Super Smash Bros. Equinox, commonly abbreviated as SSBE, Smash Equinox or simply, Smash 5, is the latest instalment of the Super Smash Bros. series and the fifth title overall. It serves as the successor to Super Smash Bros. for Nintendo 3DS and Wii U respectively, and is planned to be released sometime in 2018 on all major consoles (including: PlayStation 4, Xbox One, Nintendo Switch, Pacifico, Pyrohedron and Thermo Z.), another new change for the series. It is being created by a vast team of developers, including Illusion Works, Namco Bandai inc., Sora Ltd., Platinum Games, HAL Laboratory, Game Arts and a host of indie developers. With inspiration absorbed from multiple sources, Super Smash Bros. Equinox is easily going to be the biggest and best built Smash Bros. title to exist in the series.
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The development of Super Smash Bros. Equinox began quickly after the final DLC release for Super Smash Bros. for Nintendo 3DS and Wii U, being Bayonetta. Since the predecessor was highly speculated and rumoured to be the closing game to the series, it was easier for the development team to keep the project a hidden secret from the public. Nintendo, with Illusion Works' input, began to bring in more and more developers and directors to create the biggest Smash title in the series so far.
Super Smash Bros. Equinox works like your standard smash game. Alternating from the usual fighting game which would consist of draining an opponents life bar to 0, Super Smash Bros. works differently, where the main objective is to forcefully knock your opponent off of the stage in a certain amount of time. Using the method of percentages, you have to attack your opponent which over time increases their percentage of damage, which can exceed 100%. As the percentage continues to rise, the launch rate of the fighter also increases, so with every hit the character becomes closer to being knocked off of the stage. To knock out an opponent, you have to launch them off of the stage using various moves. The winner is determined when all opposing players run out of lives or when a time limit is reached.
Also alternating from other fighting games such as Mortal Kombat or Street Fighter, Super Smash Bros. works with only two button inputs as opposed to the over complicated button combinations which would differ from character to character. There are a large variable pool of moves for the characters to use, which consist of grabs, pulls and pushes. Some fighters can now even use Recovery moves.
There are also finishing moves, which can be accessed through the Smash Ball. A fighter can attack this Smash Ball, and when broken it gives the victor the power to use their finishing move, which again varies depending on the character you are fighting as.
However not everything is the same as the previous instalment, in Super Smash Bros. Equinox the mechanics exclusive to amiibo figures are no longer. You can level up your characters through normal game play, eventually raising their level to 100 at the maximum. Once a character has become level 100, all of their stats get a 10% increase.
On the topic of stats, you characters now have four different stats which you can manipulate which allows every character to become even more unique. These four stats, Power, Speed, Defence and Luck can all be increased through the items claimed in game modes such as Smash Run 2.0. Increasing in your Power stat increases Percentage Damage per hit, Increasing Speed stat increases your character's speed and flexibility, which can allow them to dodge moves occasionally. Increasing in Defence makes hits less effective and it also allows shielding items to last longer while equipped onto your character, and finally Luck increases the chances of Trophies or other collectable items appearing on the stage.
An ongoing minigame similar to Pokemon Snap is also present in the game. During battles, whenever a pokemon is summoned through a pokeball, you can pause the game and take a picture of it. Every pokemon present in the game starts as its lowest evolution, and with more pictures of it taken, it will evolve. One picture equates to one level, so when a pokemon has enough pictures, it will evolve and have a more powerful attack which you can customize and use to your advantage in fighting.
Pokeball Pokemon's moves can be changed in the Pokeball menu. They can be changed to any move that it can learn by level-up in the most recent pokemon games.
|Smash!||The main mode of any main Super Smash Bros. title, Smash. Alternating from the usual fighting game which would consist of draining an opponents life bar to 0, Super Smash Bros. works differently, where the main objective is to forcefully knock your opponent off of the stage in a certain amount of time. Using the method of percentages, you have to attack your opponent which over time increases their percentage of damage, which can exceed 100%. As the percentage continues to rise, the launch rate of the fighter also increases, so with every hit the character becomes closer to being knocked off of the stage. To knock out an opponent, you have to launch them off of the stage using various moves. The winner is determined when all opposing players run out of lives or when a time limit is reached.
In this mode, you can decide whether you would like to fight against Computer Players (commonly referred as CPUs) or Friends, through picking either the Solo or Group option. The often game-breaking 8-Player Smash returns from the previous instalment, but in a much more simplistic way, by making it the default for Smash (instead of the previous 4-Player Smash). Omega Stages also return in their similar fashion in the previous instalment.
|Insane Smash!||Previously known as Special Smash, Insane Smash works in a similar way to the normal Smash mode, however you can apply additional effects to the fighters participating which can often make the ordinary Smash a little more interesting and entertaining. There are several unique combinations that can lead to complete havoc on the battlefield. Here is a list of all the options available in Insane Smash.
|Retro Smash!||Retro Smash is an additional mode in Smash, which allows you to play as your favourite character in a Smash fight, however, every character is transformed into an 16-bit sprite similar to the ones used in Mario Maker. The physics of the Smash also change to the original Super Mario Bros. physics. This will allow for a more retro-feeling challenge, and makes the standard Smash feel a little more fresh than previously.|
|Special Smash: Smash Wars||In Smash Wars, you play a chapter-by-chapter story with multiple characters and alternate between them accordingly. The story has a similarity to Super Smash Bros. Brawl's Subspace Emissary, where some characters are turned into trophies, however there is a much sinister twist and much more action during.|
|Special Smash: Smash Plaza||Smash Plaza is the successor to Smash Tour and Smash Run with more depth. You travel around a 3D open Plaza, and in which you have to locate different characters so that you can recruit them into your team for the Final Smash. In some cases you may have to do deeds for them, or have a certain character recruited before they'll join you. They may also request to battle against you first to prove that you're a worthy ally.|
|Special Smash: Smash Nations||Smash Nations is a new game mode where the player has to battle against several opponents in a ladder-like style of combat. From the start of the game, you pick a nation to represent yourself with, and these can be any of the series' represented in the game. For example you can represent the Mario nation. When you complete the ladder you receive a trophy for that character and another randomised trophy. Some characters can also be unlocked this way.|
|Special Smash: Smash Slots||Smash Slots is a new game mode where you pick a character from the roster and then a Slot machine begins to spin. Then the four characters that appear on the Slot Machine's screen will the ones fighting, and you will play as whichever is the character in the first slot. It makes the game of Smash a lot less predictable and adds more fun to the entire experience.|
|Classic Mode||Classic Mode in Super Smash Bros. Millennium works similarly to the Classic Mode present in Super Smash Bros. Brawl. There are ?? stages, and you fight against specific series' which are represented.|
|Adventure Mode||Adventure Mode is a single player mode that returns from Super Smash Bros. Melee, which is made up of different stages. In each, the player needs to complete the objective to progress in the story. Like in Classic Mode, The player can choose their character, the number of stocks, and the difficulty. The stages generally follow a fixed pattern, but there are possible divergences depending on what actions the player performs.
In any rare case, if you run out of time (7:00), you try that stage or battle again from the beginning. However, no stock gets lost. Except for the Brinstar Escape Shaft as you lose a stock, but you move on (as if it was a Bonus Stage). Unlike Classic Mode, you lose a stock if you don't complete the battle in 5:00.
|Mario||Luigi||Princess Peach||Princess Daisy||Rosalina||Toad & Toadette||Link|
|Samus Aran||Fox McCloud||Falco Lombardi||Captain Falcon||Pikachu||Mimikyu||Kirby|
|Default Assist Trophies|
|Birdo||Chain Chomp||Cheep Cheep||Goomba||Koopa Troopa|
|Hammer Bro||King Bob-Omb||Lubba||Petey Piranha|
|Generation 1 Pokemon|
|Generation 2 Pokemon|
|Generation 3 Pokemon|
|Generation 4 Pokemon|
|Generation 5 Pokemon|
|Generation 6 Pokemon|
|Generation 7 Pokemon|
- This is a remake of former Smash Bros. title, Super Smash Bros. Millennium. As such, a lot of the content is taken from that article, however it is likely it will be rewritten in the final product.