|Super Smash Bros. Elemental Clash|
|Series||Super Smash Bros.|
Custom moves from Super Smash Bros. for Nintendo 3DS & Wii U return. In this game however, characters have four custom options as opposed to two, and they are also given the option between two different Final Smashes. The key difference from previous Super Smash Bros. titles in this game is the inclusion of an Elemental System, in which certain fighters are categorized into one of ten separate elements.
- Aqua: Attacks deal increased damage against Flame characters, but are resisted by Aqua characters. They can swin for a much longer time without drowning.
- Darkness: Attacks deal increased damage against Magic characters, but are resisted by Light characters.
- Flame: Attacks deal increased damage against Machine characters, but are resisted by Aqua characters. Flame characters take no knockback from fire-based attacks.
- Light: Attacks deal increased damage against Darkness characters, but are resisted by Poison characters.
- Machine: Attacks deal increased damage against Magic characters, but are resisted by Flame characters.
- Magic: Attacks deal increased damage against Wild characters, but are resisted by Machine characters.
- Poison: Attacks deal increased damage against Light characters, but are resisted by Terra characters. Their attacks also have a 20% chance to have a toxic effect on non-Poison opponents.
- Sky: Attacks deal increased damage against Terra characters, but are resisted by Wild characters. All Sky characters are able to glide by holding the Jump button.
- Terra: Attacks deal increased damage against Poison characters, but are resisted by Sky characters.
- Wild: Attacks deal increased damage against Aqua characters, but are resisted by Magic characters.
- Classic Mode: A series of thirteen stages in which you battle ten random opponents, partake in a mini game, battle the Fighting Mii Team, and then take on Master Hand (and/or Crazy Hand) on Final Destination. Reward for beating this mode is a trophy of the characer you beat it with.
- All-Star Mode:
- 8-Player Smash:
- Special Smash:
- Other Modes:
- Smash Run: Returning from Super Smash Bros. for Nintendo 3DS, in Smash Run, players run around one of three large, open stages defeating enemies and picking up stat increases until time runs out. When finished, players take their earned skills into one final randomized battle. For a list of enemies that appear in Smash Run, see here.
- Story: See War of the Elements.
|When grabbed by a fighter, they will break open the Assist Trophy and summon one of sixty possible characters randomly to aid them in battle. Each Assist Trophy summon has their own unique effects. For a list of characters who can be summoned from Assist Trophies, see here.|
|Bob-ombs can be picked up and thrown, exploding on impact and dealing great damage and knockback. However, if left alone for long enough, the Bob-omb will begin flashing red and walking around before it blows up on it's own. In Sudden Death matches, if they last for too long, Bob-ombs will start raining from the sky.|
|After a fighter picks up the Clawshot, pressing the Grab button will allow them to use it. It releases a chain in a straight line. If it connects with an opponent, it drags that opponent into a grab. If it connects to a wall, it drags the fighter straight to that wall.|
|A battering weapon that can be used to hit opponents with. Can be charged like a smash attack as well. This item is powerful enough to K.O. opponents are very low percentages.|
|A rarer version of the Pokéball that contains only rare or legendary Pokémon summons inside of it.|
|When grabbed by a fighter, the Pokéball can then be thrown at any time in any direction. When the Pokéball lands, it summons one of over sixty Pokémon to aid the fighter in battle. For a list of Pokémon who can be summoned from Pokéballs, see here.|
|The Propeller Mushroom will fly around the stage in a wavy pattern before flying off. If touched by a fighter, it equips them with a propeller helmet which they can use to take off in a spiral motion as an effective recovery, followed by spiraling downward in an attack that buries opponents. The propeller cap will only stay on the fighter until either after one use or a certain amount of time has passed.|
|A rare item that appears and floats around the stage. When broken open by any fighter on the stage, they can activate it to use their Final Smash. The Smash Ball can however be knocked out of a fighter who grabbed it, and will disappear after a short time if no one breaks it.|
|An item originating from the Super Mario series. When it appears, it slowly moves along the ground until either disappearing, falling off a ledge, or being touched by a fighter. When touched, it will temporarily grow the fighter to twice their size, making their attacks deal more damage and have more knockback, at the expense of being a much larger target.|