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Super Smash Bros. Elementals
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Logo by Thingynothingy (tbc)
Developer(s) Topaz Central
Publisher(s) Nintendo
Designer(s) ShadicMCGS
Platform(s) Nintendo Switch
Genre(s) Fighting, Action
Series Super Smash Bros
Predecessor Super Smash Bros. Ultimate
Release Date(s) WW - 202X
Age Rating(s) ESRB T426px-PEGI 12.svg (1)CERO BACB PG

Super Smash Bros. Elementals is an upcoming installment of the Super Smash Bros. series. Originally confirmed to be the second installment of the series to be released on the Nintendo Switch, the game is developed by Topaz Central, and is now set to release on the successor of the Nintendo Switch. Due to following after Super Smash Bros. Ultimate, the game serves as a soft reboot for the series, with many characters being cut from the base game, in exchange for reworked movesets and new content. The game will be released in 202X.

Gameplay[]

The gameplay in Super Smash Bros. Elementals, at its core, remains relatively unchanged from Super Smash Bros. Ultimate. Players play as one of many characters and fight each other or computer-controlled opponents on Nintendo-themed arenas with the intent of knocking them off the stage or off-screen in order to K.O. or "kill" them. Every time a player is attacked, their damage percentage increases (from 0% to 999%). The higher a players' damage percentage is, the farther they will be launched when they are attacked and the more likely they are to be killed. Players can use a multitude of items that gradually spawn in fights to their advantage, and can even summon other characters and Pokémon to fight for them.

As stated previously, Elementals serves as a soft reboot for the series, which meant refining gameplay aspects and reworking characters and stages, in exchange for a smaller base roster and overall amount of content than in Ultimate.

New Additions[]

  • Elemental System: Based off the systems from Skylanders and Pokémon, the fighters are split off into ten elements: Fire, Aqua, Nature, Thunder, Wind, Earth, Metal, Venom, Light, and Dark. Depending on the character's aligned element, they'll have advantages and disadvantages on certain stages or against certain characters. This also plays into a new feature known as the Elemental Special, in which a bar fills up while combatants are fighting to grant them a special move based on their element.
  • Rivals: Borrowed from PlayStation All-Stars Battle Royale, the rivals mechanic determine which two characters would have a rival battle in specific modes (particularly Classic Mode). In addition, the rival battles would change the music to suit the battle.

Modes[]

Super Smash Bros. Elementals features many modes returning from past games, as well as introducing new ones. Some returning modes have several changes made to them compared to previous iterations.

Solo[]

Classic Mode[]

Classic Mode is the signature single-player campaign mode that returns in every installment. Like the previous game, each character has their own pre-determined path with the same roster of opponents and stages in the same order every time. A unique name is given on the match screen, and the character’s path is often themed around them. There is also a bonus stage, as well as additional bosses.

For specific routes, see here.

Characters[]

Due to being a soft reboot, it was decided that the character roster would be scaled back from Ultimate's 89 character roster. Excluding the Mii Fighters, ?? characters return from the previous game in the base roster, accompanied by ?? newcomers who are joining the series, making a total of 60 characters in the base game (??, counting the Mii Fighters). Of those ??, ?? characters are starter characters while 20 are unlockable characters.

As for new characters, ...

Elemental Types[]

As noted before, the game introduces a new Elemental System that separates the fighters into classifications. Each fighter receives additional stat adjustments, as well as gaining a new Elemental Special move.

List of fighters by Elemental types
Water-Type-Pokemon-Sword-and-Shield
Aqua
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Dark-Type-Pokemon-Sword-and-Shield
Dark
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Rock-Type-Pokemon-Sword-and-Shield
Earth
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Fire-Type-Pokemon-Sword-and-Shield
Fire
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Fairy-Type-Pokemon-Sword-and-Shield
Light
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Steel-Type-Pokemon-Sword-and-Shield
Metal
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Grass-Type-Pokemon-Sword-and-Shield
Nature
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Electric-Type-Pokemon-Sword-and-Shield
Thunder
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Poison-Type-Pokemon-Sword-and-Shield
Venom
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Flying-Type-Pokemon-Sword-and-Shield
Wind
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Rivalries[]

Unlocking Criteria[]

Character How to unlock Story method VS matches required Unlock location Music

Stages[]

Items[]

Assist Trophies[]

Pokémon[]

Development[]

It was originally created on June 15, 2018, back when Ultimate was still in it's "reveal" phase. However, on November 2nd, 2018, the day after the final Smash Ultimate direct was aired, the game was restarted entirely, in order to keep up with the standards of today. The game was revamped around early November, as DLC for Ultimate have come out since then, and to make sure to keep up-to-date with it, the rosters for the newcomers, stages, and spirits were restarted, while all veterans would have different movesets from Ultimate.

However, the game was restarted again, due to change of interests during the hiatus. While he confirmed that every single fighter will still appear, it will cause the game to be delayed to late 2021. It was then restarted again in October 2022, eventually delaying it to late 2025, with a whole new mindset and plan for the game, including reworked movesets, stages and showing more of a "soft reboot" approach. It was later delayed to 202X due to rumors about the successor to the Nintendo Switch.

Trivia[]

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