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|Debut||The Legend of Zelda: Ocarina of Time|
|Home Stage||Stone Tower|
|Final Smash||Fierce Deity Mask|
(This page is for Young Link, a fighter in Super Smash Bros. Free-For-All. To go to the page for this game, click here.)
Young Link is a semi-clone of Link, being faster, smaller, lighter, and less powerful. Young Link has multiple useful projectiles and ranged attacks, which is useful, considering it's quite easy for other fighters to land combos on him. With the use of his taunts, Young Link has three other forms. They are Deku Link, Goron Link, and Zora Link. Once he's changed form, Young Link can not change form once more until 30 seconds have passed, and after 2 minutes in one form, stats will harshly decrease.
Neutral Attack/Tilts/Dash Attack
Young Link slashes three times, the last slash being a jab that has a small amount of knockback.
Young Link swings his sword over his shoulder like an axe to the ground, with a small bit of start up lag.
Young Link quickly swings in an arc above himself.
Young Link swipes his sword at the ground while crouching.
Young Link rolls forward, covering a good distance. This attack has decent knockback, and can hit foes on ledges.
Young Link first swings his sword weakly, and if the attack button is hit right after, he will follow up with a more powerful slash upwards, launching foes skyward.
Young Link performs his Up Tilt three times in a row in very quick succession, having great launching potential.
Young Link performs a Spin Attack with his sword against the ground.
Young Link quickly and weakly spins his sword around full circle.
Young Link quickly slashes in front of him twice, with significant start up and end lag.
Young Link kicks behind him twice, the second one harder to land but deals a bit more damage. The attack also makes Young Link turn around.
Young Link holds his sword above him, but will quickly put it down. Has better knockback than Link's version, but doesn't last.
Young Link holds his sword above his head and faces down, spiraling quickly to the ground as his body moves like a missile. Meteor smashes mid air foes, and bounces off of them, giving Young Link a lot of height, but will be left in a "helpless" state until he reaches the ground.
Floor Attacks/Edge Attack
Floor Attack(on face)
Floor Attack(on back)
Young Link pulls back a bow, an arrow in hand. How much it is charged determines it's range, and the arrow will travel forward in a straight line, unaffected by gravity. The arrow itself doesn't do much damage at all, but it does freeze foes.
Young Link whips out a Pictograph Box and holds it to his face. Young Link can not double jump, attack, or use any other specials while like this, but pressing the special button again will make Young Link snap a picture and put away the Pictograph Box. The Pictograph Box's range is fairly short, but it's flash does minor damage and stuns, letting Young Link quickly get in an absurd amount of combos.
Young Link performs a Spin Attack, quickly rising and spinning his sword around several times. This move has a lot more vertical distance than Link's variation, but deals minor damage to foes caught in the attack, not even making them flinch.
Young Link crouches and winds up a Bombchu. Holding the special button will charge the attack, and it's charge determines how far the Bombchu will go. Fully charged, it's size increases slightly. Once released, the Bombchu goes forth, exploding once it comes in contact with a foe or an attack or once it runs out of charge. The Bombchu will even travel around all sides of a platform, and if it runs out of fuel, will fall and explode once it makes contact with something.
|Default||Ice Bow||Pictograph Box||Spin Attack||Bombchu|
|Custom 1||Standard Bow||Pictograph Paparazzi||Swordcopter||Big Bombchu|
|Custom 2||Blizzard Bow||Faulty Pictograph Box||Slice Attack||Racecar Bombchu|
|Custom 3||Hail Bow||Pictograph Box Beam||Orbit Attack||Friendly Bombchu|
The bow's charge determines the arrow's range, power, and velocity. Doesn't freeze foes.
The arrow travels slowly, a fierce wind surrounding it. It doesn't travel that far, but pushes away foes and freezes any who make direct contact with it.
The arrow's tip is frozen in a chunk of ice, and falls straight to the ground. However, the charge determines it's distance, as it will slide across the ground.
As soon as this move is executed, Young Link will immediatly start taking pictures, one aftter another in quick succession. Good for comboing, but doesn't stun.
Faulty Pictograph Box
When the Pictograph Box is activated, instead of taking a picture, it blows up, dealing 1% of recoil damage. Young Link then holds it like an item, and can throw it at foes. Has suprisingly good knockback, and can be picked up by others.
Pictograph Box Beam
The Pictograph Box fires a beam instead of taking a picture, traveling through foes and walls, as well as reflecting off of angled platforms.
Young Link can freely fly around while spinning his sword for a brief moment before falling, but doesn't even deal damage.
Young Link deals tons of damage with this attack, but gains little to no height when used in air.
Young Link spins slowly, with a gravitational effect pulling fighters torward him. If a fighter is close enough before it ends, Young Link slashes them, dealing lots of knockback and ending the attack.
The Bombchu will start big by default, but it travels slower.
The Bombchu moves super fast, but it gives out quicker.
The Bombchu follows fighters, and only explodes once it runs out of charge.
Final Smash: Fierce Deity Mask
Young Link puts on the Fierce Deity Mask, transforming into his Fierce Deity form. His attack is through the roof, attacks doing lots of knockback and is as light as a feather, his only drawback being lowered speed. After 20 seconds, the attack ends.
Up: Young Link puts on the Deku Mask, turning into Deku Link. If he is currently Deku Link, he will turn back into Young Link.
Side: Young Link puts on the Goron Mask, turning into Goron Link. If he is currently Goron Link, he will turn back into Young Link.
Down: Young Link puts on the Zora Mask, turning into Zora Link. If he is currently Zora Link, he will turn back into Young Link.
Young Link walks onto the stage through a pair of double doors that look like the ones from the Clock Tower in Majora's Mask.
Every hero has humble begginings, and Link was no exception! Young Link was a Kokiri boy who lived in Kokiri Village, until the Great Deku Tree summoned him, and set him off on a quest to save Hyrule. Later, searching for a lost friend, Young Link stumbled upon the land of Termina, where he had only three days to stop the moon itself from crashing into the planet! Nevertheless, in Smash Bros., Young Link is a smaller, faster, and weaker version of Link, but he uses an array of items from his adventures.
Young Link (Alt.)
Young Link's Ice Bow is infused with a powerful magic that freeze foes, despite their lack of power. The Pictograph Box is good for two things, stunning your foes to allow some awesome combos, and taking wonderful pictures right in the middle of the battlefield. The latter isn't reccomended. Finally, Bombchu is a small, explosive, mechanical mouse that's great for edge guarding, granted you can time it right.
Fierce Deity Mask
- Default -
Viridi: Is that Link?
Pit: It looks so...but he seems a bit different.
Viridi: If by different you mean ADORABLE, I agree.
Palutena: That's Young Link, a version of Link in his earlier years. Despite his age, he's achieved quite some feats!
Pit: Oh yeah, I remember that! Majora's Mask was one of the best games ever!
Viridi: Way to keep the forth wall intact.
Palutena: Young Link is smaller than Link, as you can probably tell, and his attacks don't hit as hard, but Young Link has a lot of his own unique moves, like the Ice Bow and Pictograph Box.
Pit: Sounds like a handful, but at least he can't, say, transform or anything. Right?
Viridi: Whatever you wanna tell yourself.
Doc's Ringside Tips
That's Young Link, the Hero of Time in an earlier stage of his life. He's got an entirely different array of moves than Link himself, so I shouldn't approach him with the same strategy. If I can get some good attacks in on him...yeah, that'll work. Good thing we both specialize in a fair bit of ranged attacks. His other forms are another story...