unlocked the same way.
All stages have an Omega variant, which takes the form of Final Destination: a flat platform with no gimmicks. A normal Final Destination is used in single player mode, being based more off its Super Smash Bros. Brawl appearance, with elements of the Meta Crystal stage from the original Super Smash Bros.. It is not playable in multiplayer mode.
Stage Bosses reappear from Super Smash Bros. for Nintendo 3DS / Wii U, though this time, they are able to be toggled on and off, as they are counted as "hazards". Stage Bosses deal massive damage, though often give bonuses to those that deal the final hit on them.
Wii U version[]
Phantom Ganon
Ganon's Tower
Bouldergeist
Ghostly Galaxy
Hades
City of Souls
Gandrayda
Proving Ground
Knuckles
Emerald Altar
Ridley
Pyrosphere
3DS version[]
Fire Spawn
Fire Spawn
Marx
Milky Way
Giratina
Distortion World
Dr. Lobe
Big Brain Academy
Metal Sonic
Casino Night
Wily Machine 1
Robot Factory
Items[]
Like previous installments of the series, fighters can use items to hinder - or even sometimes help - opponents during the battle. Items can be switched off via the battle settings, which also allows the player to choose which ones are able to spawn.
Releases a random ultra-rare Pokémon. Only one Master Ball can spawn per game, and has a 1/719 chance of doing so.
Wii U
Potion
Recovery
Pokémon
Restores 25%
both
Screw Attack
Special
Metroid
Makes the player spin when they jump.
both
Smart Bomb
Explosive
Star Fox
both
Steel Diver
Shootable
Steel Diver
both
Unira
Throwable
Clu Clu Land
both
Rocket Belt
Transformation
Pilotwings
both
Flipper
Throwable
Balloon Fight
both
Super Scope
Shootable
Nintendo
both
Ultra-Hand
Battering
Nintendo
Can also grab items and tether recover.
both
Gyromite
Throwable
Nintendo
Only available through R.O.B.'s down special move.
both
Wii Remote
Battering
Nintendo
Wii U
DS Stylus
Battering
Nintendo
3DS
Dragoon
Special
Kirby
All three pieces must be collected before using.
Wii U
Warpstar
Transformation
Kirby
both
Superspicy Curry
Transformation
Kirby
both
Food
Recovery
Kirby
Every type of food recovers different amounts (1-5%)
both
Parasol
Battering
Kirby
both
Maxim Tomato
Recovery
Kirby
Recovers 50% of damage. Damage taken when a Maxim Tomato is used is "absorbed" into the effects of the food.
both
Star Rod
Battering, Shootable
Kirby
both
Spring
Throwable
Donkey Kong
both
Hammer
Special
Donkey Kong
Small chance of the hammer's head being removed.
both
Barrel
Container
Donkey Kong
both
Canon Barrel
Transformation
Donkey Kong
Wii U
Golden Hammer
Special
Wrecking Crew
Small chance of the hammer being squeaky and unable to deal damage.
both
Soccer Ball
Special
Wii Fit
both
Pitfall
Throwable
Animal Crossing
Traps people in ground.
both
Net
Battering
Animal Crossing
If swung and it hits someone, you will let it go, as it would have trapped them.
both
Beehive
Throwable
Animal Crossing
both
Lip's Stick
Battering
Panel de Pon
both
Hocotate Ship
Explosive
Pikmin
Crashes onto the stage at random after thrown.
Wii U
Bomb Rock
Explosive
Pikmin
Similar to the Bob-Omb, except is heavier and does more damage.
both
Ultra-Bitter Spray
Throwable, Transformation
Pikmin
Once thrown, if it hits a person, it will slow them down.
both
Mr. Saturn
Throwable
EarthBound
both
Franklin Badge
Special
EarthBound
Reflects projectiles.
both
F0 Blaster
Shootable
F-Zero
Shoots a small, explosive version of one of the F-Zero GX vehicles that travels at high speeds. Only two can be shot from a F0 Blaster.
both
Spring
Special
Sonic the Hedgehog
Only available through Sonic's up special move.
both
Rush
Special
Mega Man
Only available through Mega Man's up special move.
both
Pac-Dot
Recovery, Shootable
Pac-Man
Appears if Pac-Man's side special is stopped. Recovers 1-3% when eaten; some can be thrown instead.
Wii U
Boxing Gloves
Transformation
Punch-Out!
Physical attacks deal an additional 8%.
both
amiibo Functionality[]
Both the Wii U and 3DS versions feature amiibo functionality. Like Super Smash Bros. 4, amiibos turn into special CPU players - Figure Players (FP) - that can learn and become stronger. Unlike normal CPU fighters, which have a maximum level of 9, FPs can be levelled up to level 50 in the 3DS version, and 75 in the Wii U version. amiibos will be released for all characters in the games, and all fighters that are a part of the "Fusion" lineup can be used regardless of if they appear in that version, with the exception of the Ice Climbers. Additionally, using an amiibo for the first time will grant a special trophy. These do not count towards collecting every trophy, and are considered bonuses.
Version Connectivity[]
Connecting the 3DS version to the Wii U version unlocks ten new trophies and three new assist trophies in the Wii U version, while an additional character in the 3DS version.
3DS version[]
Paper Mario
Special Moves:
Standard:
Super Jump
Side:
Pixl
Up:
Airplane Spin
Down:
Tube Mode
Final Smash:
Sticker Slam
Wii U versions[]
Excitebike
Excitebikes of various colours spawn and race around the stage, bouncing back and forth before racing off the stage.
Ray Mk.II
Ray travels up to the top of the stage, firing rays of lasers and various missiles to damage opponents.
Infantry and Tanks
Infantry and Tanks spawn and walk around the stage, shooting missiles from tanks and firing small bullets from the infantry.
Reception[]
Give a review here.
Upon release, the 3DS version of Super Smash Bros. Fusion was commercially successful, selling 800,000 units in Japan on the day of release, and 825,000 in the United States. However, critical reception has not been as good, with multiple critics citing that the smaller character roster and seemingly rushed stage designs as reasons to remain with Super Smash Bros. for Nintendo 3DS instead. Fans have agreed, and have said that most stages share elements or layouts with stages from previous games, with the Evershade Valley stage being one of the prime examples. Critics have said that some characters being exclusive to the 3DS version was a great choice by the developers, but have frowned upon their choice of characters.
The Wii U version has been different. While selling fewer copies than its 3DS counterpart, both players and critics alike have shown great interest in the game, praising it and its physics. The game's character choice and stage design has been praised, with many claiming that the stage selection is better than that of Super Smash Bros. for Wii U. Additionally, characters that were cut from previous installments to return again (Young Link, Mewtwo and the Ice Climbers), have also been welcomed back, though the lack of Super Smash Bros. 4 newcomers has been cited as disappointing. The soundtrack has also been praised, mainly by Nintendo enthusiasts, for including tracks from various obscure titles, among the likes of StarTropics, Uniracers and Magnetica.
Achievements[]
The game uses a built-in achievement system that gives the player coins when they complete an achievement. Players can also see and compare their achievements with users on their friend list or on an online leaderboard. Achievements are exclusive to the Wii U version of the game.
Achievement
Description
Coins
Final Smasher
Use a Final Smash
30
Smasher King
Witness every character's Final Smash
100
Lucky Gambler
Unlock every character
70
Pipe Dream
Witness every Final Smash from the Super Mario series
50
Triforce of Wisdom
Witness every Final Smash from the Legend of Zelda series
50
Hypernova
Witness every Final Smash from the Kirby series
50
Prince of Ylisse
Witness every Final Smash from the Fire Emblem series
50
National Dex
Witness every Final Smash from the Pokémon series
50
Ninth Star Child
Witness every Final Smash from the Yoshi series
50
Arwing Pilot
Witness every Final Smash from the Star Fox series
50
King P
Witness every Final Smash from the Earthbound series
50
Gold Digger
Witness every Final Smash from the Wario series
50
Power Player
Witness Sonic's, Mega Man's and Pac-Man's Final Smashes
50
F-Zero Champion
Witness every Final Smash from the F-Zero series
50
Game & Watcher
Witness every Final Smash from Classic titles
50
Staged Fight
Unlock every stage
50
Triforce of Power
Defeat Phantom Ganon
30
Bomb Boo
Defeat Bouldergeist
30
King of the Underworld
Defeat Hades
30
Bounty Hunter
Defeat Gandrayda
30
Defender of the Chaos Emerald
Defeat Knuckles
30
Eternal Boss
Defeat Ridley
30
Jukeboxer
Collect every CD
60
Extreme Jukeboxer
Listen to every song during battles
100
Nintendork
Use an amiibo
10
Item Collector
Use every item
40
Glued to the Game
Collect every sticker
80
Smash Brother
Collect every trophy
80
Gumshoe
Defeat every enemy in Smash Run
70
Core of Evil
Defeat Master Core
30
Event Planner
Complete every Event Match
50
64 Single Players
Complete Classic Mode
20
Melee Master
Complete All-Star Mode
40
Gallery[]
"Fusion" beta logo
Japanese logo
North American boxart
Voice Actors[]
This section lists the voice actors present in the English version of the game. The Japanese version will feature Japanese dubbing by the characters' current voice actors, while other translations will feature the English voices with subtitles when necessary.
Voice Actor
Character(s)
Reggie Fils-Aime
Announcer
Masahiro Sakurai
Super Mario characters
Charles Martinet
Mario, Luigi, Waluigi
Samantha Kelly
Peach, Toad
Kenny James
Bowser
Kerri Kane
Rosalina
Donkey Kong characters
Takashi Nagasako
Donkey Kong, Cranky Kong, Chunky Kong
Katsumi Suzuki
Diddy Kong
The Legend of Zelda characters
Akira Sasanuma
Link
Jun Mizusawa
Princess Zelda, Sheik
Hironori Miyata
Ganondorf
Akiko Komoto
Midna
Antony Del Rio
Vaati
Hironori Miyata
Tingle
Yoshi characters
Kazumi Totaka
Yoshi
Charles Martinet
Baby Mario, Baby Luigi
Atsushi Masaki
Kamek
Pokémon characters
Ikue Ohtani
Pikachu
Michele Knotz
Squirtle
Craig Blair
Ivysaur
Shinichirō Miki
Charizard
Rachael Lillis
Jigglypuff
Miriam Pultro
Mewtwo
Billy Beach
Blaziken
Nana Mizuki
Victini
Star Fox characters
Jim Walker
Fox McCloud
Mike Madeoy
Falco Lombardi
Estelle Ellis
Krystal
Mike McAuliffe
Slippy Toad
Grant Goodeve
Wolf O'Donnell
Henry Dardenne
Peppy Hare
David Scully
Panther Caluroso, Leon Powalski
Dex Manley
ROB 64
Lev Liberman
Pigma Dengar
Metroid characters
Jessica Martin
Samus Aran
Dave Elvin
Adam Malkovich
Claire Hamilton
Gandrayda
EarthBound / MOTHER characters
Lani Minella
Lucas
Makiko Ōmoto
Ness
Kirby characters
Makiko Ōmoto
Kirby
Masahiro Sakurai
King Dedede
Jay Ward
Meta Knight
Wario characters
Charles Martinet
Wario
Kerri Kane
Captain Syrup
Christina Peyser
Ashley
Sara Rades
Kat, Ana
Reiko Ninomiya
9-Volt
Fire Emblem characters
Spike Spencer
Marth
Jason Adkins
Ike
Lani Minella
Lyn
Elsbeth Nathanson
Mist
Matthew Mercer
Chrom
Hunter Mackenzie Austin
Nowi
Laura Bailey
Lucina
Classic characters
Sanae Kobayashi
Popo, Nana
Jason Adkins
Sheriff
Kid Icarus characters
Antony Del Rio
Pit, Dark Pit
Fred Tatasciore
Magnus
Ali Hillis
Palutena
Cree Summer
Medusa
S. Scott Bullock
Hades
Hynden Walch
Viridi
Troy Baker
Pyrrhon
Kari Wahlgren
Phosphora
Wii Fit characters
October Moore
Wii Fit Trainer (female)
Steve Heinke
Wii Fit Trainer (male)
Punch-Out!! characters
Matt Harty
Little Mac
Riley Inge
Doc Louis
Erse Yagan
Bald Bull
Gary Chalk
King Hippo
Sonic the Hedgehog characters
Roger Craig Smith
Sonic the Hedgehog
Travis Willingham
Knuckles the Echidna
Ryan Drummond
Metal Sonic
Kirk Thornton
Shadow the Hedgehog
F-Zero characters
Ryō Horikawa
Captain Falcon
Veronica Taylor
Jody Summer
Akio Ohtsuka
Samurai Goroh
Eternal Darkness characters
Jennifer Hale
Alexandra Roivas
Xenoblade characters
Adam Howden
Shulk
Wayne Forester
Riki
Rufus Jones
Dunban
Pac-Man characters
Erin Mathews
Pac-Man
Bravely Default characters
Erin Fitzgerald
Agnès Oblige
Other characters
Shinobu Satochi
Dr. Wright, Captain Rainbow
Ike Nelson
Elite Beat Agents
Justin Berti
Jonathan Sherr
Dex Manley
Saki Amamiya
Aya Hara
Isaac
Mike West
Mike Jones
Sachiko Hamano
Jill
Characters not listed in the chart above either reuse older sound clips, or do not have voices.
Trivia[]
This is the first game in the series where every stage is not a part of a universe, with the ones being series without a playable representative being put in a "Special" series.
Unlike previous games in the series, Super Smash Bros. Fusion was developed at the same time as Super Smash Bros. 4. While Sora Ltd. and Namco-Bandai are credited as developers, they acted more as creative supervisors, with Existence Software doing almost the entirety of the work.
Because of this, some characters do not appear as playable in Fusion, while they do in 4.
On the game's disc, data for various characters can be found, including Roy from Fire Emblem, Tom Nook from Animal Crossing and Starfy from Legendary Starfy. Interestingly, the trophies of all three of those characters are placed within the "Fighters" category, as opposed to "Fighter Related".
Additionally, the three of them do not appear anywhere on the 3DS version.
This may be the reason why Starfy was removed from his Assist Trophy position.
The Paper Mario series symbol is the same symbol used for the Super Mario series in Super Smash Bros. and it's sequel.
Oddly, Mike Jones and Hiro, from StarTropics and Trade & Battle: Card Hero, respectively, are both labelled as "other" characters, despite their games being released on the SNES and Game Boy Color, respectively.
Additionally, Cupid's game of origin is incorrectly spelled as Sennen Kozoku as opposed to Sennen Kazoku.
The director of the game has stated that Wonder Red was a consideration at an early stage of development, before they had decided on making the game based more on Nintendo's past instead of present.
The Metroid series is the only series to have more than two stage boss representatives across both versions, with Gandrayda, Ridley in the Wii U version and the Fire Spawn in the 3DS one.
The game features multiple references to Nintendo titles in miscellaneous ways.
For example, at the end of Classic Mode, the character completion videos say "A Winner Is You!" instead of "Congratulations!", a reference to the NES title Pro Wrestling.
The main menu features sprites from various titles on the NES, SNES and GameBoy. While most sprites are of characters from represented series, other characters will sometimes appear. Examples include the main character of the NES titles King-Fu, Gumshoe and Golf, as well as multiple characters from Time Twist: Rekishi no Katasumi de....
Name origin[]
The origin of the "Fusion" name for the game's subtitle comes from the fact that the game combines Nintendo's past and present, and fuses them with Super Smash Bros.. Additionally, the 3DS and Wii U versions can connect in order to unlock more content.
The game was not originally going to be a Super Smash Bros. title, but was later added on after the gameplay more closely resembled the SSB series'.
Easter eggs[]
The announcer will call all Miis by the name "Mii" regardless of their actual name. If the language is set to English, allowing Reggie Fils-Aime to be the announcer, and a Mii with the name of Reggie is chosen, he will call them "Reggie".
If the language is set to Japanese, the announcer, Masahiro Sakurai, will call certain Miis by their names. These names are "Sora", "Hal", "Sakurai", "Kirby", "Dedede" and "Meteos".
Hacking the camera allows the player to view stages at angles that should not be possible to be seen normally. Certain stages include easter eggs that appear in areas that can only be seen by hacking the camera:
Slot Machine: Floating inside of the Slot Machine, behind the slots, is Slippy Toad's headshot from the original Star Fox.
Sunshine Airport: Looking at the top of the plane that flies above the stage at times will reveal a Pianta in a T-stance.
Sea of Eden: Underneath the water below the main platform lies a copy of the Porky Statue trophy.
Meteorite Hill: A Mr. Saturn appears should the camera be rotated 180-degrees.
Hanafuda Valley: The N64 logo appears on the back of some cards. This can also be seen in normal play under certain circumstances.
Beta elements[]
According to the director of the game, various characters were considered during the game's planning stages. These include Takamaru, Dark Pit, Medusa, K.K. Slider, Sukapon and Dixie Kong. Of these, Dixie Kong, Takamaru and Dark Pit were the only characters with moveset concepts. The others have concept art and unfinished concepts.
The director has revealed that because Takamaru was in planning to be a character for so long, when he was unable to be implemented into the game as a playable character, they were unable to come up with Assist Trophy data for him.
The game's primary director, Jake, has said that there were plans to include many more Assist Trophies who were ultimately cut for time constraints. These include the Prince of the Sablé Kingdom, Donkey Kong Jr., Mr. Stevenson and Donbe. The four of them appear as trophies.
Interestingly, the five characters are all "retro" characters who have ceased to have appearances.
Originally, the Paper Mario series was integrated with the Mario series.
Later, a design of Tippi from Super Paper Mario was used for the Paper Mario series, as shown in the game's files.
Ness and Lucas were originally going to be able to have their own Special Taunts when fighting on the Eden Lake and Chimera Laboratory stages, respectively.
One of the data files mentions Paula Polestar, indicating that she may have been one of the characters that Ness/Lucas could speak to.
Data files for Lucina as an alternate costume for Marth can be found in the game's files. However, the model is glitched and, when used in-game via hacks, appears as Marth with no textures or animations.
A pre-release screenshot of the Wii U Smash Run showed an Earth Guardian from The Legend of Zelda: Skyward Sword being attacked by Lyn, who is using a dark blue colour scheme. Both the enemy and colour scheme are not used in the final game, though the Earth Guardian's model can be found in the Wii U version's files, indicating it may have been a Wii U exclusive enemy.
Models for The Imprisoned's (Skyward Sword) second form (where it gains two hands) can be found in the data for the 3DS' Adventure Mode.
An alternate texture making Link appear to resemble Ravio is found in his character files. If loaded in-game, the texture works correctly, with the sole exception of Link's weapons, which are texture-less.
A model and textures for Toadette can be found in the game's files. They, like the Ravio texture for Link, work perfectly.
The Toadette skin can also be used legitimately after the 1.0.4 update. The development team had said that there were various things wrong with Toadette's pigtails- such as they would occasionally stand straight up. They had planned to scrap it, when one of the developers found the error in the coding.
⚠ This page is a work of fiction, and does not depict an actual product. ⚠